cRPG

cRPG => Suggestions Corner => Topic started by: Mtemtko on July 14, 2011, 02:16:04 pm

Title: Punishment for teamkilling
Post by: Mtemtko on July 14, 2011, 02:16:04 pm
Anyone else sick of being teamkilled/teamhit by some kill-hungry teammates? I think there should be somekind of punishment for each teamkill, for example loss of 1x multiplier per teamkill, any other suggestions on what kind of punishment? xp? gold? I know accidents happen but most of the time people are just careless and swing like fucking apes.
I know this was most likely suggested before but really something needs to be done about this.
Title: Re: Punishment for teamkilling
Post by: Vibe on July 14, 2011, 02:20:41 pm
+1, starting to get fed up with all the kill hungry monkeys around too
Title: Re: Punishment for teamkilling
Post by: Kenji on July 14, 2011, 02:26:44 pm
I suggest a TK = 100% chance of one random equipment damaged

But I could see some downsides, peasants (Including in-disguise players) might became careless about their swings and tincans (Unskilled like me) became fearful of tk-ing their own teammates, resulting heavy teamwork loss and influx of ninja play-style.
Title: Re: Punishment for teamkilling
Post by: Vibe on July 14, 2011, 02:28:59 pm
Best would be to just revert the damage back to attacker. Therefore he kills himself and not you.
Title: Re: Punishment for teamkilling
Post by: Kenji on July 14, 2011, 02:31:59 pm
Best would be to just revert the damage back to attacker. Therefore he kills himself and not you.
I disagree. If I'm working along with another player to take down one of the top chart players, I wouldn't want his mistake on accidentally hitting me be his last, that'd just almost diminish the chance of taking out the enemy and not contribute to the team to win.

It has been done before, and the players resented it.
Title: Re: Punishment for teamkilling
Post by: Bromagi on July 14, 2011, 02:34:52 pm
Man been I've been trying to get this implemented since the second wipe in c-rpg history... why should someone suffer from someone else's careless decisions.. also if i team hit on accident I would feel a lot better if I got the damage.. not the team mate.

Oh and the one issue is if someone runs into your fight making you kill yourself... so damn this won't work  :wink:
Title: Re: Punishment for teamkilling
Post by: Gnjus on July 14, 2011, 02:54:32 pm
Sorry lads but this is not a fantasy shooter (well it is a shooter but still not quite fantasy), you can't "reflect" damage back to the attacker, if i accidentally slash a teammate HE is suppose to die, not me. Vice Versa.

(click to show/hide)
Title: Re: Punishment for teamkilling
Post by: Mtemtko on July 14, 2011, 03:02:16 pm
Pfft gnjus, I just want the teamkiller to suffer for his retarded mistakes, I dont give a shit about "reality" bullshit, youre just a tker!  :mrgreen:
Title: Re: Punishment for teamkilling
Post by: Kafein on July 14, 2011, 03:05:45 pm
Reflective ff simply looks silly, was suggested over 9000 times and always rejected.

xp and gold penalties seem fine to me though.
Title: Re: Punishment for teamkilling
Post by: Skurcey on July 14, 2011, 03:32:02 pm
what if someone run in front of you to screw with you?
Title: Re: Punishment for teamkilling
Post by: Bulzur on July 14, 2011, 03:42:26 pm
Was always rejected cause of the stupid possibilities it would add :
-aka, people jumping in front of your swing/aim
-people being afraid of helping a teammate, more useless duels in a battle server
-undeserved punishment for an accident tk. Happens.
Title: Re: Punishment for teamkilling
Post by: CoWorm on July 14, 2011, 03:49:56 pm
As people have said before me, punishment for teamhits are silly. Way to exploitable, even worse so then teamhitting on purpose. Also I think just about anyone who fights more then one opponent at a time is trying his best to line them up to hit eachother and minimize his incoming damage, punishment would be stupid in that case.

As for reflective damage.

