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General Discussion / Re: Mini announcement - retirement info, more grind for people who like grind
« on: January 09, 2011, 11:39:12 pm »
Hallelujah!
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/facepalm
How about fight people your own level and gear, hone your skills, try to push the tide of victory into your teams favor, challenge that tin can with the 2her spamming away and see if you can bring him down, challenge yourself with less armor and a lower tier weapon vs the enemies... You know, actually fight and play the game? If all you can think of is crushing peasants then it kind of shows what your overall goal in the game was to begin with. Personally I'd rather look for the specific names out there of good players and try to take them out.
Polearm staffmaster.
How come there's no light gear polearm option ! Polearm is the way to go !
My suggestion would be - as always - adding non-combat skill+ attributes. So players could spend points in charisma and intelligence, which are then the basis for skills like smithing, persuation, leadership, etc. Those skills could offer various boni for lowering upkeep, getting more gold, reducing break chance and so on. With that players could either decide to skill up a pure fighting character that has high combat ability but can't effort high end equip(as it is now) or to sacifice some prowess and invest in the non-combat abilites in order to use better equip. Those new abilites could have also have various effects on strategus, scene objects(catapult/engineering), commander and voice chat menu. More diversity for character development would be a good thing imo.
the fact that you new_player_noob would ever suggest that you are more skilled than others amuses me to no extent.
You are not a new player but you most certainly are a noob.
I hope that you and your dumb submarine horse leave the game once and for all.