Author Topic: Rome II General Info Thread  (Read 125230 times)

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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #675 on: July 16, 2013, 05:52:02 pm »
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Money, a position in the game industry, fame, gratitude.


Would have to be pretty naive to expect that.

Offline Butan

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Re: Rome II General Info Thread
« Reply #676 on: July 16, 2013, 08:21:56 pm »
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Offline Leesin

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Re: Rome II General Info Thread
« Reply #677 on: July 17, 2013, 12:59:15 pm »
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There was a lot of things that scared me in that  last video. The units started routing after like 30 seconds of combat for the Egyptians; the javelin graphics too. It just seems like their continuing there fast battle mentality from shogun. And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.

Now maybe they had the difficulty set on easy, idk. But still that battle lasted like 10 minutes

And by the fuck aren't they displaying the testudo formation yet?

If you listened in the video I remember the woman asks him about the combat speed, saying it looks very fast, he replies stating that in the Historical Battles it is, but apparently not in the Campaign, or maybe he atleast meant that in the final game it wont be, perhaps it is just this way so he can quickly demonstrate a battle. I wouldn't have watched the whole video and listened to what was being said if it was 30 minutes long lol.

The javelins as I already said myself "I hope they are just placeholders", but I'm 99% sure they are placeholders, the final version will see a much smaller, finer and better looking trail. There was a similar uproar about the arrows trails, but they too turned out to be placeholders and the final version looked much nicer. Personally I'll just mod them out anyway, projectile trails ruin the immersion for me somewhat.

Offline ThePoopy

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Re: Rome II General Info Thread
« Reply #678 on: July 17, 2013, 08:48:08 pm »
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Quote
Hi Guys!

Thought I’d just illustrate how difficult it is to show off a game that’s as big as Total War when it’s not finished yet. One thing a lot of you noticed were how prominent arrow trails were in our Battle of the Nile video – a good example of something that changes and evolves as the game goes through development.

Projectile trails are important because the player needs some visual indication that their troops are attacking with, or under attack from, ranged weaponry. But as you saw, they were rather prominent in the Battle of the Nile. This was actually caused by all troops firing at once and the trails overlapping each other.

This screen shows what they look like today – the effect of development progression on just that area of the game; one of hundreds of thousands of tweaks and spots of polish the team are applying on the run up to launch.

(click to show/hide)

Offline Weren

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Re: Rome II General Info Thread
« Reply #679 on: July 17, 2013, 09:05:47 pm »
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Still don't like them, but that's obviously an improvement.  :P
Free speech is about to become terrorism.

Offline Butan

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Re: Rome II General Info Thread
« Reply #680 on: July 17, 2013, 09:12:12 pm »
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Thats already a bit better : even though the explanation of the guy is quite falty when he says it happened because they all fired at once...

EVEN if a a hundred thousand archers fires at once it must never look like what was in the video...

Offline okiN

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Re: Rome II General Info Thread
« Reply #681 on: July 18, 2013, 01:32:03 am »
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Well, that was to be expected. Hopefully the javelin throwing functionality of the units will also be tweaked back to what it was in previous games instead of the instant-throw-even-while-running shit we saw in the video. Throwing units were just fine in Shogun 2 so there's no reason to think it won't be.
Don't.

Offline Havoco

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Re: Rome II General Info Thread
« Reply #682 on: July 19, 2013, 08:46:39 pm »
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I'm surprised they're still making changes like that. With only a month and a half left, I thought they would just start producing the CDs and things needed for release. I guess no one gets a CD anymore, lol.
Pock gobblers

Offline ThePoopy

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Re: Rome II General Info Thread
« Reply #683 on: July 19, 2013, 08:47:39 pm »
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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #684 on: July 19, 2013, 09:38:32 pm »
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I'm surprised they're still making changes like that. With only a month and a half left, I thought they would just start producing the CDs and things needed for release. I guess no one gets a CD anymore, lol.

Day 1 5gb update  :D

Offline Casimir

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Re: Rome II General Info Thread
« Reply #685 on: July 19, 2013, 10:19:23 pm »
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Mark Strong is the best.
Turtles

Offline Lord_Bernie_of_Voodoo

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Re: Rome II General Info Thread
« Reply #686 on: July 19, 2013, 10:40:24 pm »
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http://www.youtube.com/watch?v=BMVB2UYs9ys
Campaign map looks stunning - love the overall feel of northern Europe, especially when he shows that Danish port city. Although, the voices of those German generals were a bit odd  :rolleyes:

Offline Lizard_man

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Re: Rome II General Info Thread
« Reply #687 on: July 20, 2013, 01:43:59 am »
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This is gonna be fucking sweet...
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Offline Oberyn

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Re: Rome II General Info Thread
« Reply #688 on: July 20, 2013, 07:25:02 pm »
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Some succeeded in the 4  :D


For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding

Oh god the drama, the sweet drama. My takeaway from it is that they did end up inviting bobbin, and publicly stated that EB was one of their favorite RTW mods. It's not surprising that they have taken elements and been influenced by it.
It's also slightly worrying hearing about things like anti-piracy coding to prevent people from unlocking DLC factions, something already present in Shogun 2. What if a modder just recreates the faction out of spite with different models and textures, would CA call down the hammer on them? What are they going to do, claim copyright on a historical two thousand+ year old tribe? What is going to happen with seleucids for example? It's obviously going to be a DLC faction at some point, despite not being all that different from the other greek factions. Same goes for Baktria. Modders creating and inserting the faction would be obvious competition, especially since they would be free. Hardcoded faction limits doesn't seem so much an engine limitation as a deliberate strategy to sell more DLC, since they can obviously include new factions whenever it suits them.
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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #689 on: July 20, 2013, 07:27:43 pm »
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Some succeeded in the 4  :D


For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding

Sounds to me like that guy is throwing a hissy fit over nothing.