cRPG

Melee: Battlegrounds => General => Topic started by: chadz on May 15, 2016, 10:04:46 pm

Title: An update on things
Post by: chadz on May 15, 2016, 10:04:46 pm
First of all, we had a lovely BBQ yesterday, pics here if you're interested:
https://www.dropbox.com/sh/pttglmtel2oto7h/AAC4YoCFO6GHC0_ajdsWckc-a?dl=0

So, we are getting ready and nervous regarding our upcoming early access. We had to make a judgement call regarding what to start with, either full combat, or half combat half epic.

We decided to go with pure combat for now, especially after watching other games early access and what we liked and didn't like about their release.

One of our goals is to have everything in our first release highly polished, and all the epic stuff we have is a lot of Work in Progress and would have the possibility to create many unforeseen bugs. This is why early access will feature no persistent world stuff - or, in other words, it's the spiritual sequel of cRPG (the Battlegrounds) - there will be skills and there will be progression and round-based gamemodes.

We will also release a version with bots for our backers in the next week, so you can play around a bit more with the earlier version. We may or may not update your version in the next weeks with more features - the reality is that hosting gameevents takes a lot of time, and it is better for us not to do it every week so we can develop more per week.

However, we plan to have another gametest soon - either end of this month or beginning of next month. I will let you know more details about that soon, and also who can participate in it (not yet decided)

I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)

The epic part will be released as soon as possible after early access.

Early Access When? somewhen between next week and Gamescom ;)
Title: Re: An update on things
Post by: pogosan on May 15, 2016, 10:14:38 pm
Title: Re: An update on things
Post by: Casul on May 15, 2016, 10:14:52 pm
This one basically sums up 6 years of developement  :o

(click to show/hide)
Title: Re: An update on things
Post by: Zeus_ on May 15, 2016, 10:17:52 pm
First of all, we had a lovely BBQ yesterday, pics here if you're interested:
https://www.dropbox.com/sh/pttglmtel2oto7h/AAC4YoCFO6GHC0_ajdsWckc-a?dl=0

So, we are getting ready and nervous regarding our upcoming early access. We had to make a judgement call regarding what to start with, either full combat, or half combat half epic.

We decided to go with pure combat for now, especially after watching other games early access and what we liked and didn't like about their release.

One of our goals is to have everything in our first release highly polished, and all the epic stuff we have is a lot of Work in Progress and would have the possibility to create many unforeseen bugs. This is why early access will feature no persistance world stuff - or, in other words, it's the spiritual sequel of cRPG (the Battlegrounds) - there will be skills and there will be progression and round-based gamemodes.

We will also release a version with bots for our backers in the next week, so you can play around a bit more with the earlier version. We may or may not update your version in the next weeks with more features - the reality is that hosting gameevents takes a lot of time, and it is better for us not to do it every week so we can develop more per week.

However, we plan to have another gametest soon - either end of this month or beginning of next month. I will let you know more details about that soon, and also who can participate in it (not yet decided)

I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)

The epic part will be released as soon as possible after early access.

Early Access When? somewhen between next week and Gamescom ;)

I am a NA DTV hero, let me participate in the event.
Title: Re: An update on things
Post by: Bjord on May 15, 2016, 10:18:38 pm
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Title: Re: An update on things
Post by: Falka on May 15, 2016, 10:19:05 pm
This one basically sums up 6 years of developement  :o

(click to show/hide)

Money well spent!  :lol:
Title: Re: An update on things
Post by: Son Of Odin on May 15, 2016, 10:23:38 pm
(click to show/hide)

Thank God for me
Title: Re: An update on things
Post by: MacX85 on May 15, 2016, 10:29:57 pm
Good to hear.

