cRPG

Other Games => Mount & Blade II: Bannerlord => Topic started by: Dalfador on July 03, 2012, 06:32:18 am

Title: What would you like to see in M&B 2
Post by: Dalfador on July 03, 2012, 06:32:18 am
So ya just post here.
Title: Re: What would you like to see in M&B 2
Post by: Cumface on July 03, 2012, 06:37:16 am
Lots of tits.
Title: Re: What would you like to see in M&B 2
Post by: Taser on July 03, 2012, 07:44:35 am
Better siege options. I want to be able to decide if I use ladders, siege towers, catapults, etc and how many of them I can use or all of them. Or perhaps be able to siege a city and sabotage their food supply so they starve and force them to sally.

It'd also be cool to be able to build a castle or tower on the map on your own. Not sure how to control this so the AI doesn't build them everywhere unless you didn't allow them to. Seems a bit unfair if you did that way though.

I also like patrols which have been implemented in many mods.
Title: Re: What would you like to see in M&B 2
Post by: Vibe on July 03, 2012, 08:06:33 am
As long as they keep that belly slider in I will be satisfied
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on July 03, 2012, 08:20:19 am
Sprinting, to increase the epicness of charges. As well as spearmen being able to hold their spears against their bellies well sprinting and just impale people in epicness.

More factions.

More formation options.

A more indepth money making system.

Using your own equipment in tournaments.

Title: Re: What would you like to see in M&B 2
Post by: [ptx] on July 03, 2012, 09:45:23 am
Myself.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 04, 2012, 03:47:56 am
A divide between equipment and troops. Instead of having "upgraded troops get better gear" I'd rather have YOU the player organize an AI equipment pool from which the AI equips itself. So you could have high lvl guys but with low end stuff or equip your recruits with high end stuff to better their chances. They should still have to meet the requirements to equip it, but it's YOU and not what rank the troop is, that decides what they have to equip.
 Have lots of badass super-dudes but only sticks and stones? Super peasants! Loads of tin can armour and greatswords, but only recruits? Shit, better train them up 'cause your dudes can't wield them properly.
 Lost all your dudes and just got new recruits, but even though you got LOADS of money, they still use pitforks and cloth. Never made any sense to me. Your guys trained real hard so suddenly they gained warhorses and coats of plates? Lolwut? No, makes much more sense if your the one buying equipment for your dudes.
 There should also be some sort of prioritizing for it, so the if you want the mid lvl guys to pick armour before the top tier guys you can do that and vice versa.

More siege options would also be nice. Don't care WHAT but let us have more chances than "wait 100 days" or "charge up ONE ladder".

Alternatively bigger maps or AT LEAST a "all hold" before the battle starts. Let us put the groups where we want them and not do a fucking bum-rush from both your guys and the AI each time. Makes sense for bandits and shit to just bumrush, but lords and kings? Wuuuut. At least make it a 30s "prepare" phase (maybe related to a skill (tactics) or something?) before the bumrush starts.

More "roles" you can be. I really like the lair and ship mecanics I've seen in Brytenwalda, same with the Freelancer mod (also in Brytenwald and many other mods).
 
Also, destructible environment would be badass, although that's mainly for MP.
Title: Re: What would you like to see in M&B 2
Post by: Darkkarma on July 04, 2012, 03:54:12 am
Less EU

edit: Maybe multiplayer campaigns? A bit more armor variation in the multiplayer death match/battle/siege mods?
Title: Re: What would you like to see in M&B 2
Post by: Malaclypse on July 04, 2012, 03:54:58 am
The single player game mode to have some kind of multiplayer capabilities.
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on July 04, 2012, 06:42:22 am
YESH
Title: Re: What would you like to see in M&B 2
Post by: Taser on July 04, 2012, 01:42:11 pm
The single player game mode to have some kind of multiplayer capabilities.

Forgot to say this. Definitely this. Would love to play alongside a friend in the campaign.
Title: Re: What would you like to see in M&B 2
Post by: RiPLeY_II on July 04, 2012, 06:40:54 pm
I'd like to see crpg mod ported.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 04, 2012, 08:02:45 pm
Some sort of co-op would be badass :D
Title: Re: What would you like to see in M&B 2
Post by: Cumface on July 04, 2012, 08:11:17 pm
I would love to see some kind of system to have sex with your troops. In medieval times it was very common that soldiers in army fucked each other in ass when on the road. Some kind of minigame to have sex would be good, and some rewards if you perform good in the sheets... If you are too long without sex you would get some penalties.
Title: Re: What would you like to see in M&B 2
Post by: Tiberias on July 05, 2012, 03:57:06 pm
a cool and realistic ragdoll and physics system....
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on July 05, 2012, 05:46:30 pm
Improved AI, blocking skill is fine as it is (with to great AI blocking the game would suck as the two armies would collide then stand around blocking eachother forever), I'm talking about Rhodock spearwalls being useless against cav, cav charging into said spearwalls or charging and then gathering in a mass so inf can easily kill them, shit like that, better AI tactics, AI lords getting good enough footwork/blocking/chambering to seem like slightly above average human skill, turney contestants also being given humanlike skills, shit like that, better AI commanding system for battles, improved sieges with siege equipment, and options, and shit.

Some decentish fief management would also be nice, and battles should be able to have more than 2 sides, as in, Rhodock count Joe vs Nord Jarl Jim vs Zlisch_KafeinsBestBitch.
Title: Re: What would you like to see in M&B 2
Post by: Logen on July 05, 2012, 09:18:25 pm
I know what I don't want to see in m&b2. Zlichs.
Title: Re: What would you like to see in M&B 2
Post by: Emotion on July 05, 2012, 10:44:59 pm
Single Player
Number 1, CoOP.
Number 2, More depth. This is not a game for weaklings. The people that play this want depth, otherwise they'd play WoTR or Cod.
Number 3, Siege options. The player has to build or buy siege equipment (ladders, catapults, siege towers, etc.) Then choose what to deploy and how many.
Number 4, Initial confrontation fix. Allow us to choose which troops to have in the battle, along with how many. Also allow us to have a 30 second "prepare" or even have a birds eye view of the map before hand and place your troops, kind of like the Total War series.
Number 5, The ability to start your own kingdom and customize the troops, (armor, weapons, ranks, STATS[based on level.])
Number 6, Improved AI.
Number 7, Ability to build your own castle, wherever you want; costing you "denars" of course.
Number 8, More fief managment and constructions in general. Trade options and "true" diplomacy, (allies, enemies, vassels.)
Number 9, More equipment. I mean who doesn't want more to choose from. (weapons, armors, horses, siege equipment.)
Number 10, More quests. Long lasting in-depth quests, and short a like, and maybe a "true" campaign.
Number 11, (my favorite number  :P ) The more options the player has, generally the better the game is. More depth and choice to be who you want and do what you want while still playing the game the way it's supposed to be played.
Number 12, More factions and a bigger map.

with love, :]
 
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 05, 2012, 10:57:45 pm
Number 12, More factions and a bigger map.
That's actually another thing I would like to see. Not more factions as in more kingdoms, but different types of mercenary factions, outlaws, merchant guilds, peasant (communist) revolutionaries, etc.
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on July 06, 2012, 12:32:06 am
I would like to see restrictions on menus, like where you actually have to enter the town and do stuff, I think it would make it feel like you're in the game, and not just some menu manager
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on July 06, 2012, 12:34:16 am
For multiplayer I had an idea, people could connect in your game and play as one of your companions, like Jeremus for example, and have total control over their equipment.
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on July 06, 2012, 12:51:56 am
I know what I don't want to see in m&b2. Zlichs.
I don't wanna see suckers who can't spell my name, without sad ass motherfuckers like Logen this game wouldn't be half as fun.
Title: Re: What would you like to see in M&B 2
Post by: Patoson on July 06, 2012, 03:02:30 am
A better sound system, where you can hear footsteps and horses.
Title: Re: What would you like to see in M&B 2
Post by: Gnjus on July 06, 2012, 08:21:16 am
I know what I don't want to see in m&b2. Zlichs.

(click to show/hide)
Title: Re: What would you like to see in M&B 2
Post by: Exitialis on July 07, 2012, 09:33:02 pm
I love mount & blade, have played it since i first saw it in a pc gamer paper or some such, several year ago.

What I would like to add for M&B2:

-More campaign options! And much more detail to the campaign.

-All battles should occur on maximum sized maps. Even if you are battling over a village, it would be usefull with a lot of surrondings, this will make it much more tactical.

-Sieges should also copy the above setting, with a large map, you should be able to attack from many different positions, allowing for more tactic and fun gameplay. Make it work in stages, once you have conquered the outer walls, you will be have to conquer the keep.

