cRPG
Beta => WSE2 Beta => Topic started by: cmp on July 24, 2012, 10:24:57 pm
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21.07.1
- initial version
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21.07.2
- fixed bad performance on single/dual core CPUs due to stupid default settings
- fixed missing GUI widget definition warnings
- fixed missing string for weapon trails setting
- store configuration files in My Documents (storing them in game directory didn't work well with UAC)
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21.07.3
- added graphics settings for windowed mode, GPU skinning and dynamic mesh batching
- added abysmal shader quality setting
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23.07.4
- improved default settings causing bad performance
- added option to turn reflections off
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24.07.5
- removed MSAA support
- added FXAA support and sharpen filters
- removed performance estimate in settings window (misleading)
- renamed "View Outfit" key binding to "Free Look"
- improved selection of low quality shader alternatives
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24.07.6
- removed option to disable GPU skinning (useless, always bad for performance)
- added low quality skinning shader (significant performance increase on abysmal/low shaders)
- fixed graphical glitches (orange helmets, shiny horses...)
- fixed sound occlusion causing big performance drops
- fixed Alt freezing the game in windowed mode until another key clicked
- reduced memory usage when using FXAA+post processing
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24.07.7
- reduced startup speed by removing medium FXAA preset
- slightly improved skinning performance
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25.07.8
- disabled sound occlusion (temporarily?) as it was causing heavy stuttering in certain maps
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25.07.9
- improved startup time
- readded medium quality FXAA since it doesn't affect startup time anymore
- renamed reflection setting from Sky, Landscape to Sky, Landscape and Objects (since those are reflected as well)
- toned down high postprocessing settings
- fixed chat spam when downloading a new map at the end of a round
- fixed startup error on Windows XP
- fixed key used to open the chat appearing in the chat prompt
- set post processing off in lower presets as it can be quite performance heavy
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25.07.10
- added setting to show only own kills/deaths
- fixed map downloading broken in last update
- fixed first key not appearing in chat
- fixed another startup error on Windows XP
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26.07.11
- optimized post processing and low/medium FXAA performance and memory usage
- fixed couching being out of synchronization with the server
- fixed broken missile trajectories
- fixed incorrect animation when other players are walking
- removed bogus warning message about a missing SceneObj file
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26.07.12
- fixed spawning when options/log window open
- fixed ctrl+shift+m/u not working
- fixed game freezing/looping when downloading a map after round end
- fixed alt modes of some weapons not showing
- fixed spectator camera moving even when menus open
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27.07.13
- added graphics setting to enable/disable sun flare
- added input setting to enable/disable quitting via Alt+F4
- fixed shield being invisible in first person
- fixed overlapping UI slider handle
- fixed depth effects not working when HDR, FXAA and post processing disabled
- fixed server list rows having a wrong background color when filtered
- fixed cyrillic input not working
- additional shader optimizations
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29.07.14
- fixed incorrect window title
- fixed invisible weapons in first person
- fixed Jesus bug
- fixed crash on exit
- fixed particle systems consuming CPU even when disabled
- fixed items/props being hard to use/pick up
- fixed crashes while changing graphics options
- fixed alt-tabbing from fullscreen constantly crashing under Windows XP
- slightly reduced memory usage when not using HDR/DoF/FXAA/PP
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30.07.15
- added several settings (invert mouse x axis, disable sound/music, UI text size, camera controls, frame rate limit tweaks)
- added button to hide log window background
- hidden new chat messages in log window
- fixed using objects (for real this time)
- fixed weapon trails in multiplayer client mode
- changed max zoom to be unaffected by FOV
- enabled running in the background on Windows XP or when Direct3D9Ex disabled
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03.08.16
- fixed crash on exit
- fixed unrecognized opcode 3303 in Rageball
- fixed left hip bow carry randomly disappearing
- added options to change language and toggle tooltip display
- log which graphics adapter is being used when having more than 1 listed
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03.08.17
- fixed startup crash on Windows XP
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13.08.18
- reduced memory usage and memory usage increase over time
- fixed fullscreen cursor clipping with multiple monitors
- added option to turn off dynamic lighting
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14.08.19
- fixed particle systems not working on dropped items
- fixed camera glitch on death in DTV
- fixed black screen in fullscreen mode on CRT monitors
- fixed falling-through-terrain glitches on random maps
- hidden singleplayer difficulty label from options
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18.08.20
- fixed graphics glitches (huge scale, wrong position) and missing sound for projectile hits on certain objects (needs server side fix to take full effect)
