cRPG

Other Games => Guild Wars => Topic started by: Vibe on August 31, 2012, 09:39:30 am

Title: GW2 General Discussion
Post by: Vibe on August 31, 2012, 09:39:30 am
Since we have random posts all over several topics, I think a general discussion thread would be appropriate.

That being said, feast on these:

Title: Re: GW2 General Discussion
Post by: Cyber on August 31, 2012, 11:25:59 am
I want my trading post  :mad:
Title: Re: GW2 General Discussion
Post by: BaleOhay on August 31, 2012, 02:55:20 pm
The post was up for a little yesterday. I bought some leather and boom it was back down.

anyone know a good site for crafting recipies
Title: Re: GW2 General Discussion
Post by: Vibe on August 31, 2012, 02:56:23 pm
The post was up for a little yesterday. I bought some leather and boom it was back down.

anyone know a good site for crafting recipies

http://en.gw2codex.com/craft/
or
http://www.gw2db.com/
Title: Re: GW2 General Discussion
Post by: BaleOhay on August 31, 2012, 03:01:53 pm
Thanks vibe. appreciate it
Title: Re: GW2 General Discussion
Post by: Miley on August 31, 2012, 10:55:04 pm
I miss healing class, amount of skills, ability to make unique builds, and non-button mashing gameplay from Guild Wars 1. Everything else ( I think ) I like.
Title: Re: GW2 General Discussion
Post by: Patoson on September 01, 2012, 03:36:55 am
I heard that this game is focused on PvP, yet it seems there is PvE as well. How is the PvE? Is the game worth buying if I'm mostly interested in that?
Title: Re: GW2 General Discussion
Post by: Kafein on September 01, 2012, 03:47:38 am
What I like is that I can more or less run around without goal and the game picks up things to do for me. Also, you can do lots of exploration. As far as I played, I had to do 0 monster bashing.
Title: Re: GW2 General Discussion
Post by: cmp on September 01, 2012, 03:55:07 am
I miss healing class, amount of skills, ability to make unique builds, and non-button mashing gameplay from Guild Wars 1. Everything else ( I think ) I like.

My thoughts exactly.
Title: Re: GW2 General Discussion
Post by: FRANK_THE_TANK on September 01, 2012, 04:49:27 am
Trading post just went live, woot woot.

Now to hit 400 leather working and finish off my pirate gimp suit :D
Title: Re: GW2 General Discussion
Post by: Cicero on September 01, 2012, 07:02:57 am
WvWvW is totally awesome =)
Title: Re: GW2 General Discussion
Post by: Kafein on September 01, 2012, 11:49:16 am
WvWvW is totally awesome =)

I still think that 3 parties thing will lead to UIF carebearing in GW2.

Worlds will try to ally 2v1 in order to have more chances. It's bound to happen.
Title: Re: GW2 General Discussion
Post by: Digglez on September 01, 2012, 12:49:34 pm
I still think that 3 parties thing will lead to UIF carebearing in GW2.

Worlds will try to ally 2v1 in order to have more chances. It's bound to happen.

thats exactly the fucking point. so if one server is super dominate, the other two if smart will double team them.
2 faction MMO pvp doesnt work, as warhammer, SWTOR, STO, DCUO, etc have all proven and reinforced.  If you want good PVP you did DAOC or EVE
Title: Re: GW2 General Discussion
Post by: Miley on September 01, 2012, 05:44:37 pm
My thoughts exactly.

Glad I'm not the only one...

I heard that this game is focused on PvP, yet it seems there is PvE as well. How is the PvE? Is the game worth buying if I'm mostly interested in that?

Other way around...
Title: Re: GW2 General Discussion
Post by: Patoson on September 01, 2012, 06:24:07 pm
Other way around...
Do you mean it has good PvE?
Title: Re: GW2 General Discussion
Post by: SeQuel on September 01, 2012, 06:40:40 pm
Do you mean it has good PvE?

The PvE isn't bad but it's certainly not revolutionary.
Title: Re: GW2 General Discussion
Post by: Thovex on September 01, 2012, 07:05:11 pm
Personally I love the PvE more than any other mmo I've played.
Title: Re: GW2 General Discussion
Post by: Patoson on September 01, 2012, 07:16:51 pm
Thank you for the info! One last question: does the game run smoothly on a decent computer? (is it well optimised?)
Title: Re: GW2 General Discussion
Post by: Thovex on September 01, 2012, 07:48:22 pm
Have no lag besides the level 60 dungeon a little, got a decent rig.

It's very optimised, got 100 FPS on highest graphics, in the betas I had about 5 FPS.
Title: Re: GW2 General Discussion
Post by: SeQuel on September 01, 2012, 08:03:00 pm
WvWvW is still shitty lag for me, PvE is fine unless HUGE world event with like 50 people.
Title: Re: GW2 General Discussion
Post by: Miwiw on September 01, 2012, 09:47:07 pm
WvsWvsW can be very laggy. Totally depends where you are fighting and how many people joined you there. Also happens in PvE from time to time, if there are really many ppl on one boss but thats rather rarely currently. In the BWE that happened.

Perfomance for my 2 years old pc is really fine.

PvE is also quite better than in any other MMO, you dont have a quest log so you never have to waste time with reading, you directly notice what to do. Always. GW2 is really an improvement in comparison to any other MMO.
Title: Re: GW2 General Discussion
Post by: SeQuel on September 01, 2012, 09:59:17 pm
Has anyone gotten their crafting professions up high? My Leather Working is only 70 right know and I'm having troubles finding material, any pro tips?
Title: Re: GW2 General Discussion
Post by: bilwit on September 01, 2012, 10:20:53 pm
Personally I love the PvE more than any other mmo I've played.

Eh. It's very casual compared to any other MMO. I always hated the cookie-cutter format that all the EQ/WoW clones used but without defined roles I miss the teamplay/dynamics and coordination of party composition. In this game everyone is DPS and you just zerg in and pewpew everything mindlessly. I enjoy the flow of how the quests are set up and the events chaining together but it feels like it's missing an important aspect.
Title: Re: GW2 General Discussion
Post by: Vibe on September 03, 2012, 08:49:44 am
Very cool tips & tricks

http://www.guildwars2guru.com/topic/34262-neatos-tips-tricks/
http://www.guildwars2guru.com/news/755-neatos-tips-tricks-part-2/
Title: Re: GW2 General Discussion
Post by: Cicero on September 03, 2012, 10:09:09 am
I still think that 3 parties thing will lead to UIF carebearing in GW2.

Worlds will try to ally 2v1 in order to have more chances. It's bound to happen.
For fuck sake you people even QQ in GW2 about us ?

lol.

Learn to play or get wiped and keep QQ.


I even saw a bunch of noobies with at least 30 numbers totally raped by 10 from same guild same teamspeak.

Balistas , catapults and other stuff is totally raping people =)

We played WvWvW 2 days ago with at least 10 guys from Warband guild ;

First we tried take a supply camp by killing 4 enemies then we "tried" guard it against nearly 50 enemies but even if we managed to keep it for like 15 minutes by using bridge and falling back step by step.
After we all rally at spawn again we joined a keep siege  at first attack it was totally fail and they left their keep and charged us in open which was better for us harunyahya made a balista and killed many people which were charging our hill so after that we used Ram and balista to attack gate and got it for guild ( which is also nice to see our banner at keep ) and we also took another supply camp and guarded a caravan to make some stuff in castle and made it.
We had the keep with at least 4 arrow cracks 1 catapult and 20 allies ; left side of the keep there was a bridge which the enemies were coming with at least 30 numbers and i used arrow crack personally and it was a massacre for them because 4x arrow crack were shooting directly to the bridge =)) So they retreat and then regroup and they broke our arrow cracks by aoe on walls so we lost the walls then we all retreated to top tower and made a last stand but it was totally fail =)

So the strategus battle is totally less fun if you play WvWvW
Title: Re: GW2 General Discussion
Post by: Vibe on September 03, 2012, 10:17:21 am
1v1v1 PvP has proven to work quite well, indeed. Usually the two underdog teams gang up on the big boy, which is fair so to say. The team with most players usually wins a fight, but that's how it should be. WvW is awesome fun for me and pretty much the main reason why I bought GW2.

There was a three way fight on Stonemist caste yesterday (the biggest castle in the center), both Desolation and Gandara stormed the castle at the same time while Blacktide was defending. If it wasn't for Gandara we probably would've destroyed Blacktide but the Gandarans came and we raped each other instead so Blacktide kept their castle, was quite lol :D

There are some concerns with WvW though:
- überlag on large fights
- überlong queues
- night players taking over the whole map over night
- not really rewarding to play WvW at 80 honestly, should reward some Glory or something
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 03, 2012, 10:21:33 am
All my eq. broke during the Norn SP mission with the ice imps, now I can't afford new traits  :|
Title: Re: GW2 General Discussion
Post by: robert_namo on September 04, 2012, 12:20:40 am
PVE 9/10
PVP 10/10
Title: Re: GW2 General Discussion
Post by: Havoco on September 05, 2012, 10:13:44 am
All my eq. broke during the Norn SP mission with the ice imps, now I can't afford new traits  :|

For some reason the norn story quest is harder than the rest. i hope they tone it down a bit.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 05, 2012, 11:26:53 am
For some reason the norn story quest is harder than the rest. i hope they tone it down a bit.

Yup, I also did the mistake of entering another players inst. sadly for me he skipped the cutscenes, I pressed the reward button, thus can't do the mission myself, now one quest cutscene is gone  :cry:
Title: Re: GW2 General Discussion
Post by: Havoco on September 05, 2012, 01:28:40 pm
Yup, I also did the mistake of entering another players inst. sadly for me he skipped the cutscenes, I pressed the reward button, thus can't do the mission myself, now one quest cutscene is gone  :cry:

NOOOOOOOOO, that sux. Isn't there a way to repeat them, or at least watch the cutscenes? I thought I saw a something like that in the hero window.
Title: Re: GW2 General Discussion
Post by: Vibe on September 06, 2012, 11:58:31 am
What is everyone's opinion on salvaging? I've been salvaging everything up until now, but now that the Trading Place is up, I am figuring I'd be better off vendoring the item and buying the mats from TP...
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 06, 2012, 12:04:11 pm
Random salvage for juste scrap  :|

So much easier to just buy it from the market, once its fully up. Also on my first day, I bought 15 lvl 4 axes for my necromancer, since market was bugged I kept pressing the buy button, and it got registered withouth giving me a note. So I ended up with 15 axes when I was lvl 20  :cry:
Title: Re: GW2 General Discussion
Post by: Bulzur on September 06, 2012, 02:15:27 pm
What is everyone's opinion on salvaging? I've been salvaging everything up until now, but now that the Trading Place is up, I am figuring I'd be better off vendoring the item and buying the mats from TP...

