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New Heirloom Models (and web GUI)

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Final_Boss:
New Heirloom Models
What is it: A very easy to install cRPG mod that makes all heirloomed weapons look slightly different with each heirloom point spent. (horses, shields and armors to soon be included)

Pack last updated on 4/1/2012

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Make sure to check out Jarold's update for this mod!:
http://forum.melee.org/suggestions-corner/final_boss'-heirloom-pack!-updated/


DOWNLOAD Heirloom Pack (latest version)
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Big thanks to Warham for the mod within a mod installer!
I also highly recommend checking out his other included mods!
http://forum.c-rpg.net/index.php/topic,26475.0.html
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LastKaze has put together a thread of spoilerific screenshots! Check them out for a sneak-peak at x3 heirloomed items
http://forum.c-rpg.net/index.php/topic,28683.0.html

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How Do I Mod Mod?
1 - Download Warhams installer
2 - Extract the contents anywhere (I think that's ok?)
3 - Extract CRPGSubMods.rar
4 - Run CRPGSubModsInstaller.exe
5 - Browse to your cRPG installation folder (For Steam users it's: C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\cRPG)
6 - Watch the Voodoo Magic happen
7 - Do this in-game (a lot):
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Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Destroyed!
- Bows & Arrows (88+ Models) Obliterated!
- Polearms (188 Models) Demolished!
- Throwing (188 Models) Decimated!
- Crossbows & Bolts (28+ Models) Exterminated!
- Horses (56+ Models) 60% (Ok, I'm sorry guys... I'll need to take another hiatus due to some recent events. I promise I'll be back to finish what I've started though! You have my word.)
- Hand Armor (56+ Models)
- Leg Armor (140+ Models)
- Shields (204 Models) 4% - temporarily halted
- Head Armor (680+ Models)
- Body Armor (628+ Models)

and just for fun, here's a signature for you supporters!  :mrgreen:
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--- Code: ---[URL=http://forum.c-rpg.net/index.php/topic,4585.0.html][img]http://joeflashedme.com/crpg/sig.png[/img][/URL]
--- End code ---

On a side note,
I've always been a bit turned off by the native bow/crossbow sounds. So I did some tinkering and modified the 'cinematic' sounds mod a bit and came up with this:

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Final_boss bows/crossbows/horses sound mod
What is it: A Sound mod that replaces the sound effects for firing bows & crossbows, passing arrows and bolts, as well as horse sounds. Courtesy of the More Metal Sounds mod.

Here are some samples if you're curious!

Bows Example
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http://joeflashedme.com/crpg/soundpack_bows.mp3
Crossbows Example
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http://joeflashedme.com/crpg/soundpack_crossbows.mp3
Install is pretty straight forward,
- backup your sounds.txt file in the cRPG folder (just in case!)
- Put "sounds.txt" in your cRPG folder
- drop all the audio files into the cRPG/Sounds folder

Couple of bugs I can't iron out without editing the mod:
- The "I've been hit!" sounds play on a player's death, horses will speak it, and women will sound like men.

3/21/12 - Throwing!
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2/26/12 - Polearms!
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1/15/12 - Bows!
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[/url]
12/12/11 - Two-Handed!
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11/28/11 - One-Handed!
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10/23/11 - Update:
(click to show/hide)ok so these are what weapons are looking like now:

short broad sword x3
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arming sword x3
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knightly arming sword x3
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short one handed broad axe
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10/8/11 - UPDATE:
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Bad news everyone

I've decided to re-do pretty much all the model textures for the 1h. I'm just not very happy with the way most of the swords turned out (they all pretty much looked like "sword" below). I plan to add a lot more ethnicity to the rune/design patterns so they should all end up looking a LOT better. It will just take a little longer...

Here are a couple models I feel alright showing. Let me know what you like and don't like.

cudgel
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sword
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torch
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flanged mace
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grosse messer
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one handed battle axe
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one handed war axe
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peasant knife
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shashka
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soldier's cleaver
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spiced club
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spiked mace
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Also, I've been in talks with a few admins and it sounds like this will be happening whenever I get these done  :wink:

If anyone's curious enough, here's a zip file with ALL of the one handed .brf, models and textures (no LODs or new scabbards).
http://joeflashedme.com/crpg/items/1h/finalboss_1h_heirlooms (8 mb)

And if anyone actually wants to test these out in-game:
- put "finalboss_1h.brf" in "modules/crpg/resource" folder
- edit "crpg/module.ini", add the line "load_mod_resource = finalboss_1h" right after the line "load_mod_resource = kazakh_armor"
- put the textures in "crpg/textures" (if you get a loading error, you might need to put them in your "mountblade warband/Textures" folder as well)
- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip

After that you should be all set! BE WARNED: I haven't made the LODs yet so this could cause an FPS drop.

Thanks guys, hopefully you can all wait a little longer  8-)
Web GUI
(not functional, just a concept)
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Some favicons:
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Background changes with weather/time:
Cloudy:
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Foggy:
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Night:
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day, rain:
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Night, rain:
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Icons for "unbalanced/couchable/etc..."
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 Can't sheath
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 Unbalanced
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 Can't reload on horseback
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 Can't use on horseback
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 Couchable
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  Knockdown
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 Bonus to shields
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 Crushthrough
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 Secondary Mode

Malaclypse:
This looks, pardon me, fucking amazing. +1


FIRST.

Final_Boss:
hahaha, thanks!

Though I wish I'd of known they were actually going to change the web interface earlier. I'd of gotten some coding done as well!

If anyone missed it too I've already got most of the icons finished. I just need to make ones for the new stuff.
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Harald:
Looks really great.

> Though I wish I'd of known they were actually going to change the web interface earlier. I'd of actually gotten some coding done as well!
When you posted those icons on the old taleworld forums you never responded. We (the dev team) are in desperate need of someone than can do art/draw stuff. So if you have time i'm pretty sure chadz wouldn't mind having you on board.

Final_Boss:

--- Quote from: Harald on April 30, 2011, 05:11:22 pm ---Looks really great.

> Though I wish I'd of known they were actually going to change the web interface earlier. I'd of actually gotten some coding done as well!
When you posted those icons on the old taleworld forums you never responded. We (the dev team) are in desperate need of someone than can do art/draw stuff. So if you have time i'm pretty sure chadz wouldn't mind having you on board.

--- End quote ---

Well count me in!

How do you guys feel about using different models for heirloomed/damaged gear? A lot of work, I know, but I'm considering making new textures/models for each item?

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