Sorry if this has been suggested before but why not include the heavier armour as taking up a slot.This makes no sense at all.The average armour values are a good bit higher than what you have posted, and what if i wear full plate will that mean im -4 slots or just 1?
You could have a rule where if you wear
a helmet with an armour value over 20
OR
boots/greaves with an armour value over 25
OR
gloves with an armour value over 5
OR
body armour with an armour value over 30
then that counts as taking up 1 slot.
Just designate the items breaking the rules as taking up a slot but make sure that they do not stack with each other so the max slots taken up by armour is 1.
That would balance things out and reduce the importance of upkeep which is proving to be a nightmare to balance.
This makes no sense at all.The average armour values are a good bit higher than what you have posted, and what if i wear full plate will that mean im -4 slots or just 1?Well duh. In medievel times knights who wore plate armour from head to toe never had any weapons. Learn history you dumb fool.
This makes no sense at all.The average armour values are a good bit higher than what you have posted, and what if i wear full plate will that mean im -4 slots or just 1?
i think the penalty pf being slow as fuck and loss in wpf is enough?Of course. But if you ever try to suggest a buff to armour then a lot of people will come and whine to you about how that ruins their build (spammers and archers). So that's why with a nerf/restriction like this we could have a legitimat way to buff armour. Personally I would love to have heavy armour as a good option. Your paying a lot and moving a lot slower. Why should the increased protection be so low?