cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on July 15, 2011, 08:17:58 pm

Title: Strategus AI stuff
Post by: chadz on July 15, 2011, 08:17:58 pm
- Strategus recruiting changed: every hour it hires applicants. Once hired, you can still be kicked out if the AI thinks there's a better applicant
- if you are not in the battle roster right before the game, don't give up - it kicks people out that have not been active right before the battle (like joining a server on using the website). This means you can still get in.
- the AI will remember your performance. If you do bad, your chances to get hired in the future sink drastically. At the same time, if you do good, you can ask for more money from the AI in the future.

- Sabotaging the AI is not allowed.
Title: Re: Strategus AI stuff
Post by: Tears of Destiny on July 15, 2011, 08:18:55 pm
- Strategus recruiting changed: every hour it hires applicants. Once hired, you can still be kicked out if the AI thinks there's a better applicant
- if you are not in the battle roster right before the game, don't give up - it kicks people out that have not been active right before the battle (like joining a server on using the website). This means you can still get in.
- the AI will remember your performance. If you do bad, your chances to gain payment sink drastically. At the same time, if you do good, you can ask for more money from the AI in the future.

- Sabotaging the AI is not allowed.

This part is fantastic! Thank you!
Title: Re: Strategus AI stuff
Post by: Byrdi on July 15, 2011, 08:33:58 pm
AI will be OP :D
But then again its not that good at getting the right equipment and can't assign a captain and all that stuff, so it might be evened out.
Title: Re: Strategus AI stuff
Post by: Apsod on July 15, 2011, 08:45:13 pm
Sweet!
Title: Re: Strategus AI stuff
Post by: Torben on July 15, 2011, 08:49:50 pm
im quite astonished about the level of detail you guys eqipe this mod with.  thank you, youre awsomeness!!
Title: Re: Strategus AI stuff
Post by: Keshian on July 15, 2011, 09:02:17 pm
This is freaking awesome, but after a few battles all the ai mercs are going to only be high k/d heroes and no support characters.
Title: Re: Strategus AI stuff
Post by: okiN on July 15, 2011, 09:04:55 pm
It's true, I'm pretty worried about overweighting K/D. There are many more factors affecting it than just skill, or even skill and level.
Title: Re: Strategus AI stuff
Post by: Bjarky on July 15, 2011, 09:19:22 pm
woah, nice addition  8-)
Title: Re: Strategus AI stuff
Post by: Olwen on July 15, 2011, 09:26:26 pm
It's true, I'm pretty worried about overweighting K/D. There are many more factors affecting it than just skill, or even skill and level.

remind me how you were paying your mercs in last strategus, AI is probably more fair than you
Title: Re: Strategus AI stuff
Post by: okiN on July 15, 2011, 09:27:55 pm
K/D was never the only thing we looked at, and overall we paid a lot more than Mercs ever did. :wink:
Title: Re: Strategus AI stuff
Post by: chadz on July 15, 2011, 09:29:18 pm
It's true, I'm pretty worried about overweighting K/D. There are many more factors affecting it than just skill, or even skill and level.

There's just so much a basic AI can do and no more :)
Title: Re: Strategus AI stuff
Post by: Olwen on July 15, 2011, 09:32:48 pm
i payed top scores 1000 you payed them 300, obviously ;)
Title: Re: Strategus AI stuff
Post by: okiN on July 15, 2011, 09:35:43 pm
We paid you 300 or whatever it was near the start of the game. By the time Mercs offered 1000 to top scorers, practically everyone was doing it.

Anyway, it's nothing to do with this thread, so let's not make this conversation any more ridiculous than it already is. We'll see who pays who what as Strat progresses. :P
Title: Re: Strategus AI stuff
Post by: Gnjus on July 15, 2011, 09:38:44 pm
i payed top scores 1000 you payed them 300, obviously ;)

But oKin is right: that cheap latvian and I payed people like 150-250 gold.  :wink:
Title: Re: Strategus AI stuff
Post by: Topsnus on July 15, 2011, 10:01:43 pm
So does this mean that after a few battles the ai will only recruit the people who had really good k/d ratios before? No one else will get to play?

This will be both uncool for the majority of players and the ai at the same time. Because the ai will end up with armies of only 2h spammers, but it won't have enough 2h weapons for all of those 2 handers. The attackers will then annihilate the defenders that are all using weapons that they have no proficiency with.
Title: Re: Strategus AI stuff
Post by: Bjarky on July 15, 2011, 10:11:48 pm
strat has different K/D than a siege server, old strat 1h+shield and archers where king and the other stuff followed closely, lets see how this is going first.
Title: Re: Strategus AI stuff
Post by: Tristan on July 15, 2011, 10:41:55 pm
Because everyone is fapping let me play the devils advocate.

I know that early in strat AI factions play a role. Later they do not. Later they are owned completely by players.
What the AI recruitment does, is to allow new players to experience strategus without necessarily being a part of a large experienced clan.
Most clans that participated in old strat already have alliances making their team fixed 3 times over. New players won't get a chance in these battles.