-Make the combat npc ai better, right now they target someone and just hug their enemy. It would be awesome if they were more spread out and didn't get so close in to their enemy. Battles now resemble big clumps just swining wildly.
It would be much more awesome if they had stamina and got tired after a while during combat, it would make them slower and force them to back off. Also, not have them fight all in one big clump, but rather in formations and such. So you could actually be in the middle of the battle and have a few meters to your next ally/enemy. Now everyone is a few milimeters away.
Title: Re: What would you like to see in M&B 2
Post by: Teeth on July 08, 2012, 02:02:25 pm
A physics engine, above all.

More visceral combat. I would like a more gritty and realistic medieval vibe. More depth in combat. More options for teamplay. A whole load of new weapons and armor. More realistic animations and balance. Better hoplite system, spear and shield is my favourite fighting style, but in this game its just shite. Something to do charges with. Oh and taunts and warcries.

I am really only interested in the multiplayer, single player has done its job for me. Probably about 500 hours in that shit, I just don't enjoy fighting AI anymore. Still, who knows, maybe they will make it much more interesting.
Title: Re: What would you like to see in M&B 2
Post by: Vibe on July 09, 2012, 11:14:10 am
http://www.youtube.com/watch?v=hqx3QOW1LK8&t=1m50s lmao
Title: Re: What would you like to see in M&B 2
Post by: Adamar on July 10, 2012, 06:51:06 pm
shieldbash, crouching, proper formations, proper AI, speech, a proper storyline, and chronological realism.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 10, 2012, 09:57:21 pm
speech
Oh God, no. Why would you want to fuck this game up with that?

Nothing wrong with speech itself, but that adds so much work that a lot of other stuff has to be cut. It also removes a lot of dept because of the extra work needed for all things to have speech. Keep it as it is now, mainly text based with some speech here and there. Maybe do like they did in Neverwinter Nights 1 and make some of the main/story/important characters have partly voiced text, but NEVER make it all voiced. This is something that limits even AAA games when it comes to freedom.

This is a good read:
http://www.escapistmagazine.com/articles/view/columns/experienced-points/7588-Voice-vs-Choice
Title: Re: What would you like to see in M&B 2
Post by: Adamar on July 11, 2012, 12:37:14 am
Speech is cool, makes npc's seem more human. Nevermind the extra work, Im not gonna dismiss something good, just because the devs can't handle it. In the ultimate warband game(more or less skyrim + warband), characters are gonna speak to each other. Even if it takes 20 years to make a game like that, it would be awsome.
Title: Re: What would you like to see in M&B 2
Post by: JennaHaze on July 11, 2012, 08:59:31 pm
Dual weapons (dual sword or dual axe)
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 11, 2012, 11:22:08 pm
Dual weapons (dual sword or dual axe)
How did you forget regenerating health, elves, dwarves, magic, cover-based combat (aka "whack-a-mole") and guns?

Also, we have to remove any non-axe/sword/mace melee weapons, throwing weapons and crossbows.
Title: Re: What would you like to see in M&B 2
Post by: Christo on July 11, 2012, 11:22:44 pm
How did you forget regenerating health, elves, dwarves, magic, cover-based combat (aka "whack-a-mole") and guns?

Also, we have to remove any non-axe/sword/mace melee weapons, throwing weapons and crossbows.


Hey.

Dwarves are fucking badass.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 12, 2012, 02:50:22 am
Hey.

Dwarves are fucking badass.
Totally agree. My favourite fantasy species. Centaurs are a close second.
Title: Re: What would you like to see in M&B 2
Post by: Gurnisson on July 12, 2012, 03:17:09 am
I want to be a hydra, attacking 5 people at once :oops:
Title: Re: What would you like to see in M&B 2
Post by: Adamar on July 12, 2012, 03:17:53 am
Qunari top them all.

And dual weilding was real btw. Just not with 2 full sized weapons.
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on July 12, 2012, 03:36:12 am
shieldbash, speech, a proper storyline.
NO
Title: Re: What would you like to see in M&B 2
Post by: cmp on July 12, 2012, 04:00:38 am
- sex
- gore
- car chases
Title: Re: What would you like to see in M&B 2
Post by: JennaHaze on July 12, 2012, 08:52:53 am
I want top models and pornstars
Title: Re: What would you like to see in M&B 2
Post by: Allers on July 13, 2012, 01:16:52 am
cRPG
Title: Re: What would you like to see in M&B 2
Post by: Blade on July 13, 2012, 04:11:49 am
No guns, a modable game engine. Oh  and car crashes.
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on July 13, 2012, 06:31:53 am
visitors can't see pics , please register or login
Title: Re: What would you like to see in M&B 2
Post by: JennaHaze on July 13, 2012, 11:05:01 am
Omg its me!
Title: Re: What would you like to see in M&B 2
Post by: Gnjus on July 13, 2012, 06:41:14 pm
I want to be a hydra, attacking 5 people at once :oops:

Awww, a poor little filthy goblin wants to be a hydra, how heartbreaking.  :twisted:
Title: Re: What would you like to see in M&B 2
Post by: MacNille on July 14, 2012, 05:25:20 pm
Sean Bean need to be in it. And he will die then.
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 14, 2012, 11:03:19 pm
i dont know are they gonna upgrade this engine, make new one from scratch, how will it be etc, but i am hoping for

-having multiple meshes of same type on yourself at the same time
-proper ai path finding and behaviour
-proper physics engine, it would be about bloody time
-general graphical improvment
-a lot deeper and richer battle management
-change from "call of duty" to "battlefield" style of multiplayer
Title: Re: What would you like to see in M&B 2
Post by: pro.fail on July 15, 2012, 09:32:47 pm
Totally agree. My favourite fantasy species. Centaurs are a close second.

Fantasy sucks anyway.
Title: Re: What would you like to see in M&B 2
Post by: Tibe on July 16, 2012, 12:49:03 pm
BETTER SIEGES!!!!

I can look past everything in M&B, but the crap sieges are just soo crap....its incredible ( in single player, the multi sieges arent that bad).
Having your whole army climb only 1 ladder/siege tower at the same time, including yourself is the biggest bullshit ive ever seen in a medieval game. I wanna see catapult bashing walls, hot oil burning guys to the ground, siege rams, ladder placing etc etc etc.
Title: Re: What would you like to see in M&B 2
Post by: Korgoth on July 17, 2012, 01:06:18 am
More Armour Slots

- Head
- Torso
- Shoulders
- Arms
- Hands
- Legs
- Feet
- Back (Cloak for example)
Title: Re: What would you like to see in M&B 2
Post by: Tor! on July 17, 2012, 01:34:54 pm
6 attack directions, proper arrow bouncing off armor, and horses not knocking you down when they barely strafe you or ride at slow speed!
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 17, 2012, 01:36:20 pm
warband is like a nice concept for a game, lets hope they really make the proper game with mount and blade 2
Title: Re: What would you like to see in M&B 2
Post by: pro.fail on July 17, 2012, 01:39:47 pm
6 attack directions...

From where you want that plus 2 directions?
Title: Re: What would you like to see in M&B 2
Post by: Vibe on July 17, 2012, 01:50:12 pm
From where you want that plus 2 directions?

Upper left, upper right. Could as well have down left, down right swing, making it a total of 8 swings and blocks. That would surely make melee even harder. :twisted:
Title: Re: What would you like to see in M&B 2
Post by: ThePoopy on July 17, 2012, 01:57:13 pm
360 degree attack and block with blocking covering 45 degree area, or depending on weapon size.
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 17, 2012, 02:22:07 pm
360 degree attack and block with blocking covering 45 degree area, or depending on weapon size.

this
Title: Re: What would you like to see in M&B 2
Post by: Tor! on July 17, 2012, 07:32:16 pm
From where you want that plus 2 directions?

What Vibe said basicly..

Over shoulder left, shoulder right, overhead, down left, down right, thrust. Basicly thinking that the two side swing directions we have now would be aimed a bit lower, and new added for the over shoulder attacks!
Title: Re: What would you like to see in M&B 2
Post by: Lech on July 18, 2012, 03:13:58 pm
OpenGL renderer, no microsoft framework, linux support.
Title: Re: What would you like to see in M&B 2
Post by: Vivek on July 20, 2012, 06:43:36 pm
Fully implemented multiplayer world (campaign or like in PWMod, or even both ?). It would make the game really nice, but it would require some other things like others mentioned beore my post, like buying EQ for soldiers. Also, maybe... Kinda randomer type of recruitment like in 1257 AD lance system? In example u go to village and elder says that he believe that there will be 4 strong men (1 or 2h meele), 3 agile shooters (bows xbows throwarms) and dunno what else, in cities surely guys with horses. It should be more categorized,
like:
village: 1h ,2h, polearmers+/- with shield,  bowmen, throwarmers ,light armors.
town: 1h + shield, polearms +/- with shield, xbowmen, cavalry, medium armors.
Castle/Court/Rich district - Truly heavy bad boys with 1h+shield+lance and damn nice horses.

