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Topics - Havoco

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16
Spam / Drama Threads!
« on: August 30, 2012, 10:26:19 pm »
Typical NA drama thread- Online arguments because someone hurt ur feewings.

Typical EU drama Thread- Op( archers suck) then a 20 page long pointless discussion/ flame posting.
 :D :D :oops: :cry: :cry: :rolleyes: :rolleyes: :twisted: :twisted:

I love crpg.

17
General Discussion / Smokebombs
« on: August 27, 2012, 03:52:36 am »
So, if a player is hit with a smokebomb does it actually hurt them? And if so, what happens with the bomb? Does it blow up where it hit? Does it fall to te ground?

18
Guild Wars / Mini-games in GW2
« on: August 24, 2012, 04:49:21 am »
Not sure how much research u guys have done on this, but while I was digging around for info about polymock, and I found this video about the mini games in GW2.

http://www.youtube.com/watch?feature=player_embedded&v=jimIpVDiTrk

While not much is mentioned about polymock, it does provide some good info about the other activities. I remember seeing the target shootout place in Divinity's Reach and the Polymock arena gate in Rata Sum. I enjoyed polymock in GW, but it sounds like it will be re-made which will be interesting to find out. Here is also a Q&A about it as well.

http://www.onrpg.com/MMO/Guild-Wars-2/interview/Guild-Wars-2-Activities-and-Travel-QA

I know its a bit outdated, but still gives the only info about polymock.



19
Guild Wars / Effective Stat caps for GW2
« on: July 31, 2012, 12:00:10 am »
Will stat caps be similar to other MMOs? Does anyone know what they are, or if they will even exist in GW2? I was using a Build calculator and that doesn't seem to track it. I was able to get crit chance over 90%.

20
Guild Wars / Thinking about playing GW1 Again
« on: July 28, 2012, 04:45:56 am »
Really bored. Im not sure what I want to do/play until GW2 or planetside 2 comes out. Anyone else playing GW1?

21
Suggestions Corner / [New game mode] Platform/Free for all
« on: July 02, 2012, 03:17:45 am »
This game mode would have certain areas scattered across the map that would be considered "kill zones." in these kill zones the  player would have to kill x amount of ppl to complete the zone. However, some zones may be harder to get to than others. This part would be the map makers choice, but could be on top of buildings and other difficult places to reach. As for the xp/gold, With the current multi system it could work like this, the first person to complete all kill zones would get 5x for the next round, the next would get a 4x, and so on. The game mode would end when the chance for a high (2-5) multi is gone.This could be proportioned to the amount of ppl on the server. Hopefully the maps could be made so that all classes have good opportunities to win.(but that is doubtful)


22
Beginner's Help and Guides / Hit locations and speed bonuses
« on: June 19, 2012, 11:25:15 pm »
 I know many ppl have been wandering why ranged damage varies so much,(myself included) so I thought this would be a culprit that should be considered. My question: are speed bonuses based on the whole character's movements, or would a hit location (such as a shot in the leg while running forward) make a significant difference in speed bonus compared to a shot, say, in the chest while moving forward?
(Assuming the leg and body armor is the same)

23
Strategus General Discussion / [Suggestion] Fief History
« on: June 18, 2012, 09:30:24 am »
 Add a tab in the strategus browser that shows the history of the fief a player is in for the current strat. Could have a timeline of factions that took the fief over, battles for the fief, as well as previous owners. (Maybe with specific dates/times?)

24
General Off Topic / Mashed Potatoes!
« on: June 18, 2012, 09:22:28 am »

25
... and all the other things floating around out there / Diablo 3
« on: May 01, 2012, 05:14:02 am »
Looked at gameplay videos, read reviews, but I'm still not convinced that I'll like the game. I didn't get a chance to play beta so how do others feel about the game?

26
Guild Wars / Rate your beta experience
« on: April 28, 2012, 09:46:27 am »
So, rate your experience of the beta here.

27
Strategus Issues / Unable to transfer goods
« on: March 31, 2012, 01:43:03 am »
Its not letting me transfer goods to a person even though we have the same kind of good.

28
Strategus General Discussion / Continents in Strategus
« on: March 19, 2012, 04:33:22 am »
My suggestion is this. Make two continents and split them between NA and EU. Allow all players to freely move between both continents- to trade, attack, raid- etc. BUT, while the foreign player is on the other continent, the person gets a HEAVY upkeep increase. Battles while crossing the ocean I really haven't put much thought into, but i was thinking making attacking at sea unavailable, unless you got some boat battle maps you're working on.  :rolleyes:
Thoughts, Suggestions, trollposts? Nebun also posted something like this in ToD's thread but I don't see many people supporting a complete split

29
cRPG Technical problems / Teamwound horses after death
« on: March 14, 2012, 11:51:46 pm »
Sometimes after I die from horseback a teammate will kill my horse and will say the teammate is eligible for a team damage warning.

30
Beginner's Help and Guides / 18/24 HA build
« on: February 28, 2012, 08:01:29 am »
how does this build sound for an HA?

Level 31 (8 892 403 xp)

    Strength: 18
    Agility: 24
    Hit points: 53

    Skills to attributes: 12

    Ironflesh: 0
    Power Strike: 0
    Shield: 0
    Athletics: 0
    Riding: 6
    Horse Archery: 4
    Power Draw: 6
    Power Throw: 0
    Weapon Master: 4

    One Handed: 50
    Two Handed: 1
    Polearm: 1
    Archery: 130
    Crossbow: 1
    Throwing: 1

I want 6 pd definately for strat purposes and 4 HA. I dont see anything else I could do with both. Do you veteran HA think this would work or not?

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