Salvaging ? I do it only for the monthly achievements. When i hit the quota, i just sell everything without bothering about it.
Then again, i guess people using leather for crafting would salvage more things. As a cook, this stuff is useless for me...
Title: Re: GW2 General Discussion
Post by: Vibe on September 06, 2012, 02:23:10 pm
Salvaging ? I do it only for the monthly achievements. When i hit the quota, i just sell everything without bothering about it.
Then again, i guess people using leather for crafting would salvage more things. As a cook, this stuff is useless for me...

Well yeah, obviously you don't need mats you get from salvaging if you're a cook :)
Title: Re: GW2 General Discussion
Post by: cmp on September 06, 2012, 03:02:49 pm
What is everyone's opinion on salvaging? I've been salvaging everything up until now, but now that the Trading Place is up, I am figuring I'd be better off vendoring the item and buying the mats from TP...

Salvage the stuff that is expensive on the TP, sell the rest.
Title: Re: GW2 General Discussion
Post by: Cicero on September 06, 2012, 03:06:16 pm
well since its really hard get money and using waypoints are 3 S sometimes so i stopped salvaging and selling items but still i am a bit broke
Title: Re: GW2 General Discussion
Post by: Vibe on September 06, 2012, 03:10:30 pm
Yeah waypoint costs are an overkill. I mean I get it that they're trying to encourage you to go out and travel the world and explore and shit, but hell if I want to go from Divinity's Reach to Lion's Arch I'm not going to walk through the same 3 zones (all 100% done) everytime.
Title: Re: GW2 General Discussion
Post by: Cicero on September 06, 2012, 03:27:17 pm
Yeah waypoint costs are an overkill. I mean I get it that they're trying to encourage you to go out and travel the world and explore and shit, but hell if I want to go from Divinity's Reach to Lion's Arch I'm not going to walk through the same 3 zones (all 100% done) everytime.
Well i even calculated with asura gates ; using asure gate is not decreasing the cost u gonna pay for 1 time ; because u will be far away from asura gates also...

But i bought at least 4-5 rare items for level 60 yesterday so thats why i am a bit broke ; those items are really cheap on market
Title: Re: GW2 General Discussion
Post by: cmp on September 06, 2012, 03:43:00 pm
Yeah waypoint costs are an overkill. I mean I get it that they're trying to encourage you to go out and travel the world and explore and shit, but hell if I want to go from Divinity's Reach to Lion's Arch I'm not going to walk through the same 3 zones (all 100% done) everytime.

I'm not sure I understand... why not just use the Asura gate? Obviously you can't use it if you have to go from Divinity to Kessex, but Divinity to Lion's Arch is free.
Title: Re: GW2 General Discussion
Post by: Vibe on September 06, 2012, 04:50:23 pm
I'm not sure I understand... why not just use the Asura gate? Obviously you can't use it if you have to go from Divinity to Kessex, but Divinity to Lion's Arch is free.

Well ok, that's one route, but getting to specific areas that don't have asura gate links is costly as well. Just porting in the same zone from waypoint to waypoint is costly. Btw I also heard that using >PvP tab >Go to Mists >Go to Lion's Arch >Use Asura gates is supposed to be a bannable exploit  :|
Title: Re: GW2 General Discussion
Post by: Thovex on September 06, 2012, 05:54:40 pm
Well ok, that's one route, but getting to specific areas that don't have asura gate links is costly as well. Just porting in the same zone from waypoint to waypoint is costly. Btw I also heard that using >PvP tab >Go to Mists >Go to Lion's Arch >Use Asura gates is supposed to be a bannable exploit  :|

See you in 72 hour. -_-

Edit:

Got to love these glitches where you can't get out (PS. that boss has been there for 5 days impossible to kill)
(click to show/hide)
Title: Re: GW2 General Discussion
Post by: Banok on September 07, 2012, 01:34:07 am
so teleport cost scales with level? that sux I was expecting cost to be negligable later in game, im too lazy to walk everywhere, although i think i miss alot of DE's.
Title: Re: GW2 General Discussion
Post by: Vibe on September 07, 2012, 07:14:55 am
so teleport cost scales with level? that sux I was expecting cost to be negligable later in game, im too lazy to walk everywhere, although i think i miss alot of DE's.

Yeah they scale and it gets pretty costly.
Title: Re: GW2 General Discussion
Post by: Thovex on September 07, 2012, 10:47:38 am
Why is everyone on about 3 silver per teleport? (80) It takes a few minutes to earn that :L
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 07, 2012, 11:15:42 am
Even at lvl 23 you get 1 silver per. quest  :lol:
Title: Re: GW2 General Discussion
Post by: Thovex on September 07, 2012, 12:47:41 pm
Yea you get about 4 per event in 80 area, and there is 50 events everywhere and always.

Or one blue/green item is 2-3 silver usually...
Title: Re: GW2 General Discussion
Post by: cmp on September 07, 2012, 06:40:48 pm
I hope whoever designed Griffonrook Run gets cancer.
Title: Re: GW2 General Discussion
Post by: Thovex on September 07, 2012, 06:46:22 pm
I hope whoever designed Griffonrook Run gets cancer.

LOL.

Is it that bad?
Title: Re: GW2 General Discussion
Post by: cmp on September 07, 2012, 07:08:29 pm
LOL.

Is it that bad?

Yes. Getting the achievement is easy, because you have no time limit. If you want the chest too you have to do it in 3 minutes (feasible) without ever being hit by an enemy (there's plenty) and the rewards are the usual chest shit. Doing it with a class that has no speed boost skills is really a pleasure.
Title: Re: GW2 General Discussion
Post by: CrazyCracka420 on September 10, 2012, 08:38:55 pm
So another MMORPG in the same shitty style as the rest?

Instanced dungeons?  Check.
No loot drop (aka no risk vs reward)?  Check.
Mindless questing to obtain pixel crack?  Check.

Sounds like every other MMO over the past 10 years.  Good thing Publishers are willing to allow developers to cater to genre's and niches...oh wait, they don't do that, so you get watered down games that are meant to appeal to as many people as possible.  Count me out, as usual.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 10, 2012, 09:50:52 pm
So another MMORPG in the same shitty style as the rest?

Instanced dungeons?  Check.
No loot drop (aka no risk vs reward)?  Check.
Mindless questing to obtain pixel crack?  Check.

Sounds like every other MMO over the past 10 years.  Good thing Publishers are willing to allow developers to cater to genre's and niches...oh wait, they don't do that, so you get watered down games that are meant to appeal to as many people as possible.  Count me out, as usual.

I have played many of the populare MMOs out there, and I can say, that GW2 is the best that I have ever played, for once, I didnt stop playing cuz lvling took to long, like I did in the other MMOs, the GW2 lvl system is realy epic.
Title: Re: GW2 General Discussion
Post by: bilwit on September 10, 2012, 11:40:06 pm
I have played many of the populare MMOs out there, and I can say, that GW2 is the best that I have ever played, for once, I didnt stop playing cuz lvling took to long, like I did in the other MMOs, the GW2 lvl system is realy epic.

I've played a ton of MMOs and played the shit out of this one and I have to say, GW2 isn't all that different from the rest. Some things are kind of treated in a different way but for the most part, including combat, it's a typical MMO. Nothing about the game is "revolutionary" or new and unique to the genre as they made it out to be in their "MMO Manifesto" or whatever.

I also can't help but notice how much they flaunt the dragon bosses in their trailers and make them seem epic. The actual fights in game are the absolute most pathetic PvE fights I've ever had in online gaming. They're all more-or-less the same too in that none them even attack you and you either stand in front of them and pewpew while it occasionally yells and hovers for no reason (it also sometimes spawns mobs at its feet that kill themselves for you), or you take control of a ballista and pewpew while it stands completely still on the side of a rock or something until it dies (which is the last fight in the storyline.. lol).
Title: Re: GW2 General Discussion
Post by: CrazyCracka420 on September 11, 2012, 12:10:04 am
I'm just sour because even my favorite MMORPG ruleset of all time (Ultima Online) even started caving in and catering to the 12 year old cry babies and the casual gamers.  I miss non-instanced dungeons (you had to compete for resources).  I miss the loot drops in PvP (made you have to decide what was worth wearing into the world, less emphasis on pixel crack, and more emphasis on risk vs reward).  I miss the criminal system.  You could loot an actual player's corpse, but if they were a non-criminal, it would make you a criminal (and people could attack you or do other "aggro" actions on you like stealing from you, without them turning criminal).  If you killed too many friendlies, then you were marked as a Player Killer (basically a long term criminal). 

The thing I don't miss, is the terrible combat system of "click to attack someone" and the macro whores.  But it did get a lot of things right, until ultimately, the World of Warcrack style of MMORPG took a strangle hold on the market.  Similar to BF/COD in FPS games.
Title: Re: GW2 General Discussion
Post by: Zotte on September 11, 2012, 01:06:05 am
I'm just sour because even my favorite MMORPG ruleset of all time (Ultima Online) even started caving in and catering to the 12 year old cry babies and the casual gamers.  I miss non-instanced dungeons (you had to compete for resources).  I miss the loot drops in PvP (made you have to decide what was worth wearing into the world, less emphasis on pixel crack, and more emphasis on risk vs reward).  I miss the criminal system.  You could loot an actual player's corpse, but if they were a non-criminal, it would make you a criminal (and people could attack you or do other "aggro" actions on you like stealing from you, without them turning criminal).  If you killed too many friendlies, then you were marked as a Player Killer (basically a long term criminal). 

The thing I don't miss, is the terrible combat system of "click to attack someone" and the macro whores.  But it did get a lot of things right, until ultimately, the World of Warcrack style of MMORPG took a strangle hold on the market.  Similar to BF/COD in FPS games.

Sound like you are playing a themepark MMO while expecting a sandbox MMO, plenty of sandbox mmos out there, not many of them are AAA titles though.
Title: Re: GW2 General Discussion
Post by: Vibe on September 11, 2012, 07:24:29 am
I've played a ton of MMOs and played the shit out of this one and I have to say, GW2 isn't all that different from the rest. Some things are kind of treated in a different way but for the most part, including combat, it's a typical MMO. Nothing about the game is "revolutionary" or new and unique to the genre as they made it out to be in their "MMO Manifesto" or whatever.

I also can't help but notice how much they flaunt the dragon bosses in their trailers and make them seem epic. The actual fights in game are the absolute most pathetic PvE fights I've ever had in online gaming. They're all more-or-less the same too in that none them even attack you and you either stand in front of them and pewpew while it occasionally yells and hovers for no reason (it also sometimes spawns mobs at its feet that kill themselves for you), or you take control of a ballista and pewpew while it stands completely still on the side of a rock or something until it dies (which is the last fight in the storyline.. lol).

