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« on: March 15, 2014, 01:11:38 am »
Hey there,
Haven't been able to play C-rpg consistently for about 2 years.
Just got back into it.
I like the new experience system, as it encourages teamwork.
I feel this system is better for battles and the like.
Last time I played, the experience system seemed more based on individual skills/kills.
(At least on the duelling servers. Didn't play much else)
The amount of experience and gold gained, was relative to your level and your opponents level. Basically if you were level x, and defeated someone much higher level than you, you'd gain a lot
more experience and gold. Where as, if you defeated someone of roughly the same level,
you would gain an average amount. And defeating someone of lower level, would give you a small amount.
My suggestion is to bring back this experience system for Duelling, as I feel the multiplier system is great for Battle, sieges and other team based games, as it encourages teamwork, which is what they are all about.
But Duelling is about individual skill, and I feel the old xp system encourages and rewards individual skill/individuality.
I also think, with this system, there would be less people in heavy armor with high quality weapons, challenging people in a robe with wooden sword/sticks/clubs.
Which there seems to be a lot of, at the moment, most likely because they're obsessed with having high kill/death ratios, regardless of there being any skill, challenge or fun in it.
EDIT:
XP and gold would only be gained through ranked duels.
Basically, the system as a whole, including Duel deposits, would only apply
to ranked duels.