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Messages - Xant

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31
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: April 04, 2020, 04:02:58 pm »
50%+ of the budget is spent on marketing for RDR, and 2000 people aren't working on a single game. Anyway, there's a rather large space occupied by thousands of studios between "TaleWorlds & Bannerlord" and "Rockstar & RDR 2." Bannelord doesn't really compare favorably to other similarly sized studios either.

32
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: April 01, 2020, 02:13:38 am »
Initiative is fucked, flinching is fucked, everything about the combat is fucked. I can't even enjoy the singleplayer because of how bad it is. Don't know what I expected, but it wasn't this.

33
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: March 31, 2020, 01:02:59 pm »
Why can't these turks even one thing right, why is the practice mode full of archers and javelin throwers????

34
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: March 31, 2020, 12:44:41 pm »
Hahahaha the combat is so fucking bad, it just keeps getting worse the more I play it. You just float around on ice skates, laggily hitting each other. Blocking feels like you're playing on 500 ms even in SP, I keep thinking I blocked something but nope, have to hold it for two years longer than in Warband for the parry to actually work. Meanwhile swarming is the name of the game in SP. Just horrible. Didn't have high expectations when going in, all I wanted as decent combat for SP, but it's too bad even for that.

Everything feels so fucking delayed and laggy. Worth the 10 year wait.

35
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: March 31, 2020, 10:47:39 am »
Combat in Bannerlord is so fucking awful I'm seriously thinking of refunding it. Jesus Christ, what have they done. Everything is so bad, including movement, and perhaps especially movement.

36
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: March 31, 2020, 09:12:05 am »
What's up with the flinch mechanics? Just started and it seems like it's impossible to fight 1vX because people don't get flinched, they just attack through damage and you get swarmed by retards as a result.

37
It's not about comparing how the combat plays out, it's about how it feels. May as well compare it to Dishonored 2. Mordhau, (or Dishonored 2...) has combat that feels weighty and satisfying (again, thanks in large part to stuff like the audio of hitting and getting hit, animations of hitting and getting hit, etc). LO does not. How it actually plays isn't relevant in that discussion.

Shame about the numbers thing, it wouldn't be that difficult to make it mostly about skill and not numbers, if you added mechanics that allowed for legitimate 1vX potential against people who have a clue. IMO a melee game especially REALLY needs that, otherwise swarming becomes a massive and boring problem. At least in shooty shooty games it's a lot easier to stop people just stupidly swarming you with numbers.

38
theres a few videos ive seen of people winning outnumbered. both skill and numbers matter, 100 players who cant block will get wrecked and just friendly fire each other.

this one is from a clan member in beta, some of the mechanics are different now like bandaging. I'm told people who really get hang of grappling can just avoid getting hit loads.


anyway if you are on fence dont buy the game for at least a week because servers are 80% not up.

What bothers me most about the combat is how unsatisfactory it looks. Like there's zero power behind the strikes, no impact on enemies, etc. It's a combination of a ton of factors, like the sounds, the weapon animations, the movement, the flinch animations, etc., etc. Just a very weak impression overall. Compare to Mordhau, where the combat feels extremely visceral and satisfying. Meaty sounds are definitely a big part of it. The blocking and hit sounds in LO are horrible and add to the "fighting with toothpicks" impression. Here's a video of back when I sucked at Mordhau, but it still felt fun because of how satisfying the combat was: https://www.youtube.com/watch?v=avsfE6I2Oh4

But yeah, that footage makes it pretty clear that proper 1vX isn't possible against people with a clue, especially now that you presumably can't bandage while sprinting. You need dedicated 1vX mechanics to really enable that, like, again, Mordhau has.

39
Grappling hook does seem way too powerful of a tool in a melee game.

40
So how skillbased is the game? Anyone who was actually good in cRPG/Warband tried it? It looks like it's all about numbers and the combat is really laggy, but it's hard to say for sure because all the streamers suck.

41
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: March 26, 2020, 07:08:04 pm »
Combat is so laughably clumsy and slow in Bannerlord, jesus. Gone is the smooth and crisp combat of Warband, in favor of............ this mess. After Mordhau, it feels so amateurish, and it doesn't even have the good sides of Warband to make up for it.

42
Checked out a few streams, it was a snoozefest. Just watching some progress bars and people gathering plants.

43
General Off Topic / Re: Chinese flu - Doomsday 2020
« on: March 18, 2020, 01:18:02 am »
School and job both closed due to GAYrenavirus and no good games to play, life is pain & suffering

44
General Off Topic / Re: Chinese flu - Doomsday 2020
« on: March 03, 2020, 12:41:52 am »
Worst thing about Corona is the quarantine that most people living in cities are almost certain to be put under if it keeps spreading.

45
General Off Topic / Re: Chinese flu - Doomsday 2020
« on: January 27, 2020, 10:32:11 pm »
80,000 people died of the flu.

Last winter.

In the United States alone.

For some sense of scale. Panicking over a couple dozen dead is pretty hilarious, frankly. It's solely because of the media, and people having no idea how many the ordinary, no-one-fears-it flu kills every year. Especially when they've said this Corona virus thing only kills people with compromised immune systems, just like the flu.

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