Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 272662 times)

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Offline IR_Kuoin

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Re: Dota 2 - Team cRPG?
« Reply #555 on: June 06, 2013, 07:38:46 pm »
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i thought it would be clan vs clan, i have no interest in throwing my hard earned crpg gold away to randomness

Could also work, I'm just coming with ideas :P
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Offline IR_Kuoin

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Re: Dota 2 - Team cRPG?
« Reply #556 on: June 06, 2013, 11:33:37 pm »
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Ok, so if we are doing teams from clans, who can participate?
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Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #557 on: June 06, 2013, 11:37:56 pm »
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nords can fill a 5 man eazy
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Offline IR_Kuoin

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Re: Dota 2 - Team cRPG?
« Reply #558 on: June 06, 2013, 11:49:01 pm »
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Ok then I'll ask on the Fallen forum. It would also be cool if you could try to get some of the other clans to enter, if they have guys playing DOTA.
« Last Edit: June 06, 2013, 11:53:32 pm by IR_Kuoin »
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Offline Cyber

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Re: Dota 2 - Team cRPG?
« Reply #559 on: June 07, 2013, 02:16:26 am »
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I assume Byzantium, Mercs and HRE can also get a team together.
« Last Edit: June 07, 2013, 11:55:01 am by Cyber »

Offline Xant

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Re: Dota 2 - Team cRPG?
« Reply #560 on: June 07, 2013, 03:16:52 am »
+1
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Offline Vibe

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Re: Dota 2 - Team cRPG?
« Reply #561 on: June 07, 2013, 12:39:45 pm »
+6

Offline Thovex

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Re: Dota 2 - Team cRPG?
« Reply #562 on: June 08, 2013, 02:13:09 pm »
+2
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Offline H4rdn3ssKill3r

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Re: Dota 2 - Team cRPG?
« Reply #563 on: June 09, 2013, 02:00:09 am »
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I have to agree that right now (pre 6.78) bat is the most "OP". He has a fairly high skill threshold, though.

Bat has always been OP, it was just when Dota 2 was released he had really bad animations (and his strength wasn't that good), he was usually picked in competitive DotA matches, but lost popularity in Dota 2 for the two reasons above, until they buffed both of them.

And if anyone asks, he does have the highest level 2 damage, 7 stacks of napalm and firefly and it's gg no re.

None of the templars play Dota 2 ;_;
I mean some of them have only played LoL.

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Offline cmp

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Re: Dota 2 - Team cRPG?
« Reply #564 on: June 09, 2013, 02:29:43 am »
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Bat has always been OP, it was just when Dota 2 was released he had really bad animations (and his strength wasn't that good), he was usually picked in competitive DotA matches, but lost popularity in Dota 2 for the two reasons above, until they buffed both of them.

Actually, part of why bat is OP in Dota 2 is the bug(?) where his vision range is not reduced during Firefly. He gets flying vision and the full 1800/800 range (as opposed to 1200/700 in WC3 Dota), making his blink initiation from trees/hills very easy. This is before 6.78 though, I have no idea how the base vision range change will affect him.

Offline IR_Kuoin

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Re: Dota 2 - Team cRPG?
« Reply #565 on: June 09, 2013, 03:30:16 am »
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Found a new love for Specter today, awesome hero.
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Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #566 on: June 10, 2013, 05:10:22 pm »
+1
plays!

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new huskar:

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meepo pro gamehttp://www.twitch.tv/thepremierleague/b/414666621?t=4h51m
« Last Edit: June 10, 2013, 05:49:31 pm by rufio »
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Offline cmp

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Re: Dota 2 - Team cRPG?
« Reply #567 on: June 10, 2013, 06:20:35 pm »
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new huskar:

http://i.minus.com/iuKdGvUxLJDEF.gif

Actually, old Huskar would have done better. In that clip he receives 0 magical damage, which means his old damage boost would have been much more useful than magic resistance. :!:

Offline Thovex

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Re: Dota 2 - Team cRPG?
« Reply #568 on: June 10, 2013, 07:02:06 pm »
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I never tried before, could you ghost scepter and throw flaming lances before aswell?
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Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #569 on: June 10, 2013, 07:10:41 pm »
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i think you need to cast it manually like drows frost arrows when under ghostscepter/ ethereal / decripify
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