Yeah pretty much. The game is pretty fucking awesome and combines a lot of cool features from other MMOs all into one, but nothing really new. Deep down it's still a basic themepark hotkey mmorpg. And yeah, the dragon fights are disappointing. I mean the dragons themselves look awesome and big, but the fight itself is "set 1 to autoattack and go afk for 5 minutes". The whole DE stuff gets boring after a while since all DE's are gather x, kill x, defend x or escort x. That's pretty much it. 5 man dungeons don't really interest me.
Well can't say I'm disappointed at all though, because I knew what GW2 was and what it was providing for me. Bought it mostly for WvW and sPvP anyway. I wouldn't mind if they introduced some dungeons with higher player limit (read: raids) though.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 12, 2012, 01:15:29 pm
So apperantly, yesterday someone from China, Nantong tried to log into my GW2 account, how the hell can he get that information? I'm starting to worry I migth get hacked by random people from China, trying to abuse my account, any suggestions, should I reply to ArenaNet and tell them about the situation?
Title: Re: GW2 General Discussion
Post by: Thovex on September 12, 2012, 01:51:28 pm
So apperantly, yesterday someone from China, Nantong tried to log into my GW2 account, how the hell can he get that information? I'm starting to worry I migth get hacked by random people from China, trying to abuse my account, any suggestions, should I reply to ArenaNet and tell them about the situation?

Yes and change password, also if you use the same password on different sites, change 'em - also scan for a keylogger before you do this all.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 12, 2012, 01:54:24 pm
Yes and change password, also if you use the same password on different sites, change 'em - also scan for a keylogger before you do this all.

Well, I use the same 2 passwords on all sites that i register to :/

But I guess it will be fine, cuz I do need to verify the "hackers" login in the email I got.
Title: Re: GW2 General Discussion
Post by: cmp on September 12, 2012, 02:02:18 pm
It's not fine, if you have to verify his login it means he has your email and password.
Title: Re: GW2 General Discussion
Post by: Thovex on September 12, 2012, 03:06:56 pm
It's not fine, if you have to verify his login it means he has your email and password.

Yep.

Time for a change KuoiN.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on September 12, 2012, 04:18:37 pm
Fuck you Chinese hacker  :evil:
Title: Re: GW2 General Discussion
Post by: GreasySausageSandwhich on September 13, 2012, 01:49:02 pm
Hell yeah my server (Gate of Madness) is number 8 on the WvWvW rankings.

Not like I really give a shit, but accolades man.  Accolades.
Title: Re: GW2 General Discussion
Post by: Vibe on September 13, 2012, 01:57:47 pm
Hell yeah my server (Gate of Madness) is number 8 on the WvWvW rankings.

Not like I really give a shit, but accolades man.  Accolades.

Where can you even see WvW ranking? :O
Title: Re: GW2 General Discussion
Post by: Thovex on September 13, 2012, 03:07:05 pm
North American World Rankings   
2132.171   Henge of Denravi
1952.644   Stormbluff Isle
1940.189   Eredon Terrace
1934.638   Jade Quarry
1729.114   Blackgate
1700.119   Isle of Janthir
1682.879   Sea of Sorrows
1646.364   Gate of Madness
1633.066   Crystal Desert
1564.007   Maguuma
1557.434   Fort Aspenwood
1528.095   Tarnished Coast
1521.522   Dragonbrand
1495.801   Sorrow’s Furnace
1475.709   Yak’s Bend
1453.539   Sanctum of Rall
1417.146   Ehmry Bay
1349.244   Darkhaven
1342.292   Anvil Rock
1153.872   Northern Shiverpeaks
1082.319   Borlis Pass
1079.313   Ferguson’s Crossing
917.602    Devona’s Rest
639.897    Kaineng

European World Rankings
2105.077   Vizunah Square
1827.692   Riverside
1818.402   Far Shiverpeaks
1805.138   Desolation
1719.996   Gandara
1671.552   Blacktide
1635.271   Kodash
1633.805   Augury Rock
1624.561   Gunnar’s Hold
1612.615   Elona Reach
1605.675   Seafarer’s Rest
1601.157   Ja Sea
1581.806   Baruch Bay
1576.863   Arborstone
1537.148   Fort Ranik
1526.325   Aurora Gla
1502.309   Unrworld
1462.412   Abaddon’s Mouth
1371.646   Ring of Fire
1317.791   Drakkar Lake
1316.538   Piken Square
1295.069   Whitesi Ridge
1196.102   Ruins of Surmia
1163.022   Vabbi
1107.78    Fissure of Woe
1049.734   Miller’s Sound
848.089    Dzagonur
Title: Re: GW2 General Discussion
Post by: Bulzur on September 13, 2012, 03:41:40 pm
Damn frenchies and their zergs.

Nice to see Gandara and Desolation keeping the pace though.
Title: Re: GW2 General Discussion
Post by: Thovex on September 13, 2012, 03:46:35 pm
I think Gandara has no real WvW organization and is just a lucky zerg here and there, lol.
Title: Re: GW2 General Discussion
Post by: cmp on September 13, 2012, 04:10:22 pm
Vizunah Square has some French Canadians (even if they don't like to admit it), so they kinda dominate when EUs sleep.
Title: Re: GW2 General Discussion
Post by: Thovex on September 13, 2012, 04:40:34 pm
Vizunah Square has some French Canadians (even if they don't like to admit it), so they kinda dominate when EUs sleep.

Gay
Title: Re: GW2 General Discussion
Post by: SeQuel on September 14, 2012, 01:43:36 am
Crystal Desert is 9th, not bad.

Isn't Henge of Denravi the new server that came out after launch? Did all the pro's move there or something lol.
Title: Re: GW2 General Discussion
Post by: Vibe on September 14, 2012, 02:27:07 pm
Update Notes - September 14th 2012 (https://forum-en.guildwars2.com/forum/info/news/Update-Notes-September-14th-2012/)


General
Story
World-versus-World
Professions

Ranger
Elementalist
Mesmer
Warrior
Guardian
Thief
Engineer



LOVE the new Necro changes! Welp, at least heartseeker spammers were nerfed. I also wonder if by "fixed blocked events and skill challenges" they only reset them, not actually fixed them.
Title: Re: GW2 General Discussion
Post by: cmp on September 14, 2012, 04:07:17 pm
Mesmer
  • Spatial Surge: Improved responsiveness.
  • Mind Stab: Improved responsiveness.
Yay!
Whatever that means.

EDIT: holy shit they got a massive speed buff
Title: Re: GW2 General Discussion
Post by: bilwit on September 14, 2012, 09:10:26 pm
Thief
  • Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.


Welp, at least heartseeker spammers were nerfed.

I've been sPvPing/Tourney farming ever since I got all my Exotics and was bored out of my mind farming for gold and this was a very nice step in the right direction. It neutralizes the #2 spammers while still making it an effective closer move, as it was intended to be.

Mesmer Phatasms still do way too much damage and have that OP Moa elite and Thieves are still very, very strong (Pistol Whip anyone?). The lolwin potential of both Mesmer and Thief is just asinine. There's no way in hell that both should have so much utility skills WITH super high burst. The dev in charge of game balance said in an interview that 'Sins were his favorite class in GW1 and Thieves are just renamed 'Sins when it comes down to it. I think the whole concept of the class is the problem. You can pop in and out of combat with stealth WHILE clearing conditions and have the potential to drop someone in 2 seconds. If the initial attack fails you essentially get a free reset to try again. It doesn't help that everyone wants to be a 1v1 hero and the typical MMO rogue class always provides this.

Right now Mesmers/Thieves/Guardians dominate in sPvP and tourney play with Warriors right behind. Their whole thing about "getting rid of the trinity" and how all classes can play the same roles within a group DOES NOT translate to sPvP/Tourney play when some classes are an absolute must-have and have clearly defined roles and specialties while it's a crapshoot with others.
Title: Re: GW2 General Discussion
Post by: Gnjus on September 14, 2012, 11:25:29 pm
Yay!

EDIT: holy shit they got a massive speed buff

Two and a half weeks of GW2 have produced more emotional reactions from this unicellular organism called cmp than two and a half years of Warband/cRPG. Something is definitely wrong here.
Title: Re: GW2 General Discussion
Post by: Miley on September 15, 2012, 08:30:40 am
More platelegs less plateskirts, please........................... Same as GW1 lolz.
Title: Re: GW2 General Discussion
Post by: Vibe on September 15, 2012, 02:18:10 pm
I've been sPvPing/Tourney farming ever since I got all my Exotics and was bored out of my mind farming for gold and this was a very nice step in the right direction. It neutralizes the #2 spammers while still making it an effective closer move, as it was intended to be.

Mesmer Phatasms still do way too much damage and have that OP Moa elite and Thieves are still very, very strong (Pistol Whip anyone?). The lolwin potential of both Mesmer and Thief is just asinine. There's no way in hell that both should have so much utility skills WITH super high burst. The dev in charge of game balance said in an interview that 'Sins were his favorite class in GW1 and Thieves are just renamed 'Sins when it comes down to it. I think the whole concept of the class is the problem. You can pop in and out of combat with stealth WHILE clearing conditions and have the potential to drop someone in 2 seconds. If the initial attack fails you essentially get a free reset to try again. It doesn't help that everyone wants to be a 1v1 hero and the typical MMO rogue class always provides this.

Right now Mesmers/Thieves/Guardians dominate in sPvP and tourney play with Warriors right behind. Their whole thing about "getting rid of the trinity" and how all classes can play the same roles within a group DOES NOT translate to sPvP/Tourney play when some classes are an absolute must-have and have clearly defined roles and specialties while it's a crapshoot with others.

You're very right mister. All I see in sPvp/tPvp are Mesmers, Warriors, Thieves and Guardians. Not even kidding here. That's ALL you see. A single mesmer illusion critted me for 7000 last time, it's stupidly overpowered.
Title: Re: GW2 General Discussion
Post by: GreasySausageSandwhich on September 15, 2012, 02:58:38 pm
Mesmer being my main, I thought I'd defend us only slightly.

Having said that, MOA is a bit rediculous.  They need to halve to duration on it at least and lower the cooldown a bit, and it will be fine.

As far as the phantasms go, that's our only real source of damage.  If you're a single target glass cannon spec, you are gonna have a bad time.  High toughness and aoe is a real pain in the ass for me.  You want to focus on killing the phantasms to cut our dps down dramatically.  Soon as he pops a duelist (the dual pistol phantasm), kill it.  If he has sword offhand (which is what I assume hit you for 7k, never seen a duelist hit that hard EVER) kill it.  The berserker off the greatsword is a little wonky and less of a threat, but still probably a good idea to kill it.

