cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Vibe on February 23, 2017, 10:38:23 am

Title: Lands of Lords
Post by: Vibe on February 23, 2017, 10:38:23 am
Somewhat of a repost from Melee forums, now that these are a bit more active again.

Lands of Lords (https://www.landsoflords.com/)
In a medieval persistent world, develop your lands, cities and armies, become a fearsome war lord or a peaceful merchant.

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Lands of Lords is a medieval browser game that resembles a mix of Anno and Crusader Kings. Since it's a browser game it's a bit slow paced, at least at start - but later on the game really picks up. The game has an incredible amount of depth:
- it has an immense amount of resources and craftable items (just as an example, you have more than 30 types of wood each with their own properties and uses https://www.landsoflords.com/help/res/wood)
- you control so called units of 10 people, each with their own stats, skills, happiness, consumption and equipment such as tools/weapons, that you can train into different professions (there is a lot of professions, these are just the crafting professions: https://www.landsoflords.com/help/unit/craft)
- almost every profession is supported by its own building type as well, in addition to being able to build huts and houses, streets, temples and a bunch of other buildings
- crafting has a quality component to it, so it matters what quality resources you use if you want to reach the best quality end product (which provides more bonuses)
- a nobility system with a hierarchy (Empires, Kingdoms, Duchies, Counties, Viscounties, Baronies, and more)
- a combat/military system including different types of military units and buildings such as keeps, castles, walls, ...
- a player market which the AI units also use to buy goods to satisfy their needs

The good thing I would mention here is that while you can pay subscription to the game, free players are not at a disadvantage, it's a very fair business model.

A bunch of us are currently settled north and are under the same Duchy called Skógrheim:
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If you want to play with us join our Discord: https://discord.gg/BeHjxwW
We can help you get started as the game can be quite overwhelming to new players. If you want to play on your own then here is the link:
https://www.landsoflords.com/
Title: Re: Lands of Lords
Post by: njames89 on February 23, 2017, 12:31:11 pm
Glory to Skogrheim! I sure hope my 3 peasants migrated over after I neglected my realm and my lord starved to death. RIP Acreland.
Title: Re: Lands of Lords
Post by: WarLord on February 23, 2017, 07:27:08 pm
How can I take a look at ALL avatars and blazons at the same time? I'm searching for 5 minutes already now  :lol:
Title: Re: Lands of Lords
Post by: Xant on February 23, 2017, 07:58:07 pm
is this like travian
Title: Re: Lands of Lords
Post by: Vibe on February 23, 2017, 08:08:14 pm
How can I take a look at ALL avatars and blazons at the same time? I'm searching for 5 minutes already now  :lol:

It's sadly random, you have to keep clicking.

is this like travian

Far more indepth and better. Really the most accurate description is a mix of Anno and Crusader Kings, multiplayer and in browser.
Title: Re: Lands of Lords
Post by: Vibe on March 01, 2017, 09:41:27 am
For people who aren't on discord as much, Beech +Fire bonus was nerfed to +10, so if you used that to burn quality shit, you might want to switch it to charcoal :)
Title: Re: Lands of Lords
Post by: Vibe on March 08, 2017, 11:56:36 am
Reply to Heskey:
Quote
@Vibe interesting about the pikemen vs halbs, I wasn't aware of them being better other than being able to hit from behind other units. What other advantages do they have? I'd read that halbs on average had better defense, and I can only imagine pikeman retaliation being effective in either a very open battle or one where an opponent attacks a 'formation' of your troops as they hop around trying to get their 2-space distance to retaliate.

The thing about it is that while Halberdiers do have more armor (due to additional leg armors), Halberds are +15 Hast/+15 Melee, Pikes are +25 Hast/+0 Melee. So looking at this, Pikemen have the range advantage (2-space). But here's the thing that makes Pikemen better, they can equip Short swords, while Halberdiers can't! And good quality Short swords are really cheap, which means suddenly those Pikes can turn from +25 Hast to +25 Hast/+20 Melee.
Title: Re: Lands of Lords
Post by: Drunken_sailor on March 08, 2017, 02:37:54 pm
Where have you been fighting?  Just slaying afks or have I missed some battles already?
Title: Re: Lands of Lords
Post by: Vibe on March 08, 2017, 06:35:14 pm
Where have you been fighting?  Just slaying afks or have I missed some battles already?

The tests we did were between friendly units (sparring, so to say). We slayed some inactives as well but that can hardly be called combat.

One mechanic I'm interested to find out about is what happens if military units completely fill a tile? Are they then impossible for enemy military to attack barring ranged units from a different tile?

Hehe, exactly this was tested as well. A unit gets pushed out of a tile when a new one enters a full tile. However, this was done between friendly units of different domains - if it behaves like that against neutrals/enemies is another matter.
Title: Re: Lands of Lords
Post by: Drunken_sailor on March 09, 2017, 01:10:32 am
I love this game but some times the time gets overwhelming, I think I might drop out of the hut spam and just go for aesthetic approach to city building.  did either of you set up shop in the new worlds yet?  I built on the southern island on the coast East of skogerheim expedition.
Title: Re: Lands of Lords
Post by: Vibe on March 09, 2017, 09:28:12 am
Well, as you can guess Skógrheim Expedition is mine. Still figuring out what to grow down here to profit. Think I'll do bananas and sheep.
Title: Re: Lands of Lords
Post by: Vibe on March 09, 2017, 11:54:10 am
Saddle horses are coming into market now that the straw requirement is gone. I am breeding them myself as well. Though hay market has gone quite empty as of late, used to be stocked up more, but it seems more and more people are spamming knights and it shows on the market. Just look at the Saddles market :D only 10 being sold at the moment.
Title: Re: Lands of Lords
Post by: Drunken_sailor on March 09, 2017, 12:41:19 pm
I cant either, I am building a vast farm land in my southern territory just so I can make a unnecessarily large stock pile  :D

I think the banana market will be come flooded very fast, I am just glad to have a coastal settlement now, I wish they would include naval units in this game.
Title: Re: Lands of Lords
Post by: Vibe on March 09, 2017, 12:59:45 pm
Hay can grow from 0C on (though optimal temp is quite higher), I think we'll be able to start growing it soon. -7C at my domain at the moment.
Title: Re: Lands of Lords
Post by: Drunken_sailor on March 09, 2017, 02:34:00 pm
They need to allow bee hives!!!  I want mah honey

Also I was looking at the titles and the bonus's they give, is there an index for what all the little emblems mean?
Title: Re: Lands of Lords
Post by: Vibe on March 12, 2017, 10:55:55 pm
Today Terres Hautes became a Kingdom and with that our realm of Skógrheim became a Duchy!

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Title: Re: Lands of Lords
Post by: Vibe on March 13, 2017, 11:41:04 am
Wouldn't really benefit anyone in the end. The vassal slots directly under Kingdom of Terres Hautes need to be reserved for bigger entities anyway. With the forming of Kingdom we also acquired Bois Fleuri https://www.landsoflords.com/arm/org/BoisFleuri and Les Portes  de l'Enfer https://www.landsoflords.com/arm/org/LesPortesDeLEnfer for example. King Hans was a bit too hasty with offering direct positions early in the game (thus Luminia being directly under Kingdom :D). But now that we're 525k inhabitants total we really need those slots/positions to attract the big fishes.

ps: we (temporarily) managed to take advantage of a bug in realm requirements and promoted Skógrheim to Vice-Kingdom :lol: https://www.landsoflords.com/arm/org/Skogrheim
Title: Re: Lands of Lords
Post by: Vibe on March 13, 2017, 01:16:04 pm
For real, I've never played a game that handled Feudalism so successfully. The game provides a framework, not a series of restrictions. I feel like a fairly wealthy lord, but the distance between me and the ruler of Tepesia is huge and I would never find myself directly communicating with them - not because the game forces that on me, but because it makes sense. And a community like ours that know each other and work closely together end up a strong Dutchy in a larger kingdom, not because we were forced to do so by the game and forced to not be independent, but because joining a larger suzerain made sense for our mutual benefit. Feudal ties can be broken, all alliances are playermade and anyone can attack anyone still, but betraying your suzerain to seek independence puts you in a precarious situation and what sane lord would then accept your oath and offer you their protection?

