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Messages - Nessaj

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1
cRPG Technical problems / Re: Fix forums
« on: April 13, 2015, 08:21:15 pm »
I believe that the problem is in the parsing of the youtube tag. There were also other parsing problems after using it (like smileys not displaying). Try out updating the youtube mod that you're using and it should work.

Yeah its the addon for it, just couldn't find addons in the backend :P haven't done much with SMF backend.

It just needs an update, will get it fixed as fast as I can, might be 24 hours or a little more though. Sori.

2
cRPG Technical problems / Re: Fix forums
« on: April 13, 2015, 06:42:33 pm »
Feel free to try your luck in various threads, I can guarantee you a 100% instant mute (or as soon as a mod see it :P).

I'm trying to find out where to fix this without editing the source files directly :D but will fix it when I dooo...

3
General Off Topic / MOVED: Fix forums
« on: April 13, 2015, 06:38:40 pm »

5
If Melee devs prioritizing Melee over cRPG is a deal breaker for some then so be it, I think you're being extremely unfair and silly but you feel what you feel :)

cRPG isn't one or two people, and no one has abandoned anything, I presume some of you just want to troll and didn't even read the posts because that's a ludicrous statement and once again incredibly callous towards all those volunteers that has and is working on the mod. Frankly I find all these posts to be just so heartless, that people would hold so little respect for the enormous amount of time, effort and money all these people has put into the mod over so many years. We're trying to attract new blood for the mod here, not scare them away... If you want the mod to be problem free you're doing the opposite of helping here.

Nothing stays static, the meta of the game can warrant new changes to balance things etc, new bugs appear. It cannot simply be left be, it's not an FPS shooter.

I personally spent more hours in cRPG than I did in Counter-Strike 1.6 with prior versions combined, my two most favourite games of all time, had an amazing blast in cRPG and Strategus, still enjoy the current patch just fine too and I haven't encountered any bugs personally that a repair didn't fix, only lag issues (which I blame the server hosting centre for).

Melee is a spiritual successor, which I think a few of you are misinterpreting, it doesn't mean sequel, nor standalone, copy, and so on, in fact Assassins Creed is the spiritual successor to Prince of Persia, Hellgate London devs said their game was the spiritual successor to Diablo II (key developers previously worked on D2 at Blizzard), Dragon Age Origins is the spiritual successor of the Baldur's Gate series and so on. Those games are very different than the games they hold as their spiritual successors, and the teams behind these didn't have the same developers as the successor except for maybe Bioware with DAO/Baldur, cba checking credits :P (Read more about spiritual successors for games here)
  • cRPG isn't one or two people and haven't been since initially
  • cRPG is http://forum.melee.org/general-discussion/credits
  • Melee != cRPG
  • Melee will have its rite of passage based on how fun people find it once they get to play it, some will enjoy it, some might prefer other games instead. "Play and let play" as the great Player One said.
  • cRPG won't die, not even after Melee is long released, we agreed upon that before starting on Melee. People are being sought, structure is here, progress will happen (volunteers are working on stuff all the time when they are able to, check the cRPG sub forums!).

I'm also moving this thread to the cRPG forum because it's more about cRPG than Melee, would like to keep the Melee forum for actual Melee gameplay/content related posts.

6
Harpag I totally understand your sentiment, I wish the original Italy Mafia MOD for GTA3 was still there and running at full capacity, with the original lead having it as his main priority in life, but that isn't the case and IMHO there's nothing wrong with that. You're kinda blaming everyone who ever worked on this free mod for not keeping a 5 year old game relevant and alive, that's really not fair :D

You can see the cRPG credits list here: http://forum.melee.org/general-discussion/credits/ (and it lacks some 10 new names actually :O will get them added!)

cRPG; don't forget its been almost entirely community run for like 3 years, it's not one guy, or two, or even 5, it's an enormous amount of people, and no one has made or is making any money, quite the contrary in terms of running costs. chadz/cmp is making patches come true once the work on them has accumulated enough to warrant an update. This work is done by community volunteers, in the most democratic way possible, there's multiple forums with community members who suggest, vote and discuss all changes, from new items, to balancing. A lot of the developers who made up cRPG has not been around for a long time, always been a lot of rotating, new volunteers try and salvage or pick up from where those previous left off, which is easier said than done most of the time, but the main thing is that some are always trying even if the resulting patches aren't the greatest, there's been tons of mistakes, but also tons and even more so of great times, huge learning experience for everyone no doubt.

