Author Topic: do devs even test before implementing?  (Read 8945 times)

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Offline Shik

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Re: do devs even test before implementing?
« Reply #75 on: August 19, 2013, 11:43:32 pm »
+2
Wow what, lol. When was this even added?
2 years ago almost

Offline Mala

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Re: do devs even test before implementing?
« Reply #76 on: August 20, 2013, 12:03:04 am »
0
yes plz , i did turn into your 0 armor face
so you admit that you have lied?

Offline rufio

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Re: do devs even test before implementing?
« Reply #77 on: August 20, 2013, 12:35:11 am »
0
nah you just misinterpet, 2 handers dont hit before the animation you need to turn them into someone, 1 handers now on the other hand u just press W and stab, and that shit hits instantly. you scrubs just need to figure it out. go watch byzantium jackie play maybe or any other good 1handed player.
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Offline JackieChan

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Re: do devs even test before implementing?
« Reply #78 on: August 20, 2013, 12:54:10 am »
+5
nah you just misinterpet, 2 handers dont hit before the animation you need to turn them into someone, 1 handers now on the other hand u just press W and stab, and that shit hits instantly. you scrubs just need to figure it out. go watch byzantium jackie play maybe or any other good 1handed player.
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Offline rufio

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Re: do devs even test before implementing?
« Reply #79 on: August 20, 2013, 01:21:42 am »
0
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Offline Clockworkkiller

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Re: do devs even test before implementing?
« Reply #80 on: August 20, 2013, 01:41:58 am »
-1
It's these fucking polearms which I'm pissed about, any one with a long axe automatically stomps the field
You are a horrible human being clockwork.

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Offline Hunter_the_Honourable

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Re: do devs even test before implementing?
« Reply #81 on: August 20, 2013, 01:55:20 am »
0
It's these fucking polearms which I'm pissed about, any one with a long axe automatically stomps the field


No... just no...
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Offline Kafein

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Re: do devs even test before implementing?
« Reply #82 on: August 20, 2013, 02:35:19 am »
+1
1h cav is ridiculous in cRPG. Very easy class which can be quite forgiving too. With a 21/15 build (21/18 or 18/21 if you're lucky enough to have a high level build) the effectiveness is out of this world. It's extremely powerful. I only ever played the class at level 30, but I can imagine people like Royans with their level 35 builds having an easy time.

Sarranid Cavalry Sword in Native - 28 cut
Arabian Cavalry Sword in cRPG (+3) - 36 cut

That's an eight (!) cut difference and with the more effective builds riding- and power strike-wise in cRPG, it just makes the difference even vaster.

1. what paul said
2. In cRPG you have to spend more riding skill points and you get less
3. All horses have worse stats
4. Everybody runs around with very high body and head armor, and 1h cav have 0 decent blunt/pierce options except stabbing with their swords
5. Last time I played, cav was pretty much shit in Native anyway


nah you just misinterpet, 2 handers dont hit before the animation you need to turn them into someone, 1 handers now on the other hand u just press W and stab, and that shit hits instantly. you scrubs just need to figure it out. go watch byzantium jackie play maybe or any other good 1handed player.

All weapons do this. But it was fine when 1h couldn't because *reasons*


Offline JackieChan

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Re: do devs even test before implementing?
« Reply #83 on: August 20, 2013, 04:42:50 am »
+10
Crpg now, according to QQufio:

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Offline Tydeus

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Re: do devs even test before implementing?
« Reply #84 on: August 20, 2013, 05:18:12 am »
+1
Crpg now, according to QQufio:

That video has 1 swing in it and it glances off the guy on the left's head. Buff 1h cut damage.
chadz> i wouldnt mind seeing some penis on my character

Offline rufio

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Re: do devs even test before implementing?
« Reply #85 on: August 20, 2013, 09:14:48 am »
+4
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Offline Phew

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Re: do devs even test before implementing?
« Reply #86 on: August 20, 2013, 07:01:44 pm »
+3
Everyone says "combat is too slow, speed up combat". So Tydeus makes a few of the animations no longer do nothing during the first 10-20% of their progression (effectively speeding up combat 10-20%), and those same people that wanted faster combat complain.

Here's my question; if you are suddenly getting killed by 1h thrusts all the time, what did you used to do? Not block them and assume they would glance? (which was a good assumption, and is STILL a good assumption in facehug range). You don't see a problem with the fact that 50% of 1h attack options (thrust and right swing) were pretty much a guaranteed glance before?

When fighting a 2h player, you have to be prepared to block all 4 attack directions in nearly every situation. Now the same is mostly true with pole and 1h, and I think it's great. I'm sorry you can't just blindly block right while fighting 1h players anymore; I'm sure you'll adapt and be a better player for it.

Offline Brrrak

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Re: do devs even test before implementing?
« Reply #87 on: August 20, 2013, 07:13:47 pm »
+1
As long as we're breaking the status quo, can we make swings not wide arcs of idiocy that simply invite the enemy to suck on your nipple a little before stabbing you in your dick?

Offline rufio

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Re: do devs even test before implementing?
« Reply #88 on: August 20, 2013, 07:22:59 pm »
0
yeee, because the reason for people to go on forums is because they get killed by stuff and dont like it... yeeeaaah, spot on righ there, because you cant talk ( qq ) about ballance or changes, without being a bad player right ?? riiight?? it seems to be the logic of alot of arrogant cunts in this community. i do fine in combat and will nomatter what the changes, i do see what is OP compaired to what is not thow. or what throws off teamplay. ( ranged stagger) ( defensive class that gets buffed to the point it is as effective as an offensive class) ah well , cya in my next QQ thread .
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Offline CrazyCracka420

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Re: do devs even test before implementing?
« Reply #89 on: August 20, 2013, 07:27:14 pm »
+1
You sure can talk about balance without resorting to QQ (in theory, but apparently not in practice).  But if you make a QQ thread, you get called out on it.  You didn't make a "let's discuss game balance" you started the thread with the title of "do devs even test before implementing"..you set the tone of the discussion to be a QQ thread from the outset.
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