So tl;dr

This might result in new players not getting the chance to try out strategus.
Title: Re: Strategus AI stuff
Post by: Gingerpussy on July 15, 2011, 11:54:33 pm
AI is when mysterious donkeys wipeing Strat again, if not 2 weeks we got no AI left
Title: Re: Strategus AI stuff
Post by: Olwen on July 15, 2011, 11:55:36 pm
AI suuuuuuuuuucks
Title: Re: Strategus AI stuff
Post by: Byrdi on July 15, 2011, 11:55:42 pm
(click to show/hide)
[/spoiler]

This is actually true.
And to elaborate what I said earlier: AIs will end up with better mercs than the player controlled army, because it can actually see who's worth hiering and who's not. But then again it doesnt mean that all these "better mercs" can work together :(.
All in all I think we should just wait and see how this will turn out.

PS is this going to be in the beta strat as well?
Title: Re: Strategus AI stuff
Post by: Penchik on July 16, 2011, 04:11:05 pm
Uh great. Was addmitted to 2 evening battles for villages. And now Im not. Bullshit, Im 30 lvl. wtf?
Title: Re: Strategus AI stuff
Post by: Tomas on July 16, 2011, 05:10:29 pm
You could use (average life expectancy) x (total damage dealt) to work out who the best players are.

This way

1) rewards those that help to kill the enemy and not just those who land the fatal blow.
2) rewards those that survive without rewarding those that survive by hiding and not doing anything.
3) doesn't reward 2H spammers who charge in picking up lots of quick kills before dying themselves.

Without knowing typical values for average life expectancy or total damage dealt I wouldn't have any idea how to weight the equation but it would probably be best if only chadz knew that anyway.  Of course this might really overpower the AI as in theory team players would get the highest reward.

If you add in a "time since last strategus battle for the AI" factor as well then that would help the newer, more casual and ineffective Startegus players out a bit as well and get them involved.  Clan members can get extra battle time from their clans and allies so shouldn't be too badly affected and the best solo players will get hired by clans since they are that damn good.  This would help limit how overpowered the AI is as well.

Title: Re: Strategus AI stuff
Post by: SPQR on July 16, 2011, 05:33:32 pm
Or just go solely on attendance. People who show up are rewarded, people who no-show are hired less/paid less.
Title: Re: Strategus AI stuff
Post by: Reinhardt on July 16, 2011, 07:22:39 pm
This unbalances in favor of the AI much more now. More players for the actual battle, and more players able to be hired? Not to mention it will only hire the better players...
Title: Re: Strategus AI stuff
Post by: Zaharist on July 16, 2011, 10:45:06 pm
May be 90 fpr defence is too much. There is no difference between 60 and 90 naked peasants but towns and castles with good equip will have 1,5 times more players then attackers. On walls. Pretty much. But on the other hand during strat1 we took castles with absurd casualties, now castle sieges will be more realistic I guess.

Reinhardt teamplay makes difference. There is no advantage for AI in recruiting best available players.
Title: Re: Strategus AI stuff
Post by: Thomek on July 17, 2011, 03:46:24 am
2 things..

1. Lag in strat is almost if not completely gone!! THANKS! :-)

2. someone should speak to someone about a TS for defenders, and then put that link in the battle message. (Perhaps with some encouraging words! Describing a little bit of what is expected from classes etc. Could be a generic prototype text to inspire real battle-messages.)
Title: Re: Strategus AI stuff
Post by: Bjarky on July 17, 2011, 03:54:49 am
2 things..

1. Lag in strat is almost if not completely gone!! THANKS! :-)

2. someone should speak to someone about a TS for defenders, and then put that link in the battle message. (Perhaps with some encouraging words! Describing a little bit of what is expected from classes etc. Could be a generic prototype text to inspire real battle-messages.)
1. i had massive lag, it was very hard to even block and strike back, managed somehow.
2. +1 yes please, i think we can use the official crpg ts chan, but it needs to be updated again.
Title: Re: Strategus AI stuff
Post by: Frankysan on July 17, 2011, 08:23:04 pm
+1 for Public TS for defenders! can we choose one in this place and make a sticky?
Title: Re: Strategus AI stuff
Post by: Bulzur on July 18, 2011, 03:07:03 am
- the AI will remember your performance. If you do bad, your chances to get hired in the future sink drastically. At the same time, if you do good, you can ask for more money from the AI in the future.

If we were too low level to be hired by the AI for the first 10 villages. And that in it, players had a good k/d ratio. Then your own chance of ever being recruted by the AI (even after hiting lv30 or above) would be drastically reduced, no ?