Of course it can differ from factions etc.

Also, tree would be more specified.
For example let it be faction of Calculators ( :p )
Calculator Recruit (V)illager  - Calculator Skirmisher - Calculator javeliner-Calculator bowman
                                          \Calculator light infantry - Calculator blunt carrier-Calculator spearman
                                                                          \Calculator Woodcutter/axeman
Title: Re: What would you like to see in M&B 2
Post by: Korgoth on July 22, 2012, 01:12:12 am
I would like better Seige Mode.

Instead of defending some random flag in the middle of a courtyard I would like to defend Keeps and stuff, more indoor fighting.
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 22, 2012, 01:21:34 am
on taleworlds forum someone said he thinks one of the devs mentioned release date somewhere around 2014.

as you can see the probability that anything from that statement is true, is very weak
Title: Re: What would you like to see in M&B 2
Post by: Korgoth on July 22, 2012, 07:44:21 am
on taleworlds forum someone said he thinks one of the devs mentioned release date somewhere around 2014.

as you can see the probability that anything from that statement is true, is very weak

2014?!?!?! Fuck off!! I'll be dead from a heart attack by then!
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 22, 2012, 09:53:22 am
you can entertain yourself with warband standalone expansion "Toward Caribbean" which was suposably be released this fall( it was said something around september)
Title: Re: What would you like to see in M&B 2
Post by: Taser on July 23, 2012, 03:20:59 am
on taleworlds forum someone said he thinks one of the devs mentioned release date somewhere around 2014.

as you can see the probability that anything from that statement is true, is very weak

Unless one of the dev team makes an annoucement, I'm not going to believe what anyone says based on what they think a dev said. I hope its earlier than 2014 but they can take their time if need be to make it good. I don't want M&b 1.1.
Title: Re: What would you like to see in M&B 2
Post by: Christo on July 23, 2012, 03:40:12 am
Yeah.

Another rumor was around that the game will come out during this Christmas.

Nothing official yet anyway, these rumours are unreliable.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 23, 2012, 03:59:33 am
Unless one of the dev team makes an annoucement, I'm not going to believe what anyone says based on what they think a dev said. I hope its earlier than 2014 but they can take their time if need be to make it good. I don't want M&b 1.1.
Why would they make M&B 1.1 when we re currently using M&B 1.5? Remember Warband isn't the first :P
Title: Re: What would you like to see in M&B 2
Post by: Taser on July 23, 2012, 05:38:57 am
Why would they make M&B 1.1 when we re currently using M&B 1.5? Remember Warband isn't the first :P

I know. I played the first one too. The color changes were weird when changing over to warband single player. Several factions had switched colors for some reason. Threw me off for a bit.
Title: Re: What would you like to see in M&B 2
Post by: Christo on July 23, 2012, 06:44:26 am
I know. I played the first one too. The color changes were weird when changing over to warband single player. Several factions had switched colors for some reason. Threw me off for a bit.

Hehe, in the original I remember, Nords were yellow, Rhodoks light blue, Vaegirs Green.

I guess they remade things a bit because of the Sarranids. But you can mod the faction colours easily anyhow.  8-)
Title: Re: What would you like to see in M&B 2
Post by: pro.fail on July 23, 2012, 04:39:48 pm
Warband Native singleplayer sucks anyway, try it with Floris Mod Pack. That's what I call a really Mount&Blade.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on July 23, 2012, 05:28:19 pm
I know. I played the first one too. The color changes were weird when changing over to warband single player. Several factions had switched colors for some reason. Threw me off for a bit.
I remember that. I were like "wtf is this shit! WHERE THE HELL AM I!" when I first saw it.
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 23, 2012, 05:40:13 pm
i discovered mount an blade 14 days before warband came out, so both was pretty new to me
Title: Re: What would you like to see in M&B 2
Post by: Korgoth on July 23, 2012, 11:54:40 pm
I just thought of something really REALLY important.

The fucking ability to wear helmets without the hair fucking disappearing. I miss my old Nordic Pot Helmet (My character was bald with a beard anyway so the helmet deleteing it didn't annoy me anyway)
Title: Re: What would you like to see in M&B 2
Post by: Taser on July 24, 2012, 12:44:35 am
Hehe, in the original I remember, Nords were yellow, Rhodoks light blue, Vaegirs Green.

I guess they remade things a bit because of the Sarranids. But you can mod the faction colours easily anyhow.  8-)

Yeah stupid sarranids. Their inf sucked so badly too. Their cav and archers were awesome though.

I remember that. I were like "wtf is this shit! WHERE THE HELL AM I!" when I first saw it.

Lol yeah. I was like.. what? Why are the vaegirs over there?? That makes no sense. The rhodoks are there? WHY HAVE THEY MOVED?!

Then I realized they changed the colors which took a bit to get used to and not immediately think of the old faction colors. Just glad they didn't change all 5 of the original faction colors.
Title: Re: What would you like to see in M&B 2
Post by: Orchid101 on July 24, 2012, 09:28:43 am
The original singleplayer never seemed to cut it for me. However I played the singleplayer mods AD 1257 (historically accurate as shite for a mod) and Brytenwalda (awesome features) for at least a hundred hours altogether. Brytenwalda especially has some neat stuff like employing your prisoners as slaves in salt mines, allowing you to invest in and build longboats, the ability to entrench and walk around your camp, constructing your own forts, buying land across towns and an awesome setting (Britain around 500 CE).
Title: Re: What would you like to see in M&B 2
Post by: Taser on July 25, 2012, 01:55:54 am
Dude Brytenwalda seemed so awesome but it kept crashing for me. Same with SoD for Warband. Loved it in the original M&B but the SoD for warband kept crashing. I was so sad since it seemed so good.
Title: Re: What would you like to see in M&B 2
Post by: Leshma on July 25, 2012, 07:48:00 pm
Less Turks and Russians.
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on July 25, 2012, 11:50:53 pm
Less Turks and Russians.
Lots of Russians and a few Turks are nice enough guys, don't hate on 'em just 'cuss the majority (of the Turks, never personally had an issue with any Russian in the mod) of them are assholes.
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 25, 2012, 11:54:09 pm
are you serious leshma ?!

MORE TURKS IN M&B 2!!!!!! for russians i dont care, but MOAR TURKS, ATATURK POWWAAH
Title: Re: What would you like to see in M&B 2
Post by: Youhou on July 26, 2012, 12:03:46 am
Improving combat; adding dodge, tackle, attacking with dagger/shield while holding other weapon, hilt attacks, punching, taking riders off from their horses with polearm, adding better animations, sprint, better jump, taunts. Most of all I wish they make it easier to mod
Title: Re: What would you like to see in M&B 2
Post by: pro.fail on July 26, 2012, 02:28:33 pm
are you serious leshma ?!

MORE TURKS IN M&B 2!!!!!! for russians i dont care, but MOAR TURKS, ATATURK POWWAAH

I want more cookies anyway.
Title: Re: What would you like to see in M&B 2
Post by: clown1231 on July 28, 2012, 07:00:28 am
The single player game mode to have some kind of multiplayer capabilities.

Even just the ability for everyone to create a character and to have a separate gold supply, plus being able to all do their own thing in town would be fantastic. It would be amazing if everyone could enter the arena and participate in tournaments as well, to add a bit of friendly competition.

Edit: Adding a faction based on medieval China would be amazing. No samurai, they're overdone.
Title: Re: What would you like to see in M&B 2
Post by: //saxon on July 28, 2012, 03:08:05 pm
a huge fucking troop tree for every kind of unit.

and so much armor, weapons, horses and other shit so you will always find something new in the shops


and be able to control siege equipment.
Title: Re: What would you like to see in M&B 2
Post by: gazda on July 28, 2012, 04:07:18 pm
fuck troop trees, go feudal system
Title: Re: What would you like to see in M&B 2
Post by: Belatu on July 28, 2012, 05:01:56 pm
SEX AND VIOLENCE
Title: Re: What would you like to see in M&B 2
Post by: Muki on July 29, 2012, 04:50:45 pm
C-Rpg 2?
Title: Re: What would you like to see in M&B 2
Post by: F i n on July 29, 2012, 05:58:42 pm
Couching on foot when athl is above 10.
Title: Re: What would you like to see in M&B 2
Post by: Patoson on July 31, 2012, 01:30:41 pm
Title: Re: What would you like to see in M&B 2
Post by: Tovi on August 02, 2012, 05:41:27 pm
Ya more blood  :twisted:
Title: Re: What would you like to see in M&B 2
Post by: MacNille on August 07, 2012, 11:38:00 am
Want to be able to join holy orders.
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on August 10, 2012, 08:43:38 am
cavalry charges should make people fly back
Title: Re: What would you like to see in M&B 2
Post by: OzyTheSage on August 11, 2012, 02:55:05 am
More inventory slots and/or armor/weapon 'customization' so to speak.