We will also release a version with bots for our backers in the next week

Hopefully no typo... you mean week right? As in singular... :D

Will this version be any different from the one we tested before?
Title: Re: An update on things
Post by: Vovka on May 15, 2016, 10:34:29 pm
Vuvka sad  :(
Title: Re: An update on things
Post by: chadz on May 15, 2016, 10:38:58 pm
Vuvka sad  :(
I assume you are referring to the epic part - if so, don't be. There are some great things going to happen with it. I can't promise that they will work out, but what I can promise is that no game ever did anything like this before. Be excited. Because I am.
Title: Re: An update on things
Post by: Son Of Odin on May 15, 2016, 10:45:13 pm
I assume you are referring to the epic part - if so, don't be. There are some great things going to happen with it. I can't promise that they will work out, but what I can promise is that no game ever did anything like this before. Be excited. Because I am.

I hope that's a promise and not a "possible scenario" :wink:
Title: Re: An update on things
Post by: naduril on May 15, 2016, 10:45:20 pm
I assume you are referring to the epic part - if so, don't be. There are some great things going to happen with it. I can't promise that they will work out, but what I can promise is that no game ever did anything like this before. Be excited. Because I am.
So many people will get wet from these words. But hardly Vovka :)
And the reason is timing... How much time do you plan to spend on battle part and when and how much time with Epic?
Title: Re: An update on things
Post by: chadz on May 15, 2016, 10:47:05 pm
Just because we are focusing on battles for now does not mean that nothing was done with epic . It's just that we are pushing the battle parts to the point where they are finished and polished, which we can't do with the epic part just yet. If I could I would work day and night on epic, but I lost some of my naivity and learned that sometimes you have to do things that are not as fun, like polishing things, if you don't want be steams laughing stock at release :wink:
Title: Re: An update on things
Post by: Kalp on May 15, 2016, 10:47:38 pm
This one basically sums up 6 years of developement  :o

(click to show/hide)
Be like Gunther...

also

soon soon soon 
Title: Re: An update on things
Post by: MacX85 on May 15, 2016, 11:13:02 pm
but I lost some of my naivity and learned that sometimes you have to do things that are not as fun, like polishing things, if you don't want be steams laughing stock at release :wink:

Yeah, I agree. First things first: polish the shit out of the combat to get attention and then proceed with the next level. Otherwise people will say "yet another of those half-assed medieval surival games".
Title: Re: An update on things
Post by: Son Of Odin on May 15, 2016, 11:16:50 pm
Be like Gunther...

He is Gunther's less musically talented brother Schatz who instead has exceptional skillz in game making :lol:
Title: Re: An update on things
Post by: Leshma on May 15, 2016, 11:25:16 pm
I see that cmp finally convinced you to go with highly efficient haircut. Saying that short hair equals best hair is probably the only thing I posted here in five years that earned me precious cmp upvote :lol:
Title: Re: An update on things
Post by: Taser on May 16, 2016, 12:20:41 am
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Title: Re: An update on things
Post by: Xesta on May 16, 2016, 12:21:49 am
Damn, that salad looks good.
Title: Re: An update on things
Post by: Son Of Odin on May 16, 2016, 12:33:31 am
Damn, that salad looks good.

Is that why Zimke was not invited? His idea of salad party is a bit uhm... different :lol:
Title: Re: An update on things
Post by: pogosan on May 16, 2016, 12:48:05 am
Title: Re: An update on things
Post by: Ikarus on May 16, 2016, 01:37:00 am
woa, sounds amazing!

Quote
We decided to go with pure combat for now
Good decision. The gameĀ“s fundament is the combat after all and if you polish that well, everything else will also turn out better
Title: Re: An update on things
Post by: Krex on May 16, 2016, 01:54:05 am
We will also release a version with bots for our backers in the next week,

By backers, do you mean the people that backed the kickstarter campaign? If so, cheers!
Title: Re: An update on things
Post by: Butan on May 16, 2016, 02:07:37 am
This is why early access will feature no persistent world stuff - or, in other words, it's the spiritual sequel of cRPG (the Battlegrounds) - there will be skills and there will be progression and round-based gamemodes.

Like with the cRPG/Strategus exceptional formula and player retention (despite obvious flaws), I think it is a very good idea and make a lot of sense to have Battlegrounds come first, and feed it to Epic  :D 
Even though you decided that for development reasons, this is I think the wisest move possible for all possible reasons.