Even outside of the roleplay (that I wholeheartedly support), the game is good enough to actually foster a Feudal mindset in the players. And that's what other games are lacking. The game naturally encourages you towards a system of vassalage with its 'heirs' system which allows you to create secondary characters and domains, with vassalage as the only way to support them from your parent domain - this makes sure that even the lowliest player-characters have vassals of their own and feel important (and importantly, learn the mechanic). Very smart design.

Couldn't agree more. It's just incredible how well a mere browser game does this. Same for vassalizing your own characters - incredibly smart design, so that even the smallest fishes can feel like a Lord with vassals.
Title: Re: Lands of Lords
Post by: IR_Kuoin on March 13, 2017, 01:57:11 pm
I've been highly inactive on my two second domain for a very long time now, most because they had such a huge influx of new settlers I cba speccing and making income sources. They are both in a pretty lackluster location though, one is in the middle of a marsh and only has wood and one source of limestone with possibility of two quarries, the other one is in the middle of sandstone and limestone sources and a lot of open space. I just check in on them now and again to sell the resources they've auto gathered in the quarries then turn them into soldiers. My main domain I've also been lazy on and could be more effective, still got a lot of settlers just building houses, but my house project is almost complete so that'll most likely be done by the end of this week. Then I'll start training them into specific workers most likely.
Title: Re: Lands of Lords
Post by: Vibe on March 13, 2017, 03:15:30 pm
As a side-project I started up a small domain north of Heskerhampton as a challenge due to no worthwhile minerals to mine in it's vicinity, and wanted to try and make it profitable so decided to try and make it entirely hunters + leather. A few days later I learn about the leather + saddle crisis on the market and that most players are speccing into hunters + leather. It would be more efficient to start this up in an existing domain, but the timing on this must be a sign from the heavens to keep up Heskingham.

The leather/saddle crisis is real and anyone who can't make their own is bottlenecking his knights. The problem with leather/saddles however is Tannin. You gather such a small amount of it from very specific tree types, it's no wonder leather is market is dead.

I've become quite lazy with idling settlers lately in my larger domains since I now have so many. Instead of keeping up constant production I pretty much produce what I need to have a surplus of income and make a ton of houses in one go when I start to near the limit. To the casual observer my big 3 domains must look relatively inactive. Anyone else experiencing the same? Or you being efficient and managing to keep everyone working 24/7?

Most of my efforts go to my main domain, efficiently managing units and so on. The main domain has a fuckload of different economy branches (silver smelting, fishes, tools, weapons and armor, hunting, breeding, iron ore, leather etc etc), probably the reason for my wealth, alongside my other big domain. Lots of maintenance because of it, though.
 My other three domains receive less attention:
- the other big one is very low maintenance, because it is purely iron smelting, so I only need to make sure I have enough wood and iron ore to continue generating cash. Got about 3 big groups of housebuilders there and 3 groups for walls+castle. Plan to stop growing after a certain housing is reached. Also military, currently 41 pikemen and 12 crossbowmen there.
- the smaller one needed more attention since it is newer and needed growing, but when it reaches a certain stage (soon) it should be self sustainable and I will stop developing it, putting all of its units into money generators. It's primary purpose is to feed my main domain with silver ore.
- the newest one is a colony way down south on the new continent. Has gold and bananas. Not quite sure what to do with it yet.

It does still take quite a lot of time to manage them all.

We must be starting to reach a good number of troops as a kingdom,

It'll take some time before saddles from Heskingham can start being imported to Heskeyshire for the knight production, but aside from knights I have 200+ halbs/pikes/crossbows at the moment. Out of that number only 5 halbs have been produced in my main domain, I intend to only make knights and siege here so there's still a lot of untapped military potential in my lands. And Vermilion's recently started military production too.

Large battles between kingdoms must be huge (unless they are always spread out and about ravaging each other's domains and fighting 100s of simultaneous mini-battles). Even 200 units feels like a lot, but it's tiny compared to the larger lords.

In total we have about 11.000 soldiers in Terres Hautes (1100 units). So pretty good, but I'd like to see more, especially from us. I noticed you do have quite a sizeable army though, Heskey ;)

Most of my money goes into Knight training. I'd like to reach a number where people would check my domain and go "oh I can't fuck with this guy", ala Hawkwood.
Title: Re: Lands of Lords
Post by: Vibe on March 13, 2017, 10:20:49 pm
Oh lol, if people have been talking in terms of soldiers and not units in this game then that makes me feel much better about the size of my army. Exactly one decimal place better, I had thought we were very far behind.

Sticking to wood huts in Heskerhampton and sprawling into the ample space I have has been a great money-saving move, and led to very fast growth. Since I'm smelting gold ore into gold there, courtesy of Heskeyshire's mines, and selling it at base price to the market the quality doesn't really matter. That being the case, a ton of the lowest tier furnaces is much less maintenance than a few higher quality ones due to the way auto-tasking works. In fact it's zero maintenance as long as I notice when I need to buy more ore in bulk from my main domain. Both population and military in that domain have skyrocketed to surpass my other domains.

Also, I'm really glad I kept New Hesk instead of liquidating it for bad location. It's also catching up in pop and has an uncanny habit of producing settlers with exceptional Str and Con stats, to the extent that I have a really hard time finding settlers I want to turn into Metallurgists because they all have good soldier stats.

Because I wont be making ranged units in Heskeyshire I have a temple to Qallash - to boost the melee stats of my knights when I make them. My other domains with a large number of crossbows mixed in will instead be praying to that cow one that boosts melee + fire + destruction a small amount. Technically I should be making siege in these places instead of Heskeyshire cos of that destruction buff, but meh.

PS. It is our army, not mine alone. One that I would gladly offer to military service should the need arise for the glory of Skogrheim. May it serve as a modest contribution to the greater overall strength we provide to the realms of Terres Hautes and Tepesia.

Good to hear, I like to consider all our soldiers are everyone's, as I consider Skógrheim to be all of us and not just my domain.

In regards to military numbers in comparison to others - you have some huge realms with absolutely garbage military, to the point it's laughable. But then you also have single domains with knight counts that make your eyes pop out. But I think we're in a pretty good place comparatively and if our military keeps growing as it has lately, we'll be in the top or close to it fast.
Title: Re: Lands of Lords
Post by: njames89 on March 14, 2017, 01:32:06 pm
I enjoy reading about your guys campaigns in Land of Lords infinitely more than playing it. This is great!
Title: Re: Lands of Lords
Post by: Vibe on March 14, 2017, 02:04:12 pm
More stories to come, for sure. There is always tension between realms in the air, even though not directly connected to us at this moment.
Title: Re: Lands of Lords
Post by: njames89 on March 14, 2017, 02:55:15 pm
The management of strategus never really intrigued me. More like an autistic chore I had to do to keep getting good battles. I was really just in it for the town/castle defenses and thankfully after enough shit talking and meme recycling I had to do hardly anything at all but sign the rosters and show up.
Title: Re: Lands of Lords
Post by: IR_Kuoin on March 14, 2017, 04:50:44 pm
Sadly at work I cant get screenshots easily to illustrate my posts about other people's bases.

