cRPG

Beta => WSE2 Beta => Archive => Topic started by: Kulin_ban on July 31, 2012, 02:16:24 pm

Title: Weapon trails: Now working, but bit buggy
Post by: Kulin_ban on July 31, 2012, 02:16:24 pm
Weapon trails work but:

- on 2h swords the actual "trail" is very rare - all that happens is that weapon becomes transparent, with a crooked 2nd "trail"
(click to show/hide)
(click to show/hide)

- on polearms overhead it will often not make model transparent at all, and there will be no trails.

Not a big deal, but if it requires too much work, just keep option as it is.

Maybe I am wrong, but should not all weapons give out trails like this?
(click to show/hide)
Title: Re: Weapon trails: Now working, but bit buggy
Post by: cmp on July 31, 2012, 02:40:05 pm
Is that different from how that works in regular client (try SP or listen server since it doesn't work in MP client).
Title: Re: Weapon trails: Now working, but bit buggy
Post by: cmp on July 31, 2012, 02:43:16 pm
Ohh, maybe some weapons use shaders that don't have blur... what are the "defective" weapons in the first screen?
Title: Re: Weapon trails: Now working, but bit buggy
Post by: DaveUKR on July 31, 2012, 03:43:17 pm
http://www.youtube.com/watch?v=unuM-74X5ao&feature=youtu.be
Title: Re: Weapon trails: Now working, but bit buggy
Post by: Leshma on August 01, 2012, 12:16:36 pm
Weapon trails work fine for one handed weapons.