Vovka is sad now but he will be happier later!
Title: Re: An update on things
Post by: xxkaliboyx on May 16, 2016, 02:14:50 am
I'm so confused...I read the words BBQ but see no grill or a table for beer pong. Where are the guns or corn hole? Please help this lost American find BBQ in pics.
Title: Re: An update on things
Post by: Asheram on May 16, 2016, 02:54:30 am
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Title: Re: An update on things
Post by: khelbyz on May 16, 2016, 10:26:50 am
yeah don't be my old friends and let us pre buy and/or participate in the playtests.

It's a shame I am not at gamecom this year, I would have forced my way into you, vile beggars
Title: Re: An update on things
Post by: Vibe on May 16, 2016, 10:32:11 am
there will be skills and there will be progression and round-based gamemodes.

Round/match-based progression or persistent progression ala cRPG? If latter I presume there will be resets of it in the future before release?
Title: Re: An update on things
Post by: Molly on May 16, 2016, 10:37:26 am
Round/match-based progression or persistent progression ala cRPG? If latter I presume there will be resets of it in the future before release?
In my experience, even if not planned, there will be - ofc - involuntary progression wipes for technical reasons :wink:
Title: Re: An update on things
Post by: [ptx] on May 16, 2016, 10:41:41 am
As I understood, character progression in the end will be scoped to the "Epic" game sessions anyway - which may last a few months?
Title: Re: An update on things
Post by: Golem on May 16, 2016, 11:44:34 am
Well, I for one hope, that we can have different characters for the Epic and for the Battlegrounds.
Title: Re: An update on things
Post by: Molly on May 16, 2016, 12:29:11 pm
I kinda don't like the thought of loosing my pub enterprise I intend to run as a fat Scottish wench due to some artificial round end I don't care about.
Maybe civil families can keep on living while only the military tree of the family is subdued to the warmongering round based frame of the game.
I know from my experience in Lineage 2 that I tend to get emotionally attached to my virtual me.
Title: Re: An update on things
Post by: Nebun on May 16, 2016, 01:56:24 pm
Just because we are focusing on battles for now does not mean that nothing was done with epic . It's just that we are pushing the battle parts to the point where they are finished and polished, which we can't do with the epic part just yet. If I could I would work day and night on epic, but I lost some of my naivity and learned that sometimes you have to do things that are not as fun, like polishing things, if you don't want be steams laughing stock at release :wink:

vovka's main concern is that it may end up like Life is Feudal, they said that MMO is in alpha almost from the start, and then release this shit called your own, and year after MMO part not implemented.
You think not so polished epic will end up in early access later on, or we will have to play new CRPG for few years? :D
Title: Re: An update on things
Post by: MacX85 on May 16, 2016, 01:59:43 pm
LiF's main problem isn't really the lack of scale...

Btw: what has changed? We already knew Early Access would be about those battle modes. They made a whole video about it.
Title: Re: An update on things
Post by: MacX85 on May 16, 2016, 03:49:20 pm
The main pressure on this game now is that by them claiming to be releasing polished combat mechanics and core gameplay, they have little room to backtrack if it doesn't go down too well or doesn't really work. They cant fall back on the usual 'it's a work in progress' because they've stated that the combat was the thing they've really focused on for this release. On the other hand, that means if they have made the combat good, it'll be really really fun to play already.

Good. I hate that about other games like LiF and Gloria Victis that you can't complain about their lagging shit of a combat system because it's "pre-alpha" for eternity apparently.
Title: Re: An update on things
Post by: vipere on May 16, 2016, 06:30:19 pm
chadz watching the crpg mod burn :

(click to show/hide)
Title: Re: An update on things
Post by: CrazyCracka420 on May 16, 2016, 08:01:57 pm
Can't wait for open field battles!!! *crickets*

Very excited for this, I've kind of checked out on keeping up to date on the progress.  Are there going to be mounted units in the game (eventually)?  Because cavalry master race and all that

BTW this looks a little precarious

(click to show/hide)
Title: Re: An update on things
Post by: Casul on May 16, 2016, 09:07:12 pm
Are there going to be mounted units in the game (eventually)?  Because cavalry master race and all that

I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)
Title: Re: An update on things
Post by: Nebun on May 17, 2016, 10:12:06 am
This was my first thought reading this thread too.