Also, big tip here.  Use call target on the mesmer as soon as you can.  It will have a big red target above the real mesmer even if he uses clones/phantasms.  The only thing that will break that is the stealth clone.
Title: Re: GW2 General Discussion
Post by: SeQuel on September 15, 2012, 05:14:38 pm
I've been looking to sPvP in the future on my Ranger...is this a bad idea lol?
Title: Re: GW2 General Discussion
Post by: GreasySausageSandwhich on September 15, 2012, 05:22:16 pm
Rangers have a lot of varied playstyle, I would say you are in a good spot.

You can do a really hefty bleed build.  You can do crazy burst with a long bow.  You can be crazy evasive with sword and dagger.  Greatsword has some really neat abilities and great animation.  The only thing I would say about Rangers are some of the utilities are pretty niche.  The traps are great for point and chokepoint control and that's about it.

I found the sword+dagger combo is a lot of fun, but not really effective at much but surviving on a point or 1v1.  You have 3 built in evades with the weapon skills themselves which is neat.
Title: Re: GW2 General Discussion
Post by: SeQuel on September 15, 2012, 05:39:08 pm
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Match-results/first#post112369

There was also a minor bug with the win score calculation in my aforementioned initial results, so below is the data sorted by wins correctly, with the win score data displayed as well (same data as above).
Note: It’s important to note that ties of win points are not currently handled by comparing the server score, as they should be.
North America:

#Position Server Name: Overall Score – Win Points

Henge of Denravi: 1147004 – 30
Crystal Desert: 774556 – 24 Ye ye, reppin the CD.
Jade Quarry: 819587 – 24
Gate of Madness: 810349 – 23
Eredon Terrace: 1116489 – 23
Tarnished Coast: 839959 – 22
Sea of Sorrows: 824823 – 22
Ferguson’s Crossing: 604516 – 21
Stormbluff Isle: 859446 – 21
Maguuma: 812495 – 21
Yak’s Bend: 634147 – 20
Isle of Janthir: 653388 – 20
Dragonbrand: 887722 – 20
Fort Aspenwood: 880229 – 20
Sanctum of Rall: 710265 – 20
Ehmry Bay: 808505 – 19
Borlis Pass: 683682 – 19
Darkhaven: 768321 – 19
Blackgate: 518484 – 18
Sorrow’s Furnace: 854589 – 18
Anvil Rock: 469213 – 17
Devona’s Rest: 503058 – 16
Northern Shiverpeaks: 500050 – 13
Kaineng: 170577 – 10

Europe:
#Position Server Name: Overall Score – Win Points

Vizunah Square: 1047117 – 29
Gandara: 768309 – 24
Augury Rock: 821430 – 24
Arborstone: 840047 – 23
Far Shiverpeaks: 654032 – 22
Gunnar’s Hold: 790290 – 22
Blacktide: 749717 – 22
Abaddon’s Mouth: 772295 – 22
Riverside: 851117 – 22
Ring of Fire: 760025 – 21
Baruch Bay: 662832 – 20
Fort Ranik: 795677 – 20
Whiteside Ridge: 671981 – 20
Piken Square: 701333 – 20
Kodash: 826239 – 19
Aurora Glade: 792951 – 19
Vabbi: 749731 – 19
Fissure of Woe: 718217 – 19
Jade Sea: 734332 – 18
Desolation: 756489 – 18
Drakkar Lake: 727083 – 18
Ruins of Surmia: 662046 – 18
Elona Reach: 727542 – 17
Miller’s Sound: 469223 – 17
Seafarer’s Rest: 712685 – 17
Underworld: 750169 – 17
Dzagonur: 368229 – 13
Title: Re: GW2 General Discussion
Post by: bilwit on September 15, 2012, 11:08:54 pm
I've been looking to sPvP in the future on my Ranger...is this a bad idea lol?

You can hold up pretty well if you situationally manage your build efficiently. They don't really have a "routine" like Thief or Mesmers. Pretty much the only viable weapon combination is Shortbow+Sword/Dagger (while switching to horn for speed when you're on the move between points) and virtually every build is focused on SBs auto attack + quickening zephyr. Only go sword/dagger defensively when you're in a tight spot, #4 #3 #2 will give you a couple seconds of evade and then launch you backward (a Hydromancy sigil on the sword will also AoE chill people around you when you switch to it). Don't even bother with the Longbow for sPvP or tourney. Not worth it at all. SB/LB is good for the WvW zergfest though. The problem with Ranger is that they don't particularly do anything as well as other classes and immobilize = gg for them since they pretty much have no way to remove it at will. For pets, I see Jungle Stalkers here and there for power-centric builds but mainly the only competitive combination is Black Widow (or Jungle Spider for more poison, everything else it has is the same as BW) and Wolf since both provide CC where an SB Ranger has none aside from their snare. Wolf F2 is essentially a cone interrupt (fear) which comes very handy when ressing or downing someone or simply annoying someone trying to down you. In tourney play, Ranger is probably the one profession where having more than one in your group is a terrible, terrible idea and for high level competition, even one is pushing it (while Eles are generally considered the least effective class, there are some really good players with specific builds and teams like Paradgrim run dual Ele sometimes; you can get away with one good ranger but having two offers nothing to the group where something like dual thief or dual guardian gives your team an edge).

Rangers aren't terrible, they're just a bottom 3 class. Even on Guild Wars Guru the consensus is that Necro/Ranger/Ele are the bottom feeders out of the 8 professions.
Title: Re: GW2 General Discussion
Post by: Vibe on September 21, 2012, 08:21:31 am
how to be a gw2 pro

Title: Re: GW2 General Discussion
Post by: Vexus on September 22, 2012, 03:44:53 am
Pff mesmer's phantasm have around 2.2k health it's nothing over powered.

Sure they are good at 1 v 1 but in WvWvW they are bad because these "over powered" phantasms explode when their target dies and with so little amount of aoes they have, they are simply glass cannons.
Title: Re: GW2 General Discussion
Post by: cmp on September 22, 2012, 04:37:55 am
People will cry at anything that kills them. Just go to a random GW2 forum and look at the whine about Moa Morph being OP in 1v1. A dodgeable skill with 3 minutes cooldown.
Title: Re: GW2 General Discussion
Post by: bilwit on September 22, 2012, 06:21:04 am
Pff mesmer's phantasm have around 2.2k health it's nothing over powered.

Sure they are good at 1 v 1 but in WvWvW they are bad because these "over powered" phantasms explode when their target dies and with so little amount of aoes they have, they are simply glass cannons.

WvW is a zerg AOE-fest joke and the game is balanced largely for PvE and tourney play.

People will cry at anything that kills them. Just go to a random GW2 forum and look at the whine about Moa Morph being OP in 1v1. A dodgeable skill with 3 minutes cooldown.

Every skill in the game is a dodgeable skill. However Moa Morph is the only trololol iWin skill in the game. It's essentially a ten second stun. I have switched to Mesmer from Ranger and have now logged over 120 matches as a Mesmer (rank 16) and it gives me a significant, significant advantage. In a 1v1 it's GG if you get it off and in team fights you can take their best player out of the game for 10 seconds. Magic Bullet -> Moa Morph -> win the game. There's nothing more hilarious than morphing a Thief trying to pull off his HS or PW chain.
Title: Re: GW2 General Discussion
Post by: Vexus on September 22, 2012, 11:41:23 am
Maybe they could have it so it lasts 10 second in pve and lasts half in pvp.
Title: Re: GW2 General Discussion
Post by: cmp on September 22, 2012, 12:53:53 pm
Every skill in the game is a dodgeable skill.

But not every skill has a 2s cast time. :wink:
After I played against mesmers 2 or 3 times, it stopped working on me. It has a unique casting animation (at least I haven't seen anything else use it) and it's so slow to cast that everyone should be able to dodge it without any problem.
Title: Re: GW2 General Discussion
Post by: bilwit on September 22, 2012, 03:04:20 pm
But not every skill has a 2s cast time. :wink:
After I played against mesmers 2 or 3 times, it stopped working on me. It has a unique casting animation (at least I haven't seen anything else use it) and it's so slow to cast that everyone should be able to dodge it without any problem.

Only horribad players would try and use it on a non-stunned target. It's the same as Hundred Blades, Heart Seeker, and Pistol Whip -- sure you can dodge it but anyone who knows what their doing will have you stun-locked before they use it. To be honest Moa Morph isn't as bad as those three though. You at least are able to dodge and try and run away as a Moa. If you get caught in a HB/HS/PW you're pretty much done in two seconds. Mesmers don't have the burst to take you from 100% to 0% in the Moa duration.

Now thieves are the real OP. Fuck them fuck them fuck them.
Title: Re: GW2 General Discussion
Post by: Vibe on September 22, 2012, 07:38:20 pm
I love them thieves who get me locked down for the entire duration of two pistol whips :|
Title: Re: GW2 General Discussion
Post by: HarunYahya on September 22, 2012, 09:27:41 pm
how to be a gw2 pro

dat 360* tomahawk...
Title: Re: GW2 General Discussion
Post by: MadeForFighting on September 23, 2012, 09:01:49 am
I love them thieves who get me locked down for the entire duration of two pistol whips :|
Get them stun breakers!
Title: Re: GW2 General Discussion
Post by: bilwit on September 23, 2012, 10:37:47 am
Get them stun breakers!

You may have one, perhaps two stun breakers but they probably have a 30s cooldown and the thief can pop PW maybe 3 times without CD (until infiltration runs out) with haste on. And then there's the nifty trick of just stealthing and waiting 10 seconds and then doing it over again.
Title: Re: GW2 General Discussion
Post by: Overdriven on October 08, 2012, 12:28:20 pm
Quote
Update Notes - October 7th 2012

General
Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
Fixed a bug with human female sword and pistol animations.
Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
Removed laughing audio from crafting stations in Divinity’s Reach.
Raised the maximum karma limit.
Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
The character select screen now reflects hidden armor choices.
Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
We’ve relaxed our anti-exploiting system for loot and events.

Camera
We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.

Events
Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.

Dungeons
Caudecus’s Manor

Closed map exploits.
Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
Citadel of Flame
Closed map exploits.

Twilight Arbor
Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.

Story
Reduced the health of the final boss in “The Source of Orr.”
Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
Battle of Fort Trinity:
You cannot pick up the water orb until you defeat all of the saboteurs.
It’s no longer possible to trap players by closing the fortress doors on them.
Fixed a stall during “Retake the docks” objective.
Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
Lines of Communication: Batanga will now help you fight the Arcane Eye.
Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.

World versus World
The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
Fixed WvW Orb of Power duplication on player disconnect.

Profession
Attributes gained from traits now apply to the downed state.

Elementalist
Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
Signet of Fire: This skill is now able to hit targets at its indicated range.
Signet of Air: This skill now displays a hovering signet effect over the user when activated.
Whirlpool: This skill’s damage has been decreased by 33%.

Engineer
Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
Big Ol’ Bomb: This skill has been updated to be a blast finisher.

Guardian
We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
Skill 2: Whirling Wrath (10 second recharge)
Skill 3: Leap of Faith (15 second recharge)
Skill 4: Symbol of Wrath (20 second recharge)
Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
Decreased the activation time of Signet of Judgment.

