cRPG
cRPG => Beginner's Help and Guides => Topic started by: LAGIACRUS on July 12, 2011, 06:42:15 pm
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i honestly have no idea what a good throwing build looks like, especially in this patch. I'm not sure on its viability, but i'm interested in throwing/2h. if anyone good direct me towards a build or help me out with this, it would be much appreciated.
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Before patch it used to be PT = damage and accuracy so the be a good thrower you needed a strength build with with 8+ PT.
Now it seem that PT doesn't influence accuracy as it used to, i don't see much difference in accuracy using Jarid of javelins.
So a balanced build with lots of wpf in throwing might be necessary to attain decent accuracy.
Some testing need to be done, but if it's the case that mean you can't have both damage and accuracy like you used to and you've to invest the majority of wpf in throwing making thower weazker than they used too pre-pre-patch.
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I have 135 WPP and 5 PT so far... Using Javelins and 1 h / 1 slot sword as backup weapon.
Hmm... I would not say i am very accurate :) I can hit a stationary target, if i am standing still, from several meters. If someone is raising a ladder, i might hit them from the wall, but only 2/3 times. Even if I "calculate" the distance and the angle of my throw - my crosshair is just too wide.
My personal suggestion: 100-130 WPP, 5+ PT. Use at close range, get ready to engage in melee. If you want a pure thrower, with no backup weapons - use War Darts, and get as much PT as possible. 8+ would probably do fine.
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I'm still running around with my pre-patch character with 11 pt and not enough wpf to use it.
Got 123 wpf, so I'm guessing about 10 effective wpf, maybe 9.
Works great with war darts. Kill most archers in 2 hits and wounded players in 2-3 hits. I can hold my own, usually getting 1:1 or 2:1 kdratio.
That's with 0 athletics and no armour.
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Thanks for the input guys. I'm still wondering what the required wpf/powerthrow to be relativly accurate with good stopping power.Really, a full build with all things spelled out would really help my noob self out. also if i were to switch to using a 1hander(katana class) with my thrown weapon, what would be the requirements in wpf/powerstrike?
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also wonderin whats the best thrown wep to use? i like the look of the jarid. Will they be fine?
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Throwing lances or Heavy throwing axes
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I have never done a foot thrower build, but I made this dude as a STF kind of gimmick test character:
* Strength: 21
* Agility: 12
* Hit points: 70
* Attributes to skills: 2
* Ironflesh: 7
* Power Strike: 7
* Shield: 0
* Athletics: 4
* Riding: 4
* Horse Archery: 2
* Power Throw: 7
* Weapon Master: 4
* One Handed: 95
* Throwing: 115
And I'm having a real blast with it. On horse I take 3 throwing spears(so you get 4 per stack), and usually the cleaver 1h for 35 cut. Very excellent for taking out enemy horses once you get used to throwing on a horse. Because of the slow speed of the missile in flight I usually harass lancers with my 1h out, kind of act like an idiot if I can't kill them, then once they start chasing me switch to throwing and down their horse. Kills most unarmored in 3-4 spears.
Throwing can be used vs dudes with pikes if they are slow and lazy, or try and sit up on a little piece of terrain. It also functions as a perfectly viable 1h horse too, 4 riding isn't great but I actually find slower speed to be useful in making people over shoot me with slow maneuvering.
With 4 athletics on foot, if you take light armor you can still be plenty quick. And the Ironflesh could be converted to anything if you want. You're not going to rack up mega kills every round(although you can't really do this with any throwing), but you will kill a shitload of cav's horses and really piss them off. Hell you can even kill some HA now because of their brutal accuracy nerf.
MAJOR TIP NO MATER WHAT THROWING BUILD YOU USE:Turn off auto repair. You have to as a thrower. If you take 3 slots of the same throwing item and it breaks with auto repair on, you get a repair bill 3x. If you let it break, then fix it on the website you only pay once. Now this *might* lead you to play a round or 2 with a -1 damaged throwing weapon but it only drops the damage by like 3.
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MAJOR TIP NO MATER WHAT THROWING BUILD YOU USE:Turn off auto repair. You have to as a thrower. If you take 3 slots of the same throwing item and it breaks with auto repair on, you get a repair bill 3x. If you let it break, then fix it on the website you only pay once. Now this *might* lead you to play a round or 2 with a -1 damaged throwing weapon but it only drops the damage by like 3.
exploit!
seriously, this is not consequent. either multiple items with auto-repair should be counted as one, or manual repair has to take multiple item breaks into account. Are u sure that it isn't like that now?
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Going for this atm:
4 lance griefer(at lvl 30)
STR: 27
AGI: 12
throwing: 130
polearm: around 50 to 60
PS: 6
PT: 9
AGI: 4
WM: 4
equip: light armor and 4 throwing lances