Author Topic: Make a full realistic server with this suggestions.  (Read 2293 times)

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Offline OttomanSniper

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Make a full realistic server with this suggestions.
« on: May 13, 2013, 05:25:00 pm »
-3
Im not kid and im boring this magic mode. Because this game full of illogical.

This mode (Realistic Mode) for only proffesionals, everyone have real powers. No crying babies.

Warning! If u are "nerf crier" or a little kid pls dont read this. This suggestion for real warriors, go and play C R y P ink G ame.

For every calss:
- Crouch need.
- Creeping need for sneak attacks.
- Remove slot system.
- Light armored guys must swim on water.
- Arrow block must enable with sword swing, but its must be hard like chamber.
- Breakable weapons while using, we can use this weapons after repair. ("Oh i lose my arrowbag where i drop it?")

Archery:
- I cant shot a shielder, this shields have super power electro magnets. This is not realistic. Shielders can select head, body or foot protection while arrow in coming.
- Arrows are max 15gr one in *RW but we use 500gr one. How can fly this arrows?
- Fire shot mode need.
- Jumpshot must enabled.
- Arrow speed need increase.

Melee:
- Melee guys need special fight moves, they need more than punch. One movement and kill...
- Melee guys must eveade arrows with gymnastic movements. Cry is not a method.
- They can have fast run for 2-3 second for fast attack. This option good for oposite archers for melee.
- Melee warriors need rope weapon. This weapon will drop rider on horse but dont to do damage.

Shield:
- Back shileds not work, its not realistic but its magnethic its most unralistic.
- Shiled impact need.
- They can throw their shields for one time and this is make deadly effect.

Cavalry:
- Remove lance lookable area limits.
- Remove damage nerfs, they must be strongest warriors like realworld.
- Increase horse bump damage.
- Increase horse speed.

Thrower:
- Increase throwing weapon number in the bag.
- Enable jumpshot.
- Roped migthystar need, this weapon will drop player on creeping mode and makes undefended.

Crossbow:
- Automatic multi shot mode needed. This option reduce accuracy but archer can shot 4-5 arrow one time.

Tincan:
- Tincan armor must increase but reduce need their speeds after this buff.
- They are swing too fast and its not normal, they must swing slow but auto block must enable for only tincans after this nerf.
- Tincan move sound need, they are like ninja its too slient.

THIS SUGGESTIONS MAKE ADRENALIN EFFECT ON CRPG, now crpg too pink and this is not exciting. More realisim = more adrenalin = more fun = no crying babies = hard guys.

I will add more idea, check this suggestion.

LISTEN YOUR SOUND OF LOGIC! THIS GAME NOT FUNNY WITHOUT THIS OPTIONS.

*RW: Real World

Sorry for Eng.
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Offline Ronin

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Re: Make a full realistic server with this suggestions.
« Reply #1 on: May 13, 2013, 06:29:07 pm »
0
A new system will bring new problems, I hope you thought of this while making this suggestion. :wink:

Seems like a tottaly new warband mod to me. I'd suggest you to not stick with cRPG all the time, in case you're doing so. There are other cool modifications to warband as well.
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Offline Winterly

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Re: Make a full realistic server with this suggestions.
« Reply #2 on: May 13, 2013, 06:35:03 pm »
+3
Nice suggestion...too bad it'll take the dev team about 6 years to finish all those changes.
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Offline DaveUKR

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Re: Make a full realistic server with this suggestions.
« Reply #3 on: May 13, 2013, 06:45:37 pm »
+2
Realism in crpg should contain this!
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Offline OttomanSniper

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Re: Make a full realistic server with this suggestions.
« Reply #4 on: May 13, 2013, 06:54:10 pm »
-2
@Dave

First Mount & Blade has been built like this, u can see blood flowing but this effects removed for dont make 18+ game.
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Offline Algarn

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Re: Make a full realistic server with this suggestions.
« Reply #5 on: May 13, 2013, 07:01:34 pm »
0
Dave , I made a thread about it , you can support ^^

Offline Ulter

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Re: Make a full realistic server with this suggestions.
« Reply #6 on: May 14, 2013, 01:38:14 am »
+2
Some of these suggestions are not bad, but many of them are Hollywood realism, not RL :P

