Best would be to just revert the damage back to attacker. Therefore he kills himself and not you.I disagree. If I'm working along with another player to take down one of the top chart players, I wouldn't want his mistake on accidentally hitting me be his last, that'd just almost diminish the chance of taking out the enemy and not contribute to the team to win.
Discussed over 9000 times. Not gonna happen on official servers.
Also think about the overheadswing-reverse-teamkills, when you're raping a door and some unaware fool walks behind you and gets headbutchered. That happens quite often on siege servers.
The thing is, any sort of punishment for TKs can (and will) open new ways how to grief others. Put a multi minus on TK, ill just hop in to some other guys swing in order to piss him off. And yes, there are people like this. The same idiots that keep spamQMLing, the same tards that kick reloading xbowmen, those particular idiots that dont know anything else than sideswings in crowded areas.Actually in my opinion,
XP/Gold penalty is no big deal, if you ask me. I can just grind more and keep happily TKing.
Actually in my opinion,
Getting killed by a retard archer teammate who shoots me when im fighting another melee.
Getting couched by my retard cav teammate
Getting killed by my retard spammer teammate
Is far annoying than losing my multi cuz of a griefer who jumps into my swing to piss me off.
If you pay attention and if you use a balanced weapon,those griefers can be avoided but you cannot avoid your retard team attacking teammates cuz they always hit you from the back.
Sorry lads but this is not a fantasy shooter (well it is a shooter but still not quite fantasy), you can't "reflect" damage back to the attacker, if i accidentally slash a teammate HE is suppose to die, not me. Vice Versa.(click to show/hide)
Looking at many of the mechanics there are many "fantasy" elements, this is a terrible argument. Pikes that magically move around enemies instead of getting pushed out of the way, heavy weapons that swing almost as fast as their light counterparts are among the list. Realism has no basis in argument, there are tons of individual mechanics that are nowhere near the realm of plausibility that are accepted as everyday CRPG.
You cannot say, that fucked up hitbox on one weapon is making the game fantasy-ish. (how do you even say this, like, fantasy style or stuff :D) Heavy weapons swinging almost as fast as lighter counterparts, if specced for it, well, not that hard to swing 2her almost as fast as 1Her irl, so do not see any point in this, other than if someone would like to implement some stamina shit (so you could spam longer with less weight weapon or such, which would make sense).
The only really "fantasy" element i find here is the freaking horse kangaroo jumps.
I listed a few elements. What you accept as a mechanic others point out is wildly inaccurate, yet still acceptable. This game does not mimic real life, nor should it- it should be balanced around a system which provides an equal playing field and encourages desired behavior while discouraging undesired behaviors (as pertains to the even playing field).