Author Topic: New ranged change  (Read 38043 times)

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Offline BlindGuy

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Re: New ranged change
« Reply #30 on: January 12, 2012, 02:03:07 pm »
-1
This was an idea based on Native gameplay. When can we expect ranged weapons to have Native speeds again?

Ladder removal is supposed to be a nerf to ranged (though I think NA will not be nearly as affected as EU). Can we deal with one major change at a time? Experiments are only supposed to have one variable at a time!

This isnt an experiment tho: every update REAL archers with PD6 bows will be nerfed, dont forget most of the "balance" team are STILL butthurt from the days when we saved up for a month, got ourselves a warbow and some bodkins, then owned each and every server we joined. But dont worry, archers are still gonna be the elite high skillers, melee is easy, boring, and too unpredictable.

There are SO many issues with melee combat, every gen I go back to it, get bored with it cause there really is only one way to play it, respec to archery, have fun. Each time a patch comes out, I know I will be nerfed again, shields will be buffed (I WONDER WHY???/sarcasm). But you must remember, we arent playing a mod that is aimed at balance, or aimed at everyone being happy, it is balanced around the personal choices of half a dozen players. So save yourself the effort, noone cares what you or I or the "community" thinks.

As far as I understood the code:

All ranged hits
human: 125% head damage, 67% rest
horse: 125% head damage, 75% rest

All damage multiplication done after armor soak/reduce calc.

I'd prefer something more sophisticated though. Like arms, legs, shoulder 50%; thorax, belly, hip 80%; head 125%. Someone put some decent percentages for each bone in this picture please.

(click to show/hide)




It would be nice if hitboxes existed all the time please Paul. Cause sometimes it can be annoying when they vanish and you put arrows straight thru a guy if he is spamming feints while he spins his mouse around: you can say what you want, but this is the biggest fail brought over from native. Really good native players just DONT get shot when they are aware, as they just spamspin and laugh as arrows fly thru their chest.
« Last Edit: January 12, 2012, 02:07:17 pm by BlindGuy »
I don't know enough

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Offline Paul

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Re: New ranged change
« Reply #31 on: January 12, 2012, 02:03:56 pm »
0
Well, can someone confirm

No, the hardcoded multipliers for damage are still active. The new multipliers are just applied at the very end, additionally to the old ones. As far as I know.
« Last Edit: January 12, 2012, 02:05:25 pm by Paul »

Offline Dezilagel

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Re: New ranged change
« Reply #32 on: January 12, 2012, 02:05:38 pm »
0
Well, can someone confirm

Before patch it is:

All ranged hits
human: 210% head damage, 100% body, 80% hands

After patch

All ranged hits
human: 125% head damage, 67% rest

Think before posting.
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Offline Wraist

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Re: New ranged change
« Reply #33 on: January 12, 2012, 02:07:20 pm »
0
dont forget most of the "balance" team are STILL butthurt from the days when we saved up for a month, got ourselves a warbow and some bodkins, then owned each and every server we joined

That sounded like a balance issue to me...

Offline BlindGuy

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Re: New ranged change
« Reply #34 on: January 12, 2012, 02:17:17 pm »
0
That sounded like a balance issue to me...

It was. It was fixed OVER NINE THOUSAND nerfs to archery. Too bad crossbows still have insane accuracy and no flaws: Dont tell me "oh you must upkeep them they so expensive" Upkeep is a joke, I wear whatever I want all the time and so does everyone I know.

The flaw is that archery IS WIN. ITS JUST BETTER. How can it not be better: ITS SHOOTING vs HITTING PPL WITH A STICK. The brain is a humans best tool, and my brain tells me: Shooting a guy 100 yards away is always gonna be better than fighting him, when at any moment he can 1hit me with his MW GLA or somesuch, because of a packet loss, server lag, teammate stopping me from blocking by spamming into my back, etc. And POLESTUN: WHY is it still in the mod: its a throwback to the failspearmen of native: why should a GLA or Hafted blade stun me for longer than a Cookies? I bet the devastation to my body would be just as bad both ways...
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Offline Templar_Steevee

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Re: New ranged change
« Reply #35 on: January 12, 2012, 02:34:10 pm »
0
Quote

I'd prefer something more sophisticated though. Like arms, legs, shoulder 50%; thorax, belly, hip 80%; head 125%.