- fixed camera not using 3rd person FOV when dying in 1st person
- fixed getting stuck on map downloads when downloading more than one map in a session
- fixed a crash when displaying certain characters
- added support for the new Strategus archery change
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20.08.21
- added setting to change water reflections quality
- fixed being able to pick up 0 ammo throwing weapons and wield them
- fixed crash when showing game rules
- optimized water reflections by not rendering small objects that are too far
- dropped ammo bags now show correct ammo amount
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25.08.22
- fixed depth rendering of skinned meshes (Jesus bug #2)
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25.08.23
- fixed bug randomly causing weird reflections
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01.09.24
- fixed crash when asked to enter serial key
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22.09.25
- added new settings (particle system degrade distance, screenshot format)
- added key binding to sheath shield
- fixed screen freezes in certain locations
- fixed random crash when quitting the game during a battle
- improved particle system performance
- updated Havok Physics and FMOD Ex to latest stable version
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21.11.26
- added animation quality setting
- separated attack/block control for mounted/dismounted
- fixed disconnect on map change
- optimized memory usage slightly
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02.12.27
- added ability to bind several commands to the same key combination if they don't conflict
- fixed occasional crash on exit
- fixed heraldic horses mod causing ghost horses
- updated FMOD Ex to latest stable version
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02.12.28
- removed beta tester restriction (public release)
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02.12.29
- fixed certain settings not getting saved at exit
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02.12.30
- added additional logging to help identify the crash-at-exit cause
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02.12.31
- made crash logging more precise
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02.12.32
- fixed another crash on exit
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05.12.33
- added in-game setting to enable/disable on demand textures
- fixed controls getting reset when running other Warband mods (you will have to reconfigure controls after this update)
- fixed crash "Failed to load PostFx shaders (8007007E)" by disabling post effects if not supported
- removed error on device reset (might fix crash "Failed to reset device (8876086C)")
- disabled experimental options if system is not suitable for them
- made animation quality values saner
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05.12.34
- fixed bug in previous update causing on-demand textures not to load
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06.12.35
- fixed very slow alt-tabbing, resizing and switching between windowed and fullscreen
- fixed crash in profile window
- fixed certain music tracks not loading
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06.12.36
- fixed post effects not working after previous update
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08.12.37
- fixed beard transparency
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11.12.38
- fixed discrete GPU not being used on NVIDIA Optimus laptops
- fixed frame rate not being set correctly when switching presets
- fixed several possible crashes
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18.12.39
- fixed occasional freezes/black screens with on-demand textures enabled
- added key binding for toggling walk
- changed how key bindings are stored (you will have to reconfigure controls after this update - hopefully for the last time)
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18.12.40
- fixed default keys not being properly set after previous update
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22.12.41
- added MSAA support
- fixed a minor memory leak
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22.12.42
- fixed crash on exit introduced in previous update
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23.12.43
- fixed animation vertical rotation not working
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23.12.44
- fixed particle system glitches
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23.12.45
- fixed crash on mission start introduced in previous update
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02.01.46
- added new options (blood amount, vsync)
- made fullscreen refresh rate selectable (via the resolution combo box)
- fixed certain control names not being translated
- fixed controls with several keys not saving properly
- fixed resolution combo box not being scrollable
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04.01.47
- fixed displaced combo box buttons
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09.01.48
- fixed controls with several keys not saving properly
- fixed visual glitches when both depth effects and MSAA enabled
- removed animation quality setting (misleading)
- capped maximum frame rate at 120 (can be circumvented by editing config file manually - not recommended)
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09.01.49
- fixed all settings being reset after previous update
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09.01.50
- fixed debug message spam introduced in previous update
- improved behavior of windowed mode (position and size should persist when restarting the game or switching from fullscreen)
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13.01.51
- fixed occasional performance drop introduced in one of the latest versions
- added variable turn rate depending on weapon type, weight and length (test server only)
