cRPG

cRPG => Suggestions Corner => Topic started by: Tristan on July 13, 2011, 12:29:46 pm

Title: The small things that add to gameplay...
Post by: Tristan on July 13, 2011, 12:29:46 pm
Hey guys.

okin made a list at some point with some management suggestions to make things in strat easier.
What I want this thread to be is a wishlist for all the small things that could make the strat better.
Not heavy new gameplay features or anything like this.

A few short suggestions:

1) In-strat communication and messages
2) A faction menu, for assigning roles and responsibilities
3) When you click a player, you see his faction and the messages they want public. Among them their leadership and diplomats. Maybe their banner as well.
4) Color is unique, so that no faction can have the same color on the map.
Title: Re: The small things that add to gameplay...
Post by: okiN on July 13, 2011, 01:01:09 pm
Suggestions like this are very important, since there are so many simple ways to improve the core usability and overall Strategus experience. The ideas you're talking about were Segd's suggestions (http://forum.c-rpg.net/index.php/topic,4939.0.html) originally, but I'll adapt them here in order of priority as I see it:

1) Commanders need to be able to submit info to applicants on the battle screen before they're accepted as well as after. Have two info boxes appear on the battle page for everyone who hasn't been hired yet, one for each team. Leave the old info screen as it was.

2) Automatically submitted char details in each merc application. You wouldn't hire mercs blind in real life, but trying to force players to apply with proper information is incredibly unreliable and impractical. It has to be automated.

3) You should also make each player define their account by location before allowing them to apply -- EU, NA, Oceania etc. This should be permanent and only changeable by request to admins to avoid cheating, and also visible on each application.

4) If at all possible, give commanders the ability to kick and tempban players on their own team. Admins won't always be around, and we all know by now that there really has to be some way to control unruly mercs.

5) If it's not too inconvenient to do, it'd be nice if commanders had the option to pre-define full sets of equipment that players can spawn with, disallowing mix-and-match approaches and equip wasting.
Title: Re: The small things that add to gameplay...
Post by: Byrdi on July 13, 2011, 01:13:48 pm
2) Automatically submitted char details in each merc application. You wouldn't hire mercs blind in real life, but trying to force players to apply with proper information is incredibly unreliable and impractical. It has to be automated.

Yeah, and we really need to be able to see the mercs K/D ratio and perhabs build, unless some want thier build to be hidden.
Title: Re: The small things that add to gameplay...
Post by: okiN on July 13, 2011, 01:20:03 pm
Build is what I was talking about. If the commander wants build details, I don't think players should be allowed to opt out and still apply. If keeping build secret is really such a big deal for people, then it could be done like this:

a) commander has an opt-in checkbox to demand build details for the battle from applicants
b) if the box is checked, players are informed on the battle info page
c) players who don't agree to show their build can opt out by not applying

Personally, I would consider K/D data much more sensitive than build info, but it could work on the same principle.
Title: Re: The small things that add to gameplay...
Post by: Byrdi on July 13, 2011, 01:25:22 pm
Personally, I would consider K/D data much more sensitive than build info, but it could work on the same principle.

You would, I think its the other way around. Seeing that some of the real good players dont waht to show thier build. But everyoneknows that they have good K/Ds.
Anyway I think it should be optionalable if you want to show your K/D or build or none of them, then its your own problem if people want hire you because they aren't sure if it a good choice.
Title: Re: The small things that add to gameplay...
Post by: okiN on July 13, 2011, 01:31:30 pm
You would, I think its the other way around. Seeing that some of the real good players dont need to show thier build, you just have to see thier K/D and you'll hire them :D

Not really, build info is vital for actually planning the battle. K/D might be useful for picking out skilled mercs, but it only tells a small part of the story. For one thing, build/playstyle also has a significant impact on your K/D potential. It's all just a part of your overall player profile, but still useful info for commanders.
Title: Re: The small things that add to gameplay...
Post by: Jarlek on July 13, 2011, 03:14:02 pm
What about showing wpf and if they have riding or not? Those are the two important ones.
Title: Re: The small things that add to gameplay...
Post by: Keshian on July 13, 2011, 03:32:33 pm
I fully agree, adds more strategic planning.  Also, k/d is actually useful in that it lets you know if someone si a troll with their .00011 k/d
Title: Re: The small things that add to gameplay...
Post by: Tristan on July 13, 2011, 03:56:45 pm
I vote that it is optionable for players to submit info. If the commanders then don't take them, then they don't take them!
Title: Re: The small things that add to gameplay...
Post by: okiN on July 13, 2011, 04:08:42 pm
That's basically no change; players can make the choice of what info to submit even now. It's not good enough, we've seen it before.

What about showing wpf and if they have riding or not? Those are the two important ones.

That works, really. The rest is just bonus.
Title: Re: The small things that add to gameplay...
Post by: Tears of Destiny on July 13, 2011, 04:11:49 pm
For the love of equus africanus asinus please please please make the strat map window box larger! Yesterday all I could think about was how blasted small that thing was... :/

I agree with all of the suggestions presented so far too.
Title: Re: The small things that add to gameplay...
Post by: Tristan on July 13, 2011, 04:21:29 pm
@okin: I see what you mean. The difference though is that the information cannot be forged.
But... I get your point as well.

another suggestion: A way for people to go on vacation without losing their character.
Title: Re: The small things that add to gameplay...
Post by: Tears of Destiny on July 13, 2011, 05:26:55 pm
another suggestion: A way for people to go on vacation without losing their character.

Hey now, I am new to this strategus thing and this comment disturbs me, what do you mean?
Title: Re: The small things that add to gameplay...
Post by: Tristan on July 13, 2011, 06:45:53 pm
In old strat after a week of inactivity your items and ticks in strat was reset.
Title: Re: The small things that add to gameplay...
Post by: Gheritarish le Loki on July 13, 2011, 07:24:55 pm
k/d ratio don´t mean a shit if the player only play on siege or dtv servers...
Even more, good k/d doens´t mean that you follow order, in fact stupid Rambo have a good ratio...
Title: Re: The small things that add to gameplay...
Post by: Tristan on July 14, 2011, 05:36:35 pm
Bump. Maybe not fancy... But usefull...
Title: Re: The small things that add to gameplay...
Post by: Spa_geh_tea on July 16, 2011, 01:10:25 am
It be really.nice if battles  were open at the stated time but don't start until 10min in so commanders can organize.
Title: Re: The small things that add to gameplay...
Post by: kinngrimm on September 26, 2011, 04:18:59 am
- i'd like to see the name not the number of the player who holds a fief
- a sort function for all members of faction, sort by gold, troops, rank, task(recruiting/job/moving), place where they are atm doing recruting or gaining gold
- i don't want a new window or tab when i click on map or character, that is something i do by myself with my middle mouse button