However, LiF had far from polished combat and core mechanics when the early access came out so that was also an issue and the optimisation wasn't great.

The main pressure on this game now is that by them claiming to be releasing polished combat mechanics and core gameplay, they have little room to backtrack if it doesn't go down too well or doesn't really work. They cant fall back on the usual 'it's a work in progress' because they've stated that the combat was the thing they've really focused on for this release. On the other hand, that means if they have made the combat good, it'll be really really fun to play already.

i do like idea of CRPG style gameplay being released because it can be played for a while before gets bored without strategus. I just hope epic part will follow it shortly.
Title: Re: An update on things
Post by: Umbra on May 17, 2016, 10:23:07 am
Will there be a wedding dress in the game? And will men be able to wear it?

You have to be PC nowdays bro, cant have a game with discrimination against gay marriage.
Title: Re: An update on things
Post by: Paul on May 17, 2016, 10:47:44 am
I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)

I'd be more inclined to know if that approximated "everything" includes a projectile system.
Title: Re: An update on things
Post by: Jambi on May 17, 2016, 09:58:22 pm
Yeah, I agree. First things first: polish the shit out of the combat to get attention and then proceed with the next level. Otherwise people will say "yet another of those half-assed medieval surival games".

True, but on the other hand.. dont we already have enough medieval fighting games??
Title: Re: An update on things
Post by: MacX85 on May 17, 2016, 10:01:49 pm
True, but on the other hand.. dont we already have enough medieval fighting games??

But none with the future promise of going big.
Title: Re: An update on things
Post by: Butan on May 17, 2016, 10:02:51 pm
True, but on the other hand.. dont we already have enough medieval fighting games??

Mount&Blade-level polished? There is none  :twisted:
Title: Re: An update on things
Post by: Jambi on May 17, 2016, 10:04:07 pm
Vovka is sad now but he will be happier later!

btw. Vovka is already happy as can be!  :P

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But none with the future promise of going big.

Actions speak louder than words. I think the gaming industry promises way to much.
Title: Re: An update on things
Post by: MacX85 on May 17, 2016, 10:18:24 pm
Lots of game manage to deliver big maps and persistence, but the combat mechanics are almost always lacking.
Therefore, I'd like it to work on small scale and enjoy the big world later.
Title: Re: An update on things
Post by: Jambi on May 17, 2016, 10:53:20 pm
Lots of game manage to deliver big maps and persistence, but the combat mechanics are almost always lacking.
Therefore, I'd like it to work on small scale and enjoy the big world later.

chadz doesnt have a money-tree and nor does his publisher. And i believe money-trees dont even exist at all lol. So they can only keep polishing as much as time and money allows.
Hence why many unpolished medieval games are released anyways.. because they need the income from sales, and that income also wont keep things floating for long.

It takes a long time to get a game polished well. Hell, chadz took 6 years of crpg, and was never able to polish it to perfection. And i dont blame chadz for it... because reaching for perfection is impossible.
I didnt find the combat mechanics of Chivalry or even M&B lacking. I would even go as far to say that i personaly prefer those combat mechanics over what ive seen from OKAM so far. It comes down to which combat mechanics you prefer, which will make other mechanics you dont prefer lacking in your experience.

If i can compare the combat mechanics from M&B with the combat mechanics they have in M&B Warband, i think they polished it pretty well for a Singleplayer and Multiplayer game and i dont experiene it as lacking for a game that old.

You simply cant please everyone, and even with OKAM some players will find it lacking.
Title: Re: An update on things
Post by: MacX85 on May 17, 2016, 10:59:58 pm
I consider both M&B and Chivalry to be pretty good. For me, it doesn't need to offer more than that to be fun.

I was thinking about other MMOs with supposed M&B-like combat like Gloria Victis and Life is Feudal which both fail utterly at the combat aspect imho, and thus I don't feel compelled to play it in the slightest. But every time I brought it up, I heard people saying "it's still pre-alpha.. relax" while all my hype went further down.
Title: Re: An update on things
Post by: Jambi on May 17, 2016, 11:23:31 pm
it doesn't need to offer more than that to be fun.

