Author Topic: Total War: Attila  (Read 31203 times)

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Offline Lt_Anders

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Re: Total War: Attila
« Reply #90 on: February 28, 2015, 10:19:02 pm »
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Only for the AI, Hunnic armies definitely cost upkeep for the player

Wut. Really...Can't make a balanced AI, so have to make them cheat to be good. Sigh.
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Offline Mr_Oujamaflip

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Re: Total War: Attila
« Reply #91 on: March 01, 2015, 01:04:50 am »
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Doesn't every game do that in one way or another?

Offline darmaster

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Re: Total War: Attila
« Reply #92 on: March 01, 2015, 01:48:20 am »
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TOTAL WAR BECAME WORSE SINCE THE COMMAND CONSOLE GOT REMOVED YOY ANTI CHEAT my old friendGKT U DESERVE 2 DIE
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Offline Xant

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Re: Total War: Attila
« Reply #93 on: March 01, 2015, 02:59:27 am »
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Wut. Really...Can't make a balanced AI, so have to make them cheat to be good. Sigh.
There's really no other way to make Huns the threat they should be other than cheating.
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Offline Lt_Anders

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Re: Total War: Attila
« Reply #94 on: March 01, 2015, 05:47:28 am »
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There's really no other way to make Huns the threat they should be other than cheating.

No, no. There is.

You can't, as a player NOT huns, kill them off. The huns have, as AI, NO Upkeep, aswell as spawning hordes. I'm allied to everyone in the steppe zones, and I've spent most of the game counting and following Hunnic Hordes to merc them and they are pulling them out their ass in the middle of the steppe.

So:
A) Spawning them(cause Attila has spawned)
B) They have some kinda camp hiding in the steppes just pumping troops, yet none of their armies in Europe get replenished(which they should if they have a camp)

Only 2 possible options. B) seems unlikely based on what I've seen. (it's very possible, that the AI is gettting them spawned, probably every time i "kill" attila.)

Had my first crash today too. Took a settlement, and then BLACK SCREEN and a non-responsive game.
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Offline Molly

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Re: Total War: Attila
« Reply #95 on: March 01, 2015, 10:31:38 am »
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TOTAL WAR BECAME WORSE SINCE THE COMMAND CONSOLE GOT REMOVED YOY ANTI CHEAT my old friendGKT U DESERVE 2 DIE
http://cheatengine.org/
http://forum.cheatengine.org/

I always cheat/cheated in TW :oops:

Never played MP consequently either tho...
When west germany annexed east germany, nobody moved a finger too.

Offline Latvian

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Re: Total War: Attila
« Reply #96 on: March 01, 2015, 12:26:10 pm »
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http://cheatengine.org/
http://forum.cheatengine.org/

I always cheat/cheated in TW :oops:

Never played MP consequently either tho...
only thing that i ever modified in total war was in meieval 2 total war i unlocked all nations to be able to play them, otherwise its just lame. Why people play game if they dont want to play the game?
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Offline Molly

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Re: Total War: Attila
« Reply #97 on: March 01, 2015, 01:22:05 pm »
+1
I always enjoyed  the battles in TW, never really cared about the whole map thing tbh.
And just doing random battles is boring cuz it lacks at least the tiny bit of background that I need to enjoy it. :P
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Offline darmaster

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Re: Total War: Attila
« Reply #98 on: March 01, 2015, 02:57:38 pm »
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yes trainer are cool but not as cool as it was with the previous command consoles; tho this one i have to say has some pretty good trainers (mr antifun, as always, the best)
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Offline Angantyr

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Re: Total War: Attila
« Reply #99 on: March 01, 2015, 03:03:15 pm »
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(click to show/hide)
This is how it's always been handled in the Total War series. Even the by community consensus most balanced mod campaigns maps rely heavily on spawning stacks where applicable. I used to share your sentiment but until we see a revolution in AI this is the best option.

But sure, the Huns are a special case, just like the Timurids in MTWII; a design choice to force at least some historicity - you are not really meant to try to stem the tide but rather adapt. I learned this the hard way in Medieval with my Turkish Empire, where I simply had to give up my heartland and move west.
« Last Edit: March 02, 2015, 11:57:52 am by Angantyr »

Offline Mr_Oujamaflip

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Re: Total War: Attila
« Reply #100 on: March 01, 2015, 04:15:15 pm »
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Few things i've noticed. Cavalry suck against ranged. I drop some cavalry in the faces of some ranged I expect some serious damage. It takes forever to rout them and then they just come back.

If my guys rout then they usually shatter immediately. Enemies don't.

Food seems really erratic, I went from +600 food to -200 in 3 turns, how is this even possible? I lost 3 settlements in that time and didnt build anything, seemed random as shit.

Legio in defensive testudo will hold forever.

Towers collapsing is stupid as they just fall over. Even stone ones. Against random archers.

Offline Lt_Anders

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Re: Total War: Attila
« Reply #101 on: March 02, 2015, 03:53:41 am »
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Few things i've noticed. Cavalry suck against ranged. I drop some cavalry in the faces of some ranged I expect some serious damage. It takes forever to rout them and then they just come back.

If my guys rout then they usually shatter immediately. Enemies don't.

Food seems really erratic, I went from +600 food to -200 in 3 turns, how is this even possible? I lost 3 settlements in that time and didnt build anything, seemed random as shit.

Legio in defensive testudo will hold forever.

Towers collapsing is stupid as they just fall over. Even stone ones. Against random archers.

You're playing ERE sounds like.

First off, Scout Equites suck. Gotta use them more as a flanking force, and killing off lone range units. Both mainline infantry ERE units are gods at taking a defensive position. Learn to camp, literally. Nothing short of the crossbow/catapults break their defensive testudo. Towers are weak as shit, unless it's a teir 3 city.  As a ERE player, you need to literally, play camp the cities to make the most of your units(or camp forts). Huns will murder you in an open battle.

Sassanids are weak, save for their cavalry.(their bows are good, but not as good against the roman units in general) Try to keep your Fronts somewhat flexible, but as static as possible to force the AI into kill zones.

As for food: the seasons change the amount of food. Autumn has the highest while winter the lowest with spring/summer kinda in the middle.
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Offline Andswaru

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Re: Total War: Attila
« Reply #102 on: March 02, 2015, 12:10:30 pm »
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Also been raided costs you food in that province. Anywere upto 100 food from my experience, so if its your food hub.. defend it.
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Offline jtobiasm

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Re: Total War: Attila
« Reply #103 on: March 02, 2015, 03:44:08 pm »
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I'm terrible at this game, help pls

Offline Latvian

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Re: Total War: Attila
« Reply #104 on: March 02, 2015, 04:05:44 pm »
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I'm terrible at this game, help pls
so am i only with 5th try i manage not to starve or die from deseases :D
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.