Discussed over 9000 times. Not gonna happen on official servers.
Title: Re: Punishment for teamkilling
Post by: Digglez on July 14, 2011, 06:35:48 pm
if you see a kill hungry retard with drool on his chin, you problably shouldnt walk near him.  its not that hard to learn who is careless and who isnt. 
Title: Re: Punishment for teamkilling
Post by: Laufknoten on July 14, 2011, 11:56:35 pm
Also think about the overheadswing-reverse-teamkills, when you're raping a door and some unaware fool walks behind you and gets headbutchered. That happens quite often on siege servers. 
Title: Re: Punishment for teamkilling
Post by: Tears of Destiny on July 14, 2011, 11:57:58 pm
Also think about the overheadswing-reverse-teamkills, when you're raping a door and some unaware fool walks behind you and gets headbutchered. That happens quite often on siege servers.

I don't apologize for those TKs, merely type out "Backswing" when hacking down a door and some guy walks behind me.
Title: Re: Punishment for teamkilling
Post by: Wookimonsta on July 21, 2011, 12:48:35 pm
ffs guys, it happens. Especially in close combat clusterfucks, people accidentally teamhit and teamkill. This is not always because they are kill hungry, sometimes you're teammates make a move in a different direction than you expect, and you accidentally hit them. Friendly fire is something you have to deal with in EVERY game, and it makes no sense to punish accidental teamhits.
Title: Re: Punishment for teamkilling
Post by: Ronin on July 21, 2011, 11:35:01 pm
In the old days of cRPG I remember there was a xp and gold loss for teamkilling.

I would suggest a %50 damage to target %50 damage to self, which is running in 22nd_Siege server.
Title: Re: Punishment for teamkilling
Post by: Ozwan on July 31, 2011, 01:03:08 am
+1 for harsh punishment for tks

Time to teach damn pubbers how to play properly.  :/
Title: Re: Punishment for teamkilling
Post by: HarunYahya on July 31, 2011, 04:35:52 am
Punishment of TK should be this:
If you tk a guy in 1 round you won't get any exp/gold from next tick.
If you tk 2 guys in same round,you will miss next 2 ticks.(Punishment adds onto previous punishments.)
If you TK 3 guys in same round which means you are really acting retardic,you won't get next 5 ticks.(Punishment adds onto previous punishments.)

Let's say you TK'ed 3 guys in same round,you won't get next 8 ticks in total.
            1=You tked for the 1st time
            2=You tked for the 2nd time
+          5=you tked for the 3rd time
___________________________________
            8=You won't get benefit of next 8 ticks.

If you TK for 4th time in the map you'll see a warning (Purple admin type style) which tells you "on your next TK of this map, you'll be auto kicked." You won't be punished by loss of ticks on your 4th tk,just a warning.

If you TK 5 times in 1 map, you'll get auto kicked out of the server.(+Maybe some money or exp loss penalty)

I think this should work. It's not abusable,it'll improve teamwork and let people play more cautious especially when your team has x3-4-5 cuz no one want's to miss those ticks =) Which will reduce chances to lose multi due to a spammer tk'er retard.

My english is not so good i tried to explain what i think i hope i did well and i hope you take my suggestion serious because i think this'll really seal the TK deal.
Title: Re: Punishment for teamkilling
Post by: Cepeshi on July 31, 2011, 04:42:59 am
The thing is, any sort of punishment for TKs can (and will) open new ways how to grief others. Put a multi minus on TK, ill just hop in to some other guys swing in order to piss him off. And yes, there are people like this. The same idiots that keep spamQMLing, the same tards that kick reloading xbowmen, those particular idiots that dont know anything else than sideswings in crowded areas.

XP/Gold penalty is no big deal, if you ask me. I can just grind more and keep happily TKing.
Title: Re: Punishment for teamkilling
Post by: HarunYahya on July 31, 2011, 04:49:42 am
The thing is, any sort of punishment for TKs can (and will) open new ways how to grief others. Put a multi minus on TK, ill just hop in to some other guys swing in order to piss him off. And yes, there are people like this. The same idiots that keep spamQMLing, the same tards that kick reloading xbowmen, those particular idiots that dont know anything else than sideswings in crowded areas.

