Author Topic: Finished Maps  (Read 31872 times)

0 Members and 1 Guest are viewing this topic.

Offline Kong Ming

  • Noble
  • **
  • Renown: 17
  • Infamy: 0
  • cRPG Player
  • Strength is but only one aspect of power.
    • View Profile
  • Faction: Eastern Tsardom
  • Game nicks: Barely_Legal, Anastasia, Hua_Xiong
Re: Finished Maps
« Reply #15 on: January 16, 2011, 11:46:00 pm »
0
Okay.  Got Aqaba into decent shape.  Still developing but it's time to see how it plays.  Same download link as Horseshoe, just update my listing to:

Download Kong Ming's Map Pack

Horseshoe Canyon v1.3

Two armies vie for control of a strategic canyon oasis in the Sarranid desert. The townsfolk have fled to the keep to watch and see at whose mercy they will find themselves. A medium-sized map with multiple conflict areas.  v1.3 is an attempt to address some of the gameplay issues of the previous version.  The hill has been newly constructed, the spawns have been moved, and a guard tower has been added to off-set the hill's importance.

(click to show/hide)

(click to show/hide)

Aqaba v1.1

Controlling the strategic port city of Aqaba is crucial for any army which desires to invade the Sultanate of the Sarranid.  It's walled harbor is the Achilles heel of an entire Kingdom if it should fall into foreign hands.

(click to show/hide)

(click to show/hide)
« Last Edit: January 16, 2011, 11:47:08 pm by Kong Ming »
visitors can't see pics , please register or login

Offline Lorn

  • Knight
  • ***
  • Renown: 27
  • Infamy: 16
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: Fallen_Lorn
  • IRC nick: Lorn
Re: Finished Maps
« Reply #16 on: January 17, 2011, 09:45:52 am »
0
Bay Keep
(click to show/hide)


Feedback:

Well the spawns being so close together without any sort of cover is rather horrible...mostly because it's too easy to shoot over into the enemy spawn and get a headshot.  :?

The ruined tower is rather buggy. If you're on the outside you can't get into the tower, and as I climb up the tower you have a very high chance of being drawn into a blackhole(I guess) and end up pushed off of the stairs to your death.  :shock: :shock: :shock:  :( :( :(

Also it's possible to cross the gap between the spawns with an invisible bridge...  :shock: :shock: :shock:

Much work is needed!!!!!

visitors can't see pics , please register or login

Offline Nasturtium

  • Count
  • *****
  • Renown: 203
  • Infamy: 29
  • cRPG Player
    • View Profile
Re: Finished Maps
« Reply #17 on: January 17, 2011, 07:42:33 pm »
0
Lorn, if you would be so kind, please post feedback on maps to the maps in dev thread, this is not the place for it, as stated in the op. Thanks!

Offline CtrlAltDe1337

  • Knight
  • ***
  • Renown: 31
  • Infamy: 17
  • cRPG Player
  • Victoria aut mors
    • View Profile
  • Faction: ATS / Northern Empire
  • Game nicks: Kataphraktos, Muffins, CtrlAltDelete, Haleth
Re: Finished Maps
« Reply #18 on: January 19, 2011, 02:47:46 am »
0
New version of my maps, added Helm's Deep as a siege map & fixed bugs & tweaked the old ones.  Fixed the issues Lorne brought up on Bay Keep, btw :)

DL link: http://www.mbrepository.com/file.php?id=2513

(click to show/hide)

I have no idea how Helm's Deep will balance.  I tried to set it up balanced as well as I could, but it will probably need spawn point/flag position revisions.  I'd like to have it played for several dozen rounds to let people get a feel for it before revising it (unless its just totally horrible of course).
« Last Edit: January 19, 2011, 02:50:08 am by CtrlAltDe1337 »
Quote from: IRC
<abearirl>crtlaltdel shut up | you are the worst | sperglord | i hate you so much | if i could ban goatee or ban you | i'd ban you
<Wylker|work>man if i was locked in a bunker with einstein, stalin, and CtrlAltDelete and had a gun with only 2 bullets | I'd shoot CtrlAltDelete twice

Offline CtrlAltDe1337

  • Knight
  • ***
  • Renown: 31
  • Infamy: 17
  • cRPG Player
  • Victoria aut mors
    • View Profile
  • Faction: ATS / Northern Empire
  • Game nicks: Kataphraktos, Muffins, CtrlAltDelete, Haleth
Re: Finished Maps
« Reply #19 on: January 20, 2011, 03:17:59 am »
0
New download link, the only change is to Bay Keep. 

http://www.mbrepository.com/file.php?id=2519

I've heard reports of bugs on that map still even though I thought If fixed them, so the only thing I can figure is that I didn't put the proper file in the pack.  If someone can let me know if it works with this version I'd appreciate it.  There are so many maps on the rotation I hardly ever get to be on mine to test it personally. :/


It would be cool if Airith could stagger the maps from various people in the pack, but that's for another thread.
Quote from: IRC
<abearirl>crtlaltdel shut up | you are the worst | sperglord | i hate you so much | if i could ban goatee or ban you | i'd ban you
<Wylker|work>man if i was locked in a bunker with einstein, stalin, and CtrlAltDelete and had a gun with only 2 bullets | I'd shoot CtrlAltDelete twice