Mesmer
Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.

Necromancer
Updated Chillblains to properly function with the Greater Marks trait.
Signet of Spite can now be cast while on the move.

Ranger
Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
Removed the broken audio that played with Natural Healing whenever pets were in combat.

Thief
Pistol Whip: Reduced damage by 15%.
Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.
Title: Re: GW2 General Discussion
Post by: Vibe on October 08, 2012, 12:53:25 pm
Minimal Necro changes again >_>
Title: Re: GW2 General Discussion
Post by: bilwit on October 10, 2012, 12:28:30 pm
Nerfed Rangers' only viable option. Pwn3d.
Title: Re: GW2 General Discussion
Post by: GreasySausageSandwhich on October 11, 2012, 04:12:09 am
Mobile Authenticator beta is out.

https://forum-en.guildwars2.com/forum/info/news/Beta-Feature-Mobile-Two-Factor-Authentication (https://forum-en.guildwars2.com/forum/info/news/Beta-Feature-Mobile-Two-Factor-Authentication)
Title: Re: GW2 General Discussion
Post by: Kafein on October 13, 2012, 02:27:28 pm
This emphasis on security is a nice change in the MMO world. I always had the impression MMO makers don't really care.
Title: Re: GW2 General Discussion
Post by: bilwit on October 14, 2012, 01:00:22 pm
Officially bored as fuck with this game. My main has 3 sets of exotics including a dungeon set and I have another 80 alt who's mostly all orange too. Can't find it in me to grind Cursed Shore for another 10g to finish him up. Hit r21 almost a month ago in s/tPvP before I realized that the same 4 maps doing the same thing is boring and haven't touched it since. WvW is a completely retarded no-skill AoE spammy zerg fest. Ettenmoors in LOTRO seems less brainless than WvW. Still waiting for that real time/action (ala Mount & Blade or DC Universe Online) combat MMO that focuses on endgame PvP and puts player skill over gear.
Title: Re: GW2 General Discussion
Post by: Overdriven on October 14, 2012, 01:43:49 pm
Still haven't hit 80 with my first char. At 64...and I play it every damn day. How do you guys do it?  :P All I can say is I'm not surprised you're bored as fuck if you've done that with 2 80's already. Pacing yourself is a good thing  :wink:

52% map exploration now. Getting there! Currently exploring Mount Maelstrom. It takes me about 3 hours to fully explore each area (most of them)... so it's probably about 60 hours of gameplay till this point. More if I count the stories quests ect.
Title: Re: GW2 General Discussion
Post by: Vexus on October 14, 2012, 02:06:31 pm
Then you're slow as an old fart cause even casuals would get to 80 in a month. (Even earlier)
Title: Re: GW2 General Discussion
Post by: Overdriven on October 14, 2012, 02:27:08 pm
Meh I play 2-3 hours a day of it which is more than enough for me. I like fully exploring everything and taking my time.
Title: Re: GW2 General Discussion
Post by: SeQuel on October 14, 2012, 03:36:43 pm
I haven't played in like 2-3 weeks.
Title: Re: GW2 General Discussion
Post by: Kafein on October 14, 2012, 08:34:12 pm
Meh I play 2-3 hours a day of it which is more than enough for me. I like fully exploring everything and taking my time.

I like this too. I spend a lot of time getting not a lot of xp because I want to explore all the main cities completely and without help. Bashing monsters, especially in GW, doesn't feel like a valid goal.
Title: Re: GW2 General Discussion
Post by: Overdriven on October 14, 2012, 08:55:40 pm
Yeah I've spent a lot of time in areas of much lower level requirement as well just to explore them all and get 100% explore completion as well. Found some really cool places and it feels like practically every area has some really nice unique elements. Although I just finished Sparkfly Fen which is my level requirement because my next story quest is there...stumbled across the Dragon fight and then killed the big Risen ship with one other guy with 10 seconds to spare. That was very fun  :)
Title: Re: GW2 General Discussion
Post by: bilwit on October 15, 2012, 01:40:33 am
Oh yeah and I got 100% map completion a couple weeks ago. Didn't get the reward (yes, I did go to the Chantry of Secrets at the end) so I filed a support ticket. The response was essentially "we already fixed that bug but it won't fix it for people who had the bug before the fix was implemented so there's nothing we can do." lol. I got the 100% achievement/title but no star next to my name and no legendary crafting components.
Title: Re: GW2 General Discussion
Post by: Templar_Ratigan on October 20, 2012, 10:13:31 pm
Yeah I've spent a lot of time in areas of much lower level requirement as well just to explore them all and get 100% explore completion as well. Found some really cool places and it feels like practically every area has some really nice unique elements. Although I just finished Sparkfly Fen which is my level requirement because my next story quest is there...stumbled across the Dragon fight and then killed the big Risen ship with one other guy with 10 seconds to spare. That was very fun  :)

This is pretty much what ive been doing, I really enjoy fully exploring everything. Unfortunately ive lost interest lately which is a shame because the game wasnt cheap and it is a lot of fun.
Title: Re: GW2 General Discussion
Post by: Overdriven on October 22, 2012, 12:43:22 pm
So Gates of Arah have been fucked for a long time now and can't finish my personal story  :)
Title: Re: GW2 General Discussion
Post by: Vexus on October 22, 2012, 02:33:02 pm
Every weekend it gets bugged since launch then gets working again on monday with server restart.

But everything is fine for the fanboys.
Title: Re: GW2 General Discussion
Post by: Overdriven on October 22, 2012, 02:44:25 pm
Yeah I thought that as well but it's still not working today and is bugged in the same place. Bit of a pain. Guess will just have to keep checking.
Title: Re: GW2 General Discussion
Post by: Overdriven on October 23, 2012, 07:41:37 pm
New update. Sounds like Gates of Arah are still bugged from the bug reports on forum so still holding no hope of completing my story!

Cba to format this all properly.
Quote
HOLIDAY
Happy Halloween! Let the trick-or-treating begin. The “Mad Kings” have dusted off their costumes and are taking to the stage, telling their jokes to make the children laugh. It’s a lighthearted holiday, and only children truly believe that the spirit of Mad King Thorn once appeared in Tyria. No one has actually reported seeing him in over two centuries. These days, he’s nothing more than a tale told to make children squeal and behave.
But, paranormal activity in Tyria is on the rise, and Durmand Priory scholars have taken notice. They’re not sure what’s going on, but they aim to find out! Something’s not right.

From October 22 through November 1, Tyria is under the shadow of the Mad King. The weeklong event will unfold in four acts, each introducing new content to explore and experience, including decorations for Tyria and the Mists, minigames, Halloween-specific dynamic events, holiday crafting recipes, and mind-blowing jumping puzzles.
Join us on October 28 (midday, Pacific Time), when we’ll celebrate the holiday pinnacle with a bang!
This is the premiere holiday release for Guild Wars 2, and we’re blasting out of the gate! Visit Lion’s Arch to begin digging into the Halloween content.

COMMERCE
Black Lion Chest Changes
Halloween items have been added to Black Lion Chests for a limited time only!
There is now a chance to get new Halloween-themed weapon skins by opening Black Lion Chests. All weapon skins are tradable.
Chain Sword Skin
Ghastly Grinning Shield Skin
Greatsaw Greatsword Skin
Grinning Gourd Rifle Skin
Scythe Staff Skin
Severed Dagger Skin
There is now a chance to get new Halloween-themed shoulder armor skins by opening Black Lion Chests. All shoulder armor skins are tradable.
Deathly Shoulderpads Skin
Deathly Avian Shoulderpads Skin
Deathly Bull Shoulderpads Skin
All Black Lion Chests have a chance to give these items, but only until the end of the Halloween events.
Get Black Lion Keys from the Consumable section of the Gem Store to open your Black Lion Chests.
New Items in the Gem Store
Halloween costumes are now available in the Gem Store! These costumes are on sale until November 6th.
The Witch’s Outfit can now be purchased in the Style section of the Gem Store for 700 gems. This set of town clothes comes with 4 Costume Brawl skills and 1 companion skill.
The Mad King’s Outfit can now be purchased in the Style section of the Gem Store for 700 gems. This set of town clothes comes with 4 Costume Brawl skills and 1 companion skill.
Spooky Tonics are now available in the Gem Store! Ghost, skeleton, and zombie tonics are all on sale until November 6th.
Each tonic turns you into a spooky creature for 1 hour.
While active, tonics give you access to Costume Brawl skills.
Tonics can be found in the Consumable section of the Gem Store for 35 gems apiece or 125 gems for a pack of 5.
A set of 3 spooky minis is now available in the Gem Store! This item is on sale until November 6th.
This set includes a ghost, skeleton, and spider miniature for 500 gems in the Minis section of the Gem Store.
These collector minis are account bound and cannot be traded.
The Devil Horns town clothes hat is now available for free in the Gem Store. This item is available until November 6th.
The Phantom’s Hood town clothes hat is now available for 200 gems in the Gem Store. This item is on sale until November 6th.
Personalized Trick-or-Treat Bags are now available in the Gem Store. These items are on sale until November 14th.
Each bag contains food items, recipes, tonics, crafting materials, or pieces of candy corn.
Personalized Trick-or-Treat Bags can be found in the Consumable section of the Gem Store for 100 gems apiece, 375 gems for a pack of 5, or 2,000 gems for a pack of 35.
Halloween PvP Finishers are now available in the Gem Store! These items are on sale until November 6th.
Replace your PvP finishing move with a scarecrow or special Mad King finisher for 1 hour.
These PvP Finishers can be found in the Consumable section of the Gem Store for 75 gems apiece or 275 gems for a pack of 3.
New town clothes hats are now available in the Gem Store!
Aviator Caps and Bunny Ears are both now available in the Style section of the Gem Store for 200 gems apiece.

COSTUME BRAWL
Costume Brawl is a spontaneous battle for points that can occur anywhere in the world by using town clothes, toys, and transformation tonics.
Equip town clothes, toys, or consume transformation tonics to gain access to Costume Brawl skills. Costume Brawl skills are labeled as such in their descriptions.
Using Costume Brawl skills puts you into Costume Brawl mode and makes you a valid target for other brawlers.
Use your Costume Brawl skills to hit other players in Costume Brawl mode to gain points and avoid being disabled by taking too many hits yourself.
Gaining points in Costume Brawl is fun and can earn you achievements.
To exit Costume Brawl, use the Time Out skill.
Entering combat will automatically remove you from Costume Brawl.