Actually if you are on the map view you can right click and get the image address of the square you're holding over. It's not perfect though and gives a small view, so not really worthy of illustrations of an area but it's better than nothing if  you want a quick pic. 

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Title: Re: Lands of Lords
Post by: njames89 on March 15, 2017, 03:41:00 pm
Along the journey sometimes one must stop to smell the roses huts full of plebs
Title: Re: Lands of Lords
Post by: Vibe on March 18, 2017, 01:14:17 am
i am the banana king now (my Tropica domain)

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Title: Re: Lands of Lords
Post by: IR_Kuoin on March 18, 2017, 01:23:10 am
A fitting medal for a monkey brain like you : )
Title: Re: Lands of Lords
Post by: Vibe on March 18, 2017, 03:43:04 pm
how dare you address the banana king in such a vulgar manner
Title: Re: Lands of Lords
Post by: IR_Kuoin on March 18, 2017, 08:36:42 pm
peel my banana you monkey
Title: Re: Lands of Lords
Post by: Vibe on March 19, 2017, 06:09:12 pm
Not only the melee skill, but your movement speed improves significantly with a good horse. Same goes for work horses and catapults.
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 08:47:42 am
War!

One of our allies (https://www.landsoflords.com/arm/org/Silmaril) is being attacked by some vassals of Mohandar. Me and Spud have sent a bunch of knights and other troops down there to fight. If you wish to participate come to discord. Otherwise we'll need some defending troops as well, just in case this attack is a bait or something.

If you just want to observe the clash then look at the tiles inside the city of Silmaril
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 09:40:42 am
Oh damn!

I'll untask all military units under the Lordship of Heskeyshire and keep them on standby. I have 350 units at this point, hopefully be enough to slow down anything coming at us from the north-western side of the map.

Will get in Discord after work in case anything needs doing on the front.

As I'm unlikely to be able to do much whilst I'm at work, do not hesitate to draft any of my units into military service for the realm. Every one of them should have high quality gear.

Good good. For now we're good on the offensive front, but we'll call for your troops if we need them.
Title: Re: Lands of Lords
Post by: Molly on March 24, 2017, 10:39:09 am
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Oh hai!

Von Kremsland rulez!
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 11:14:43 am
Victory! The occupying force fled like the cockroaches they are. It's also incredible the game allows pulling back a force mid combat on the same tile... even the knocked out troops. Screens incoming.

EDIT: Sadly no screens of both forces while they were on the same tile. Was busy catching these fleeting cowards.

County of Silmaril being occupied
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A part of their forces occupying the Silmaril palace (later retaken by Spud's knights)
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Caught a fleeting force in the open field with my knights... didn't end well for them. Sadly, some of the units escaped even when knocked out...
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Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 11:55:52 am
That's good.

Because military units are actually kinda moving from tile to tile as they escape unlike other units that I believe pretty-much teleport from start-point to end-point (could be wrong), is it possible to wait enroute for them and attack? Or can you only attack them when they stop moving?

Otherwise I don't see how you could really massacre an enemy army unless catching them when inactive.

--

Are you going to pursue them back to their lands?

It's weird. It seems that the army instant teleports (though with a timer), just like normal units. This doesn't make any sense to me. So you select which tile the army moves to, units are basically gone from both the tile you are departing from and the tile you are departing to. So essentially invincible? It's stupid.

---

Right now we are not pursuing as they have retreated deeper into Mohandar. They're a formidable foe so we need to discuss with our allies what to do.
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 12:07:54 pm
A bunch of us have LOL+. It's okay for other actions (honestly not pay2win), but for military movement it should be disabled. Borderline broken there. Made a thread about all these issues on the official "forum" :D Guess you could say I'm somewhat salty that I knocked out 7 of their units and they instantly disappeared (moved away) directly from under my nose...

https://www.landsoflords.com/forum/346805
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 12:26:14 pm
Nice. It's good to know how to abuse the broken combat movement mechanics, at least until it gets fixed. Yeah I've been thinking about how tokens can be broken for military movement for some time now as well.

But what makes me extra salty is that it's so easy to run away from combat currently ongoing in a tile, and with goddamn unconscious units???? aaaa i had like 7 knocked out units in that tile and they just ran away :cry: :cry: :cry: :cry: poof back to warpspace haha!
Title: Re: Lands of Lords
Post by: njames89 on March 24, 2017, 12:34:36 pm
Oh god this sounds like stronghold kingdoms all over again
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 12:38:16 pm
Yes, I conceived these movement tactics when I realised how generous it was with all types of movement in combat (as in, combat makes zero difference to the existing rules). The drag-and-drop strategy isn't token dependent, but over very short distances (few tiles) is actually quicker to do imo since it's fewer mouseclicks. If you want to split your force from one tile onto the 4 surrounding tiles instantly, it's worth knowing about.

I'm in 2 minds about free movement in combat. It's less restrictive and doesn't force you to learn a new ruleset for movement compared to what you're used to. And maybe it was conceived to keep combat mobile and not have everything settled in a single pitched battle that leaves the loser helpless. But imo this basically encourages the old Strategus technique of attacking at garbage hours to kill the army whilst players aren't looking.

Someone on the forum said there's about a minute long timer that prevents moving away from a tile when an enemy military force arrives. So the way to prevent the enemy from moving away from a tile is to micromanage one unit that keeps hopping from neighbouring tile back to the combat tile... seems really microheavy and impossible to control in larger scale battles.
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 12:56:07 pm
I'm pretty sure that all units, including military move just Start tile > End tile. Only if the action gets cancelled, the game calculates where you would land.
Title: Re: Lands of Lords
Post by: Molly on March 24, 2017, 01:03:37 pm
I am randomly building things that sound useful...  :oops:
(click to show/hide)
...am I doing this right? :P
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 03:01:26 pm
My added tip: if you want to make easy money - build a furnace, buy iron ore from the market (cheapest), and use wood to smelt the iron ore into iron, then sell to npc at lowest price (the XXXX buy order on the market)
Title: Re: Lands of Lords
Post by: Molly on March 24, 2017, 04:48:11 pm
My added tip: if you want to make easy money - build a furnace, buy iron ore from the market (cheapest), and use wood to smelt the iron ore into iron, then sell to npc at lowest price (the XXXX buy order on the market)
I am building a coal furnace by accident already \o/
Title: Re: Lands of Lords
Post by: Vibe on March 24, 2017, 05:50:22 pm
Coal's useful, and not a bad source of early income if you get people on wood. That's not a bad mistake.

Also, just my personal recommendation, I would get as many people on huts as you can possible manage until you have closer to 20 settlers. Then start branching out into money-making schemes

Agreed. Your starting resources should last you a while so you don't actually need to generate any money. When you have about 20 then start building economy as well. That doesn't mean you should stop hut spamming though :)
Title: Re: Lands of Lords
Post by: Molly on March 25, 2017, 07:33:01 am
I am spamming huts and house all day :)
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I have a marketplace, I have a small barn, some trapper hut up at the lake, road extension in the making...
...pretty much the same approach as before, randomly building useful sounding stuff along my hut-program ^^
Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 25, 2017, 01:03:40 pm
Damn those little houses look so cute I wanna play this shit. Is it any good?
Title: Re: Lands of Lords
Post by: Vibe on March 25, 2017, 09:52:38 pm
Damn those little houses look so cute I wanna play this shit. Is it any good?

