cRPG
cRPG => Suggestions Corner => Topic started by: Ozwan on July 13, 2011, 10:07:05 am
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Just wondering if it would be possible to make it impossible to perform any action at all - like swinging or drawing bow string - while jumping. All these guys with pikes who stab and then jump back doing 720 turn in the air while stabbing again is getting a bit retarded.
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I think they made it possible in Vikingr so.....
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It was done in Vikingr - and resulted in people camping any spot that you can only reach by jumping, since they could freely kill anyone else trying to get there. Do we really want this in cRPG?
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Camping unreachable place is banable? People who does that would be quickly poll kicked/admin kicked and generally despised by players in general. Then again if we disable this then I will lose all my free kills when people jump into my lance :O
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Places you can reach by jumping is not the same as unreachable places and camping them is not bannable. And, people camp various places all the time, anything ever happens to them? No.
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I don't understand why people want to lessen the depth of gameplay. It's like feinting, bumpslash etc... it wasn't intended at first but it make the game much more interesting.
Only bumplancing made me rage cuz faced against a skilled opponent i knew i was doomed, but with the 40° lancer rotation i guess it's not possible anymoar.
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I don't understand why people want to lessen the depth of gameplay. It's like feinting, bumpslash etc... it wasn't intended at first but it make the game much more interesting.
Only bumplancing made me rage cuz faced against a skilled opponent i knew i was doomed, but with the 40° lancer rotation i guess it's not possible anymoar.
You realize how idiotic this is when youre fighting a guy wearing heavy armor and all of sudden he does a SuperSonic jump in the air, swing his flamberge and bypass your block because he is above you, right?
Places you can reach by jumping is not the same as unreachable places and camping them is not bannable. And, people camp various places all the time, anything ever happens to them? No.
Lowering jump height sounds fine too. The point is that we pretty much all agree that removing random jumping and swinging monkeys from regular fights is needed.
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I say that all disagree.
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I actually tried leaping and swinging a weapon irl and it's very difficult. My friends tried it too. It's like your arm freezes in midair and your lower body sorta spasms briefly. I think its because hip movement gives swings much of their power, and the lack of solid ground reduces the force of the swing. The jumping itself is disorienting and distracting too.
I agree that jumping and taking actions (such as swinging) should be significantly changed.
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i support the no actions while in air movement
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No offensive actions while jumping, only defensive like blocking would be best.
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What in the world is wrong with you people? Take away a gameplay element because you're too unfit yourself in real life to perform the action 'jump' and one other thing at the same time? Or do you find that jumping and turning while doing something is completely out of the question and beyond human possibility (http://www.youtube.com/watch?v=B2Cg7w_8kkU&annotation_id=annotation_808204&feature=iv#)? Because I hate S-key hero polearmers as much as the next guy but c'mon, it's a legitimate fighting style and if you can't maintain your range then maybe you just need to get better.
It isn't unfair, believe it or not while the guy is spinning in the air about to attack you he doesn't actually know where you are either. If you don't take advantage of this, he will in a few more milliseconds. This applies to both in-game and real life. If you want to play Vikingr where everyone's got the physical limitations of my grandma then go ahead, but cRPG's combat is slow enough as it is, please stop dumbing it down further.
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It was done in Vikingr - and resulted in people camping any spot that you can only reach by jumping, since they could freely kill anyone else trying to get there. Do we really want this in cRPG?
This. Already we can place a shielder in a lot of maps right at an edge (or two) and watch people hit them and slide off and +1 Gravity while getting pincushioned with bolts and arrows. Do we really want this to be even easier?
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The point is that we pretty much all agree that removing random jumping and swinging monkeys from regular fights is needed.
a wise man once said: good players adapt, bad players lobby.
put differently: fuck no.
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You realize how idiotic this is when youre fighting a guy wearing heavy armor and all of sudden he does a SuperSonic jump in the air, swing his flamberge and bypass your block because he is above you, right?
Lowering jump height sounds fine too. The point is that we pretty much all agree that removing random jumping and swinging monkeys from regular fights is needed.
Did you realize how idiotic it is to continue looking down while your opponent is in the air? I've yet to miss a block due to vertical location of my enemy. It's more so due to my inability to block in the right direction.
Also, I'm impressed how pretty much all of agree to that thing that most people I've seen don't agree to.
Though I would agree that it's physically difficult to do a horizontal swing with a heavy weapon while in the air. Generating the moment from a dead hault is going to require some spin your body won't be able to produce so easily midair. However, downward swings and thrusts are still quite simply done even in mid jump.
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Just leave it as it is.
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Add jumpkicks, I really want to boot a horseman of his horse.
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Add jumpkicks, I really want to boot a horseman of his horse.
That'd be epic! :D
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Leave it as it is, if solely for the hillarious factor which it brings sometimes.
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Leave it as it is, if solely for the hillarious factor which it brings sometimes.
Jumpslashes are actually pretty effective in a fight sometimes, you are just a wee bit faster when you jump instead of walking to an opponent. It catches some off guard. Just be prepared to block cause theres a pretty big chance you'll miss. Also against horsemen it works pretty well nowadays when you sidejump just outside their lance arc, you just need a long enough weapon to still hit them in the face.
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Jumpslashes are actually pretty effective in a fight sometimes, you are just a wee bit faster when you jump instead of walking to an opponent. It catches some off guard. Just be prepared to block cause theres a pretty big chance you'll miss. Also against horsemen it works pretty well nowadays when you sidejump just outside their lance arc, you just need a long enough weapon to still hit them in the face.
Tbh, i had easier time jumpstabbing horseriders before the nerf :D Now i somewhat take it as granted and underestimate, i can kill most of the noob cav, but when i try to pull this off on some leed or whatnot, i am done...
I also love to fall down on enemies with hammer releasing shortly before i land :twisted: