cRPG
cRPG => Suggestions Corner => Topic started by: Tears of Destiny on July 12, 2011, 09:23:31 pm
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Currently, in my glorious opinion, the new arrow upkeep is overly complicated and non-sensical.
Unlike every other piece of equipment which uses a flat chance of breaking and a flat percentage of upkeep, arrows go against this and have a higher chance of breaking. This is needlessly confusing.
My suggestion is simple:
- Remove the new mechanic of arrows breaking more often and use the standard mechanic that everything else uses.
- Increase Base Price of ammunition, and thus the base upkeep, to match the overal long-term upkeep of what the new complex system has.
This will simplify things greatly, as well as remove unneeded code for a second system that is used just for the arrows.
Keep It Sweetly Simple
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I agree there isn't any reason to have their arrows break at a higher chance, it just doesn't fit the logic of the rest of the upkeep system. In fact it could really fuck new players who maybe play a bit as melee and then get to arrows and don't understand why their stuff is breaking all the time.
Have it all break at the same rate, increase the base cost. There isn't any reason to make things have exceptions and special cases.
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I would really like to see this implement ! It's not as horrible as SNSD !
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Only one thing to say about this:
Gee Gee Gee Gee Baby Baby!
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I wonder how many people are doing such extremist votes simply because of how I worded the Poll options! :lol:
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I wonder how many people are doing such extremist votes simply because of how I worded the Poll options! :lol:
:lol: I know I did!
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\Irony on
Yes, let's make current repair bill for bodkins even more than 400+ gold
\Irony off
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\Irony on
Yes, let's make current repair bill for bodkins even more than 400+ gold
\Irony off
I said decrease the frequency... of it breaking... to normal breakage times... so long term it is the same... and make the percentage normal as well... 7% like everything else not 13-ish... :/ long term it will be the same... :/