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[M]
to join. Releasedate: | 18. OKT, 13 |
Mapname: | Snowy_Town |
Gamemode: | DTV |
Version: | 0.9 |
Download: | |
Discription: | An old big Valley which is under heavy attack from their neighbours... |
Changelog: | 18. OKT - added: Map, AI-Mesh, Entraces |
don't know what happened, but this bot got stuck in the wall on your map. It's somewhere at the left wooden 'runway' if you look at the bot's spawn.(click to show/hide)
You forgot something fips, or maybe it was already mentioned but when the bots reach the V they kinda make a half circle around him (behind him, close to the back side of the map) and can't attack him as if they are scared.
Im not a good map maker and the only experience I got was reading and watching a few tutorials or helping fips checking his first maps, so I leave the solution to the experienced guys:D
Also the map plays a bit slow? Maybe this could be solved by making the bots have an easier route to the v as now they all get smashed in the first gap, it's not even hard to defend.
And maybe one last thing players can basically suicide on the right side by jumping out. Often unnoticed, so a invisible wall mifht be nice here:)
Basically I love the idea behind this map (close quarter town combat) and once the bot have it easier to reach the v, im sure this will be amazing!
Ok i planned following:
- Avoid first ramps by creating a bigger city
- Spawning bots inside this closed town
- create barrier (or something else^^) roof exloit
- bigger path on right side to v
something missing?
Btw. I havn´t time for this right now will work on it when I have time for thiz..
But than that would force me to delete the different levels..
How could i make them pass from a lower to an upper level :/
Okay, and am I right that defenders cant capture an captured flag? Since the Flagnames are not variable for mappers to rename freely I bet it´s not possible anyways :/