cRPG

cRPG => General Discussion => Topic started by: Tristan_of_Erzoth on October 16, 2018, 12:45:53 pm

Title: NA1 map rotation change
Post by: Tristan_of_Erzoth on October 16, 2018, 12:45:53 pm
We are looking into changing the NA map rotation for NA1, NA2, and NA3. Please post any suggestions for these servers! I'm thinking for NA3 only having it set to ruins, arena, and thranduils dojo. Maybe just the dojo and arena.

(click to show/hide)

Stole this from Athelors thread from awhile back, cheers mate


(click to show/hide)
Title: Re: NA1 map rotation change
Post by: njames89 on October 16, 2018, 01:00:54 pm
Great call. We definitely need an updated rotation for NA 1 and absolutely need the training dojo back on NA 3. Should never have been removed.
Title: Re: NA1 map rotation change
Post by: Asheram on October 16, 2018, 05:37:53 pm
Battle of the Mounds, chasm, horrors of war and the gk tdm map bad banquet
Title: Re: NA1 map rotation change
Post by: bensai on October 16, 2018, 11:35:34 pm
THE MORE MAPS, THE BETTER




battle of the mounds

celtic circle looks cool

CROP ROTATION

fauborg

field battle

horrors of battlefield

lochhaven ats

pathfinder island

peipus lake

rivendell

ruined fort

sea raider lair

seaside saltmines

THE SWAMP

TUMULUS please this map has a special place in my heart

village ruins

zephyr point



Heathland

Bounty

Crossing

Outpost village

rhodias

down by the river
Title: Re: NA1 map rotation change
Post by: nikklenikkle on October 17, 2018, 12:24:42 am
I'd honestly just add in every map then the maps the community doesn't like just remove over time, then in like 2 weeks there will be a great map rotation with alot of variation!!!!!!!!!!!!!!!!
Title: Re: NA1 map rotation change
Post by: bensai on October 17, 2018, 01:03:21 am
I'd honestly just add in every map then the maps the community doesn't like just remove over time, then in like 2 weeks there will be a great map rotation with alot of variation!!!!!!!!!!!!!!!!

main reason for my list was I left out a lot of big hilly maps or maps that make a class nearly unplayable that were previously voted out
Title: Re: NA1 map rotation change
Post by: Asheram on October 17, 2018, 01:36:50 am
was chasm voted out? Its smaller than crop rotation
Title: Re: NA1 map rotation change
Post by: Voncrow on October 17, 2018, 02:18:00 am
Why don't you fix na_2 rotation first? You know, since everyone map is a fucking field where attackers spawn on flags.
Title: Re: NA1 map rotation change
Post by: Asheram on October 17, 2018, 02:41:32 am
turn NA2 into tdm.
Title: Re: NA1 map rotation change
Post by: Jack1 on October 17, 2018, 03:12:04 am
always + heathland
Title: Re: NA1 map rotation change
Post by: Jaren on October 17, 2018, 03:19:54 pm
Volcano Valley nudge only
Title: Re: NA1 map rotation change
Post by: Tristan_of_Erzoth on October 24, 2018, 02:25:54 pm
I added all the maps back in. Post here about removing them in the future if some of them SUCK.
Title: Re: NA1 map rotation change
Post by: GOBBLINKINGREATLEADER on October 24, 2018, 05:50:26 pm
uhhh daruvians cage map plz ty

(click to show/hide)

yo james, im gonna need admin for NA_3 or whatever the events server is these days, OKAY?
Title: Re: NA1 map rotation change
Post by: Chestaclese on October 24, 2018, 06:42:11 pm
Ruined fort is a classic map I'd enjoy playing again.

Street revolt is a good map for a small amount of people I think.

Wolves Cave looks like fun and I don't think I've ever played it.