My point is that there's a lot less people playing these days than there used to, we simply don't have the same amount of developers coming in as we once had, no eager new blood, no old blood. There is no chance for example for someone like Jacko to find time outside his job (full blame!) and working on Melee, to also maintain the mod in a high priority, he has to prioritize, and working an actual game project you want to be your future + maintaining a requiring full time job is tough and stressful. That's the deal with most previous developers, life, jobs and commitments have taken over, no time for the mod, or they moved on to other games. Those that are left are doing the best they can, it's slow but that's how it is when you're running at a much lower capacity. We are always trying to find new help :)

Also, half the Melee team did not work on developing cRPG, they contributed more as volunteers (models/textures/maps), some just played it and a few never worked on nor played the mod. The team isn't solely who you see in those now old ks videos, we've gone through a lot of changes since then.

Bottom line, we are going to make everyone happy, we have been discussing adding a new lead who can dedicate him self to making sure the mod will be updated and have developers working on it. I'll post more details about that SOON(TM), we will also update Melee.org with a new presentation in due time, it's not as easy you would think making those look good, but once that is locked in the update is coming up right after :wink:


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7
General / Movement Animations Update
« on: March 30, 2015, 07:11:34 pm »



For this video we have a quick update on our new movement animations for walking and running, they're as always very much Work in Progress and we do need to tweak them here and there before they would be considered final, more iterations will follow!

We're all working very hard on the game, however most of that work is unfortunately not visual (code code code) or yet ready to show, but we're getting there.

8
General / Re: Alpha version
« on: March 28, 2015, 10:50:33 pm »
We don't have anything visually to show just yet, working on it. If there's any questions we'll as always try and answer those we can.

However, there'll be a video very (very!) soon showing off some new additions, hang tight! :wink:

9
General / Re: Female Characters
« on: March 11, 2015, 07:59:33 pm »
Also: will armor be adjustable to different body shapes & features ? For example - If I want to roleplay someone like Lansamur will this be possible:

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    ?

A gut slider is very much in the plans :P

10
General / Re: Female Characters
« on: March 11, 2015, 12:14:09 pm »
Also, no boob armor or anything silly like that. It'll be historical, meaning everyone wears the same — though of course some notable females had custom made armors.

http://io9.com/what-kind-of-armor-did-medieval-women-really-wear-1502779338

Good article, give it a read.

11
General / Re: Female Characters
« on: March 11, 2015, 11:53:26 am »
visitors can't see pics , please register or login


Yo it's hard making dem human models ya know :wink: none of the guys works with male/female models in general, they're experienced and good with making armors, weapons, items etc.

The male model was created via outsourcing in the beginning, which is more than likely how we'll get the female model made too.

12
General / Re: Female Characters
« on: March 11, 2015, 11:33:13 am »
We definitely want females characters in the game, 100%, it's big a vital part of the final vision. Right now we don't have a female model nor anyone on the team who can make one, but it's something we want to get as soon as we can (have the means), for now you'll just have to enjoy the sausage fest :P

13
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: March 03, 2015, 05:26:26 pm »
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I share all your concerns :) It's not an easy feat to hit that magical middle-road between everything, where it's not too much or too little.

There will be smaller battles too though, in the world, and for the instant battle feature.
There'll also be arena/tournament type features as well, like jousting, duel, 3vs3 (or 2vs2 instead), 5vs5 etc.

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14
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: March 03, 2015, 02:31:48 pm »
Dave, RE! Now l2read all info before commenting, don't be lazy :( :P :twisted:

All I can say is that you're thinking in completely generalized terms, e.g. Rust/DayZ gameplay or any sort of regular gameplay you've experienced in mods/MMOs these last years. Many projects had initial success but couldn't sustain it long term. It would be concerning if we were going in that sort of direction of course :)

This is not a survival game, it is not a death match open world, it won't be either. It's something else you haven't seen before, just like everyone doubted everything about how cRPG/Strat would work in the beginning :wink:

There's battles of various types you can play in at any time (like instant battle via joining/queue), e.g. "cRPG" as we've stressed (a lot). Then there's also the world, where you don't need to participate if you don't want to. There will be consequence-free combat whenever you want, at any point of the day, even at 4 AM in the night.

We're talking layers combined into a nice middle-ground, without being too broad, without being too specific. No doubt very different from other games. The idea and concept of this is not new within the team, it has been around from before MBG/Asinus was even known, and it is by far what attracted me personally to this project more than anything else.

Combat will still be key, it will be a focus, there will be plenty of battles and fights to participate in, and we'll do everything we can to make the combat amazing because without that the game doesn't work, combat needs to be top notch.

15
cRPG Technical problems / Re: Game crashes after loading map
« on: March 02, 2015, 11:00:37 pm »
Try using the repair feature in the launcher.

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