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Are there plans to make heraldic versions of all of these items? Maybe with more pattern options than in c-rpg, so players can choose which elements of their arms are displayed and to some extent how.
eg. I'm blazoning a red donkey on a black and white background, my surcoat could be just black or just white or both of them as on the shield or as above but tiled, then I could have a big donkey or lots of little donkeys or no donkeys. Looking at knights arrayed in heraldic armour, they had quite a bit of artistic freedom, so it would be nice to see that in the game.
Never asked that question. are you going to have any norse/viking stuff?
I know they were on a decline in 13th century but they were still there. Also they share quite a bit of similarities with northern Rus states.
We've been working on our Combat AI (Bots) and would like to offer a glimpse of its current state — it is by no means completely done and we'll continue to fine-tune it along the development.
More to be revealed about AI use in the future. For now, what we can divulge is that we're thinking beyond simply training and tutorials.
Current difficulty levels:
– Pacifist (Block only)
– Easy
– Normal
– Hard
– Insane