First of all, we had a lovely BBQ yesterday, pics here if you're interested:
https://www.dropbox.com/sh/pttglmtel2oto7h/AAC4YoCFO6GHC0_ajdsWckc-a?dl=0
So, we are getting ready and nervous regarding our upcoming early access. We had to make a judgement call regarding what to start with, either full combat, or half combat half epic.
We decided to go with pure combat for now, especially after watching other games early access and what we liked and didn't like about their release.
One of our goals is to have everything in our first release highly polished, and all the epic stuff we have is a lot of Work in Progress and would have the possibility to create many unforeseen bugs. This is why early access will feature no persistance world stuff - or, in other words, it's the spiritual sequel of cRPG (the Battlegrounds) - there will be skills and there will be progression and round-based gamemodes.
We will also release a version with bots for our backers in the next week, so you can play around a bit more with the earlier version. We may or may not update your version in the next weeks with more features - the reality is that hosting gameevents takes a lot of time, and it is better for us not to do it every week so we can develop more per week.
However, we plan to have another gametest soon - either end of this month or beginning of next month. I will let you know more details about that soon, and also who can participate in it (not yet decided)
I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)
The epic part will be released as soon as possible after early access.
Early Access When? somewhen between next week and Gamescom ;)
This one basically sums up 6 years of developement :o(click to show/hide)
We will also release a version with bots for our backers in the next week
Vuvka sad :(I assume you are referring to the epic part - if so, don't be. There are some great things going to happen with it. I can't promise that they will work out, but what I can promise is that no game ever did anything like this before. Be excited. Because I am.
I assume you are referring to the epic part - if so, don't be. There are some great things going to happen with it. I can't promise that they will work out, but what I can promise is that no game ever did anything like this before. Be excited. Because I am.
I assume you are referring to the epic part - if so, don't be. There are some great things going to happen with it. I can't promise that they will work out, but what I can promise is that no game ever did anything like this before. Be excited. Because I am.So many people will get wet from these words. But hardly Vovka :)
This one basically sums up 6 years of developement :oBe like Gunther...(click to show/hide)
soon soon soon
but I lost some of my naivity and learned that sometimes you have to do things that are not as fun, like polishing things, if you don't want be steams laughing stock at release :wink:
Be like Gunther...
Damn, that salad looks good.
We decided to go with pure combat for nowGood decision. The gameĀ“s fundament is the combat after all and if you polish that well, everything else will also turn out better
We will also release a version with bots for our backers in the next week,
This is why early access will feature no persistent world stuff - or, in other words, it's the spiritual sequel of cRPG (the Battlegrounds) - there will be skills and there will be progression and round-based gamemodes.
there will be skills and there will be progression and round-based gamemodes.
Round/match-based progression or persistent progression ala cRPG? If latter I presume there will be resets of it in the future before release?In my experience, even if not planned, there will be - ofc - involuntary progression wipes for technical reasons :wink:
Just because we are focusing on battles for now does not mean that nothing was done with epic . It's just that we are pushing the battle parts to the point where they are finished and polished, which we can't do with the epic part just yet. If I could I would work day and night on epic, but I lost some of my naivity and learned that sometimes you have to do things that are not as fun, like polishing things, if you don't want be steams laughing stock at release :wink:
The main pressure on this game now is that by them claiming to be releasing polished combat mechanics and core gameplay, they have little room to backtrack if it doesn't go down too well or doesn't really work. They cant fall back on the usual 'it's a work in progress' because they've stated that the combat was the thing they've really focused on for this release. On the other hand, that means if they have made the combat good, it'll be really really fun to play already.
Are there going to be mounted units in the game (eventually)? Because cavalry master race and all that
I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)
This was my first thought reading this thread too.
However, LiF had far from polished combat and core mechanics when the early access came out so that was also an issue and the optimisation wasn't great.
The main pressure on this game now is that by them claiming to be releasing polished combat mechanics and core gameplay, they have little room to backtrack if it doesn't go down too well or doesn't really work. They cant fall back on the usual 'it's a work in progress' because they've stated that the combat was the thing they've really focused on for this release. On the other hand, that means if they have made the combat good, it'll be really really fun to play already.
I will let you know more about what the "Battlegrounds" part includes in some time (short version: more or less everything except horses for now, they need more love)
Yeah, I agree. First things first: polish the shit out of the combat to get attention and then proceed with the next level. Otherwise people will say "yet another of those half-assed medieval surival games".
True, but on the other hand.. dont we already have enough medieval fighting games??
True, but on the other hand.. dont we already have enough medieval fighting games??
Vovka is sad now but he will be happier later!
But none with the future promise of going big.
Lots of game manage to deliver big maps and persistence, but the combat mechanics are almost always lacking.
Therefore, I'd like it to work on small scale and enjoy the big world later.
it doesn't need to offer more than that to be fun.
"it's still pre-alpha.. relax" while all my hype went further down.