Yeah it is. It's a bit slow at start but the depth is incredible and there's a lot to manage and control, if you want. The game reaches so many different levels gameplay, all the way up from politics and diplomacy at the Kingdom and Empire levels of Crusader Kings 2 down to little details of what kind of resource materials you'll use to craft for example hammers in your tool workshop, ala Anno games.
Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 26, 2017, 02:06:17 pm
Sounds sweet. Gonna try it soon. Can I join you? Is there some kind of referral link I should click so you get free stuff or shit like that?
Title: Re: Lands of Lords
Post by: Vibe on March 26, 2017, 10:31:09 pm
Sounds sweet. Gonna try it soon. Can I join you? Is there some kind of referral link I should click so you get free stuff or shit like that?

Nah game has no referrals, so just make an account. You officially join us by having your domain vassalized by us. There's no negatives to this, basically, as the tax is the lowest we can put it (1%). I suggest you settle somewhere in our area, but not too close to any existing domain borders (you grow much faster than expected, so you need space).

We're here https://www.landsoflords.com/arm/org/Skogrheim Click the map and zoom out almost to the max, the large green blob is us. I suggest finding a spot to the north or north east of us. Look at the natural resources in the area.

black circles are my suggestions
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If you want more direct help (with anything, including a starting location) make sure you join our discord (link in the op). Mind you as a starter account you can skip time on all actions (instant travel, building etc basically).
Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 28, 2017, 03:29:41 pm
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Hi
Title: Re: Lands of Lords
Post by: IR_Kuoin on March 28, 2017, 10:21:40 pm
Is that Drake?
Title: Re: Lands of Lords
Post by: Molly on March 28, 2017, 11:23:00 pm
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Hi
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Hello!

I'm at 01536W:28692N
Title: Re: Lands of Lords
Post by: Vibe on March 28, 2017, 11:28:11 pm
swagger

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Title: Re: Lands of Lords
Post by: Grytviken on March 29, 2017, 03:36:20 am
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Hi
waddup
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Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 29, 2017, 01:10:40 pm
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Building stuff north east of Vieb
Title: Re: Lands of Lords
Post by: Vibe on March 29, 2017, 02:10:20 pm
Whats your coords enigmatic_stranger

edit: im dumb lmao, coords on the screenshot...
Title: Re: Lands of Lords
Post by: Molly on March 29, 2017, 04:29:55 pm
I started educating some of my peeps.
Hunter, coal furnace guy, wood worker...
Title: Re: Lands of Lords
Post by: Vibe on March 29, 2017, 04:57:18 pm
Don't forget to train hut building teams (carpenter+roofer), they speed up your growth considerably.
Title: Re: Lands of Lords
Post by: Molly on March 29, 2017, 05:23:38 pm
Building at the side of a road a rudimentary tilery atm. Should allow me to get bricks and tiles. Figured that would be a smart choice.
Title: Re: Lands of Lords
Post by: Vibe on March 29, 2017, 09:55:11 pm
Just to reiterate what HESKEY is saying, if you want to go for quality you really have to commit to it:
- you need to have trained specialized builders with best quality tools, including the optional ones
- you need to purchase high quality materials to build a high quality workshop/forge/etc with
- you need to equip the specialized workers for whatever high quality product you want to make with best quality tools as well
- ideally you also want to upgrade the building to the last tier for maximum skill bonus, while keeping it high quality
- you need to buy high quality materials (or gather them yourself) from which you'll make the high quality end product
- and you need to sell the product to other players for reasonable profit (harder than it seems, some item markets are ridiculously competitive)

It's a huge investment, especially for a new player. I'd avoid "teching up" like this until you have a decent size settlement. Just make money by selling to AI at lowest price for now and don't care about the quality. Try to be self sufficient: making bricks for building necessary streets is a good start, for example.
Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 29, 2017, 10:34:54 pm
Drake the type of nigga that builds huts for homeless in taiga, buried up to his nips in the snow.
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Title: Re: Lands of Lords
Post by: Vibe on March 30, 2017, 01:27:20 am
started from the bottom now he there
Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 30, 2017, 06:58:54 pm
Why can't I build more huts :( :( :(
Title: Re: Lands of Lords
Post by: Vibe on March 30, 2017, 07:33:15 pm
Why can't I build more huts :( :( :(

huts can only be built on the tiles next to a street, you need to upgrade one of your 4 huts to a street then build on the adjacent tiles
Title: Re: Lands of Lords
Post by: njames89 on March 30, 2017, 07:38:33 pm
huts can only be built on the tiles next to a street, you need to upgrade one of your 4 huts to a street then build on the adjacent tiles

ooooh this would have been helpful to know before I let everyone starve to death in Acreland
Title: Re: Lands of Lords
Post by: enigmatic_stranger on March 30, 2017, 07:50:02 pm
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How do I get these resources? Hmmm I should probably install that discord thingy and stop flooding the forum with newbie questions :oops:
Title: Re: Lands of Lords
Post by: Vibe on March 30, 2017, 09:18:16 pm
up to you, i don't mind answering here, though not as fast as discord :D

If you click on that resource it'll take you to the market for it, there you can buy it.

Mind that while nails are nails, wood is of many different types and you can build houses out of many different woods - so you should buy the cheapest wood on the market - which is usually Spruce or Fir. You can access the market for Spruce/Fir by typing Spruce or Fir in the search bar and clicking the entry with (chart icon)Spruce or (chart icon)Fir, then under SELL (which are sell orders) find the cheapest by dragging the quality bar down (left).

If you want to know in detail what a certain building requires to be built click the ? icon on the right side of the name "North-south street ? Construction"
Title: Re: Lands of Lords
Post by: IR_Kuoin on March 31, 2017, 11:01:13 am
Hmmm I should probably install that discord thingy and stop flooding the forum with newbie questions :oops:

Don't install discord, just use the browser version.
Title: Re: Lands of Lords
Post by: Vibe on April 04, 2017, 08:49:35 pm
We going to stir some shit up by having Mohandar's biggest vassal (Adareldan) leave Mohandar and join us. 8-)

We don't know how King of Mohandar will react to that, so those with armies keep some troops at the ready.
Title: Re: Lands of Lords
Post by: Harpag on April 05, 2017, 02:17:05 am
Nobody told me anything, so a few days ago I landed at the end of the world...
(click to show/hide)

Nice thing! I just discovered that speculation on the stock market is much better idea than cutting down own forest! I made money and bought sheep, horses, cows, hens and pigs  :lol:  I think I will build an ecological village hehehe

BTW, can you plant different types of forest?
Title: Re: Lands of Lords
Post by: Vibe on April 05, 2017, 09:24:58 am
Nobody told me anything, so a few days ago I landed at the end of the world...
(click to show/hide)

Nice thing! I just discovered that speculation on the stock market is much better idea than cutting down own forest! I made money and bought sheep, horses, cows, hens and pigs  :lol:  I think I will build an ecological village hehehe

BTW, can you plant different types of forest?

You can only plant specific trees in an orchard (apples, bananas, olives, etc) other trees such as spruce and fir regrow by themselves over months.
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 11:12:55 am
Just checked Adareldan and the structure in Mohandar out some more. So, when you say join 'us' do you mean Skogrheim or Terres Hautes? Adareldan alone has nearly the same pop as Skogrheim but looks significantly weaker than us militarily.

Also, how would Adareldan leave Mohandar? Surely they'd need to either be granted sovereignty by Mohandar or sit at 0% happiness and get subjugated by us. Neither seem ideal likely.

Population-wise Adareldan makes up half of Mohandar - having them join us would be a massive population swing in our favour. But power-wise it appears to be the other vassal of Mohandar's king that has the military force + the king's own domain itself. Currently (unless I'm missing the juicier domains) Adareldan doesn't look very militarised so would not be a large power-swing at the start, but would surely put us on the map. I hope they start focusing on military some more in the future.