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13.01.52
- fixed not being able to connect to the test server with old clients
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13.01.53
- added key bindings for changing camera distance (previously hardcoded to + and -)
- increased crushthrough damage from 40-60% to 70-80% (test server only)
- fixed random sprint interruptions on flat ground (test server only)
- fixed a bug that could result in the new turn rate formula not being applied (test server only)
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13.01.54
- fixed key bindings not being loaded
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13.01.55
- fixed previous fix
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19.01.56
- fixed an issue that prevented low charge damage horses to bump even when fast enough (test server only)
- fixed swing sweetspots not working (test server only)
- tweaked thrust sweetspots to prevent dealing high/full damage right after being released (test server only)
- tweaked crushthrough formula (test server only)
- added an option to turn weapon trails on without enabling weapon transparency
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24.01.57
- fixed possible crash when leaving a server
- fixed invisible armors with Transparency MSAA turned on
- fixed certain throwing weapons getting stuck on shields on the wrong side (test server only)
- fixed horses being able to walk backwards on slopes at relatively high speed (test server only)
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24.01.58
- disabled Transparency MSAA on AMD cards (doesn't work properly)
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27.01.59
- fixed "Failed to reset device (8876086C)" crash
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28.01.60
- fixed game not running when display set to High Color (16-bit)
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09.02.61
- added key binding for dropping shield (test server only)
- improved error logging
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09.02.62
- fixed possible startup crash
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09.02.63
- fixed another crash
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12.02.64
- added option to change the network port used
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24.02.65
- disconnect from server instead of crashing when a synchronization error occurs
- various improvements to crash logging
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04.03.66
- fixed hitting through doors (test server only)
- fixed crash when opening the server list if the profiles file is corrupt
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18.03.67
- improved recovery after various errors including driver crashes (should resume rendering instead of showing a black screen)
- fixed a crash on startup when using a corrupt config file
- fixed some items appearing invisible or missing parts in the equipment selection window
- fixed some helmets being incorrectly rotated in the equipment selection window
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19.03.68
- improved driver crash recovery (more time to recover, attempt a full reset if still failed)
- fixed a freeze when opening the Alt overlay in Siege mode
- fixed listen server not accepting players
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21.03.69
- fixed horse stakes killing horses jumping high above (test server only)
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01.04.70
- added key binding for dismounting your horse without having to look down
- added option to disable "look down and use horse" dismount mechanic
- reduced freezes when using on demand textures
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14.04.71
- reduced memory usage
- reduced/eliminated freezes when using on demand textures
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16.04.72
- possible fix for invisible/wrong banners
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24.04.73
- improved error logging
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04.05.74
- fixed occasional crash on exit
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01.08.75
- fixed vsync not being applied
- fixed terrain coloring not being displayed correctly in certain cases
- fixed incorrect lighting in interior scenes
- fixed shadows on older graphics cards
- fixed small auto exposure glitches
- improved recovery from driver crashes
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01.08.76
- fixed stuttering introduced in last patch
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03.08.77
- fixed server list not loading
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15.02.78
- added key bindings for nudge and quick draw (won't work until cRPG is updated as well)
- fixed kicks hitting more than one person
- fixed being locked in place after a hit from a polearm or ranged weapon that did not stagger
- rescaled shield skill so that invulnerable shields are not possible anymore
- removed kick rotation
- tweaked thrust sweetspots
- increased threshold for ranged weapon stagger
- reduced penalty for using two handed weapons with a shield and/or mounted
- reduced weapon length required to rear horses
- horses no longer rear on glances or very low damage hits
- changed knockdown formula to favor head and leg hits
- blame Tydeus for all changes above except the good ones
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16.02.79
- restored unarmed chambering
- fixed knockdown not working as intended
- ranged stagger: decreased damage threshold, increased chance and decreased damage threshold even more for leg hits
- changed zoom to match non-WSE2
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16.03.80
- stability fixes
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17.03.81
- fixed crash introduced in previous update
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01.09.82
- removed expiration date