cRPG

cRPG => Suggestions Corner => Topic started by: Elerion on July 12, 2011, 01:50:04 pm

Title: Archery - Current state and proposed solution
Post by: Elerion on July 12, 2011, 01:50:04 pm
Background:
The newest patch has changed archery significantly. It is now weaker, and in most experienced archers' views, less fun to play in public play. The background for the change was presumably to weaken archery in preparation for Strategus, to avoid as chadz called it, "another archer fest in Strategus". I present an alternative solution.

Assumptions:
Proposed solution:

Comments?

Public play as used in this post refers to Battle and Siege, where most of us spend almost all of our play time.
Title: Re: Archery - Current state and proposed solution
Post by: Vibe on July 12, 2011, 02:08:28 pm
Have to agree with this.
Title: Re: Archery - Current state and proposed solution
Post by: Everkistus on July 12, 2011, 02:15:59 pm
You are a true scholar. Very good idea, as this would both make archery fun to play as solo, and not OP in strategus.
Title: Re: Archery - Current state and proposed solution
Post by: PhantomZero on July 12, 2011, 02:22:08 pm
I don't know, I never really played a battle outside of siege where archers were too overpowered, they definitely had an effect, but I never experienced an issue where they would be considered "overpowered". I would be supportive of making strategus arrows more expensive or something, but I see no reason to force people to buy a single type of arrow that does -damage. If the archers are standing on a hill, why the fuck would you even get near it?

If you have some video showcasing the rape of all before them by archers, I would like to see it. This was one of the reasons why 2H stuck to siege battles in strategus.

It seems like a better solution would just be to have the battles have a mandatory end time. This is probably needed anyways to avoid 6 hour long fights.

Archers are the primary deterrent to 2H. Do you want Strategus to just become a 2Hfest like all the battle servers? They also are effective against cav if the cav can be kept at range, do you want strategus to become Cavfest?
Title: Re: Archery - Current state and proposed solution
Post by: Tears of Destiny on July 12, 2011, 04:13:19 pm
+1 to the Original Post.


It seems silly to have nerfed Archery because it was not supposed to dominate Strategus, yet... Strategus has not yet come out?

<3
Title: Re: Archery - Current state and proposed solution
Post by: Remy on July 12, 2011, 09:12:59 pm
B...b....brillant!
Title: Re: Archery - Current state and proposed solution
Post by: Cyclopsided on July 12, 2011, 09:19:06 pm
I like this post.
Title: Re: Archery - Current state and proposed solution
Post by: Seawied on July 13, 2011, 12:41:57 am
Good idea. +1 to you sir.
Title: Re: Archery - Current state and proposed solution
Post by: Vibe on July 13, 2011, 01:07:14 pm
nice comment
Title: Re: Archery - Current state and proposed solution
Post by: mandible/splinteryourjaw on July 13, 2011, 03:32:37 pm
I would also submit that arrows should detrmine type of damage not bows. 

For example a bow should be classified as capable of a generic 24 damage and when used with the normal arrows (+2 pierce) and barbed arrows (+4) this damage should be calculated as cut (as thier main purpose was limited pierce and the real damage was then done by the edges of the arrowhead cutting and causing massive bleeding.) 

The Tartar and Bodkins, when used with a 24 damage bow, should cause mainly pierce damage (as they were intended to pierce mail and light plate) resulting in the 24 damage bow causing 29 pierce damage and 30 pierce damage respectively.

All these references to bodkins/tartar not being able to pierce armor  (and the subsequent flawed video footage by a historian pretending to be a scientist) should be  evaluated with caution.  Special consideration should be given to the fact that the armor the testers were trying to replicate was that seen in the late phase of the medieval ages, as firearms were beginning to appear (excluding Chinese) and archery was losing its effectiveness.  I personally consider this guy's "experiments" to be flawed in many ways.  The middle ages lasted nearly 1000 years, but it seems we are only considering the last 50 years when assessing archery potentials.

It is silly to say a bow only does cut damage as the bow simply determines flight path and energy.  Having a cut arrow pierce plate is also as silly as having a 2h sword causing a 40 cut damage to plate.  Nothing around then could cut plate or steel, pierce was the name of the game once armor arrived...why do swords have pointy ends?

JMHO
Title: Re: Archery - Current state and proposed solution
Post by: Tavuk_Bey on July 13, 2011, 03:50:12 pm
hahaha current state with the archers is amazing, keep this forever. arrows had been always more expensive than any other weaponry, that's why king edward sent the irish infrantry before archer volleys in battle of falkirk.

this is awesome and really realistic  8-)  archers deal with it..
Title: Re: Archery - Current state and proposed solution
Post by: Tears of Destiny on July 13, 2011, 04:06:48 pm
I would also submit that arrows should detrmine type of damage not bows. 

Impossible, unfortunately.
Title: Re: Archery - Current state and proposed solution
Post by: Skurcey on July 13, 2011, 04:08:21 pm
Impossible, unfortunately.

It s possible, you can just make combinaison of both and change player stats in real time, when he equip the bow
Title: Re: Archery - Current state and proposed solution
Post by: Tears of Destiny on July 13, 2011, 04:13:43 pm
It s possible, you can just make combinaison of both and change player stats in real time, when he equip the bow


O_o

Mind demonstrating that line of code?
Title: Re: Archery - Current state and proposed solution
Post by: Skurcey on July 13, 2011, 04:25:48 pm
not in script, but chadz told me once he could change stats in real time.


in event fire or such:
if (type_of_arrow_1 is equiped) then { power_draw += 1 }
elseif (type_of_arrow_2 is equiped) {power_draw +=3; wpp += 50 }

Title: Re: Archery - Current state and proposed solution
Post by: Tears of Destiny on July 13, 2011, 05:28:24 pm
I wonder if that would have an effect on server lag by any appreciable amount, such as at spawn or during battle if someone picks up a new arrow type, hmm...
Title: Re: Archery - Current state and proposed solution
Post by: mandible/splinteryourjaw on July 13, 2011, 05:51:06 pm
Impossible, unfortunately.

May be a bit crazy, but what about selling bows with the arrows already attached and damage assigned accordingly. Of course us archers would then have to buy more combinations and wouldn't have the freedom of substituting on the fly....ok stupid idea.  I'm out.
Title: Re: Archery - Current state and proposed solution
Post by: Skurcey on July 13, 2011, 07:53:02 pm
I wonder if that would have an effect on server lag by any appreciable amount, such as at spawn or during battle if someone picks up a new arrow type, hmm...
it makes only 1 calculation on a 3 Ghz processor, pretty fair