ACHIEVEMENTS
In response to several letters from the Tyrian Explorers Society, we have made the following changes to recognized achievements:
Added karma rewards to daily and monthly achievements.
Added 19 new exploration achievements to the “Explorer” achievement list, including “Dive Master,” which tracks unique diving goggle uses.
Added a new “Jumping Puzzles” achievement category.
Moved all existing jumping puzzle achievements from the “Explorer” category to the “Jumping Puzzles” category.
Added 4 additional jumping puzzle achievements.
Added a new “Bosses” achievement category.
The “Crash Landing” achievement has been moved from the “Explorer” category to the “Bosses” category.
Added 7 new boss achievements.

MYSTIC FORGE
“The Mighty Zommoros has been caught failing to notice the generosity of those who grant him gifts. The Mighty Zommoros will now appropriately reward baubles to those who bring him offerings.”—The Mighty Zommoros
The Mystic Forge ingot-conversion recipes for bronze, copper, gold, and darksteel have been fixed to reward correct materials.
The Mystic Forge recipe for the Abyssal Scepter has been fixed to correctly award the Abyssal Scepter.
The Mystic Forge recipe for the Lidless Eye now requires 10 giant eyes.
The Mystic Forge recipe for Titans’ Vengance has been fixed to correctly award Titans’ Vengance.
The Mystic Forge recipe for the Wall of the Mists now requires 250 orichalcum shield bosses instead of powerful blood and 30 giant eyes instead of 1.
Zommoros has been reminded to give out baubles for less desirable (low-level) rare weapons.
Fixed a bug in the Mystic Forge conversion recipies for rare Glacial Ingredientsthat cause them to reward Charged Ingredients instead.

EVENTS
There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.
Added over 30 events across the game.
Fixed a stuck event chain in Straits of Devastation.
Fixed a blocking bug in the event “Defend the Leaders of Caer Evermore from the Risen” in Timberline Falls.
Fixed a potential blocking bug caused by the event “Destroy the Risen broodmother to free Rakkan” in Cursed Shore.
Fixed a potential blocking bug in the event “Rescue Scholar Alil Rodez” in Lornar’s Pass.
Fixed a bug preventing Siege Master Marith from collecting catapult parts in Kessex hills.
Fixed a bug preventing Tactician Footi from setting up her cannon in Cursed Shore.
Fixed a bug preventing skritt from being driven out of Nentor’s Mine in Lornar’s Pass.
Lengthened the time between events when attempting to hold Arah and made repeated attempts at holding Arah more difficult.
Lengthened the time between events when attempting to hold the Temple of Grenth.
Lengthened the time between events when attempting to hold the Temple of Melandru and made repeated attempts at holding the Temple of Melandru more difficult.

WvW
Fixed an exploit that allowed players to occasionally teleport through walls.
Reduced the range at which players could interact with completed arrow carts.
The blue team’s start point on the green Borderlands has been changed to no longer remove allies from the area.
The Charr Land Mine is no longer usable in WvW areas.

PvP
Fixed bugs that allowed teleporting before a match starts.
Fixed bugs for getting into team bases in Legacy of the Foefire and Battle of Kyhlo.
Svanir has been updated to have slightly more health in Forest of Niflhel.
Paid tournaments will be available soon. To ensure the best experience possible, free tournaments will be used to make sure everything is working smoothly before bringing paid tournaments online. Thank you all for your patience.

GENERAL UPDATES
The Durmand Priory is currently investigating an ancient dwarven door recently unearthed in Dredgehaunt Cliffs. Meanwhile, strange reports of a caravan of shark tanks crossing the fields of Fireheart Rise are presumed to be a hoax.
Jumping puzzles and open-world minidungeons have updated reward tables.
Added 3 new jumping puzzles.
Added more diving goggles throughout Tyria.
Citadel of Flame medium armor coats now include the warning text “This coat hides shoulder armor.”
Butter and chocolate no longer drop from loot bags of level 50 and above.
Butter and chocolate no longer drop from Supply Bags dropped by centaurs, Stolen Supplies dropped by ettins, Ritual Bags dropped by Flame Legion, or Materials Bags dropped by Inquest.
Increased the chance to get vanilla beans from herb nodes in the Tarnished Coast and Steamspur Mountains.
Increased the respawn timers for omnomberries, black crocus, ghost pepper, lotus, and Orrian truffles to 5 hours.
Reduced amount of cinnamon dropped from nodes from 3,5 to 1,2. Cinnamon now only comes from green wood nodes.
Reduced amount of walnuts dropped from nodes from 3,5 to 1,2. Walnuts now only come from soft wood nodes.
Removed parsley and thyme from herb nodes in the Tarnished Coast and Steamspur Mountains.
Rune of the Noble (Superior): Updated drakehounds summoned by these runes to die after 60 seconds.
Rune of the Pack (Major and Superior): This upgrade’s on-hit effect now works properly.

STORY
The story step “Estate of Decay” has been updated to make door interaction more consistent.
The story step “Mightier than the Sword” has been fixed so that using the mesmer elite skill Moa Morph on Steag will not prevent progress.
The story step “The Battle of Fort Trinity” has been fixed to avoid a problem that could prevent progress in co-op mode. A problem that could prevent progress while defending the gate has been also been fixed.
The story step “The Blossom of Youth” has been fixed to avoid a problem where bypassing a section could prevent progress.
The story step “The Hatchery” has been fixed to avoid a problem that could prevent progress.
The story step “Trading Trickery” has been fixed to avoid a problem that could prevent progress.

DUNGEONS
Dungeons now award karma on completion. The first-time karma reward for completing the story of a dungeon is larger than subsequent story runs. The first time per day a player completes an explorable path for a dungeon, the karma reward equals (Player Level) * 23.5. For the rest of the day, subsequent runs of the same path will reward karma equal to (Player Level) * 9.5.
Ascalonian Catacombs
Fixed an area where players could get outside the map in the Flooded Temple.
Caudecus’s Manor
Gunpowder Morgan’s maximum range and damage have been updated.
Sorrow’s Embrace
Inquest Grenadiers have been reassigned to a new task; some new enemies await on the long road.
Kreutzerova will no longer prioritize a player at the dungeon entrance when first encountered.
Nokk’s Gravity Distortion now properly displays the time you are distorted.
Shukov’s golems now properly display during his event.
Shukov’s mark II golem has had its electric field updated to be a bit more dangerous now.
The lava in some areas is now behaving as lava should.
Twilight Arbor
The maximum range of Nightmare Vines has been increased.

PROFESSION
Reduced fear’s maximum stacks to 5 to prevent excessively long periods of time where players don’t have control of their character.
Updated the stability boon to stack duration up to 3 times.

Elementalist
Air Pocket: This skill no longer allows players to shadowstep out of water.
Cone of Cold: The healing gained from the this skill’s heal attribute has been increased from 480 to 780 at max level.
Earthquake: The responsiveness of skills used after this skill has been improved.
Fire Grab: This skill has had its attack angle increased.
Glyph of Renewal: This skill no longer resurrects dead allies; it only revives downed ones.
Lightning Touch: This skill has had its attack angle increased.
Magnetic Grasp: The responsiveness of skills used after this skill has been improved.
Ring of Earth: This skill now applies cripple.
Signets: All signets have been updated to function properly with the Earth Magic traits Written in Stone and Signet Mastery.
Downed State Updates
Discharge Lightning: This skill can now stack vulnerability up to 2 times.
Grasping Earth: This skill has been moved to skill 3 and given a 10 second recharge. Damage has been increased by 50%, and it bleeds enemies on every pulse. This skill can now be interrupted by other skills.
Vapor Form: This skill has been moved to skill 2, is instantly available upon being downed, and has a 20-second recharge.

Guardian
Leap of Faith: This skill’s functionality has been improved to make it more reliable.
Line of Warding: This skill is no longer able to move friendly NPCs around.
Protector’s Strike: This skill has had an exploit removed that caused it to block longer than intended.
Renewed Focus: This skill may now be used on the move.
“Save Yourselves!”: This skill has now been split between PvP and PvE. In PvE, players will notice no difference. In PvP, this skill’s boon duration has been changed to 5 seconds.
Shield of Absorption: This skill no longer blocks some friendly NPC missiles.
Symbol of Wrath: This skill’s attack has been improved by 10%.
Virtue of Courage: This skill has been updated to not apply aegis each time the user bobs in and out of water.

Thief
Assassin’s Signet: This skill has been updated to grant 15% damage for 5 attacks rather than 50% damage for one attack.
Basilisk Venom: This skill’s buff now applies for the appropriate duration of 30 seconds.
Disabling Shot: This skill can now be fired continuously at targets behind the player without the ability jumping them back toward the target. This skill now also has a cost when firing at targets behind the player.
Flanking Strike: This skill’s first attack is now unblockable.
Ink Shot: This skill no longer allows players to shadowstep out of water.
Nine-Tailed Strike: This skill has been fixed to properly provide the intended amount of initiative.
Shadow Refuge: This skill’s stealth removal tripwire has been updated to properly match the skill’s effects.
Whirling Axe: This skill has had evasion removed from the ability and has a missile-reflection effect applied to the whirl effect.

Mesmer
Arcane Thievery: This skill now appropriately removes the aegis boon rather than being blocked by it.
Confusing Images: This skill has been updated to fire at its correct distance.
Cry of Frustration: This skill’s tooltip now accurately shows that confusion it applies lasts for 3 seconds.
Mirror of Anguish: This trait no longer functions on necromancers when they have Reaper’s Protection active.
Phantasmal Warlock: This illusion’s recharge between attacks is now slightly longer.
Phase Retreat: This skill should no longer teleport players into geometry or other places they shouldn’t be getting into.
Scepter Skills: Projectile skills for the scepter have had their velocity increased by 33%.

Engineer
Elixir B: This skill’s toolbelt skill now accurately reflects only one boon being applied to allied targets.
Mine Field: This skill’s recharge has been reduced to 20 seconds.
Throw Mine: This skill is now unblockable when it detonates.

Warrior
Battle Standard: This skill no longer goes on full recharge if it’s interrupted while being activated.
Brutal Shot: This skill can now stack vulnerability up to 2 times.
Forceful Shot: This skill’s damage has been increased by about 70%, and its activation time has been increased.
Stomp: The responsiveness of skills used after this skill has been improved.
Tremor: This skill can now be activated while moving.

Necromancer
Corrupt Boon: This skill now properly removes aegis rather than being blocked by it.
Fetid Ground: This downed skill now has a Dark combo field. Its visual effects have been updated to show its actual radius.
Life Leech: This downed skill’s damage has been increased by 25%.
Spectral Walk: Removing this skill from a skill slot while it’s active will now remove all benefits gained from activating the ability.
Spinal Shivers: This skill now properly removes aegis rather than being blocked by it.

MAC BETA CLIENT
Fixed a bug that prevented players using Apple keyboard varieties other than US English from binding the key to the left of the “1” key in the Control Options panel.
Title: Re: GW2 General Discussion
Post by: Darkkarma on December 11, 2012, 03:20:57 am
Anyone still playing this?