If you have all your units leave the domain the happiness drops to 0% and we can easily subjugate, that's the plan. We're just waiting for the green light now. It's going to go directly under Terres Hautes. Adareldan wants to join us, apparently Mohandar is barely active lately, he might even be dissolving his Kingdom, or he might be playing tricks on all of us. Prince Altatorre is too afraid to ask King Von Guerleren for sovereignity, so we're gonna do it this way. Who knows how Mohandar will react, but it's smart to be prepared :D
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 11:45:58 am
I think we are more than fine (entire TH)

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Not counting our direct and indirect allies.
Title: Re: Lands of Lords
Post by: Harpag on April 06, 2017, 01:09:18 pm
Sheeps are almost useless so I'm looking for profitable production, so after a brief analysis of prices and supply I think I will start crawling cows. Unfortunately I don't know the cost of production, but I have a meadow, so there is some hope. Another plan is the brickyard. Info about regrowing of trees - priceless, thanks. Any new tips for noobs?
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 01:12:30 pm
Sheeps are almost useless so I'm looking for profitable production, so after a brief analysis of prices and supply I think I will start crawling cows. Unfortunately I don't know the cost of production, but I have a meadow, so there is some hope. Another plan is the brickyard. Info about regrowing of trees - priceless, thanks. Any new tips for noobs?

Bricks are an okay profit, especially if you have a lot of people working them. Easiest money is definitely iron smelting and then sell to XXXXX at lowest price. Other than that you have to research the market and do some calculations to see what's profitable.

Sheeps are okayish, but you have to slaughter them for the meat. Definitely worse than cows or pigs though. I started with tools myself, but it requires some investement (max tier high quality forge  + high quality worker tools + high quality materials)
Title: Re: Lands of Lords
Post by: njames89 on April 06, 2017, 02:18:17 pm
How does the combat work in this is there anything you get to watch or is it essentially a matter of providing the troops and letting the odds play out?
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 02:20:49 pm
How does the combat work in this is there anything you get to watch or is it essentially a matter of providing the troops and letting the odds play out?

No, you actually control every single unit in combat, you choose what tile it is on and what units attack which. There's some rng in it as well.
Title: Re: Lands of Lords
Post by: njames89 on April 06, 2017, 02:22:58 pm
In real time or turn based?
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 02:27:12 pm
real time
Title: Re: Lands of Lords
Post by: njames89 on April 06, 2017, 02:32:22 pm
Pretty cool. Almost makes me wish I had the patience to play. One of you guys should record a video next time you slaughter some plebs
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 02:35:11 pm
Pretty cool. Almost makes me wish I had the patience to play. One of you guys should record a video next time you slaughter some plebs

Just take it easy, log in 1-2 times per day, click a few times and you're done 8-) don't really need to nolife it to be effective

Fun comes from seeing your domain/city grow over longer periods of time, nice feeling of achievement. Or slaughtering some kiddos, of course.

Pic of the main part of my town (widescreen to see them sidebyside), castle up left, town walled, palace right side WIP:
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Title: Re: Lands of Lords
Post by: IR_Kuoin on April 06, 2017, 02:37:42 pm
Vibe's town is a mess : )
Title: Re: Lands of Lords
Post by: Vibe on April 06, 2017, 03:14:41 pm
This option caused me much confusion at the start since I was only previously aware of 'move' commands on that specific tab.

Units like catapults cannot move onto tiles which are buildings or walls, so you *only* get the 'fire' option. As you can imagine, this led to many... incidents... within my own domain where I instinctively clicked where 'move' would normally be.

haha, I've nuked my houses a few times due to this :lol:
Title: Re: Lands of Lords
Post by: Vibe on April 07, 2017, 10:52:25 am
Mohandar willingly released Adareldan. They are going to join us today, upping our Kingdom's inhabitant numbers above one million, almost overtaking Ymir's #4 in Legion of Honour ranking.

While we do not expect any fights to break out, keep your army ready for a couple more days.
Title: Re: Lands of Lords
Post by: Molly on April 12, 2017, 08:26:14 am
Haven't logged in for a couple of days.
Log in this morning.
Get weird messages and Molly von Krems is... gone.
Notice a message stating "Molly von Krems in Krems family crypt"
wtf
...
Check my town on the map.
Soldiers busy occupying.
wtf
...
https://www.landsoflords.com/arm/org/PepeTerra

Edit: gonna delete account and start over, most likely.
Title: Re: Lands of Lords
Post by: Vibe on April 12, 2017, 08:42:33 am
Yeah that guy is wild and doesn't speak a word of english. I already contacted his suzerain that he needs to handle him, otherwise I will. You don't really need to delete your account, just claim the domain with your heir.
Title: Re: Lands of Lords
Post by: Molly on April 12, 2017, 09:27:39 am
He is in my city and "occupying" it. With soldiers...
All my settlers are nearly dead...

Edit: gonna found a new one. Got it now. Any suggestion where? Preferably with some protection :P

Thinking about something like 01453W:28990N
Title: Re: Lands of Lords
Post by: Vibe on April 12, 2017, 10:06:01 am
Not a very good spot, can't settle on marsh (and marshes are shit). Try to find a spot with some stone as well (limestone, granite, etc), possibly even ore. If you want, I can give you one of the existing domains that were abandoned by our inactive players.

As for Von Kremsland square being occupied, I'll clear it soon. It's time I slap this guy.
Title: Re: Lands of Lords
Post by: Molly on April 12, 2017, 10:08:41 am
Vibe to the rescue \o/
Title: Re: Lands of Lords
Post by: Vibe on April 12, 2017, 10:16:10 am
there we go
Title: Re: Lands of Lords
Post by: njames89 on April 12, 2017, 01:42:08 pm
Vibe for President of Calradia lordland
Title: Re: Lands of Lords
Post by: Vibe on April 12, 2017, 04:42:13 pm
He payed with his 4 coutiliers, hopefully that will calm him down. I don't think his head is placed correctly on his shoulders, and the fact that he doesn't speak a single word of english makes this a difficult and problematic vassal to deal with. I messaged his suzerain who is spanish (and can into engrish) to put a leash on his dog. If he doesn't control him then there'll be nothing left to put the leash on.
Title: Re: Lands of Lords
Post by: Vibe on April 12, 2017, 05:13:02 pm
Eh he's got like 5 pikemen left. He's a small timer. If there's some fun for your knights to be had I'll let you know.
Title: Re: Lands of Lords
Post by: Molly on April 12, 2017, 07:31:05 pm
Sure thing...

I am trying to get my heir back into Kremsland atm. Not enough tokens for the quick jump after respawn.
But how do I go ahead of reclaiming my stuff? Is there a button?

Edit: Nevermind. Eva von Krems is the Mistress.

Cheers for the help.
Title: Re: Lands of Lords
Post by: IR_Kuoin on April 28, 2017, 10:20:24 am
Damn, I've been wanting a select all on tile for a really long time and it was a pretty obvious hotkey this whole time?
Title: Re: Lands of Lords
Post by: Vibe on May 03, 2017, 09:35:15 am
Yeah that's good. No need to be attacked for seeming inactive again.
Title: Re: Lands of Lords
Post by: Molly on May 03, 2017, 11:05:38 am
...but I kinda am :P

I am checking very on/off about progress. I only check at work atm and work is... well, fuck me but... it's busy :lol:
Title: Re: Lands of Lords
Post by: Vibe on May 03, 2017, 11:17:10 am
Yeah doesn't matter if you're actually inactive, even I'm way more inactive these days than when I started playing. This is a costless way to secure your domain if you do want to put more time into the game in the future, though.
Title: Re: Lands of Lords
Post by: Molly on May 03, 2017, 01:09:14 pm
Sure, not complaining but explaining.
After I saw this thread, I went and checked, building things now...

