Author Topic: Day Z mod for ARMA II  (Read 137864 times)

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1080 on: August 07, 2012, 07:19:43 am »
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Just spawned literally a few hundred metres from a chopper wreck, I figured everything would have been taken already with it being right on the coast, right by Balota but imagine my surprise when I saunter on down to find AS50 with 5 mags, all med supplies, nvgs, rangefinder, gps, M1911 with 5 mags and every single other tool you need.

I sprant like fuck to the nearest forest but I now have a dilemma: I have all the best shit in the game, now wtf do I do? (Aside from kill people obviously). No point in a car when I play solo hmmm.

Edit: Shit just realised I somehow got an infection... It looks like my new mission is to find antibiotics even though ive never seen any in game before :/

Yeah you'll need to hit the hospital to find antibiotics


So how can I join other CRPG players in Day Z.  Is there a CRPG Day Z clan?

Not really. Most of us play with clannies from cRPG (and/or other friends)

Offline Phyrex

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Re: Day Z mod for ARMA II
« Reply #1081 on: August 07, 2012, 04:10:08 pm »
+2
http://dayzdev.tumblr.com/ - I guess it was inevitable.
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Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1082 on: August 07, 2012, 04:31:13 pm »
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The concept deserves a fully dedicated game, instead of making ends meet with the limited tools provided by a rather different game. Seeing how this mod provided one of the most unique and enjoyable experiences immediately after release, I can't wait to see how it will turn out after a year of developing.

Especially looking forward to no hacking and bug abusing after another nasty encounter yesterday. Killed a guy, turns out he was lying next to an ammo box with everything one can ever need, hundreds of STANAG clips, lol. Also an M4 with grenade launcher which isn't usually in the game. Within 3 minutes he was back, I shot him, he shot me. I could've sworn he was wearing a helmet. My buddy checked his body out and he had a G36 SD Camo. I went back for my body and then a helicopter arrived, got killed while looting my own body by the same guy again.
« Last Edit: August 07, 2012, 04:34:46 pm by SgtTeeh »

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1083 on: August 07, 2012, 05:01:48 pm »
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The concept deserves a fully dedicated game, instead of making ends meet with the limited tools provided by a rather different game. Seeing how this mod provided one of the most unique and enjoyable experiences immediately after release, I can't wait to see how it will turn out after a year of developing.

Especially looking forward to no hacking and bug abusing after another nasty encounter yesterday. Killed a guy, turns out he was lying next to an ammo box with everything one can ever need, hundreds of STANAG clips, lol. Also an M4 with grenade launcher which isn't usually in the game. Within 3 minutes he was back, I shot him, he shot me. I could've sworn he was wearing a helmet. My buddy checked his body out and he had a G36 SD Camo. I went back for my body and then a helicopter arrived, got killed while looting my own body by the same guy again.

Smells like he was spawning stuff for himself, I don't think G36 SD Camo can even be looted.

As for DayZ being a standalone game, rocket has mentioned that it will be standalone countless times, I guess this is a more official showing. I wonder if it's actually going to use a different/modified engine from Arma2/3, because it is still being developed under Bohemia Interactive..

Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #1084 on: August 07, 2012, 07:41:36 pm »
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might be a "fresh" start on the arma3 engine? I think those are exciting news tbh :D
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1085 on: August 07, 2012, 08:20:58 pm »
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M4 with M204-Launcher is available ingame.

G36 isnt. No version of it. They would rather use a G3, it would fit better in the scenery.
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Offline Phyrex

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Re: Day Z mod for ARMA II
« Reply #1086 on: August 07, 2012, 08:22:44 pm »
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Yeah, I love these PW-type games!

We got 3 FPPWZSG(First Person Persistent World Zombie Survival Game - yes I made that up) this fall!

www.thedeadlinger.com
www.dayzgame.com
www.thewarz.com

Something is telling me that we'll be shooting a lot of zombies this year. :D
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Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #1087 on: August 07, 2012, 09:30:50 pm »
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Yeah, I love these PW-type games!

We got 3 FPPWZSG(First Person Persistent World Zombie Survival Game - yes I made that up) this fall!

www.thedeadlinger.com
www.dayzgame.com
www.thewarz.com

Something is telling me that we'll be shooting a lot of zombies this year. :D

Each game will keep us going until the next one is released  8-)
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1088 on: August 08, 2012, 07:56:49 am »
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DayZ Facts:

    The game will be released still in alpha. This means it will still be under development.
    Rocket is project lead for DayZ at Bohemia Interactive.
    DayZ will be using the same engine as Arma 3.
    DayZ is set to follow the Minecraft pricing and development model.
    There will be continued support for DayZMOD alongside DayZ game.

Release date: Unknown
Price: Unknown
Minimum Requirements: Unknown


Source: http://dayzmod.com/forum/index.php?/topic/64335-dayz-standalone-confirmed/

Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #1089 on: August 08, 2012, 10:29:23 am »
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Sounds fine to me
also means its highly unlikely it'll get released via steam, just like minecraft
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1090 on: August 08, 2012, 11:41:38 am »
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Depends on the agreements they make mit steam. But! No steam = lower price!
(For example: CoD MW3 costs 60 EUR in steam but only 30 in amazon http://www.amazon.de/Call-Duty-Modern-Warfare-3/dp/B0050MKWFG/ref=sr_1_2?ie=UTF8&qid=1344418786&sr=8-2 )

Its sad already that they releas Project Zomboid on steam. :(
Will raise the Price from 6 Euroes to around 10, I guess.
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Offline bukva2

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Re: Day Z mod for ARMA II
« Reply #1091 on: August 08, 2012, 02:59:35 pm »
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Since im about to buy CO, im wondering are the DayZ players shooting everyone like they used to when the mod got popular almost overnight? Im hoping its no longer a CoD with zombles.

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1092 on: August 08, 2012, 03:02:04 pm »
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It only got worse, now everyone has the bestest of weapons or is a hacker with better than the bestest weapons that they hacked in there. Still worth playing though.

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1093 on: August 08, 2012, 03:05:59 pm »
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Its never been a CoD with Zeds. There are no vehicles in CoD. Its a BF with Zeds.

And yeah, they still shoot everyone like morons. I personally draw back if I see somebody running around. I dont like to destroy their days and dont want mine to get destroyed. My Char is alive since 36 days and I got 0 Murders and 0 Bandit-Kills. But to be honest I took a break between... so I only played like 16 days with that char. still more then the most of you, I guess... and longer then my guys. (those die every few days - some even every few hours - because they are not really careful.)

But! You can always play ArmA2. Especially the Warfare-Servers are great.


It only got worse, now everyone has the bestest of weapons or is a hacker with better than the bestest weapons that they hacked in there. Still worth playing though.
they updated BattlEye tonight... maybe hackerkids get less.
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Offline bukva2

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Re: Day Z mod for ARMA II
« Reply #1094 on: August 08, 2012, 03:28:34 pm »
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How steep is the learning curve in Arma2?