Burned out on every other aspect i've joined the DN community and am a full time ERP'er. Find me on tarnished coast in the taverns, boys.
Title: Re: GW2 General Discussion
Post by: Miley on December 11, 2012, 03:55:53 am
I don't even play because the combat is stupid and boring and lame and etc.
Title: Re: GW2 General Discussion
Post by: Vibe on December 11, 2012, 07:25:34 am
I don't even play because the combat is stupid and boring and lame and etc.

pretty much this, the combat is absolutely boring
Title: Re: GW2 General Discussion
Post by: Kenji on December 11, 2012, 09:20:44 am
I've only played GW2 for a couple of hours, but for some reason, I soon quitted the game and went back to SW:TOR.

At least it's twice the amount of button smashing in SW:TOR and a fictional universe that I'm actually interested in.

The lack of dedicated healer class in GW2 is probably another reason that killed it for me.

... and am a full time ERP'er...
Oh Lordy Lord!
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on December 11, 2012, 12:30:22 pm
Only got a level 2 engineer, but can't they deploy healing turrets?
Title: Re: GW2 General Discussion
Post by: Kenji on December 16, 2012, 05:27:24 pm
Only got a level 2 engineer, but can't they deploy healing turrets?
From my understanding so far, I can spec my guardian or engineer into support class. But even with the 'healing spells' offered, those will not be sufficient in many situations, they provide certain timely support, but ultimately it depends on players' self-heals in fights rather than others keeping you up.

Sure, there are support classes (Which are fun, no doubt), but sometimes I'd like to be specialized more in a way. (And eventually grow into my character)

I love playing my medic in SW:TOR (Whether in Cantina casual RP, Open World PVP/RP, PVP WZs, PVE Operations, Flashpoints, or dailies...), but I don't feel the same way when I'm playing my support Guardian in GW2. Something's lacking, and I cannot put my fingers onto that.
Title: Re: GW2 General Discussion
Post by: Overdriven on December 16, 2012, 07:32:30 pm
Haha seems they shot themselves in the foot with no holy trinity for you guys then  :P I just got tired of every fight being a ridiculous gank of bosses who aren't overly strong or interesting but just have ridiculous HP.
Title: Re: GW2 General Discussion
Post by: Bulzur on December 26, 2012, 02:16:08 pm
WvW is the only reason i'm still playing it.
Oh, and doing the jumping puzzles.

Fractals were a new "breath" too, though they appeared for the bad reason, new tier of items.
Title: Re: GW2 General Discussion
Post by: Miley on December 27, 2012, 06:26:42 am
WvW is the only reason i'm still playing it.
Oh, and doing the jumping puzzles.

Fractals were a new "breath" too, though they appeared for the bad reason, new tier of items.

Only time I play is during the event times... Even then, the only fun part is the jumping puzzles...
Title: Re: GW2 General Discussion
Post by: Darkkarma on December 27, 2012, 11:43:50 am
Eh, I still have a good amount of fun.

I was joking about DN, but I have found a solid little group of guys that I RP with and that keeps the game fun for me at least. Where the game fails in innovation it makes up for it in immersion if nothing else. The lack of subscriptions, easy to access items and instore upgrades all make this a pretty fun game still. Disappointing given they way they hyped it, but not a bad game.
Title: Re: GW2 General Discussion
Post by: Molly on December 27, 2012, 01:05:01 pm
Eh, I still have a good amount of fun.

I was joking about DN, but I have found a solid little group of guys that I RP with and that keeps the game fun for me at least. Where the game fails in innovation it makes up for it in immersion if nothing else. The lack of subscriptions, easy to access items and instore upgrades all make this a pretty fun game still. Disappointing given they way they hyped it, but not a bad game.
Dont think anyone said that it`s bad... but it's boring by its mechanics.
Title: Re: GW2 General Discussion
Post by: Miley on December 27, 2012, 09:26:01 pm
I feel like I should make a part two of how this game is boring, but I don't know because Guild Wars 2 might not even change their combat system, so what's the point...
Title: Re: GW2 General Discussion
Post by: Vibe on December 27, 2012, 10:59:46 pm
I think even writing how boring this game is would be too boring
Title: Re: GW2 General Discussion
Post by: Vexus on December 27, 2012, 11:36:47 pm
Only thing I'd like them to add would be moving mouse left or right would rotate the camera instead of having to hold right click 24/7....

That would have made the combat already a lot better.
Title: Re: GW2 General Discussion
Post by: Guzzy on December 31, 2012, 09:23:42 am
Vexus this is a MMORPG, if you moved like that there would be no mouse cursor, or you'd have to press a button to enable it, and since you need mouse cursor alot in GW2, that feature wouldn't be that good.
Title: Re: GW2 General Discussion
Post by: Vibe on December 31, 2012, 09:31:18 am
Vexus this is a MMORPG, if you moved like that there would be no mouse cursor, or you'd have to press a button to enable it, and since you need mouse cursor alot in GW2, that feature wouldn't be that good.

lol what, you are clueless if you think that's related to MMORPGs
Title: Re: GW2 General Discussion
Post by: Vexus on December 31, 2012, 10:31:12 am
I see you haven't tried any action mmorpg such as raiderz to give an example, having to hold 24/7 right click hurts after a while and in a game with semi action combat it's a must to have.

Besides on what do you need the mouse alot?

There's already a mod done by people to make this work but it's bannable else I and many others would use it.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on January 30, 2013, 09:04:26 pm
Anyone seen the new daily achievement system yet?

Personally I think it just another way of taking away those 4.5k karma that you can easily acquire from it. It is also a good way of making your low lvl chars. gain some good XP. But now, after the 28 jan. update. It is just fucked up. I mean, 15 daily dodges, revive 10 allies, 10 combined kills with another player / ally ...

It looks like they made it harder to achieve daily just because they added the laurels for ascended gear ....
Title: Re: GW2 General Discussion
Post by: Vexus on January 30, 2013, 10:28:33 pm
Yea I don't really like it and what's making it worse is finding parties for normal dungeons since everyone and their mothers are doing fractals 24/7.
Title: Re: GW2 General Discussion
Post by: Darkkarma on January 31, 2013, 12:40:37 am
Eh, plenty of people still do normal dungeons. Not everyone is an endgamer. The new waypoint system makes it a bit of a bitch to try and pub though, since most people are just god awful at the game it'd seem. I'm hoping these changes will help encourage actual teamplay IE picking up downed team mates, targeting specific mobs,etc.
Title: Re: GW2 General Discussion
Post by: Ninja_Khorin on February 18, 2013, 01:58:12 pm
Meh. This game lacks fun. That's all it is. Got to level 28, until I couldn't take the grind. They're new revolution of interactive questing can suck my balls. The only revolution is that you don't have to talk to a person to activate the quest. Instead you're immediately welcome to attack the 10 rabbits hopping about threateningly.

Another WoW copy completely failing to attract me since I already played WoW 'til it got boring.
Title: Re: GW2 General Discussion
Post by: Casimir on March 02, 2013, 05:11:28 pm
finally got round to getting my account recovered so may start playing again.
Title: Re: GW2 General Discussion
Post by: Molly on March 02, 2013, 05:13:20 pm
I havent touched it since... I dunno... 3 weeks after release I guess. It lacks... hmm... fun.

Did they add things to the gameplay? So checking it out again may be worthwhile?
Title: Re: GW2 General Discussion
Post by: Thovex on March 03, 2013, 01:01:24 am
Started again a few days ago, it got quite interesting after stopping for 3-4 months I think.
Title: Re: GW2 General Discussion
Post by: Casimir on March 03, 2013, 01:52:13 am
I spawned in on a totally random part of the map I've never been to and I had a load of random equipment.. gotta love dem hackers grinding for you.
Title: Re: GW2 General Discussion
Post by: Darkkarma on March 04, 2013, 01:04:41 pm
Will probably never play again after i've finished building this legendary.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on March 04, 2013, 02:03:40 pm
I have enough karma for a complete light armor legendary set for my necromancer, sadly, I don't like the look of it, so I got hold of some trans stones and now my exotic 80 armor looks like a rare lvl 25 armor.
Title: Re: GW2 General Discussion
Post by: Ninja_Khorin on March 06, 2013, 11:52:32 am
That mentality. I don't get it. Getting better loot gives me no enjoyment at all. And I despise MMO's for going down a route where loot is all that matters.
Title: Re: GW2 General Discussion
Post by: Vibe on March 06, 2013, 11:55:39 am
That mentality. I don't get it. Getting better loot gives me no enjoyment at all. And I despise MMO's for going down a route where loot is all that matters.

Funny thing is ArenaNet kept saying that gear threadmill is not their goal for GW2 :lol:

Not that I am bothered by it anymore. Shit, I'm even replaying Vanilla WoW these days, which is heavily gear based :lol:
Title: Re: GW2 General Discussion
Post by: Ninja_Khorin on March 06, 2013, 11:48:25 pm
I know. I got fooled by the marketing pitch. So, I guess I won't be buying their products in the future.

Maybe there'll be an MMO that gives me the option to look cool while fighting, instead of looking like generic warrior at tier 8.
Title: Re: GW2 General Discussion
Post by: Voso on March 07, 2013, 06:34:22 am
I know. I got fooled by the marketing pitch. So, I guess I won't be buying their products in the future.

Maybe there'll be an MMO that gives me the option to look cool while fighting, instead of looking like generic warrior at tier 8.

I really wish more games would have a separate set of optional vanity armor like Age of Conan hahaha.


(click to show/hide)
Title: Re: GW2 General Discussion
Post by: Vibe on March 07, 2013, 07:52:35 am
I really wish more games would have a separate set of optional vanity armor like Age of Conan hahaha.


(click to show/hide)

Talking about Age of Conan, you won't see a better example of gear to win than that game. While it's awesome in many ways, this is one thing I could not look past. PvP for fresh 80's is beyond frustrating.
Title: Re: GW2 General Discussion
Post by: Havoco on March 18, 2013, 02:26:43 am
It's all a gear grind or an xp grind.  Not sure which one I'd prefer tbh. I guess u know when you've witnessed a good MMO when you don't mind either. the grind would be alot worse in a sandbox MMO then a theme park MMO as well. I guess it would be a change if both xp and gear was completely random. I'd be interested in seeing a game like that.

Btw I was thinking about getting back into this game, how much has it changed since release?
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on March 18, 2013, 09:06:14 am
It's all a gear grind or an xp grind.  Not sure which one I'd prefer tbh. I guess u know when you've onus a good MMO when you don't mind either. the grind would be alot worse in a sandbox MMO then a theme park MMO as well. I guess it would be a change if both xp and gear was completely random. I'd be interested in seeing a game like that.

Btw I was thinking about getting back into this game, how much has it changed since release?