I think it can be best way of percentage dmg. I think many ppl can agree with me.
Archer forever :D

Offline MrShine

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Re: New ranged change
« Reply #36 on: January 12, 2012, 03:11:49 pm »
+7
As far as I understood the code:

All ranged hits
human: 125% head damage, 67% rest
horse: 125% head damage, 75% rest

All damage multiplication done after armor soak/reduce calc.

I'd prefer something more sophisticated though. Like arms, legs, shoulder 50%; thorax, belly, hip 80%; head 125%. Someone put some decent percentages for each bone in this picture please.

(click to show/hide)
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Offline Okkam

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Re: New ranged change
« Reply #37 on: January 12, 2012, 03:37:56 pm »
-2

Offline Teeth

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Re: New ranged change
« Reply #38 on: January 12, 2012, 03:48:10 pm »
0
Well, can someone confirm

Before patch it is:

All ranged hits
human: 210% head damage, 100% body, 80% hands

After patch

All ranged hits
human: 125% head damage, 67% rest
After patch

All ranged hits
human: 262,5% head damage, 67% body, 53,6% hands

(click to show/hide)
Not sure if serious, but please dont make this a testicle hunt.
« Last Edit: January 12, 2012, 03:49:11 pm by SgtTeeh »

Offline Dezilagel

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Re: New ranged change
« Reply #39 on: January 12, 2012, 03:55:10 pm »
+1
Not sure if serious, but please dont make this a testicle hunt.

Do make it.

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Offline Haragh

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Re: New ranged change
« Reply #40 on: January 12, 2012, 03:57:19 pm »
0
Current archer damage is good as it is.
My solution is to cut the spam effect from them -> Maximum 1 quiver for archers. They have to conserve their ammo. And this way they will always have slots for melee weapons so they can't use that excuse when running away.

Offline Oberyn

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Re: New ranged change
« Reply #41 on: January 12, 2012, 04:27:45 pm »
+1

The flaw is that archery IS WIN. ITS JUST BETTER. How can it not be better: ITS SHOOTING vs HITTING PPL WITH A STICK. The brain is a humans best tool, and my brain tells me: Shooting a guy 100 yards away is always gonna be better than fighting him, when at any moment he can 1hit me with his MW GLA or somesuch, because of a packet loss, server lag, teammate stopping me from blocking by spamming into my back, etc. And polestagger: WHY is it still in the mod: its a throwback to the failspearmen of native: why should a GLA or Hafted blade stun me for longer than a Cookies? I bet the devastation to my body would be just as bad both ways...

Maybe you're just fucking terrible at melee. You should go and play any of the other HUNDREDS of games that entirely revolve around people shooting each other (with their brains apparently).
The reason there have been so many nerfs is because ARCHERS WERE RIDICULOUS. Even now, when they are relatively balanced vs other classes, they are still ridiculous if we were to compare vs reality, where any bow except maybe longbow and compound bow using bodkins wouldn't even be able to pierce mail with a felt coat underneath. The race between offensive and defensive capabilities was almost entirely dominated by the defensive side for most of the medieval ages. 
So of course it's fun to play with your bullshit laser guided armor piercing bows, that you can magically aim with while simultaneously prancing from side to side, while running, while spinning in a 360 turn, all the while sitting on top of a wooden hut immune from half the enemy team. I'm just amazed that you have the fucking nerve to whine about when it gets righteously nerfed.
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Offline Gisbert_of_Thuringia

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Re: New ranged change
« Reply #42 on: January 12, 2012, 05:05:18 pm »
0
Current archer damage is good as it is.
My solution is to cut the spam effect from them -> Maximum 1 quiver for archers. They have to conserve their ammo. And this way they will always have slots for melee weapons so they can't use that excuse when running away.

Yeah cause every archer out there is just a skillless arrowspamming machinegun :rolleyes:

Offline Lorenzo_of_Iberia

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Re: New ranged change
« Reply #43 on: January 12, 2012, 05:12:07 pm »
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So archers aim for the groin ;) insta kill
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Offline Dezilagel

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Re: New ranged change
« Reply #44 on: January 12, 2012, 05:13:16 pm »
0
I'm a butthurt longbowmy old friend.

And they nerfed my weapon. Are saying that they might just nerf my weapon.

Q_Q

Won't be able to 2-shot everyone soon ey?
« Last Edit: January 12, 2012, 05:15:16 pm by Dezilagel »
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