Exactly, and thats why many fps shooters or take for example the M&B mount&Siege server or Napoleon War servers (old ones) are still alive, while CRPG dies.
They dont need this leveling and shit, its fun for a while.. but its not what most are looking for in an FPS game. These servers are still alive, because you can log in.. buy the biggest axe/gun and murder other players for an hour or two.. without having to worry about some try-hard nerd with level 40 having an advantage over you.... or having to keep "grinding" to get into "the fun".

If you start mixing game genre's like LiF, Gloria Victis or Reign of Kings did, you'll start with a hype.. cause PvE players, Creative players, PvP players and many others are promised something in the game that will nterest them. It will sell big, Twitch will orgasm over you... but you will eventually lose everyone and end up with a very small niche gaming community.
Builders/Creators will start whining about PvP. PvPers will start whining about needing to build or grind. And then they will make seperate servers, an the game eventually dies.
Just like how many players now dont want to play NA1 or EU1 or whatever to grind silver to play Strategus.

The only thing OKAM has going for it in my opinion, is that they most likely are making seperate gaming modes. But i think the moment they start interlacing these with eachother, it will end up on the shelf just like many other games.. that promised to be highly polished and have a variety of gameplay.

"it's still pre-alpha.. relax" while all my hype went further down.

Prolly buyers remorse, and people being gullible as f nowadays.
Hopeless gamers, that have no social life or other activities.. and the only thing they got left is to believe and trust some stranger to fill the emptiness for them with some game, which expresses into fanboi devotion to his savior money making company most of the times.
How pitiful, but its the truth with most youth nowadays... and not only when it comes to gaming.
People throwing thousands of dollars to games like Star Citizens, hoping that "one" exclusive ship they are promised will bring them long lasting satisfied life. Ofcourse they wil defend the game with tooth and nail, they got alot invested into it  :lol:
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Title: Re: An update on things
Post by: chadz on May 18, 2016, 12:50:05 am
Jambi is totally right (can't believe I'm typing that...)

yes, there are many medieval fighting games, and yes, promises are worth nothing without them being executed.

Going for combat first is a gamble, just like going for half combat/half epic would be a gamble too. However, what we will do after the EA release is to go straight to releasing parts of epic. And those parts will not be similar to LIF or RoK or similar. We will go straight for those things that set us apart - the strategic parts, the warfare, the politics. From there on we go further into detail.

I have a very exact vision of what the game will have and what not, which I haven't communicated clearly yet. I will work on communicating those until EA because I think they are extremely interesting and possibly revolutionary.

I'm not promising that we are "LIF plus xyz", we have nearly no overlapping elements with LIF, because they don't interest me that much. If you want a survival game, there are other games out there that do it way more fleshed out than OKAM ever will or should.

OKAM will be something entirely different. Our main focus is combat and war, and the epic parts are there to give combat and war meaning. A lot of meaning.

And Jambi is also correct that we don't have a money tree. He is also correct that money trees do, in fact, not exist, you're on fire today buddy.
Yes, the sad truth is that we need income to create all that we have planned. However, with what we have, I can already get the game to the point where people will be able to see the potential. And people will be able to see that we are not a bunch of naive dreamers any more that think everything is possible. We know exactly what we want, what we can achieve, and how to achieve that. Now all we need is time.
Title: Re: An update on things
Post by: Jambi on May 18, 2016, 01:13:16 am


Title: Re: An update on things
Post by: chadz on May 18, 2016, 02:42:58 am
Might as well start now: http://forum.melee.org/general/the-epic/
Title: Re: An update on things
Post by: Paul on May 18, 2016, 06:46:00 am
Well, my coca tree is the next best thing.
Title: Re: An update on things
Post by: khelbyz on May 19, 2016, 01:32:58 am
It's perfect to start with combat. There is no point to start with a incomplete Epic that might throw people off the bridge.
Let us chop some heads that's good enough for starters !