Since AI only counts k/d ratio, i guess you better do your best at stealing kills, instead of assisting others. Guess AI won't have a lot of archers. (Since the ones who join for village get shortbow = no damage = shitty k/d ratio = not hired in castle/towns). Guess i'll go with a full Str 2h or polearm.  :rolleyes:
Title: Re: Strategus AI stuff
Post by: Prosed on July 18, 2011, 11:13:06 pm
- Strategus recruiting changed: every hour it hires applicants. Once hired, you can still be kicked out if the AI thinks there's a better applicant
- if you are not in the battle roster right before the game, don't give up - it kicks people out that have not been active right before the battle (like joining a server on using the website). This means you can still get in.
- the AI will remember your performance. If you do bad, your chances to get hired in the future sink drastically. At the same time, if you do good, you can ask for more money from the AI in the future.
- Sabotaging the AI is not allowed.

The green stuff I really really like. Nice work on that!

The purple part I also like, but I think this should be disabled as soon as the roster is off the site. This way I've stayed near my pc in order to log in for the battle, but twice now I found that I havent been hired, even though it said on the site 5 hours ago that I was. Could this be changed?
Title: Re: Strategus AI stuff
Post by: Digglez on July 19, 2011, 12:06:30 pm
where is it pulling these stats from? regular battle server stats?  strategus battle only stats?
Title: Re: Strategus AI stuff
Post by: Bjarky on July 20, 2011, 12:12:39 am
Lol, fewer and fewer people are applying for the village side now, either because the ai hates people or because it just has gotten to dull to defend ai villages, u don't get exp or gold and it is just to short of an fight.
Title: Re: Strategus AI stuff
Post by: Digglez on July 20, 2011, 01:08:50 am
Lol, fewer and fewer people are applying for the village side now, either because the ai hates people or because it just has gotten to dull to defend ai villages, u don't get exp or gold and it is just to short of an fight.

its kinda dumb that AI doesnt field some bots, so it cant get spawn camped in 3 minutes flat.

Would be a little different if there were 100 AI bots protecting the village
Title: Re: Strategus AI stuff
Post by: Bjarky on July 20, 2011, 01:22:19 am
could be fun to try out  :mrgreen:
Title: Re: Strategus AI stuff
Post by: NuberT on July 20, 2011, 01:29:37 pm
we need xp for strat battles, the ai rosters are empty  :(
Title: Re: Strategus AI stuff
Post by: Digglez on July 20, 2011, 08:58:18 pm
AI should be fielding AT least 50-100 bots.  If players show to help defense, let them command bots like captain coop mode in M&B:F&S
Title: Re: Strategus AI stuff
Post by: Teeth on July 21, 2011, 06:59:24 pm
Mehh im just going to post this question here. Is the gold that I ask strategus gold or cRPG gold? If its cRPG gold in the current system, why do people even ask gold? 600 gold is half an hour of playing crpg.
Title: Re: Strategus AI stuff
Post by: Bjarky on July 21, 2011, 07:26:42 pm
lol,½hr?!
u cant even reach that with x5  :mrgreen:
8 strat gold with 5x  :wink:
Title: Re: Strategus AI stuff
Post by: Seprest on July 21, 2011, 08:27:10 pm
Honestly, this sounds terrible.  There is no way to find the value of a player based only on damage and deaths.  This will force people to take up full 2h spammers just to get hired instead of playing how they want to.
Title: Re: Strategus AI stuff
Post by: CrazyCracka420 on July 21, 2011, 09:37:22 pm
Honestly, this sounds terrible.  There is no way to find the value of a player based only on damage and deaths.  This will force people to take up full 2h spammers just to get hired instead of playing how they want to.

Damage and death would be a lot better than Kill to death ratio's.  A hell of a lot better.
Title: Re: Strategus AI stuff
Post by: Lordark on July 21, 2011, 11:57:06 pm
why AI not hire 60 mercs?
Title: Re: Strategus AI stuff
Post by: chadz on July 22, 2011, 08:43:36 am
I'm guessing because not more than those applied.Will have a detailed look when I got more time, though.
Title: Re: Strategus AI stuff
Post by: Gheritarish le Loki on July 22, 2011, 01:14:22 pm
I guess nobody apply cos there is no xp gain, ppl are greedy.

Should be good too if AI could hire you at the very last time before battle. I have aplied for village 30min before battle, there was only 15 guys hired, but i could not do the battle.
Title: Re: Strategus AI stuff
Post by: DarkFox on July 22, 2011, 01:26:01 pm
Maybe give a reward after fighting for AI fief? Like 1k gold and 10k exp?  :|
Title: Re: Strategus AI stuff
Post by: SPQR on July 22, 2011, 05:57:40 pm
Can we have it so that the AI only starts picking and choosing once the roster is full? If the roster isn't full it should just be hiring everyone. Right now it's being all picky and not accepting players despite the fact that the village defense side is badly under-manned.
Title: Re: Strategus AI stuff
Post by: Digglez on July 22, 2011, 07:22:13 pm
Can we have it so that the AI only starts picking and choosing once the roster is full? If the roster isn't full it should just be hiring everyone. Right now it's being all picky and not accepting players despite the fact that the village defense side is badly under-manned.
agreed