In multiplayer the 'view outfit' button should make the player model look in the direction the camera is facing (First head moves, then upper body moves the further you look), same goes for cavalry regularly looking around. Singleplayer it should be a  toggle of some sort so you can make those nice screenshots without your guy looking all over the place.

In Singleplayer the ability to have something to make your troops move quicker over the world map, making infantry only armies more viable. Not sure if wagons and such were used, but with only a couple hundred soldiers in a unit I think it would be more viable and make some sense.
Building upon that, maybe the map should have roads? Roads make you travel a bit quicker but are only connecting predetermined places. To get to certain places you'll have to go off the trail of course.

Off the grid terrain would be pretty awesome I think, and would make maps a lot more prettyful and appealing.
More info (http://blog.wolfire.com/2008/12/off-the-grid-terrain/). Basically instead of a regular grid system it determines how many polygons should be used for certain parts of the heightmap, so a more flat area would use less but more rugged areas would use more instead of only going along a pre-defined grid.

Improve the way cavalry behaves.

Ability for more kinds of 'objectives.' Siege mode really bugs me. You could have a bunch of people inside the castle walls defending but because some guy snuck in somehow and lowered a flag you lose. This leads to people just clumping at the flag and mostly ignoring the walls. It should be more progressive, and perhaps have more choices. Going in from the back might move the attackers spawn a little forwards to give them an easier time of capturing the first wall, for example. Or you could forego the sneakiness and simply break through to the first objective if you feel you could do it. Just something to make it seem more interesting? Maybe have things such as battering rams? (Single and multiplayer) A bunch of people beating at the front gate with swords is a little silly.
Movable/carryable siege shields? Not entirely sure if these were real, but I remember they were big wooden things people carried in the first Stronghold games.

As has been mentioned a few times, yes co-op. A million times YES. I am a sucker for co-op.
Title: Re: What would you like to see in M&B 2
Post by: HuskerRall on August 14, 2012, 09:48:01 pm
Again, the character customization its good -belly slider- ;P but it needs more depth, like the APB Reloaded one

also, don't lose any features
Title: Re: What would you like to see in M&B 2
Post by: Shaksie on August 18, 2012, 08:11:51 am
https://docs.google.com/open?id=0B4cCd0v3HJpzOHVveHlYUkN6eUU
Extensive ideas document here!
Title: Re: What would you like to see in M&B 2
Post by: Patoson on August 22, 2012, 12:45:13 am
Bushes that don't occupy a kilometre square, hide people completely and are there just to annoy you.
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on August 22, 2012, 09:42:57 pm
Bushes that don't occupy a kilometre square, hide people completely and are there just to annoy you...
...and are turned off by several cheating shitheads like Grumbs.
Title: Re: What would you like to see in M&B 2
Post by: gazda on August 22, 2012, 10:21:16 pm
you know what would be cool addition in m&b 2, thats right you guessed it, MAGIC
Title: Re: What would you like to see in M&B 2
Post by: DragzJoker on August 24, 2012, 03:20:27 am
everyone calm down mount and blade 2 would be probably pretty close to warband in many ways ans a few changes and tweaks here and there
Title: Re: What would you like to see in M&B 2
Post by: gazda on August 24, 2012, 11:34:47 am
think of it this way

latest version of m&b is 1.011, and latest version of warband is 1.153. Thats around 0.140 difference. Now think about how much better warband is, compared to m&b. And since we expect m&b 2(.0), thats would be around 0.850 difference from warband. Now think about how big improvements you expect
Title: Re: What would you like to see in M&B 2
Post by: cmp on August 24, 2012, 12:49:21 pm
think of it this way

latest version of m&b is 1.011, and latest version of warband is 1.153. Thats around 0.140 difference. Now think about how much better warband is, compared to m&b.

Warband didn't start from 1.011. I can remember 0.6xx betas, and probably there were earlier versions as well.
Title: Re: What would you like to see in M&B 2
Post by: Kafein on August 24, 2012, 11:18:30 pm
think of it this way

latest version of m&b is 1.011, and latest version of warband is 1.153. Thats around 0.140 difference. Now think about how much better warband is, compared to m&b. And since we expect m&b 2(.0), thats would be around 0.850 difference from warband. Now think about how big improvements you expect

Warband didn't start from 1.011. I can remember 0.6xx betas, and probably there were earlier versions as well.

Let us all agree the arithmetics of version numbers make no difference whatsoever before I start believing someone honestly thinks otherwise.
Title: Re: What would you like to see in M&B 2
Post by: cmp on August 24, 2012, 11:34:21 pm
Let us all agree the arithmetics of version numbers make no difference whatsoever before I start believing someone honestly thinks otherwise.

Are you kidding? If a version delta is twice as larger, it means it has twice the changes/bugfixes.
Title: Re: What would you like to see in M&B 2
Post by: KaMiKaZe_JoE on August 25, 2012, 12:43:43 am
Hopefully there are no cav.
Title: Re: What would you like to see in M&B 2
Post by: Froto_the_Loc on August 30, 2012, 01:30:57 am
People's Republic of Locia faction.
Title: Re: What would you like to see in M&B 2
Post by: Cup1d on September 03, 2012, 11:37:21 pm
Are you kidding? If a version delta is twice as larger, it means it has twice the changes/bugfixes.


Wanna recipe of large delta?

1. buff something
2. then nerf same thing.
3. repeat this 50 times.

There you go... nothing new but all think - daaaamn, just look at all this numbers.
Title: Re: What would you like to see in M&B 2
Post by: Belatu on September 30, 2012, 03:17:23 am
Warband didn't start from 1.011. I can remember 0.6xx betas, and probably there were earlier versions as well.

yeah,
i played one of those betas, many many years ago, hehehe nice times ... I showed it to friends saying "oh my god it is  a simulator of medieval knight" heheheheh

I would like to see in next m&b2 more blood, as I think it is more realistic.
blood bitch, I want more blood
Title: Re: What would you like to see in M&B 2
Post by: Taser on September 30, 2012, 03:45:54 am
I would like to see in next m&b2 more blood, as I think it is more realistic.
blood bitch, I want more blood

visitors can't see pics , please register or login
Title: Re: What would you like to see in M&B 2
Post by: Patoson on September 30, 2012, 04:54:51 am
No bugged terrain that suddenly slows you down for no reason, no more "noclip" among players or bots, better hitboxes, and a little better models for the items.
Title: Re: What would you like to see in M&B 2
Post by: OzyTheSage on September 30, 2012, 08:39:56 pm
The bugged terrain could probably be fixed by having a bit of inertia. Instead of instantly slowing down when walking up a slope you gradually go from full speed to climbing a hill speed. More agility or athletics could make climbing easier. What really annoys me is how some buildings are bugged so no matter how much you're wearing or how mfast you go normally you get slowed to a crawl while inside that building. I remember a vanilla map with this problem, but I don't know if it had a name.

Better hitboxes would be nice, adding different hitboxes to weapons themselves would be neat too (I think either WOTR or Chivalry does this). Swinging a halberd, for example, normally does cut damage right? Well if you hit them with the pole part of your polearm it shouldn't be doing piercing or cut...

Perhaps they could also incorporate the length of the weapon and the range at which the weapon strikes into a damage calculation? Generally, the part of the weapon that swings the fastest is the very tip of the weapon because of the circular motion of the swing. In baseball a baseball bat has an area somewhat near the end of the bat (but not the very end) where it's optimal to hit the ball, and I don't know much aboot medieval sword fighting and such, but I'd think that a similar principle could be applied to a club or a sword (although they have other dynamics, such as curve of the blade, but that's another story...)

Honestly though, instead of be base 'damage' values currently in, I wish it incorporated something a bit more dwarf fortressy. This is what I'm referring to. (http://dwarffortresswiki.org/index.php/Weapon#Weapons) As you can see, weapons have a 'contact area' and 'penetration' value instead of simple a 'damage' value. A weapon with a small contact area (how much surface area the weapon hits with a particular strike) but a large penetration value would pierce a target (Look at the awlpike in Warband and think of how that weapon would work if it didn't have Warband's damage model). Similarly, a hammer could have a small contact area and penetration value, but because of the weight of the weapon (usually represented by 'velocity' in that table, but in that game the material of the weapon is a factor too...) it will probably fuck you up. Note the lack of 'piercing' weapons, they either have an edge or are blunt, the piercing comes into play with contact area and penetration. An edge weapon with a large contact area and little piercing (a cut weapon in warband) would probably glance off unprotected areas on plate armor. Just look in the 'details' under the table.

