Author Topic: Space Engineers  (Read 7839 times)

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Offline Vibe

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Re: Space Engineers
« Reply #45 on: January 03, 2015, 01:13:43 am »
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Offline Armpit_Sweat

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Re: Space Engineers
« Reply #46 on: January 03, 2015, 01:38:57 am »
+2
http://gfycat.com/HandySophisticatedBeaver

What's going on here?.. You just zoom in and out?

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EDIT:
 
Btw, got this on winter sale, and here is my 2nd military ship:

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Featuring solid armor-covered body, triple layer of armor covering cockpit's "windshield", 4 x MGs and 1st person controls from a front-mounted camera.
Only used it to test-fight "NPC" ships, and i must say that it can take a lot of direct MG fire before dissolving :) ( compared to the first military ship i made ) Unfortunately, camera is one the first things to break, so i am planing some clever rotating shield, that might conceal it when needed...

EDIT2:

Cockpit fps view:

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Camera:

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Using weapons:

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« Last Edit: January 03, 2015, 02:25:14 am by Armpit_Sweat »
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Offline Kafein

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Re: Space Engineers
« Reply #47 on: January 03, 2015, 03:03:54 pm »
+4
Armpit ship...

not a penis. What.

Offline Armpit_Sweat

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Re: Space Engineers
« Reply #48 on: January 04, 2015, 02:27:27 am »
+4
Armpit ship...

not a penis. What.

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Offline Vibe

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Re: Space Engineers
« Reply #49 on: January 04, 2015, 03:37:35 am »
+4
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Offline Kafein

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Re: Space Engineers
« Reply #50 on: January 04, 2015, 05:26:03 pm »
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I was tempted to post the original but saying "that's not a penis".

Offline Vovka

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Re: Space Engineers
« Reply #51 on: January 14, 2015, 08:27:37 am »
0
bought it today  :P
found the ship inside the asteroid and began disassemble a big thruster , took the parts to my ship, and when i returned found that the ship exploded. Question to nerds experts,
why it exploded? detonated half disassembled thruster? or self-destructed  because it has been abondonet for too long? (It was a starting ship)

and advise the live server, I started on the "migration Gypsies" or something like that
« Last Edit: January 14, 2015, 08:31:11 am by Vovka »
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Offline Vibe

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Re: Space Engineers
« Reply #52 on: January 14, 2015, 09:02:11 am »
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Starting ship despawns after some time AFAIK

Offline Vovka

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Re: Space Engineers
« Reply #53 on: January 14, 2015, 10:22:57 am »
0
the core of the meteor was destroyed by an explosion, there I am sure that was just an explosion
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Offline Goretooth

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Re: Space Engineers
« Reply #54 on: January 15, 2015, 06:49:14 am »
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bought it today  :P
found the ship inside the asteroid and began disassemble a big thruster , took the parts to my ship, and when i returned found that the ship exploded. Question to nerds experts,
why it exploded? detonated half disassembled thruster? or self-destructed  because it has been abondonet for too long? (It was a starting ship)

and advise the live server, I started on the "migration Gypsies" or something like that
did you buy the ship from NASA?
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Offline Vibe

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Re: Space Engineers
« Reply #55 on: February 18, 2015, 11:06:57 pm »
+2
Planets (based on Medieval Engineers world generator) and oxygen planned for Space Engineers:
http://blog.marekrosa.org/2015/02/space-engineers-planets-oxygen-directx_18.html?m=1

Offline Molly

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Re: Space Engineers
« Reply #56 on: February 19, 2015, 09:18:16 am »
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Planets (based on Medieval Engineers world generator) and oxygen planned for Space Engineers:
http://blog.marekrosa.org/2015/02/space-engineers-planets-oxygen-directx_18.html?m=1
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Offline Armpit_Sweat

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Re: Space Engineers
« Reply #57 on: February 20, 2015, 01:45:03 am »
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I hope they will focus on fixing the lag in MP. Stopped playing because of it. With a ping under 15 - everything is shifting in random directions. Absolutely impossible to play on 99% of the servers. And I am mostly very tolerant to a moderate lag in other games.
The only server I was able to play on, had all sorts of restrictions and mods to deal with the lag, but even that server ran like shit to a point when i just couldn't take it anymore.

And while SP is fun while learning the basics - it is little more than an empty sandbox mode...

So until they either figure out how to improve on lagging, or add more SP content, i will keep to Kerbal Space Program. ( although they are very different, they still managed to "scratch the same itch" for me, in terms of constructing stuff )

I have played Space Engineers for around 140 hours btw, so i'm not saying it's bad :) It's really good.
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Offline Vibe

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Re: Space Engineers
« Reply #58 on: February 20, 2015, 08:20:35 am »
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Yeah they definitely need to fix the Multiplayer up. I only played MP with my brother and we didn't have much lag, but some things just don't work in multiplayer, like landing gear and rotors (fixed landing gear with a mod), resulting in stuff randomly exploding.

Offline Vibe

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Re: Space Engineers
« Reply #59 on: May 14, 2015, 07:30:47 pm »
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http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html

They're giving access to full source code of SE to allow total modifications. + There's a preview of planets that are coming to SE, which looks nice.

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