I would say the main change after coming back after a long pause would be the change of daily and laurels. Tbh I think the daily is a bit messy now.
Title: Re: GW2 General Discussion
Post by: Overdriven on April 13, 2013, 10:53:40 am
They really need to add an Asia download location. Currently downloading from India which means I am connected to the NA download server. It would be faster to connect me to the European one if your going to refuse to make an Asia server. At least get the country connections right. Unfortunately every country that isn't EU is connected to NA.

Basically means the download is fing slow. I can get 1mb/s on Steam but GW2 is downloading at 40kb/s, which for a 15gb game....well you get the idea.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on April 13, 2013, 01:47:49 pm
So that means all the Asians have to download from NA servers? That is just stupid.
Title: Re: GW2 General Discussion
Post by: Overdriven on April 13, 2013, 01:58:22 pm
Yup. So there are no Asia/Oceania download locations and have to play on EU/NA servers as well. Seems like they are kicking themselves in the teeth in terms of market.

But at least if they do this they should do it right. It makes sense for Australia ect to be connected to NA. But not for India, Middle East countries ect ect. It's utterly retarded connecting those to NA instead of EU.

At least I'll be able to play on an EU server, which is reportable fine by guys playing GW in India.
Title: Re: GW2 General Discussion
Post by: Dergol on March 01, 2014, 04:15:41 pm
lvl 22 Warrior Charr so far.

great game, but i still prefer the previous titles, my opinion.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on March 01, 2014, 04:29:12 pm
Been playing GW2 regularly for around 2 months now, mainly getting my preferable gear and stuff, used around 90 gold on each of my 3 lvl 80 chars :P
Title: Re: GW2 General Discussion
Post by: Dergol on May 01, 2014, 12:06:00 pm
Got my Charr to level 80, got boring pretty fast.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on May 01, 2014, 01:04:49 pm
Yeah, after you get your build and gear set up there is basically nothing left to do really.
Title: Re: GW2 General Discussion
Post by: Guzzy on June 30, 2014, 09:46:01 pm
Well I'd agree with this statement, and disagree at the same time(about having nothing to do at lvl 80). What I suggest, if you feel that way, to set up a small goal first, like do a PvP reward track, or get all ascended trinkets.. then it gets more tense, since you realize what stuff you haven't done yet- infused trinkets, ascended armor, legendary weapon, did u try to mash up an über looking armor? I mean, there are alot of possibilities, just Arenanet is bad at telling you what to do now.

The things stated above, you can get them trough almost any kind of content. Now beside that, you've got meta achievements, and living story S2 is coming tomorrow which is gonna be quite awesome.
At the end, it is true though, because of the horizontal progression(better looking gear, not better stats) you feel like u have nothing to do when you achieve max stats. That's why I put GW2 aside, and just play it when META or LS has to be done, and play Wildstar instead.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on June 30, 2014, 09:55:21 pm
True that, my new goal now is to get my 4th char. up to lvl 80 and get him some cool dungeon gear mix. Will check out S2 when I feel like it, hope they put in some new armor skins / dungeons.
Title: Re: GW2 General Discussion
Post by: Miley on July 04, 2014, 05:08:59 am
I HAVE BEAT GAME AND AM LEVEL 80 ON 1 CHARACTER. WHAT DO I DO NOW??????????????????????????? THAT IS FUN
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on July 04, 2014, 02:42:43 pm
I HAVE BEAT GAME AND AM LEVEL 80 ON 1 CHARACTER. WHAT DO I DO NOW??????????????????????????? THAT IS FUN

PvP, getting your preferred gear combo etc. or just make a new one like I've been doing :D

Almost got 4 lvl 80 now.
Title: Re: GW2 General Discussion
Post by: Molly on July 04, 2014, 02:46:10 pm
I couldn't tolerate the boredom not even to lvl 60...
Title: Re: GW2 General Discussion
Post by: Guzzy on July 05, 2014, 01:39:28 am
if u run champ trains to lvl or only do hearts then yes, it's boring :)
Title: Re: GW2 General Discussion
Post by: Miley on July 05, 2014, 06:15:37 am
But why level up another character? Literally it was just finishing one map and exploring the whole thing (very boring), then finding the next area and doing the same boring thing until you had enough levels to do your quest... and then after the quest more grinding the boring maps
Title: Re: GW2 General Discussion
Post by: Yoshi on July 05, 2014, 08:33:54 am
To all people saying there is nothing to do at 80... try sPVP or WvW... tons more fun than any of the quests or dungeons. This game has great pvp systems but terrible pve IMO.
Title: Re: GW2 General Discussion
Post by: Miley on July 05, 2014, 09:10:39 am
To all people saying there is nothing to do at 80... try sPVP or WvW... tons more fun than any of the quests or dungeons. This game has great pvp systems but terrible pve IMO.

What is sPVP? Also I think the combat is really boring... it's like every class is the same and you just spam skills... Guild Wars 1 had a lot more customization with skills and attributes and energy (mana) pools, energy (mana) regen, etc.
Title: Re: GW2 General Discussion
Post by: Guzzy on July 05, 2014, 07:10:44 pm
PvE is the most fun part of GW2 :) For this game it actually depends more on the person. I know that someone has about 40 lvl 80 characters, and now has set going for 100% world completion on all of them.
Some ppl play only pvp, some wvw, some only pve, some run dungeons, fractals... Try all of them and see if you find any fun in that, and if not, then u should sell ur account :D
Title: Re: GW2 General Discussion
Post by: Miley on July 06, 2014, 03:32:13 am
The combat I think is the biggest issue, it's just so lame
Title: Re: GW2 General Discussion
Post by: Yoshi on July 06, 2014, 07:35:45 am
What is sPVP? Also I think the combat is really boring... it's like every class is the same and you just spam skills... Guild Wars 1 had a lot more customization with skills and attributes and energy (mana) pools, energy (mana) regen, etc.
You can go to it by clicking on the crossed swords on the top left. It's basically like matchmaking pvp. Can do normal or ranked. Everyone has access to the same stats right from the start, so its all about skill. sPVP makes the combat more fun IMO because you can't really spam the same abilities over and over like in PvE or WvW and still do good.
Title: Re: GW2 General Discussion
Post by: Thovex on July 10, 2014, 05:17:44 pm
PvE is the most fun part of GW2 :) For this game it actually depends more on the person. I know that someone has about 40 lvl 80 characters, and now has set going for 100% world completion on all of them.
Some ppl play only pvp, some wvw, some only pve, some run dungeons, fractals... Try all of them and see if you find any fun in that, and if not, then u should sell ur account :D

u have fucking retards in this world  jesus
Title: Re: GW2 General Discussion
Post by: Shemaforash on July 21, 2014, 10:56:56 am
I think I stopped playing at level 40 or around that, game wasn't appealing enough
Title: Re: GW2 General Discussion
Post by: Bulzur on July 21, 2014, 10:38:15 pm
The only reason i "would" install back that game, is for the elaborate jumping puzzles. Exploring a map, then wondering "can i go up there, let's try to find a way" and thinking your way up is quite nice. Scenery is often enjoyable.

Some of the events required some brains and teamwork (mainly the fractals) but even them turned to a big grind fest.
Title: Re: GW2 General Discussion
Post by: Darkkarma on August 26, 2014, 09:49:56 pm
Finally on my way out with this game.

The mechanics and combat are great in theory, but mainly unnecessary and impractical when playing the game. While one could waste their time going through costly cooldowns and speccing for evades and other forms of damage output and mitigation for a fun fight, it's far more efficient to just pull a mob and stack on them against a wall or something of the like. Many creatures will limit the range of attacks to only melee when an entire team stays condensed and within melee range, making for a far easier fight. At this point a group can simply outheal the boss's damage and effectively 'tank n' spank' most champion/legendary mobs in the game without fail. The sad part is that not only is this method more efficient, but it is pretty much the only method anyone is ever willing to run or try. It has become the 'norm' in almost any organized dungeon you run and you will likely be kicked if you do not comply. Teams that for whatever reason can't win a fight through the stack method will often switch characters or outright leave a party as opposed to playing the game the way it was meant to be played.

Another major problem on the PvP end is the fact that classes are NOT IN ANY WAY BALANCED INDIVIDUALLY. Every, I repeat EVERY balance and approach to balancing a class is looked at from a team play 5v5 perspective. While that might sound great on paper, it has made for some incredibly overpowered, ridiculous playstyles that run rampant in both regular matches and duels alike. What's even worse is that the levels of difficulty for a class can change drastically depending on what someone specs into. If traits weren't bad enough, certain weapon sets for certain classes are just absolutely broken due to the fact that many melee weapons can be initiated and used without target. While that might sound cool, you have many people abusing animations and skills in a way that was almost certainly not intended. A warrior with a greatsword for example is one of the most mobile, tanky and high damage dealing classes in the entire game, out running and out damaging a thief while healing and holding aggro as well as any guardian. They can literally do whatever they want more or as effectively as other classes designed for fulfilling that role. What you get when you put all of this together is the fact that some classes are literally so much easier, straight forward and effective in the singular, overly simplistic gamemode that IS spvp, that certain classes are not only dominant in the spvp scene but they are literally almost all you see due to how broken and effective they are. THE WORST PART OF THIS IS THAT ALMOST EVERYONE DOES THIS. This means that you're going to have nothing but overly tanky high dps dealing bunker builds that are guaranteed to beat any team that isn't made of meta builds and classes. There aren't many competitive games i've played where builds speak as loudly as they do in this game. A bad player with an OP build can very easily beat a decent/good player with a build that isn't in the meta.


All in all, while GW2 seemed like a great game from the onset, their blatant pandering to the casual player crowd has killed or ruined almost every enjoyable aspect of it's gameplay. People not willing to put in time and effort into this game not only go unpunished for doing so, they are even rewarded for it in many ways. Bad player habits are encouraged through game mode mechanics (or lack thereof in many cases) in almost every instance you come across. I've stuck tough with this game for over 2 years now, but i've just about fully given up hope that it will ever reach a point that even comes close to matching the hype and expectations it had built up over the years.
Title: Re: GW2 General Discussion
Post by: IR_Kuoin on August 27, 2014, 12:01:38 am
Yeah the arena PvP is pretty much the same, I always make my own builds though and take something I think works best. Tried out warrior with only speccing in thoughness and healing power traits. With the healing signet and full adrenaline you have around 740+ HP regen each 1.5 sec, and that is only with 300 healing power. That is pretty broken if you ask me. And put the shouts that heal for 1.7k HP and 27k HP and just as much armor and power and way more precision than a guardian you can just tank everything. Many times I've won 2v1s where I just kite and wait for my low shout cooldown and my shield block and my passive endure pain that you get via traits to just take and block damage for 9 second in total during a fight where all abilities are up. You can just tank like a monster while dealing massive amount of damage. Was hoping for the new patch to fix some of the DPS with tankiness on warriors but nope. And don't get me started on invis healing thieves ...