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« on: April 28, 2012, 02:51:48 am »
Ever since the teamhit report system was added, C-RPG has never been the same. Back in the old days of C-RPG, people could teamkill, teamwound, and get away with it. Griefers, Ragers, and Bad players alike could enjoy the game without consequences. But today, we have this stupid auto-report system that prevents us from having that joy. Every day I swear this mod gets stricter and stricter, soon I bet they will start billing you for every arrow you fire. Anyways, since only 5 accidental friendly-fires can get you kicked, bad players are unable to play the game and won't have a chance to get good because they will keep getting booted. Way to kill the community, chadz!
I believe that griefers and teamkillers added entertainment and challenge to the mod. Your team could seemingly be winning, but before you know it, someone named Peasant_Spy starts teamkilling everybody on the team and you barely lose! And that's fun, because for all you knew anyone could be a teamkiller, and you had to keep your eyes peeled; making Mount&Blade also double as a horror/detective game. But you may be saying, "But it's not realistic, or an intentional part of the game to teamkill!". Maybe not at first, but use your imagination; Perhaps the enemy has recruited a spy to strike at your army from within? See, if you just use your head, teamkilling is fun after all! Why should people be banned for roleplaying spies anyways?...That makes no sense, it's just the way people want to play the game and you should respect that instead of forcing people to play the game how YOU want chadz. It's called c-!!>RPG<!! for a reason you know! Another good point I have is if people get bored of the game they can increase their playtime by teamkilling instead of normally playing, this means removing the report system will also increase total player population and playtime! That could be very useful due to all these people quitting as of late (prob cause chadz removed teamkilling.)
I know I can't be the only one who misses these days. I recall this story from a year ago; my team had reached a high multiplier after hours of fighting, slowly gaining back the money they had lost as they began to have the upper hand against the enemy team. But little did they know, that I Draulius, spy for the enemy team; was waiting for the most vulnerable moment to strike. So shortly before the round was over, I killed the last of my remaining teammates and then dropped my weapon and charged at the enemy killing myself! My team was yelling in chat for maybe 15 minutes straight (particularly some Poophammer character, screaming in all caps the whole time, before he later posted he was "taking a long break from c-RPG") while the enemy team was thanking me over and over, voting against any polls to kick me as I continuously killed my teammates until everyone quit the server. Some of the enemy players added me on Steam and donated money to me over Paypal for doing them such a great deed! This means if you allow teamkilling, people can garner had-earned cash to donate to C-RPG! Wow, so not only will bringing back teamkilling increase player population, playtime, and enjoyability, but it will also rake in a good amount of dough! You have no reason to NOT bring teamkilling back now chadz!
So you see, there is great fun to be had with teamkilling, and much of a reason to bring it back. So chadz, if you are reading this, I hope I have touched your black heart and have convinced you to bring back one of the community's most favorite missed features! Thank you for reading and I all hope you have a nice day in Mount&blade.