...I just tend to forget to check when at work atm. But there sure will be calmer days ahead. ;)
Title: Re: Lands of Lords
Post by: Vibe on May 03, 2017, 01:17:28 pm
I'm mostly just building aesthetic stuff now. This is what I'm working on currently.

Palace (soon to be finished) on top, cathedral under construction on the right side.

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Kinda don't like that the palace is so close to the houses but eh.
Title: Re: Lands of Lords
Post by: Vibe on May 03, 2017, 02:16:12 pm
Automation and low maintenance is the key to keeping your sanity... My main domain is impossible to make into low maintenance without losing much profit, but all my other domains require about 30 seconds to 1 minute per day to maintain.

And yeah, knight stacking is so easy once you have a decent income. In fact getting new units then becomes the limiting factor of how fast you can shit out new knights. I have a decent number by now, 170 in my main domain and 60 in my secondary, 230 total. Pretty good knight stack considering we did kinda start late compared to some of the biggest guys.
Title: Re: Lands of Lords
Post by: Vibe on May 08, 2017, 08:56:03 am
Yeah saw those. I don't know, those changes look like they could be more frustrating than not.
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 11:22:12 am
If they do anything aggressive or take anything that is yours you're free to wipe them off the map
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 12:46:32 pm
Nice to hear that we still have some active players after we've lost quite a few. Don't forget there's still our discord that we can use to chat about the game.
Title: Re: Lands of Lords
Post by: Molly on May 15, 2017, 12:51:36 pm
Heskey, I have been attacked and my Mistress is dead.
And I believe I can't claim my Kremsland since I am your vassal now. Or I just can't find the button...
Claude von Krems is the heir.

Anyway, Teodosio Arcucci killed me and attacked my land :( Killed settlers too!
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 12:58:34 pm
There should be a Claim action under double shield when standing on the market square
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 01:18:49 pm
Also good god these braindamaged spaniards. Problems 24/7 since they joined us willingly as vassals.
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 03:03:16 pm
I feel like abusing military service is beneath us, considering how vastly outnumbered they are :D

PS: This is the second character of Molly that was killed by them, right? I remember warning them to keep their filthy gipsy hands off TH domains

If you can, hop on Discord when you want to attack. Might join for some fun.
Title: Re: Lands of Lords
Post by: Molly on May 15, 2017, 03:06:44 pm
Can confirm 2nd time being taken out of life by hostility.
Can't say if it was the same domain/Kingdom/whatnot.

Edit:
Due to being a vassal I get the following, I assume:
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I noticed that the flag changed, therefore Heskey is somehow the rightful heir and not Claude.
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 03:10:01 pm
it was the same fuccbois
Title: Re: Lands of Lords
Post by: Molly on May 15, 2017, 03:18:41 pm
Disregard the claiming thing. Seems to have been so kind of lag or something.

I successfully claimed it now.

Edit:

FYI
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Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 04:00:43 pm
Kowcioo doesn't play anymore so you're free to do whatever :P
Title: Re: Lands of Lords
Post by: Vibe on May 15, 2017, 06:36:35 pm
safe to say he knows what's coming

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Title: Re: Lands of Lords
Post by: njames89 on May 15, 2017, 07:05:54 pm
(click to show/hide)

Give them run
Title: Re: Lands of Lords
Post by: Molly on May 15, 2017, 08:01:07 pm
Heskey is on the move?
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Title: Re: Lands of Lords
Post by: IR_Kuoin on May 15, 2017, 10:28:29 pm
For the love of my eyes put Discord to dark Vibe : )
Title: Re: Lands of Lords
Post by: Molly on May 16, 2017, 07:50:41 am
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You make him pay dearly!
Title: Re: Lands of Lords
Post by: Vibe on May 16, 2017, 09:12:10 am
https://www.landsoflords.com/map/01729W28866N

It took a while, but the 10 crossbows he was training in this safe tile were eventually volleyed down. Had to weaken the structure with catapults to reduce the defensive bonus vs arrows/bolts of being inside a barracks.

This is the most beautiful sight.


*EDIT*
Oh this should get you good and angry Vibe:
1.
https://www.landsoflords.com/map/01429W28706N - the same day as Molly was killed, they did the same to Elskaheim.
2.
https://www.landsoflords.com/map/01619W28725N - oh and there goes Rhekimos

Hoo boy

papa Vibe MAD now

I'm bringing my secondary domain catapults and knights there so we can get those guys on the walls as well.
Title: Re: Lands of Lords
Post by: Vibe on May 16, 2017, 09:44:09 am
Yeah I'll attack the wall where his lord is. It's time for him to lose his head.
Title: Re: Lands of Lords
Post by: Vibe on May 16, 2017, 10:28:01 am
You can do it yourself tonight no prob. I'll just weaken his walls.
Title: Re: Lands of Lords
Post by: Vibe on May 16, 2017, 11:58:45 am
This will take forever :D

Tower with 335 defense. Can't imagine how long it would take if they wanted to assault my 742 defense keep.
Title: Re: Lands of Lords
Post by: Vibe on May 16, 2017, 06:46:43 pm
rip
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 16, 2017, 08:01:36 pm
Taking out the trash, good job.
Title: Re: Lands of Lords
Post by: Turkhammer on May 16, 2017, 08:14:31 pm
You guys are having too much fun,lol.
Is this like strat, real time- 24-7, where some dirtbag can attack you at 4 AM?
Title: Re: Lands of Lords
Post by: njames89 on May 16, 2017, 08:24:46 pm
Damn I feel bad for this dude reading Heskeys destruction on him
Title: Re: Lands of Lords
Post by: Vibe on May 16, 2017, 08:49:24 pm
You guys are having too much fun,lol.
Is this like strat, real time- 24-7, where some dirtbag can attack you at 4 AM?

They could yeah, but conducting a proper siege on a walled-off domain would take a long time anyway. Attacks are usually not random in this game, there kinda needs to be a casus belli, people like to RP.
Title: Re: Lands of Lords
Post by: Turkhammer on May 17, 2017, 04:39:46 am
How much time do you devote to it each day?  I started a domain but lost interest after not being able to figure out how to get the materials for a school.  That and my initial location was shit.
Title: Re: Lands of Lords
Post by: Vibe on May 17, 2017, 08:55:33 am
Nowadays I just log in for like 10 minutes a day. At start I played A LOT more though.

@Hesk: one thing about buildings, they don't need to be completely destroyed for enemy units to breach. They only need to be damaged down to ~50% I believe for units to pass.

@Turkhammer: if you need any help just ask here or on discord in the OP
Title: Re: Lands of Lords
Post by: Vibe on May 17, 2017, 10:37:14 am
Which Kingdom is the one sending threats? And what are they (the Greys) called?
Title: Re: Lands of Lords
Post by: Vibe on May 17, 2017, 11:12:37 am
What the threats look like? I can send a "keep your hands off" letter to him if that's what Harpag/Hetman wants, or you could temp vassalize them.
Title: Re: Lands of Lords
Post by: Turkhammer on May 17, 2017, 10:18:21 pm
Nowadays I just log in for like 10 minutes a day. At start I played A LOT more though.