About halfway through writing that bit I realized that's probably a bit more complicated than necessary, but something other than 'this weapon does 3 more damage so it is better' would be nice.
Title: Re: What would you like to see in M&B 2
Post by: Logen on October 01, 2012, 08:36:34 pm
Over shoulder left, shoulder right, overhead, down left, down right, thrust. Basicly thinking that the two side swing directions we have now would be aimed a bit lower, and new added for the over shoulder attacks!
Title: Re: What would you like to see in M&B 2
Post by: Siiem on October 01, 2012, 09:52:55 pm


I agree, and also I give Logen 100% credit because Tor! is not worth it!
Title: Re: What would you like to see in M&B 2
Post by: Tovi on October 02, 2012, 12:32:15 am


Spam fest
Title: Re: What would you like to see in M&B 2
Post by: Line on October 03, 2012, 02:21:46 am
Make it like Warband except twice as good.
Title: Re: What would you like to see in M&B 2
Post by: OzyTheSage on October 03, 2012, 04:19:17 am
Make it like Warband except twice as good.
Mount & Blade: Moreband
Title: Re: What would you like to see in M&B 2
Post by: Emotion on October 03, 2012, 03:41:55 pm
penis.
Title: Re: What would you like to see in M&B 2
Post by: BD_Baby_Wolf on October 05, 2012, 02:28:02 am
What i think would be cool feature is the ability to force a player to create/join a server by script, that will bring us to a whole new coop/pvp MMORPG level.
Title: Re: What would you like to see in M&B 2
Post by: Patoson on October 05, 2012, 12:00:31 pm
What i think would be cool feature is the ability to force a player to create/join a server by script, that will bring us to a whole new coop/pvp MMORPG level.
I don't understand what you just wrote xD but a working console with all kinds of commands (like mouse sensitivity, connection settings, join/leave servers, etc) would be great.
Title: Re: What would you like to see in M&B 2
Post by: BlindGuy on October 06, 2012, 01:47:49 pm
What would you like to see in M&B 2


Well, any evidence that it is in production would be nice.
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on October 06, 2012, 02:18:28 pm
What would you like to see in M&B 2


Well, any evidence that it is in production would be nice.
/Fail.
Title: Re: What would you like to see in M&B 2
Post by: BlindGuy on October 07, 2012, 11:19:25 am
/Fail.


if you say so. Im not holding my breath tho.
Title: Re: What would you like to see in M&B 2
Post by: F i n on October 07, 2012, 09:03:03 pm



hihihihihihihihi
Title: Re: What would you like to see in M&B 2
Post by: Zlisch_The_Butcher on October 08, 2012, 12:36:04 am


hihihihihihihihi
hi
hi
hi
hi
hi
...
...
...
I'd like the eventual automuting of you if you post something five times nearly instantly removed in M&B2.
Title: Re: What would you like to see in M&B 2
Post by: Beauchamp on October 17, 2012, 12:03:46 pm
wanna see it mmorpg with thousands people on one server, building fortresses, villages, raiding, trading, crafting...
Title: Re: What would you like to see in M&B 2
Post by: bredeus on October 17, 2012, 04:52:23 pm
You have that dream for a long time Beau dont you? ;)
Title: Re: What would you like to see in M&B 2
Post by: autobus on October 20, 2012, 12:56:43 pm
wanna see it mmorpg with thousands people on one server, building fortresses, villages, raiding, trading, crafting...

try Dark Age of Camelot
Title: Re: What would you like to see in M&B 2
Post by: Siper on October 21, 2012, 05:27:05 am
not sure if anyone has mentioned this already, but I'd like to see 8 directional combat, instead of 4  :mrgreen:
Title: Re: What would you like to see in M&B 2
Post by: Taser on October 21, 2012, 09:08:21 am
not sure if anyone has mentioned this already, but I'd like to see 8 directional combat, instead of 4  :mrgreen:

Believe someone has but that's definitely a bonus. Haven't they said they're doing 6 directional combat? Not sure where I got that from though.
Title: Re: What would you like to see in M&B 2
Post by: Andy on October 21, 2012, 08:47:12 pm
We all know that the devs are working on a secret project. The native multiplayer for bannerlord perhaps???
Title: Re: What would you like to see in M&B 2
Post by: CrazyCracka420 on October 26, 2012, 11:24:48 pm
We all know that the devs are working on a secret project. The native multiplayer for bannerlord perhaps???
That's still my guess...trying to use lessons learned from strategus for the bannerlord multiplayer system.  They'll deny it all day, but that's my hunch.
Title: Re: What would you like to see in M&B 2
Post by: Teeth on October 27, 2012, 01:31:03 am
That's still my guess...trying to use lessons learned from strategus for the bannerlord multiplayer system.  They'll deny it all day, but that's my hunch.
wat, lol, no.
Title: Re: What would you like to see in M&B 2
Post by: FlyingMathias on October 30, 2012, 03:04:13 am
Setting:

A variety of factions. Along with the Swadians (France/England), Sarranids (Arabs), Rhodoks (Italians), Nords, Khergits (Mongols), and Vaegirs (Russians), I'd like to see some factions based on China/Korea, India, Mali, and the Aztecs, altough if we're sticking to Europe; Germany, Turkey, and Scotland would be lovely.

The only problem I can see with these new factions would be their niche. Most of the current factions have a clear use. Nords-Melee, Rhodoks-Pikes+Ranged, Khergits-Light Cavalry. Even in Warband, it's a bit confusing as to where the Swadians, Sarranids, and Vaegirs fit in, with all of them being somewhat focused on Heavy Cavalry. The only one I could really see would be having China/Korea focused on Siege, an Scotland on 2h melee.

A similar setting to the original M&B/Warband, with a small bit of technological advancements. (No muskets, but maybe bombards.) Perhaps as a bit of a "story", the new technology could be use the clear those rockslides blocking the map in Warband, allowing access to the new factions.

Gameplay:

-Naval battles
-The ability to embed your pike in the ground to stop a charge
-Better sieges. Drop flaming oil from the castle, fire bombards to break open the walls, etc
-Tons of micromanagement for your empire
-Ragdolling. When I stab my spear into the horse charging at me, I want the rider to go flying forward
-Gore/Dismemberment, or at the very least, dynamic wounding effects. When I shoot my arrow into a Swadian's hip, I want him to start limping
-War dogs. I want to sick chainmail-covered mastiffs on my enemies.
-Expanded diplomacy. There's a reason why diplomatic mods are huge.

Graphics:

-Better optimisation. Warband runs poorly on some computers because it's terribly optimised.
-Texture detail. With Warband, even on max settings the textures still look horribly.
-An option to reduce the lighting effects. The sun's glare get really annoying.
-Belly Slider
Title: Re: What would you like to see in M&B 2
Post by: Vodner on October 30, 2012, 05:59:39 am
I'd really like to see some more depth in the melee mechanics. The issue I have with Warband right now, is that if two people fight for a minute without landing a blow, then the fight hasn't progressed at all. Essentially things are exactly the same as they were at the beginning of the fight, which isn't very interesting.

Other games that feature deep 1v1 combat don't have this problem. In the Street Fighter series, for example, there is such a massive variety of moves and counters that perfect defense is impossible. I'm not suggesting that M&B2 add hadoukens or dragon punches, but I think that the general idea of offering a wide variety of options to players is a solid one. Four attacks, four blocks, chambers, hiltslashes, and range games can only keep a game interesting for so long before things begin to stagnate. Increasing the game speed can artificially lengthen the time before people perfect these things, but that's just a band-aid.
Title: Re: What would you like to see in M&B 2
Post by: POOPHAMMER on November 02, 2012, 09:53:24 am
horse poop
Title: Re: What would you like to see in M&B 2
Post by: Sagar on November 02, 2012, 08:59:20 pm
Besides the unique and hopefully improved combat system, I would like to see a ​​much deeper character creation system, such as height, width, etc. One of the best I've seen in the game APB.

Title: Re: What would you like to see in M&B 2
Post by: Andy on November 03, 2012, 03:52:21 am
Besides the unique and hopefully improved combat system, I would like to see a ​​much deeper character creation system, such as height, width, etc. One of the best I've seen in the game APB.

