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Messages - Erasmas

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1
General / Re: Dev Blog #5 Combat
« on: April 06, 2016, 10:46:20 pm »
u never had LSD in the mornings? pfff amateur

Trips at night are fun, aren't they, Harpag? Crabs in th fireplace... moon over fields... hidden red candles... occasional paranoia of your friends... Sorry, I got nostalgic   :oops:

But sun makes people happy  :D
 

2
Strategus General Discussion / Re: [EU] War Room
« on: February 12, 2016, 06:40:38 pm »
Died laughing  :D :D :D

And yeah, Gisim is ours even if it is not ours....

3
General Discussion / Re: Grey Justice
« on: September 10, 2015, 07:34:49 pm »
smoeone give that guy thread with that epic drama GO vs Mercs(oldsquad)
that was like 21 pages of flame in les than 24h
good times

couldn't find that one...

but:

http://forum.melee.org/diplomacy/thc/msg206801/?topicseen#msg206801

 :D :D :D

4
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.

I personally do not agree that taking every opportunity to ensure your reputation is upheld is the path to certain failure  :wink: Anyway, I agree that basing solely on crpg community will not ensure the success of M:BG, and definitely the marketing will be needed before any form of sale, whatever the form of it you adopt. Kickstarter campaign showed that very clearly.

But I also think that at the moment, at least, the crpg community is the biggest population willing to support/buy the new game: do something pro publico bono to make it happen, buy the game when it is released, participate in Alpha and Beta - you name it. So please do not make the mistake of focusing primarily on others and ignoring the cRPG community...

5
Complaining to M:BG devs about state of c-RPG makes little sense.

It does make sense, since devs still are the supreme rulers of the crpg.

The problem is that both parties are right here. Devs want to put time and effort to M:BG. Fair enough. But since the main source of suuport for M:BG is THIS community, lost of polularity of crpg is detrimental to M:BG. Less people play crpg - less will play M:BG. Some will come back, obviously, but not all. So complaining (not demanding CMP, it is just your perception, very personal for obvious reason, but therefore biased) is fair too.

Neglecting crpg dicourages people to play it = less new players; less current players = less people moving swiftly to M:BG. 

6
Strategus General Discussion / Re: Thank you AntiUıf :)
« on: December 14, 2014, 01:23:44 pm »
There is no and never was any ati-uif...

Yeah, that's bummer, isn't it?

7
Congratz on killing strat 2 consecutive years and making it shit for everyone else, there's certainly no need to brag over massive grinding.

Hope they finally burry strat and give regular updates instead of trying to save some shitty multiplayer campaign that people barely even play now.

Sounds like Merc.... Is he Merc?  :D :D :D

8
Fuck the diplomacy forum rules:



NOW IT IS YOUR TURN TO TAKE DHIRIM BACK!

9
General / Re: 22k$ - A small word to the community
« on: November 28, 2014, 07:29:00 pm »
Well, as long as the total pledged amount is a sum of all pledges, I am not sure if number of backers at each tier reflects actual pledge or reward claimed:

1. some of the 1$ backers may actually be guys who made some investment in earlier internal funding. They will get higher rewards but their pledge now is 1$
2. some of the higher $ backers, who made some investment in earlier internal funding could have applied for $1 reward - and they will get higher reward eventually

So the number of backers attributed to certain pledge tiers (rewards) may be misleading as far as actual rewards are concerned. But the total amount of pledge is just a sum of all pledges.

10
Bump: minor changes and corrections in OP; update of Q&As.

$28,705 pledged of $130,000 goal at the moment... don't be shy, go ahead and pledge, it's easy. Do not forget that only $33 will give you access to Alpha version to be released in March 2014, as well as Beta and final game release! (if the funding goes well, that is). 22 days to go.

11
General Discussion / Re: Player numbers
« on: November 26, 2014, 02:03:30 pm »
This. ^^

I sticked to my old build, which is definitely STR build and I find it harder to play. I mean - folks are dyin' of my Moningstar as usual, but it is more difficult to hit'em. This is due to 1. Increased number of speed and spam chars 2. less people on server which makes it more difficult for 2nd line 2h.

12
Also: Do you have any plan if there are too many and we crash the servers?

That's the idea of the stress test, isn't it?  :D

13
The things we are aiming for: an area of 20*20km (=400km^2). Player mining resources and building castles. 500 to 1000 players online at the same time, in the same server. Probably no combat yet (thats gonna take a few more days), but at least a simple placeholder (think pewpew).

I just realized I kinda love you guys  :D

14
OMG Ill be there

I will put announcement on GO/DRZ TS as well...

 :D

15
General / Re: Melee: Battlegrounds - The Kickstarter is up!
« on: November 26, 2014, 12:44:43 am »
Video of the donkeycrew spending 50k crpg money on whores and crack while korean slave workers program their illustrious dream game for ramen soup

We're working on bringing some cool updates that hopefully will impress. You're all putting forth some good feedback (and ideas) keep it coming :D

 :D :D :D :D

On more serious note - how the PR operations are going? Do you guys see any practical result of what was published up till now?

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