@Turkhammer: if you need any help just ask here or on discord in the OP

Thanks Vibe.  I think my character is probably dead by now or his domain gobbled up. 
How do you select a good spot to settle?
What terrain or resources do you look for?
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 17, 2017, 10:23:18 pm
Generally for starters look for places that has a good amount of trees and "mountains (sandstone and limestone"), spotting places with sources for iron, gold, silver, diamond etc.is pretty hard so focus on that. You can always as a quick starter for cash buy iron from the market and melt it yourself and sell it to the buyer market.
Title: Re: Lands of Lords
Post by: Turkhammer on May 18, 2017, 12:56:49 am
Need to train blacksmiths and get forge to melt the iron?
Title: Re: Lands of Lords
Post by: Vibe on May 18, 2017, 08:59:28 am
Buy iron ore from market, build blast furnace (don't upgrade, don't care about quality) and train metallurgists so it automates smelting ore for you. Use wood not charcoal to smelt iron ore, charcoal is expensive. It's easy money with that.
Title: Re: Lands of Lords
Post by: Vibe on May 19, 2017, 12:23:04 pm
Ugh not sure if I'll be home then. I'll ask KuoiN
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 19, 2017, 05:33:03 pm
My bad, I missed him by 4 minutes(was busy and checked too late), looks like he used tokens to get away.
Title: Re: Lands of Lords
Post by: Turkhammer on May 19, 2017, 06:33:12 pm
Are your domains close together or is that even important for cooperation playing as allies?

Pikemen have little effect on knights it seems.
Title: Re: Lands of Lords
Post by: Vibe on May 19, 2017, 10:32:29 pm
It's important to have contiguous lands to form higher organization forms such as Baronies, Counties, Dutchies, Kingdoms etc etc
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 19, 2017, 10:53:50 pm
Feel free to act as a bufferzone. Appreciate it.
Title: Re: Lands of Lords
Post by: Vibe on May 20, 2017, 12:59:18 am
Hesk, you think you could ask Vermi to stop expanding west? There is a plan to place a larger county (by other vassals of TH) on our west between us and Bois Fleuri, to fill the hole.
Title: Re: Lands of Lords
Post by: Turkhammer on May 20, 2017, 05:35:41 am
It's important to have contiguous lands to form higher organization forms such as Baronies, Counties, Dutchies, Kingdoms etc etc

Do you know of any parcels in your neighborhood suitable for a new Lord settling in?
Title: Re: Lands of Lords
Post by: Vibe on May 20, 2017, 01:30:14 pm
Do you know of any parcels in your neighborhood suitable for a new Lord settling in?

Think we could give you one of the existing abandoned domains, I'll have a look
Title: Re: Lands of Lords
Post by: Vibe on May 20, 2017, 03:47:24 pm
Ultima Thule and Elskaheim are currently lordless. Both victims of the 13th May attacks.

Then I would suggest he takes Elskaheim https://www.landsoflords.com/arm/org/Elskaheim
Title: Re: Lands of Lords
Post by: Vibe on May 20, 2017, 04:19:02 pm
This evening will be 7 days since they were killed. But I think the character has some heirs? Will they need to be active to allow the action?

No, if they don't claim with an heir in 7 days he's free to take it
Title: Re: Lands of Lords
Post by: Turkhammer on May 20, 2017, 10:48:32 pm
How do I make a claim on it?

Wow I found it on the map.  It's far, far away.  I started around 10359W 14459N.  That domain is at 01432W, 28706N.  It's on a separate island from me too.  I'm guessing I'd need a boat to get there.  Is there any way to spawn on the location of your choice when you roll a character?
Title: Re: Lands of Lords
Post by: Vibe on May 21, 2017, 04:12:25 pm
New account can complete actions instantly (including moving). You don't need a boat to pass through sea.

To claim the domain you just go to it's market square and there should be a claim option under Double shield tab:
https://www.landsoflords.com/map/01429W28706N
Title: Re: Lands of Lords
Post by: Turkhammer on May 21, 2017, 08:28:02 pm
New account can complete actions instantly (including moving). You don't need a boat to pass through sea.

To claim the domain you just go to it's market square and there should be a claim option under Double shield tab:
https://www.landsoflords.com/map/01429W28706N

Thanks.  I'm in the market square but there are no actions available under the double shields (or other tabs)

Appears to be two heirs, guess they are active since no action is comes up when I click on darkened double shields.
Do I need to go to their location and ask them to approve my claim?

Looks like La Famiglia Arcucci (whoever they are) has been raising hell in this domain.
Title: Re: Lands of Lords
Post by: Vibe on May 22, 2017, 07:28:31 am
I get the claim option:
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though it does say you need approval of heirs which means we'll have to kill em off
Title: Re: Lands of Lords
Post by: Vibe on May 22, 2017, 08:33:44 am
Ohhh yeah then it's that. Make a domain somewhere a bit further, complete tutorial then come back to claim this one (though I think you need to wait a day after making a new domain to claim a new one)
Title: Re: Lands of Lords
Post by: Vibe on May 22, 2017, 01:54:16 pm
You're giving them way too much credit :D

I think these two were two of the most oblivious players I have ever seen online, in any game. What exactly was the reason they were killing all the inactives around and their units? To train military? I don't get it lol.
How did they ever think it was ok to randomly attack and kill players of the same Kingdom you belong to? Much more so after I warned them to not do this exact thing???

This whole ordeal was absolutely baffling.
Title: Re: Lands of Lords
Post by: Turkhammer on May 22, 2017, 04:45:04 pm
Ohhh yeah then it's that. Make a domain somewhere a bit further, complete tutorial then come back to claim this one (though I think you need to wait a day after making a new domain to claim a new one)

ok, will do.  Thanks.  Do I have to do anything special to start tutorial, or just start a domain and follow the tips as they come up?
Title: Re: Lands of Lords
Post by: Turkhammer on May 22, 2017, 06:56:21 pm
Just following the tips is the tutorial, you have unlimited tokens/tickets to speed up actions till you're out of the tutorial. Once you stop having unlimited 'speed up activities' tokens you're out of it and should be able to claim the nice far-ahead domain.

I think it's set up this way to stop people creating additional accounts and abusing unlimited instant completion of all actions with them.

PS. Also, welcome to the kingdom! Sorry for all the confusion setting you up!!! We all created our accounts quite a while ago and I dont think any of us tried anything like this.

Thanks!  I am now the proud Lord of the Domain of Dangerland.

https://www.landsoflords.com/arm/org/Dangerland (https://www.landsoflords.com/arm/org/Dangerland)


I've now exited the beginner mode and have made a claim on Elsakind.  I now have to await the heirs' approval.  I guess they could just ignore me and the only way to settle that would be to hunt them down?

What should my priorities be with my new domain?  I can build roads to resources (limestone, sandstone) or a school or a workshop.
Title: Re: Lands of Lords
Post by: Harpag on May 23, 2017, 01:56:26 am
Hi guys,

I have a difficult problem to solve and I just can not handle it myself, so I have to ask you for help. I never bothered you, I read the tutorial and learn from my own mistakes, but this time must be different.

Temperature has increased, and although I have shipped my ships to all continents and some large islands, I am not able to buy coronation mantles (I need 7 pieces) or even ermine, which is a real problem, because they can be hunted only during frost.

I offered the maximum price (100k) but no one wants to sell, and I know that the lords of the north have some amount.

Help get at least 1 piece please!

I will be very grateful for your support.

Your little peasant from the south :D

(I am willing to pay a  1 million for 7 pieces.)
Title: Re: Lands of Lords
Post by: Turkhammer on May 23, 2017, 04:09:32 am
I was able to claim Elskaheim.  It's quite run down and everyone is very unhappy.  All the miners and metallurgists have been killed by La Famiglia.

How do I protect my self from further raids by them until I can get the domain back on it's feet and producing?

