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1
General Discussion / Re: How to change the CDKEY ?
« on: October 19, 2015, 09:51:53 pm »
NO can help ?

2
General Discussion / How to change the CDKEY ?
« on: October 19, 2015, 09:47:57 pm »
How caan I move all my datas of this account from the old cdkey to the new cdkey ?    Or  tie to a new cdkey ?

5
Suggestions Corner / We must Keep Versions the same in Every server.
« on: July 06, 2014, 10:40:34 pm »
Here is a topic in CN BBS

http://c-rpg.cn/forum.php?mod=viewthread&tid=344

I translate the most importent imformations of it for us.

1,  In CN server A char with 30 str can push a people fly away very far about 20 yards, but In EU or NA server, A char with 39 str only can push a people fly away little far about 3 yards.

Quession 1 :  Why is it totally difference about the affect of using"V" to push people between CN server and EU or NA server ??


3, A 10pd char can shoot and hurt a lot in CN server but just hurt not very high in EU or NA server.

 Quession 2:  Why is it totally difference about the hurts of 10PD between CN server and EU or NA server ??



We  doubt someone can change the rules in some server.

6
Made an alt and got it up to 30/09 so far.

I must say that the difference between 9PD and 10PD is not really noticeable to me. I have 100 wpf in archery and levelled to get the 10PD today. Feels pretty much the same.

U can find out the difference if u own the lower equiment weight.  try it.

and  30/09 is hard to find out the difference but 30/12 or 30/15 will be obvious。

7
I know at least two high level 9PD archers on EU1. Still they are the minority, but there a prolly a few of those.

Maybe they can become the 10PD archer than u will find out that they will shoot powerful and accurately.

8
To chinese players, check that your servers are patched up to the latest version of cRPG!

To dear Thomek, we are the common players in CN server that get no right to contrl update or not.

The only thing we can do is to report the problems or bugs of the CRPG game and make CRPG become better and better.

I am not the only one who found this bug in the actual combat of the game, u can see at least 3 CN player found this bug in this subject.

We had test it and it is ture in CN server at least.

Please investigate this bug and make the game be more balance.

Thank u so much.

9
Teeth, thrust me, there aren't any other build than 18/24 on EU1. Also, 30/12 is a shit in melee.

Trust me , u can become the 1st player in melee in CN server.

For example, the archer with 10PD can kill a +3 Mamluk Horse with 3 shoots on the horse body but not the horse head in 100 yards.

Try it, u will feel being fucked.

10
This bug is true. NTWa is one of our players. Powerful archer.

NTWa is the first one own 30 str and 10PD but not the only one of them.

If u get a light equiment weight and 10PD, u will find out the accuracy is fucking high.

I suggest u can build a char and test it the difference between 10PD and 9 PD in the same equiment weight and the same WTP.

11
1 point of PD increases accuracy by 1.5 accuracy points (+20 for PD and +13 for an accuracy point for some reticule function)

If those reductions are correct, I imagine the combination of +1 PD accuracy increase and reducing the wpf reduction all the way down to 82.3 provides a slightly better final accuracy to 7PD builds with better missile speed.

Edit:

Using
Code: [Select]
proficiency -= max(14*PD - (1.4 ** PD), 0);I think the wpf curve that had 0 for 13 PD was changed soon afterwards. Might need to check in-game to make sure it's correct.

1: 12.6
2: 26.0
3: 39.3
4: 52.2
5: 64.6
6: 76.5
7: 87.5 
8: 97.2
9: 105.3
10: 111.1 
11: 113.5
12: 111.3
13: 102.6


I suggest u create a char to test .

12
PD 9 -> 10+ is only special because the PD formula currently used gives you slight WPF boost when you increase it.

I don't think it actually gives you a boost for 11-15 PD since no bows are capable of being drawn out to that point (and because there have been no reports of crazy super fast + accurate + damaging 12-13 PD builds running around) but it does work for 9-10.

It's a bit of a stretch to call a 6 WPF boost game breaking though.

PD   WPF Penalty
0            0
1           12.5
2           25.8
3           38.6
4           50.9
5           62.4
6           72.6
7           80.9
8           86.4
9           87.6
10         82.3
11         67.5
12         38.3
13+        0


Code: [Select]

var penalty = 0;
if(weaponType == "Bow")
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10; //round to nearest decimal place
if(weaponType == "Throwing")
penalty = - (ps * 11);
return penalty;


You are so professional .
Inface if u try to create a char with 10 PD u will find that the ture is more terrible than the formula shows.
Easy shoot easy kill.  High accuracy high damage.

So the PD formula is a fucking big BUG.


13
Huh? i thought PD REDUCED wpf (accuracy).

YES PD reduce wpf
BUT when your char own 10 PD it will not reduce wpf
This is the BUG

14
No Discussion ! Just creat a char and test it.

This bug is so damn.

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