No. I want legit Sims 3 char customization level.
Title: Re: What would you like to see in M&B 2
Post by: Epic_Giant on November 03, 2012, 11:08:07 pm
ALL i want to see is

More Cheats
More Huge Swords
Titties
and Beatiful WAFFLES(i mean Flowers)
Title: Re: What would you like to see in M&B 2
Post by: Andy on November 03, 2012, 11:18:09 pm
Nerf all combat, and remove all weapons. Make Bannerlord about trying to conquer the world with words, not weapons. BUFF DIPLOMACY!
Title: Re: What would you like to see in M&B 2
Post by: Shaksie on November 16, 2012, 02:05:06 pm
Stamina system added; (new mechanic) sprinting implemented which drains stamina (depending on athletics skill and agility), (new mechanic) bash (similar to kick but shorter range, faster, less stamina costly and less impact) should also take up stamina (depending on strength, agility and weapon master) as should holding a block (depending on strength and agility), blocking a strike should also drain (depending on your ironflesh skill, strength and weight of weapon used to block vs weight of weapon used to attack), swinging should (depending on weapon master, power strike, strength, agility and weight of weapon) as should holding a weapon back (depending on strength and weapon master) feinting should also take up stamina (based on strength, agility and weapon master). All stamina related values should be affected by total equip weight; mitigated by strength value, kicks should also be buffed so they are significantly easier to hit people with but shouldn't completely stop the recipient from performing movement.


Cooperative campaign mode; similar to current campaign but obviously with more complexity and elaboration of ideas etc.

Respectable graphics/visuals; speaks for itself.

Siege weapons; siege weapons should be integrated into campaign and multiplayer where players can operate them to great effect.


c-RPG native module; speaks for itself.
But with a better gold/xp system.

More comprehensive items; instead of buying a basic item, you should create/customize items from various available parts each with different statistics. Also should be able to paint items and place insignias on them. When heirlooming a weapon; one should be able to increase a certain aspect of their item (be it speed, range, damage etc.). Also add additional parts such as barbed blade to increase damage.
Give all items a base damage rating, armour penetration rating and armour damage rating
Breakable items; items should break when used too much, higher quality items should take more punishment before breaking. When broken, clearly they would be less effective but with comprehensive breaking types (eg broken blade for less damage, broken hilt for less speed/control).

In-game shop, marketplace.

Comprehensive character customization; customize a wide range of character aspects ranging from height to weight to facial features to body features, some with advantages/disadvantages.

[These next requests are somewhat delicate]
Better marketing to increase playerbase
Official servers for all major locales



Title: Re: What would you like to see in M&B 2
Post by: Latrinenkobold on November 16, 2012, 05:09:33 pm
Fuck Stamina
Title: Re: What would you like to see in M&B 2
Post by: Turboflex on November 16, 2012, 10:06:29 pm
Yeah stamina just punishes people for fighting well for a long time. dumb
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on November 16, 2012, 10:31:47 pm
Yeah stamina just punishes people for fighting well for a long time. dumb
Not necessarily. There are many ways stamina could be introduced, some systems could reward people for fighting well for a long time.
Title: Re: What would you like to see in M&B 2
Post by: Fartface on November 17, 2012, 12:12:41 pm
Better community.
Title: Re: What would you like to see in M&B 2
Post by: Tears of Destiny on November 20, 2012, 10:50:08 am
Not necessarily. There are many ways stamina could be introduced, some systems could reward people for fighting well for a long time.


After seeing how the stamina system works in Demon's/Dark Souls, I would honestly be interested in a similar system for a quick dynamic system instead of the long battery system like Elder's Scrolls (which would be terrible). It would certainly make blocking more interesting as well as make swings more tactical and reward timing.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on November 20, 2012, 04:35:40 pm

After seeing how the stamina system works in Demon's/Dark Souls, I would honestly be interested in a similar system for a quick dynamic system instead of the long battery system like Elder's Scrolls (which would be terrible). It would certainly make blocking more interesting as well as make swings more tactical and reward timing.
Never played Dark Souls, wanna enlighten me?
Title: Re: What would you like to see in M&B 2
Post by: cookieman3 on November 20, 2012, 09:32:28 pm
i would like to see maybe a multyplayer campign where the players are the lords. and you will have to win x battle to win the siege or battle, also i would like to see an improve siege battles in SP that will not be 1 ladder of doom
Title: Re: What would you like to see in M&B 2
Post by: Patoson on November 22, 2012, 01:47:40 pm
Title: Re: What would you like to see in M&B 2
Post by: Scully on November 25, 2012, 09:27:33 pm
- Remove forcefield effect from shield. Goes for melee as well as ranged. It should be possible to hit over, under or around the shield if the shielder isn't careful. Effectively adding a limited form of directional blocking to shielding.

- Make stabs more difficult to block. No more simply holding your block down to stop a stab, that's ridiculous. This is mentioned in the interview as one of the things they're improving for M&B2.

- Better horse mechanic. Getting run over by a horse should be more dangerous than it is. Better control, like sidestepping (seen in the alpha video).

- Change the way chambering works, so that it becomes a bigger part of combat and not the high level skillshot/lucky chamber it is today.

- Something else I'd like to see is a similar mechanic to how ranged weaponry is bumped in melee when you get close, added to all weapons (except dagger maybe). Basically if you get way too close to your enemy, you'd press your sword up against yourself. That way kicking, which can be very difficult to pull off, isn't the only way to stop facehuggers.
Title: Re: What would you like to see in M&B 2
Post by: cookieman3 on November 27, 2012, 01:55:32 pm
oh and i think an option to strike in a diagonal line will be good, and of they can change the blocking system a little bit
so lets say you strike in a left-to right up-down diagonal line and he blocks up he will take a little bit of dmg but not full dmg. so it will be harder but more forgiving to manual-block, i would also like if they will buff the shields to they will provide more protection, and will have an offencive capibilty so you can smack someone with your shield.

the last thing i would like to see its a stability meter, what it basicly does is makes you more vunrable if you spam like a squirl on coffee or defend like a scared child, so the players will have to balance their behavior, also blocking in the wrong direction will make you vunrable
Title: Re: What would you like to see in M&B 2
Post by: Uumdi on November 28, 2012, 04:54:43 am
Die By the Sword Mechanics





Skip to 1:30, hahahahah, ohh I loved that game.
Title: Re: What would you like to see in M&B 2
Post by: Elmetiacos on November 28, 2012, 05:51:12 pm
Horses charging at full speed into walls should die and throw their riders as well instead of simply rearing up (while at the same time providing the full charge damage bonus)
Title: Re: What would you like to see in M&B 2
Post by: Thorr on December 01, 2012, 01:37:49 am
I would like to see:

more equipments (more weapons, more armors, more horses)

new types of armors (shoulder armore, forearm armor,  shorts armor

better and much different fighting and blocking styles

able to use 2 weapons in each hands.

New game system (after a successful attack, be able to do a lot of differents executing attacks for execute the enemie, if the enemy block the attack so you cannot use the executing attack)

more maps

more factions

ship battles

when giving a successful kick the ennemie fall in the ground

more kick attacks

be able to fight without weapons and blocking the ennemies attacks with your hands

sophisticate melee fighting (without weapons)


Title: Re: What would you like to see in M&B 2
Post by: Epic_Giant on December 01, 2012, 01:13:59 pm
I would like to see:
be able to fight without weapons and blocking the ennemies attacks with your hands
Well U allready Can :D
Title: Re: What would you like to see in M&B 2
Post by: Thorr on December 01, 2012, 05:23:59 pm
Yes i know but i would like a better blocking system ^^
Title: Re: What would you like to see in M&B 2
Post by: Epic_Giant on December 02, 2012, 12:43:11 am
how can u get a better melee blocking system for melee/Fists?

in fist u can block any attack

melee is simple

it dosent need to be changed

from its blocking mount and blade is popular
Title: Re: What would you like to see in M&B 2
Post by: Patoson on December 05, 2012, 10:16:31 am
I would like to see cRPG devs being hired by TaleWorlds to make the perfect game out of Mount & Blade 2.
Title: Re: What would you like to see in M&B 2
Post by: Shaksie on December 06, 2012, 06:39:21 am
I would like to see cRPG devs being hired by TaleWorlds to make the perfect game out of Mount & Blade 2.

This.
Title: Re: What would you like to see in M&B 2
Post by: Epic_Giant on December 06, 2012, 11:03:38 am
I would like to see cRPG devs being hired by TaleWorlds to make the perfect game out of Mount & Blade 2.
Omfg Dude U Made the best idea Ever!
And Allso to add

Muki and smoothrich to be admins of the servers :3333333333333333333333333333
Title: Re: What would you like to see in M&B 2
Post by: Patoson on December 06, 2012, 03:25:29 pm
Well, I think some people already said that before, so it's not really my idea. :P
Title: Re: What would you like to see in M&B 2
Post by: Azlanek on December 08, 2012, 02:06:43 pm
It will probably not happen, but being able to block low-damage weapons like one-handed swords(not a cleaver, though) with metal gauntlets. I can recall several cases I've read about where knights often didn't even need a shield due to their armoured limbs which could be used to block incoming strikes. Thus, several such knights never bought a shield.
Title: Re: What would you like to see in M&B 2
Post by: Epic_Giant on December 08, 2012, 04:22:47 pm
Inventions... Like Gliders and Shit
Title: Re: What would you like to see in M&B 2
Post by: Tears of Destiny on December 09, 2012, 07:48:55 am
Never played Dark Souls, wanna enlighten me?