Offline Joker86

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Re: Make a full realistic server with this suggestions.
« Reply #7 on: May 14, 2013, 03:09:39 am »
+4
- Crouch need. Okay.
- Creeping need for sneak attacks. Okay.
- Remove slot system. Okay.
- Light armored guys must can swim on water. Okay.
- Arrow block must enable with sword swing, but its must be hard like chamber. You mean like Jedi Knights? Definitely realm of Fantasy! Where should there be realism?
- Breakable weapons while using, we can use this weapons after repair. What?
- I cant shot a shielder, this shields have super power electro magnets. This is not realistic. Shielders can select head, body or foot protection while arrow in coming. Okay, but depending on shield size. Board shield e.g. always covers 2 of three areas.
- Arrows are max 15gr one in *RW but we use 500gr one. How can fly this arrows? Okay.
- Fire shot mode need. Okay.
- Jumpshot must enabled. Realism, I thought? Archers did not jump around the battlefield...
- Arrow speed need increase. Okay.
- Melee guys need special fight moves, they need more than punch. One movement and kill... Okay.
- Melee guys must eveade arrows with gymnastic movements. Cry is not a method. What? Like backflips or saltos? You either took cover behind your shield, relied on your plate armour or just stod still and hoped you would not get hit. There was no dodging when arrows came in, as every place was equally good or bad in that moment.
- They can have fast run for 2-3 second for fast attack. This option good for oposite archers for melee. Okay.
- Melee warriors need rope weapon. This weapon will drop rider on horse but dont to do damage. Never been used. Medieval soldiers are no cowboys.
- Back shileds not work, its not realistic but its magnethic its most unralistic. Okay.... I guess?
- Shiled impact need.Okay.
- They can throw their shields for one time and this is make deadly effect. You would never ever throw away your shield. And what means deadly effect? It's not like the hat of Goldfinger's bodyguard, being capable of beheading a marble bust. If you really were that stupid to throw away your shield, the enemy hit would suffer about the same injuries as from being hit by a chair or something similar. It will hurt him, perhaps knock him back/down, but that's it. Especially if he's armoured.
- Remove lance lookable area limits. Those are actually realistic. It's not like you can bend your backbone by a total of 270° and still stab powerfully in every direction.
- Remove damage nerfs, they must be strongest warriors like realworld.Okay (althogh then most players would play cav - booooring.
- Increase horse bump damage.Okay.
- Increase horse speed.Okay, although I don't know about that. I guess it's rather close to reality what we have now.
- Increase throwing weapon number in the bag.Okay, although the limit should not be much higher, as it's realistic that you can't carry 12 or more throwing axes around.
- Enable jumpshot. No. The same reasons applying for archers. Jumpthrowing was neither practicated nor is it useful in battle.
- Roped migthystar need, this weapon will drop player on creeping mode and makes undefended.Agreed to the morningstar missing. But why would he have so special effects, compared to the other weapons which hurt as well? I even heard the theory that those things were not used in battle at all, due to low control and the chain making them bounce of armour more instead of increasing the hit power
- Automatic multi shot mode needed. This option reduce accuracy but archer can shot 4-5 arrow one time. Why? Crossbows were slow at that time, and that manually spanned crossbow animation we have in the game right now is actually the fastest way to span a crossbow, next to the belt hook. All other systems with levers or cranks took even longer!
- Tincan armor must increase but reduce need their speeds after this buff.Okay, although speed decrease is not really needed. Slow knights are a myth.
- They are swing too fast and its not normal, they must swing slow but auto block must enable for only tincans after this nerf.Why? No! Slow swings? See above, knights were everything but slow! Autoblocer? Why?  :shock:
- Tincan move sound need, they are like ninja its too slient. Okay.

All in all I have to say that the suggestions I marked green are okay, but many of them are not to be implemented with the current M&B engine, and the effort for the rest is simply way too big compared to the use. It would be like making a completely new mod!
Joker makes a very good point.
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Offline OttomanSniper

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Re: Make a full realistic server with this suggestions.
« Reply #8 on: May 14, 2013, 05:15:40 pm »
-3
@Joker86

Don't be coward about programming. I know crpg builders not professional programmer and this suggestions not easy for programming.

-  "You mean like Jedi Knights? Definitely realm of Fantasy! Where should there be realism?" No its not fantasy i can explain with physic rules. But i add like u einstein guys ("but its must be hard like chamber") i admit, this suggestion for cry 2 handers.

-  "Realism, I thought? Archers did not jump around the battlefield..." this is possible.

-  "What? Like backflips or saltos? You either took cover behind your shield, relied on your plate armour or just stod still and hoped you would not get hit. There was no dodging when arrows came in, as every place was equally good or bad in that moment." this is a visual effect. 2 hander press a key and start movement. this movement effect %50 or %60 eveade probability. This system works on codes, not graphics.

-  "Never been used. Medieval soldiers are no cowboys." its not a lasso, real weapon.