There was another map I like but didn't see on the list. It was like some kind of forest bandit map made up mostly of wood bridge / platforms



Title: Re: NA1 map rotation change
Post by: Tristan_of_Erzoth on March 28, 2019, 04:25:45 pm
bump tbh, some of these maps are mad gay. Post the ones you hate and I'll give em the axe.
Title: Re: NA1 map rotation change
Post by: Nehvar on March 28, 2019, 04:59:37 pm
bump tbh, some of these maps are mad gay. Post the ones you hate and I'll give em the axe.

This'll be a long thread.
Title: Re: NA1 map rotation change
Post by: Jona on March 28, 2019, 05:06:11 pm
Bay and Waning Cold can fuck right off.  Iron Mine and Rivendell are both pretty lame imo.  Silent Sea is nostalgic but not that fun really.  Two Rivers is a map archetype (2 teams run straight at each other) that is better represented by other maps, and it's not all that fun fighting on that windmill hill every single time.  Based on the overhead view I'm not sure which map Swamp is, but due to the amount of water on it I can only assume it plays similarly to Waning Cold in which case it too can get outa here.

We also seem to have a lot of random plains maps in rotation nowadays (not sure if any of them are named here, since plenty look like rather empty plains at least from the pictures), and some of them are better than others but I've got no idea which is which. If there's a way we could tone down the number of super open maps, that'd be good.


*NOTE: If someone who knows how to edit maps simply wants to remove all the water from Waning Cold (and maybe Swamp as well) I'm sure it'd make a great map. Really the presence of water deep enough to significantly slow you down is all that hinders it from being an otherwise fun village skirmish.
Title: Re: NA1 map rotation change
Post by: njames89 on March 28, 2019, 05:54:15 pm
not na 1 but id like to have thranduils training dojo back
Title: Re: NA1 map rotation change
Post by: kasMVC on March 28, 2019, 08:19:02 pm
The one where its some stupid broken bridge and you have to jump over it to get to the enemies. Really shit map design
Title: Re: NA1 map rotation change
Post by: Zeus_ on March 28, 2019, 09:01:47 pm
Remove:
Add:
Title: Re: NA1 map rotation change
Post by: Voncrow on March 29, 2019, 12:18:53 am
remove:

Canyon by the Ridge
Pathfinder Island
ironmine
Hell Valley
Bay
bandit hide out

add:

Wolves Cave
battle by the mounds

I remember maps other than this, must be native or older maps, where can we see images of those to make judgments.
Title: Re: NA1 map rotation change
Post by: Tristan_of_Erzoth on April 23, 2019, 10:26:30 pm
I removed all the maps requested removed on this thread. If theres any more let me know
Title: Re: NA1 map rotation change
Post by: Battlepriest on April 23, 2019, 11:57:40 pm
I removed all the maps requested removed on this thread. If theres any more let me know

considering the absolute state of NA1 rn this is technically true
Title: Re: NA1 map rotation change
Post by: Asheram on April 24, 2019, 12:12:08 am
The one where its some stupid broken bridge and you have to jump over it to get to the enemies. Really shit map design
Thats called Chasm and the bridge isnt the only way across. But yeah with a small population it isnt fun.
Title: Re: NA1 map rotation change
Post by: mcdeath on April 24, 2019, 01:13:42 am
Thats called Chasm and the bridge isnt the only way across. But yeah with a small population it isnt fun.

I don't know man, last night it was pretty fun when Sauce changed the map to it. Especially now that ladders are back it adds a new flavor to a lot of the maps that have since gotten stale
Title: Re: NA1 map rotation change
Post by: mcdeath on April 24, 2019, 01:23:02 am
I also found a my old list of maps I would like to see in the rotation I made years ago.

(click to show/hide)
Title: Re: NA1 map rotation change
Post by: Duster on April 24, 2019, 01:58:30 am
Thats called Chasm and the bridge isnt the only way across. But yeah with a small population it isnt fun.

Bring this map back, it rules.
Title: Re: NA1 map rotation change
Post by: Asheram on April 24, 2019, 02:02:38 am
I also found a my old list of maps I would like to see in the rotation I made years ago.

(click to show/hide)
I actually like the map just alot of people got mad when I asked for it esp with 10 or less.