cRPG > Scene Editing

Battle map submissions for official servers 2.0

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bensai:
Odin's Tear

Description:
(click to show/hide)Odin's Tear is a Nord style map which is set in a mountainous keep about to be under siege (enemy siege camp visible outside of map). The design is a straight-up-the-middle attack, each team spawning on either side of the town, to have a battle in the town square. However, the inner keep is accessible by ladders on either side for both teams so flanking is possible if team A goes through the keep and team B doesn't send players to counter. The town is highly detailed with vendors, food, tents, buildings, fauna, a brewery and an open tavern.

Tactical approach:
The best way to win is to make use of the access to the rooftops for ranged and make sure to send players over the ladders into the inner keep to flank. Because of fences around the town square, cavalry will have a difficult time taking out infantry inside of it.
(click to show/hide)Download:
http://www.mediafire.com/download/gxwb1lht0z682k0/scn_blank_105.sco

Scenes.txt code:
scn_blank_105 blank_105 256 none none 0 0 100 100 -100 0x00000000414034630005a1680000042c000025f40000152c 0 0 outer_terrain_snow

Screenshots:

Overhead view
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Team 1 and Team 2 Spawns:
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Turnup Tavern 2k14:
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Inner-Keep:
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Townsquare/Courtyard (Where central fight will be):
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Viriathus:
maps updated:

DOWNLOAD LINK (.RAR folder)
http://www.mediafire.com/download/aa1cl68ue9y4wok/Bounty.rar bounty
https://www.mediafire.com/?p43hsamm20j6n48 Templar church (Outside Version)

Chagan_Arslan:
Makadesh

overview:
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download:
http://www.mbrepository.com/file.php?id=2534

pogosan:

Putin_Akbar:
Bridge Crossing
Battle map, with a pretty simple idea. Fight for the control of the big bridge. There's also alternative way to the other side of the bridge included. Idea stole from another game  :twisted:

Screens: (click to show/hide)visitors can't see pics , please register or login

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Map file:
http://s000.tinyupload.com/?file_id=00310924243716712366

Scene code:
(click to show/hide)scn_blank_1 bridge_crossing 256 none none 0 0 100 100 -100 0x00000007300005000003fcff00000e3200006e60000048e2 0 0 outer_terrain_snow

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