Your stamina bar quickly recharges, the more weight you have geared on you the slower your recharge. At base human levels (not superhuman) you have enough to make about two to four swings depending on the weapon and whether it was a weak or strong attack, it takes very little time for your stamina to recharge, but as we all know even one second is an eternity in combat. Running drains stamina, so does attacking. If you are struck while blocking then you also take a stamina drain (And holding down block severely slows down stamina recovery). Parrying (something basically like the chambering we have now, timing a block where the opponent is briefly stunned and for a split second defense s set to zero) takes almost no stamina. If your stamina reaches zero or negative, then you are unable to swing or block until it reaches positive again. If an attack drops your stamina to zero, then extra damage will leak through as well as you being stunned (Punishing you for being passive, or not dodging something massive).


It basically makes players ideally do smart moves, punishes both spamming and turtling while rewards players who do constant flowing attacks interchanged with footwork or a few powerful well-timed attacks depending on your style. You need both reflexes as well as brains to actually not get murdered against an equal opponent, I love the stamina system as it keeps things dynamic and removes turtling/passive/spamming mentalities as well as heavily rewarding footwork and timing.


Granted, in both DS games this beautiful melee system encountered problems the instant a caster throws around sorceries/miracles (The first DS game spells were OP), but in Mount and Blade luckily magic does not exist =P
Title: Re: What would you like to see in M&B 2
Post by: zagibu on December 11, 2012, 10:36:02 pm
They should also introduce 4 directional blocking for unarmed. Every boxer knows you can't block left and side hooks (don't know english term, sorry), with standard defense as we have it in M&B.

Overhead -> Left Jab -> Block up, use current blocking animation
Left Swing -> Left hook -> block right, character dodges left and moves right hand to his right ear to block incoming attack
Right Swing -> Right hook -> block left, character dodges right and moves left hand to his left ear to block incoming attack
Stab -> Right low punch -> block down, character uses current blocking animation, but with arms a bit lowered, to block incoming attack with elbows

Maybe a grappling system would also be cool.
Title: Re: What would you like to see in M&B 2
Post by: djavo on December 19, 2012, 01:02:36 am
Wiimote support and throwing kebabs.
Title: Re: What would you like to see in M&B 2
Post by: Gortun on December 29, 2012, 09:42:46 am
The option to be a Member of Bandits-Factions.
Maybe the hides and caves are like cities, where you can trade or hire bandit troops.
Title: Re: What would you like to see in M&B 2
Post by: Carthan on December 31, 2012, 01:18:40 am
I would like to see a forge and tailor shops implemented.
In the forge you would be able to upgrade metal weapons and armor and add tints to the steel or different hilts or faction emblems stuff like that.
The tailorshop would let you dye clothing and reinforce them with toughened leather or other materials
Title: Re: What would you like to see in M&B 2
Post by: Dalfador on December 31, 2012, 11:15:43 pm
The option to be a Member of Bandits-Factions.
Maybe the hides and caves are like cities, where you can trade or hire bandit troops.

AND SELL THEM PEASANTS AS SLAVES!!!

New gamemode, defend your peasants.
Title: Re: What would you like to see in M&B 2
Post by: Andy on January 01, 2013, 05:03:08 am
What would I like to see in M&B 2?

NONE OF YOU!

JK
Title: Re: What would you like to see in M&B 2
Post by: Pewpew on January 15, 2013, 03:17:41 am
I swear to god if they dumb this down and pull-out some guild wars 2 like bullshit I will end my life.
Title: Re: What would you like to see in M&B 2
Post by: BeastSVK on January 20, 2013, 02:15:56 pm
Ah now i dont looking forward to MB2 as much as i did before i know Melle Battlegrounds will come  :rolleyes:
Title: Re: What would you like to see in M&B 2
Post by: OzyTheSage on January 21, 2013, 08:12:52 am
The way I look at it, it can't be a bad thing that people are developing games in this genre. Still just as excited for M&B2 as ever.
Title: Re: What would you like to see in M&B 2
Post by: Firebrand on February 09, 2013, 05:26:23 pm
I want cRPG and Strategus(with 3d map and improved gameplay) for M&B2...
Title: Re: What would you like to see in M&B 2
Post by: Alvin_the_Chipmunk on February 10, 2013, 01:53:45 am
I would really like to have more advanced controls in battle  (like pressing Z will make you character duck down or pressing E would allow you to throw any melee weapon but damage it) and being able to choose and control companions after you die. It would also be REALLY cool to play campaign with a friend. Adding more cheat codes would be cool too.


Title: Re: What would you like to see in M&B 2
Post by: Ubereem on February 11, 2013, 06:34:02 am
I would like to see a forge and tailor shops implemented.
In the forge you would be able to upgrade metal weapons and armor and add tints to the steel or different hilts or faction emblems stuff like that.
The tailorshop would let you dye clothing and reinforce them with toughened leather or other materials
yep, a resource and crafting system would be most excellent
Title: Re: What would you like to see in M&B 2
Post by: Joseph Porta on February 11, 2013, 09:30:46 pm
I would like Melee to be far superior to Bannerlord
Title: Re: What would you like to see in M&B 2
Post by: Firebrand on February 11, 2013, 09:48:42 pm
I would like Melee to be far superior to Bannerlord
If it ever will be released... :rolleyes:
Title: Re: What would you like to see in M&B 2
Post by: Joseph Porta on February 12, 2013, 02:23:56 pm
Downies!
Title: Re: What would you like to see in M&B 2
Post by: Andy on February 13, 2013, 01:17:43 am
I would like Melee to be far superior to Bannerlord
visitors can't see pics , please register or login
Title: Re: What would you like to see in M&B 2
Post by: Firebrand on February 13, 2013, 11:05:23 am
visitors can't see pics , please register or login

Ahahahah +1
Great meme! :evil:
Title: Re: What would you like to see in M&B 2
Post by: bruce on April 09, 2013, 04:36:54 am
Inertia
Title: Re: What would you like to see in M&B 2
Post by: The_Bloody_Nine on April 15, 2013, 08:16:38 pm
If it ever will be released... :rolleyes:

which one?
Title: Re: What would you like to see in M&B 2
Post by: Andy on April 21, 2013, 03:14:30 am
which one?
Either. :P
Title: Re: What would you like to see in M&B 2
Post by: elvis1325 on May 14, 2013, 12:16:35 am
I want to be able to change the breast size of my character if per say I was playing as a female. It would be good in battle because people would be staring at the breasts rather than the huge Battle axe about to smash their face in.
Title: Re: What would you like to see in M&B 2
Post by: zagibu on May 14, 2013, 12:25:29 am
Adjustable size for kneecaps is also important, don't forget!
Title: Re: What would you like to see in M&B 2
Post by: ddpaule1 on June 18, 2013, 09:41:23 pm
Single Player
Number 1, CoOP.
Number 2, More depth. This is not a game for weaklings. The people that play this want depth, otherwise they'd play WoTR or Cod.
Number 3, Siege options. The player has to build or buy siege equipment (ladders, catapults, siege towers, etc.) Then choose what to deploy and how many.
Number 4, Initial confrontation fix. Allow us to choose which troops to have in the battle, along with how many. Also allow us to have a 30 second "prepare" or even have a birds eye view of the map before hand and place your troops, kind of like the Total War series.
Number 5, The ability to start your own kingdom and customize the troops, (armor, weapons, ranks, STATS[based on level.])
Number 6, Improved AI.
Number 7, Ability to build your own castle, wherever you want; costing you "denars" of course.
Number 8, More fief managment and constructions in general. Trade options and "true" diplomacy, (allies, enemies, vassels.)
Number 9, More equipment. I mean who doesn't want more to choose from. (weapons, armors, horses, siege equipment.)
Number 10, More quests. Long lasting in-depth quests, and short a like, and maybe a "true" campaign.
Number 11, (my favorite number  :P ) The more options the player has, generally the better the game is. More depth and choice to be who you want and do what you want while still playing the game the way it's supposed to be played.
Number 12, More factions and a bigger map.

with love, :]
i like all this! but ill add some suggestions if not mentioned:
 they should make the building of defenses in you're kingdom(single player with co op if possible) more dynamic like building walls around you're borders or watch towers(also being able to destroy those also in enemy factions)
like someone said before have a divided equipment from troops and make it that they keep their quality even if given to another friendly lord fighting for you're faction. As in make AI fighting each other not only be counted by quantity but quality also.
(single with coop if possible)Better army ranking system  :oops:
have better options on siege but make it that it will cost more(gold) to use a siege tower, a battle ram, catapults and etc.
better recruiting system were you get more recruits by renown value with the relationship with town/village ,also make it that you get better recruits as you become more renowned or randomized  level of them(but we gotta remember well trained troops if they add dynamics of equipment in doesn't count much)
The terrain should be more dynamic as like deserts or snowy regions have effect on army morale or health(i don't like how total war series made it so make it different), also running into enemies built defenses causes initial damage to troops.
Title: Re: What would you like to see in M&B 2
Post by: Kato on June 23, 2013, 05:11:33 am
New great warband mode.

