Author Topic: 0.3.0.1.0.0.0.0.0.0.0.1  (Read 4994 times)

0 Members and 1 Guest are viewing this topic.

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #15 on: June 30, 2013, 07:14:47 am »
+1
or your opponent has something like 80 armor(not possible to reach).

Is 80 a magic breaking point, or do you just mean that high armor values like 80 or 100 aren't attainable with any gear? I have 70 body armor with +3 gloves and body piece, and neither of them are the highest you can get.

fake edit: oh the absolute max you can get is 79. My armor setup isn't anywhere near the price of milanese plate and heavy gauntlets...
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #16 on: June 30, 2013, 02:25:04 pm »
+2
What I mean, is that it's not until about 80 body armor where you will see your average damage changing against anything other than 30c 1 handers(which would be 1 less damage per hit, on average) and it would take 100 body armor to see that same difference for a 40c weapon. Assuming 6PS, 100 wpf, no speed bonus, no hold bonus.
chadz> i wouldnt mind seeing some penis on my character

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #17 on: June 30, 2013, 03:50:17 pm »
+1
Great, really looking forward to seeing what difference this makes.

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #18 on: June 30, 2013, 05:25:15 pm »
+2
Does this mean everyone will glance less but not get one hit kills? Does slashing someone's face still give a bonus?

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #19 on: June 30, 2013, 06:30:58 pm »
+2
Does this mean everyone will glance less but not get one hit kills? Does slashing someone's face still give a bonus?
The only thing that was changed was the randomization, the RNG system that is built into soak/reduce effectiveness formulas which decide how much of the armor's effectiveness get used. So your armor and gloves give you 60 body armor, under the native system that means you could use all 60 of that armor to mitigate damage, or you could only use 27(45%) of that, and it would be decided essentially by the roll of dice. Now you either use 45 or 42 of that 60. Average damage stays the same, max damage gets lower, minimum damage gets higher.
« Last Edit: June 30, 2013, 06:37:29 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Xhandor

  • Peasant
  • *
  • Renown: 2
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #20 on: June 30, 2013, 06:31:09 pm »
+1
Still damage.
Also:
- added heavy lag and rubberbanding

Thats what we have been waiting :)
"This is my sword and everywhere it reaches is my country"

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: 0.3.0.1.0.0.0.0.0.0.0.1
« Reply #21 on: July 01, 2013, 11:55:26 pm »
+1
The only thing that was changed was the randomization, the RNG system that is built into soak/reduce effectiveness formulas which decide how much of the armor's effectiveness get used. So your armor and gloves give you 60 body armor, under the native system that means you could use all 60 of that armor to mitigate damage, or you could only use 27(45%) of that, and it would be decided essentially by the roll of dice. Now you either use 45 or 42 of that 60. Average damage stays the same, max damage gets lower, minimum damage gets higher.

This makes me wonder if previously min armor got rolled a lot. I've noticed that I glance more and it's taking more hits to kill me.
visitors can't see pics , please register or login