XP/Gold penalty is no big deal, if you ask me. I can just grind more and keep happily TKing.
Actually in my opinion,
Getting killed by a retard archer teammate who shoots me when im fighting another melee.
Getting couched by my retard cav teammate
Getting killed by my retard spammer teammate

Is far annoying than losing my multi cuz of a griefer who jumps into my swing to piss me off.
If you pay attention and if you use a balanced weapon,those griefers can be avoided but you cannot avoid your retard team attacking teammates cuz they always hit you from the back.
Title: Re: Punishment for teamkilling
Post by: Cepeshi on July 31, 2011, 05:06:52 am
Actually in my opinion,
Getting killed by a retard archer teammate who shoots me when im fighting another melee.
Getting couched by my retard cav teammate
Getting killed by my retard spammer teammate

Is far annoying than losing my multi cuz of a griefer who jumps into my swing to piss me off.
If you pay attention and if you use a balanced weapon,those griefers can be avoided but you cannot avoid your retard team attacking teammates cuz they always hit you from the back.

yeah, but there is no way to prevent it what so ever...those retards wont mind any sort of punishment and keep doing it. So again, no change. No matter the punishment would be, it will affect the "serious" playerbase more than those noob spammers. The idiots simply wont care, but every mistake a guy who is trying to play nicely does, would feel bad for him.
Title: Re: Punishment for teamkilling
Post by: Ylca on July 31, 2011, 05:40:33 am
Sorry lads but this is not a fantasy shooter (well it is a shooter but still not quite fantasy), you can't "reflect" damage back to the attacker, if i accidentally slash a teammate HE is suppose to die, not me. Vice Versa.

(click to show/hide)

Looking at many of the mechanics there are many "fantasy" elements, this is a terrible argument. Pikes that magically move around enemies instead of getting pushed out of the way, heavy weapons that swing almost as fast as their light counterparts are among the list. Realism has no basis in argument, there are tons of individual mechanics that are nowhere near the realm of plausibility that are accepted as everyday CRPG.
Title: Re: Punishment for teamkilling
Post by: Cepeshi on July 31, 2011, 05:46:58 am
Looking at many of the mechanics there are many "fantasy" elements, this is a terrible argument. Pikes that magically move around enemies instead of getting pushed out of the way, heavy weapons that swing almost as fast as their light counterparts are among the list. Realism has no basis in argument, there are tons of individual mechanics that are nowhere near the realm of plausibility that are accepted as everyday CRPG.

You cannot say, that fucked up hitbox on one weapon is making the game fantasy-ish. (how do you even say this, like, fantasy style or stuff :D) Heavy weapons swinging almost as fast as lighter counterparts, if specced for it, well, not that hard to swing 2her almost as fast as 1Her irl, so do not see any point in this, other than if someone would like to implement some stamina shit (so you could spam longer with less weight weapon or such, which would make sense). 

The only really "fantasy" element i find here is the freaking horse kangaroo jumps.
Title: Re: Punishment for teamkilling
Post by: Ylca on July 31, 2011, 06:00:27 am
You cannot say, that fucked up hitbox on one weapon is making the game fantasy-ish. (how do you even say this, like, fantasy style or stuff :D) Heavy weapons swinging almost as fast as lighter counterparts, if specced for it, well, not that hard to swing 2her almost as fast as 1Her irl, so do not see any point in this, other than if someone would like to implement some stamina shit (so you could spam longer with less weight weapon or such, which would make sense). 

The only really "fantasy" element i find here is the freaking horse kangaroo jumps.

I listed a few elements. What you accept as a mechanic others point out is wildly inaccurate, yet still acceptable. This game does not mimic real life, nor should it- it should be balanced around a system which provides an equal playing field and encourages desired behavior while discouraging undesired behaviors (as pertains to the even playing field).
Title: Re: Punishment for teamkilling
Post by: Cepeshi on July 31, 2011, 06:10:22 am
I listed a few elements. What you accept as a mechanic others point out is wildly inaccurate, yet still acceptable. This game does not mimic real life, nor should it- it should be balanced around a system which provides an equal playing field and encourages desired behavior while discouraging undesired behaviors (as pertains to the even playing field).


Cannot agree more on this.