Super realistic graphics, but sadly not change in physics or AI. :mrgreen:
 
http://www.youtube.com/watch?v=y_BZ8M9SaNk
Title: Re: What would you like to see in M&B 2
Post by: Tovi on July 03, 2013, 12:36:05 am
Some armors, camels etc. http://www.moddb.com/mods/httpforumstaleworldscomindexphpactionprof/images/highland-noble1#imagebox
Title: Re: What would you like to see in M&B 2
Post by: Jarold on July 12, 2013, 02:24:30 pm
More weapons, armor, better AI, better scene editor, more props to work with, and better physics even though they are alright. Better responsiveness to hitting someone would be cool.

The graphics in Warband are fine imo, they look pretty good maxed out anyways. Also it helps the lower end guys play a great game with 100+ ppl on a server, or 200+ singleplayer battles.
Title: Re: What would you like to see in M&B 2
Post by: Lord_Bernie_of_Voodoo on July 12, 2013, 10:33:12 pm
For me, the #1 need for this game is much improved A.I. over Warband.
Title: Re: What would you like to see in M&B 2
Post by: Jarold on July 13, 2013, 10:23:26 am
Better AI as in knowing when to dismount and mount horses, when to switch weapons, blocking, swinging, even just moving around.
Title: Re: What would you like to see in M&B 2
Post by: OzyTheSage on July 13, 2013, 06:49:21 pm
In addition to that, I really want them to improve the AI enough that they don't have to rely on 'cheating'. It's kinda bullshit when enemies can just swing through each other with no repercussions. AI should naturally try to move to within the optimal range for the weapon they're using instead of hugging you. This would also hopefully prevent conga lines.
Title: Re: What would you like to see in M&B 2
Post by: JohnySVK on August 27, 2013, 01:26:29 am
Build own castle where i want , put towers where i want , do my own country with own looking recruits , ships , islands
Title: Re: What would you like to see in M&B 2
Post by: Adantino on September 02, 2013, 03:40:13 am
The main thing that I want is just better graphics and better animations. Rome 2 Total War will have more detail in their troops like more polygons than Warband right now. The native animations are crap. Just add better looking swings, running, and walking animations and the mod community will do the rest.
Title: Re: What would you like to see in M&B 2
Post by: Jarold on September 03, 2013, 09:55:24 am
I started a new native singleplayer campaign and here are my thoughts.

- We need better AI prioritizing. If one enemy walks by my army while there are like 50 other enemies right in front of them most of them will turn around and chase after him.

- Better hitboxes, not much with player models but with trees and other things.

- The animations are ok imo.

- More options for running your kingdom, a lot more. ( I have diplomacy )

- Lords can be killed but they can have a lot of sons to replace them after a few days or a week.

- Kings can be overthrown and you can become ruler of that kingdom, but you have to fight the lord's still with the king and take their lands. Requires a lot of support and other circumstances, might be better off just starting your own kingdom.

- It would be nice to have battle formations, and let smart tactics a actually work out well.

- Sieges should have more options. WFAS kinda touched on it though but not by much.

- Starting locations should be better in sieges when you are attacking, sometimes I spawn so far away my men get raped by ranged and my reinforcements arrive too late.

- Better dynamic reinforcement spawning for siege defense, so that the enemies don't keep spawning on top of your guys.

- Better mix of units in a battle. It's usually like first wave is mediocre, second is ok, third is ok, rest are all high tier troops. To me when I bring my kingdom's army to a siege when we attack we bring a mix of good troops and they get crappier the more reinforcements we get. But the enemy gets better and better the more you kill, it's really annoying.

- Make a cavalry charge actually seem scary, usually it's just oh they charged and then all the cavalry stops in place just swinging at the troops.

- A better morale system would be nice.

- Stop the AI from facehugging all the time. If there are more than two enemies of you in a small place you can barely swing.

- The most annoying problem I have playing Warband has to do with a part in siege. If i'm sieging a castle/town and just won the walls it still says you have to fight them in the streets, not a big problem but it can be difficult. But the worst part is when it says "the remaining enemies have retreated to the keep", now this is the part that can make you lose a siege. They only give you two allies who are most likely crappy troops versus five or six of their best troops, and usually you will have really really low health since you just fought for the streets and walls. It's like I have 800 men remaining they have 10 left but I can only bring two with me into the keep to help me beat the last few left.........and if I lose in the keep or streets I lose the siege..........really!

- More armors and weapons!

- Better battlefields!

- Graphics are actually very nice looking at max, no need to improve them really, especially since even high end pc's have trouble with 400 man battles with max settings.

- Better commands to your troops in battle.

- More voice actors but not like something where everyone talks in Skyrim, the text thing is ok I guess, just different people yelling and saying random things now and then would be nice to hear.

- Better more epic ambient and battle sounds. Better sounds overall!

- Smarter AI commanders.

- Smarter troops AI where they actually choose which direction to swing ( may not be possible ). Troops can actually re-mount their horses, stab properly and get in range and swing properly.
Title: Re: What would you like to see in M&B 2
Post by: The_Bloody_Nine on September 05, 2013, 06:42:29 pm

- The most annoying problem I have playing Warband has to do with a part in siege. If i'm sieging a castle/town and just won the walls it still says you have to fight them in the streets, not a big problem but it can be difficult. But the worst part is when it says "the remaining enemies have retreated to the keep", now this is the part that can make you lose a siege. They only give you two allies who are most likely crappy troops versus five or six of their best troops, and usually you will have really really low health since you just fought for the streets and walls. It's like I have 800 men remaining they have 10 left but I can only bring two with me into the keep to help me beat the last few left.........and if I lose in the keep or streets I lose the siege..........really!

actually this fights in the keep and on street were always my favourites in single player...
Title: Re: What would you like to see in M&B 2
Post by: Christo on September 06, 2013, 05:54:09 am
By the time you besiege towns and castles with your own armies, you will kill most AI with a single hit.

UNLESS you do some very weird build.
Title: Re: What would you like to see in M&B 2
Post by: Jarlek on September 06, 2013, 04:21:22 pm
By the time you besiege towns and castles with your own armies, you will kill most AI with a single hit.

UNLESS you do some very weird build know how to get a decent enough siege army quickly.
FTFY
Title: Re: What would you like to see in M&B 2
Post by: Christo on September 06, 2013, 04:34:24 pm
Sure you can just get 43287423984623 Rhodok Sharpshooters and fire at the walls,when they run out of ammo, retreat, and repeat.
Title: Re: What would you like to see in M&B 2
Post by: Jarold on September 07, 2013, 12:43:42 am
I have 18 str but like 33 intelligence, dat surgery! It's not about one hitting, it's about getting surrounded by seven huscarls with low health and practically no teammates.
Title: Re: What would you like to see in M&B 2
Post by: Patoson on September 07, 2013, 03:28:22 pm
You guys don't train Charisma to boost leadership? I usually get a decent cRPG build then boost Charisma, and maybe Intelligence a little bit but mainly Charisma, since my companions can use Intelligence skills anyway.
Title: Re: What would you like to see in M&B 2
Post by: Polobow on September 07, 2013, 07:39:00 pm
You guys don't train Charisma to boost leadership? I usually get a decent cRPG build then boost Charisma, and maybe Intelligence a little bit but mainly Charisma, since my companions can use Intelligence skills anyway.

15 STR, 12 AGI, then pump max CHA. Eventually, your troops are going to kill more people than yourself.
Title: Re: What would you like to see in M&B 2
Post by: Jarold on September 08, 2013, 10:01:17 pm
I used tweak mb to change the governing attribute for leadership from charisma to intelligence.
Title: Re: What would you like to see in M&B 2
Post by: Adamar on September 29, 2013, 02:53:16 am
The ability to set stuff on fire.
Title: Re: What would you like to see in M&B 2
Post by: Patoson on October 08, 2013, 08:19:18 pm
AI that doesn't get stuck for no reason and kill messages in chat like multiplayer for singleplayer, instead of the extremely long ones that block half the screen ("Nord Huscarl knocked unconscious by Swadian Knight").