Need I raise wages to increase the pop's happiness?
Title: Re: Lands of Lords
Post by: Vibe on May 23, 2017, 09:43:31 am
@vibe has the claim mechanic changed recently? Genesis should be ready to claim tonight since it's over 7 days since I killed the guy and nobody ever claimed it since. But the current countdown seems to be in synch with when the last heir died... Same in La Familia.

I think so yeah. I think you have to kill all the heirs now and wait 7 days... so seems kind of impossible to claim a domain whose owner is still active. Silly.

I was able to claim Elskaheim.  It's quite run down and everyone is very unhappy.  All the miners and metallurgists have been killed by La Famiglia.

How do I protect my self from further raids by them until I can get the domain back on it's feet and producing?

Need I raise wages to increase the pop's happiness?

Don't raise wages yet, you need to set up stuff first and get a decent income. We all started with shitty happiness. There's really no sure way to protect yourself from raids other than wall yourself in completely (which takes quite a while), but I wouldn't worry. Nobody is stupid enough (except for the two guys that were recently purged) to actually randomly attack an active domain, let alone a member of one of the largest Kingdoms. If it does happen, just call up on us.


Hi guys,

I have a difficult problem to solve and I just can not handle it myself, so I have to ask you for help. I never bothered you, I read the tutorial and learn from my own mistakes, but this time must be different.

Temperature has increased, and although I have shipped my ships to all continents and some large islands, I am not able to buy coronation mantles (I need 7 pieces) or even ermine, which is a real problem, because they can be hunted only during frost.

I offered the maximum price (100k) but no one wants to sell, and I know that the lords of the north have some amount.

Help get at least 1 piece please!

I will be very grateful for your support.

Your little peasant from the south :D

(I am willing to pay a  1 million for 7 pieces.)

I can ask around but unfortunately I don't have any myself.
Title: Re: Lands of Lords
Post by: Turkhammer on May 23, 2017, 09:54:52 pm
I've got a metallurgist, a high blast furnace, + iron ore.  Does that mean I'm producing iron?  I can't find a screen to let me know what I'm making each day.

I have a stock of iron built up.  Should I put it on automatic sale?  I've turned off auto sale for everything.

Also I need lanterns for training miners but when I click on them it tells me they are not available in the market or I don't have the money.  I have the money, so is there another way to get them?
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 23, 2017, 09:59:12 pm
Turn off autosale. And for iron sell it to the AI / NPC market, they will always have a "buying" order up.

As for the lanterns, they are on the market currently you must just not have enough money to buy all that you need to train them. Lowest price is 300 atm and you need 10 IIRC so make sure you got enough, could also be lack of storage space that prevents you from buying, not so sure about that one though as I've never experienced it.
Title: Re: Lands of Lords
Post by: Turkhammer on May 25, 2017, 01:25:35 am
the market is sort of confusing.  I can sell iron ore for 10.00 or buy it for that also.  But smelted iron only sell for .50.   No profit in that.

I've been going to the resource page then hitting buy or sell (seems opposite.  To sell you hit the buy button?)  Is that the correct way to market or buy goods?
Title: Re: Lands of Lords
Post by: Vibe on May 25, 2017, 02:37:01 am
the market is sort of confusing.  I can sell iron ore for 10.00 or buy it for that also.  But smelted iron only sell for .50.   No profit in that.

I've been going to the resource page then hitting buy or sell (seems opposite.  To sell you hit the buy button?)  Is that the correct way to market or buy goods?

Takes a bit to get used to the interface, then you'll find it easy. There is very good profit from smelting and selling iron. You must've missed that you smelt ~3000 iron from just 10t iron ore.
Title: Re: Lands of Lords
Post by: Turkhammer on May 25, 2017, 05:39:45 am
Yes I guess I did miss that.  Is there any primer or tutorial available for the market interface?
Title: Re: Lands of Lords
Post by: Molly on May 25, 2017, 10:16:20 am
It is indeed confusing - bought stuff several times already when my intention was to sell my ressources.
Title: Re: Lands of Lords
Post by: njames89 on May 25, 2017, 02:15:41 pm
Game is very autistic tbh. Above my power level. It is fun to hear your guys adventures though.
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 25, 2017, 03:06:36 pm
Nah just automate your city and it's max 10 min a day. But yes, the start is autistic.
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 25, 2017, 06:33:03 pm
visitors can't see pics , please register or login



Thoughts? lol
Title: Re: Lands of Lords
Post by: njames89 on May 25, 2017, 06:35:39 pm
Up to your old pagan rituals I see Heskey. Tsk tsk.
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 25, 2017, 06:39:43 pm
Seems he's feeling threaten by you heskey :D
Title: Re: Lands of Lords
Post by: Vibe on May 25, 2017, 10:40:04 pm
I'll talk to the guy, he's a known douche, always looking for trouble and butting into others people business
Title: Re: Lands of Lords
Post by: Vibe on May 25, 2017, 10:42:16 pm
visitors can't see pics , please register or login


was that appropriate for someone of my position
Title: Re: Lands of Lords
Post by: IR_Kuoin on May 25, 2017, 10:51:24 pm
Perfect response
Title: Re: Lands of Lords
Post by: Vibe on May 25, 2017, 11:04:35 pm
who the fuck this nigga think he is, the TETRA POLIS? Hesk explaining yourself to such a piece of garbage should be beneath you
Title: Re: Lands of Lords
Post by: Casimir on May 26, 2017, 12:23:48 am
micro managing making lanterns for the boom dollar is real nice, my diamonds mines in my primary holding are just drowning me in cash right now as well which is real nice. 

Tomorrow i should have my initial gate finished and can begin building some castle walls! and start working towards getting the old knights on the go.
Title: Re: Lands of Lords
Post by: Turkhammer on May 26, 2017, 03:35:53 am
who the fuck this nigga think he is, the TETRA POLIS? Hesk explaining yourself to such a piece of garbage should be beneath you

WTF is barbery anyway?  A Prince indeed...pfffft.
Title: Re: Lands of Lords
Post by: Harpag on May 29, 2017, 02:14:03 am
I can ask around but unfortunately I don't have any myself.

Vibe pls ask around, still I can't get even 1 piece... damn conspiracy!

EDIT: Problem solved, but still thankful for good intentions. Discovery of new land (Septima) completely changed the situation.
Title: Re: Lands of Lords
Post by: Vibe on June 06, 2017, 12:56:44 pm
Hesk, would you want my domains perchance? I'm getting really sick of the game. Even now that I'm logging on once per day, I can't stomach the same clicking that I have to do every day just to keep my domains running. And there's nothing else happening in the game anyway, everyone's a goddamn carebear playing farmville.

If you don't want them I'll hand em over to King Henry
Title: Re: Lands of Lords
Post by: Vibe on June 06, 2017, 01:39:34 pm
It isn't as much about logging in every day as it is performing the same damn clicks every time I login (sell all the resources, rebuy required materials, queue all the houses/walls). It just gets exhausting, been doing it since December 2016 now. I'm sick of it :D So sick that I rather do actual random work at my workplace than to play this game :lol:
Title: Re: Lands of Lords
Post by: Vibe on June 06, 2017, 01:48:46 pm
They could simply walk in and kill all my other units, effectively killing my entire business within less than an hour. I'd still have my military force but nothing to support it anymore. And walling the entire area of operations would take forever.
Title: Re: Lands of Lords
Post by: IR_Kuoin on June 06, 2017, 02:16:00 pm
I'm almost done with my wall that stretches around my houses, but extending it to the actual beneficial buildings, that'll take forever. Kinda annoying that you can only start a wall from a street.