-  "You would never ever throw away your shield. And what means deadly effect? It's not like the hat of Goldfinger's bodyguard, being capable of beheading a marble bust. If you really were that stupid to throw away your shield, the enemy hit would suffer about the same injuries as from being hit by a chair or something similar. It will hurt him, perhaps knock him back/down, but that's it. Especially if he's armoured." I suggest this for more hard game.

-   "Those are actually realistic. It's not like you can bend your backbone by a total of 270° and still stab powerfully in every direction." Yes i cant turn 270° but my lance can turn 360°, understand?

-  "No. The same reasons applying for archers. Jumpthrowing was neither practicated nor is it useful in battle." This is possible then archer jump shot.

-  "Why? Crossbows were slow at that time, and that manually spanned crossbow animation we have in the game right now is actually the fastest way to span a crossbow, next to the belt hook. All other systems with levers or cranks took even longer!" When this mode on, archer wait standart drawing time and load 5-6 bolt one by one to the arbalest. Its not hard.

-  "Why? No! Slow swings? See above, knights were everything but slow! Autoblocer? Why?" Autoblock for slow swing, slow swing for they have heavy armor.
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Offline Joker86

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Re: Make a full realistic server with this suggestions.
« Reply #9 on: May 14, 2013, 07:31:51 pm »
+2
No its not fantasy i can explain with physic rules. But i add like u einstein guys ("but its must be hard like chamber") i admit, this suggestion for cry 2 handers.

Nobody can intentionally block arrows with a sword, the reflexes and  coordination needed for this go far above human capabilities.

this is possible.

It is possible to draw a bow and jump, yes. But only with a weak bow, and the shot would be even weaker then (compared to when you stand still and can draw the bow over the full distance with help from your back), and your accuracy would be shit. This is why it is never been done on the battlefield. And seriously, this should be the criteria.

this is a visual effect. 2 hander press a key and start movement. this movement effect %50 or %60 eveade probability. This system works on codes, not graphics.

I don't know what you really mean, but it is incredibly difficult in real life to dodge an incoming arrow. You move faster in cRPG than you do in real life, and you can change your walking direction abruptly, not like in real life where there is some inertia.

its not a lasso, real weapon.

Ah, you mean weapons like morningstars with chains and so on? Okay, but why would those have a bigger impact on dismounting someone than other weapons? It's the strength of the blow which decides, not the shape of the weapon. The only exception are those polearms with hooks, as they were designed for pulling someone out of the saddle, but not beating him out.

I suggest this for more hard game.
Well, then the game would become really hard for the shield thrower himself  :wink: But still I think if it's meant to be realistic I would not implement this option, because it was never done on the battlefields, and thus it would be unrealistic if implemented.

Yes i cant turn 270° but my lance can turn 360°, understand?


I do. But you would do no damage to your enemy, becuse you can't put any force behind that stab. Knights tended to stem their feet into their stirrups, and either couch their lance under their arm or stab with the whole force of their upper arm and torso. you can't do that while being twisted like a prezel.

When this mode on, archer wait standart drawing time and load 5-6 bolt one by one to the arbalest. Its not hard.


Huh? What do you mean? An arbalest firing several shots? There were repeating crossbows, but those were only used in China, as far as I know. The crossbows we do have in the game are working exactly like in reality (apart from the animation, I dare to say).

Autoblock for slow swing, slow swing for they have heavy armor.

Autoblock is never acceptable, and as I said, heavy armour did not reduce your speed notably, so there would be no reason to play any other class any more than tincan. No really, atuoblock is completely inacceptable and should not even be considered an option.
Joker makes a very good point.
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Offline Jarold

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Re: Make a full realistic server with this suggestions.
« Reply #10 on: May 15, 2013, 12:18:22 am »
+1
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Offline Bobthehero

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Re: Make a full realistic server with this suggestions.
« Reply #11 on: May 15, 2013, 12:21:51 am »
+3
Armor did not transform a person into a turtle.

I think I'll go invent a time machine and punch the fucker(s) who spread that myth, so fucking frustrating.
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Offline Christo

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Re: Make a full realistic server with this suggestions.
« Reply #12 on: May 15, 2013, 01:17:06 pm »
+2
Not biased towards ranged at all, hehe.
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Offline Nordwolf

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Re: Make a full realistic server with this suggestions.
« Reply #13 on: June 24, 2013, 12:03:02 am »
0
- Melee guys must eveade arrows with gymnastic movements. Cry is not a method. What? Like backflips or saltos? You either took cover behind your shield, relied on your plate armour or just stood still and hoped you would not get hit. There was no dodging when arrows came in, as every place was equally good or bad in that moment.
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Offline Tore

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Re: Make a full realistic server with this suggestions.
« Reply #14 on: June 24, 2013, 08:57:56 pm »
+1
what