Offline Whalen207

  • Noble
  • **
  • Renown: 11
  • Infamy: 5
  • cRPG Player
  • If I see that fucking pickle one more time...
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: [Guard_Whalen207 [Guard_Whale_Tosser [Guard_Whale_Tank [Guard_Whale_ArrowSpam
  • IRC nick: Whalen
Re: Finished Maps
« Reply #20 on: January 22, 2011, 08:38:22 am »
0
Mm... Curious as how you would upload your mapdata to the Repository? I've got a multiplayer map I've made using the Module and Scripting process in BETA and I'm thinking of uploading it... How..?
Arma 2, Mount and Blade, Garry's Mod and Coloholics Roleplayer, Coder, Mapmaker and Moderator.
visitors can't see pics , please register or login

Offline Kong Ming

  • Noble
  • **
  • Renown: 17
  • Infamy: 0
  • cRPG Player
  • Strength is but only one aspect of power.
    • View Profile
  • Faction: Eastern Tsardom
  • Game nicks: Barely_Legal, Anastasia, Hua_Xiong
Re: Finished Maps
« Reply #21 on: January 22, 2011, 09:30:04 am »
0
In your module folder there's a folder called SceneObj.  In there is an .sco file named after your map with all the info for it.  Upload that, as well as a text file with the excerpt of code for your map from the scenes.txt file.  Those two things are all someone really needs to add your map to their list.
visitors can't see pics , please register or login

Offline Whalen207

  • Noble
  • **
  • Renown: 11
  • Infamy: 5
  • cRPG Player
  • If I see that fucking pickle one more time...
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: [Guard_Whalen207 [Guard_Whale_Tosser [Guard_Whale_Tank [Guard_Whale_ArrowSpam
  • IRC nick: Whalen
Re: Finished Maps
« Reply #22 on: January 22, 2011, 09:36:14 am »
0
Tyvm. Watch me fuck it up.
 :D
Arma 2, Mount and Blade, Garry's Mod and Coloholics Roleplayer, Coder, Mapmaker and Moderator.
visitors can't see pics , please register or login

Offline Whalen207

  • Noble
  • **
  • Renown: 11
  • Infamy: 5
  • cRPG Player
  • If I see that fucking pickle one more time...
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: [Guard_Whalen207 [Guard_Whale_Tosser [Guard_Whale_Tank [Guard_Whale_ArrowSpam
  • IRC nick: Whalen
Re: Finished Maps
« Reply #23 on: January 25, 2011, 08:30:59 am »
0
Two of my first maps in one pack. I had a third but scrapped it due to a scripting error that created a very.. very large hole in the middle of the map. Both of them are in a zip folder for your downloading please and come bundled in raw code and .sco as to confuse the hell out of anyone that doesn't make their own maps.

Download Link:
MBRepository

Map One: Entrenched Encampments ::
(click to show/hide)

Map Two: Snowy Wastes ::
(click to show/hide)

Updated!

« Last Edit: January 26, 2011, 03:24:48 am by Whalen207 »
Arma 2, Mount and Blade, Garry's Mod and Coloholics Roleplayer, Coder, Mapmaker and Moderator.
visitors can't see pics , please register or login

Offline Nasturtium

  • Count
  • *****
  • Renown: 203
  • Infamy: 29
  • cRPG Player
    • View Profile
Re: Finished Maps
« Reply #24 on: January 25, 2011, 05:23:47 pm »
0
Looks great! Updated.

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Finished Maps
« Reply #25 on: January 29, 2011, 12:00:03 pm »
0
Ok this is my first map, my maps wont have too many buildings and steep hills poping everywhere ;] Hope you like it

River delta:
(click to show/hide)

Download link:
http://www.mbrepository.com/file.php?id=2534

Offline Connasse

  • Noble
  • **
  • Renown: 22
  • Infamy: 7
  • cRPG Player
  • EU4 Hoster
    • View Profile
  • Game nicks: Pecores_Bonnasse
Re: Finished Maps
« Reply #26 on: January 29, 2011, 01:26:06 pm »
0
Ok this is my first map, my maps wont have too many buildings and steep hills poping everywhere ;] Hope you like it

River delta:
(click to show/hide)

Download link:
http://www.mbrepository.com/file.php?id=2534
i try it on eu4

Offline Kong Ming

  • Noble
  • **
  • Renown: 17
  • Infamy: 0
  • cRPG Player
  • Strength is but only one aspect of power.
    • View Profile
  • Faction: Eastern Tsardom
  • Game nicks: Barely_Legal, Anastasia, Hua_Xiong
Re: Finished Maps
« Reply #27 on: January 29, 2011, 04:32:46 pm »
0
Looks good Arslan, can't wait to try it.
visitors can't see pics , please register or login

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Finished Maps
« Reply #28 on: January 30, 2011, 03:01:30 pm »
0
i made two more maps

Mirage:
(click to show/hide)

Tilting at windmills:
(click to show/hide)

Download link :

http://www.mbrepository.com/file.php?id=2534


Offline Kung Fu Jesus

  • Noble
  • **
  • Renown: 23
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Finished Maps
« Reply #29 on: January 30, 2011, 08:36:53 pm »
0
I've made three maps so far that are ready to be ripped apart. Patiently waiting on server review/approval.

1. Misty Mountain Hop - mountain town skirmish map
(click to show/hide)

2. Screaming Trees - Thick forest map
(click to show/hide)

3. Bridge Over Troubled Waters - 2 Fort style field map
(click to show/hide)

http://www.mbrepository.com/file.php?id=2537
« Last Edit: January 30, 2011, 08:48:05 pm by Kung Fu Jesus »
"My belt holds up my pants and my pants have belt loops that hold up the belt. What the fuckĀ’'s really going on down there? Who is the real hero?" - Mitch