Author Topic: game balance in the future? all dead?  (Read 547 times)

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Offline no_rules_just_play

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game balance in the future? all dead?
« on: November 20, 2012, 11:18:33 pm »
+1
hey guys, i just had some very deep and psychological thinking about the game balance in crpg. First of all, i would love to say i like it, but there is still somethings that need a change (like hate for archers, love for 2handers and some unrealistic balancing). BUT that is not what i would like to discuss with you guys.

i was wondering, if we are going to keep balancing (nerfing) the game's classes like this, how will the future look? at the moment, devs are trying to balance the game by making the 'OP' classes more balanced to the other classes so there would be an equal division over the several classes in the game.
the problem is situated in the fact that most of the balancing is consisted out of NERFING (except most 2h axes in latest patch, correct me if im wrong please). so this never ending 'chain' of nerfs looks like this:
JUST AN EXAMPLE.

lets say all classes start with 100% of 'epeen' and when they nerf it, e.g. 10% of it is removed.
1) cav is OP, nerf (90%)
2)archery is OP, nerf (70%)
3)throwing is OP (80%)
4)....
5)we got to a point were everything except cav is under 85%:- => cav nerfed (70%)
6) now some other classes are over 70% so they all get nerfed to 60%
7)...
OVER 9000) all is nerfed to 10% (except 2h wich is still 60% :P, jk)

so you see my point, the question we should ask ourselves and we should ask the devs:

WILL WE ALL BE HITTING EACH OTHER WICH WOODEN STICKS AND STONES IN THE FUTURE? because at this rate of nerfs, the time will come that everything has been nerfed and is not playable anymore.

ofcourse im over exaggerating this, but i think my point is clear.

discuss plox

our future crpg :)
« Last Edit: November 20, 2012, 11:34:41 pm by no_rules_just_play »

Offline no_rules_just_play

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Re: game balance in the future? all dead?
« Reply #1 on: November 20, 2012, 11:24:14 pm »
0
damn this is some deep ethics :D
trust me im an engineer












in 5 years lol
« Last Edit: November 21, 2012, 03:23:15 am by no_rules_just_play »

Offline Jarlek

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Re: game balance in the future? all dead?
« Reply #2 on: November 21, 2012, 12:35:41 am »
+3
Your gonna have a great time when you sober up and read this :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Kafein

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Re: game balance in the future? all dead?
« Reply #3 on: November 21, 2012, 01:02:07 am »
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You can't do that on television with math, Peter !


Basically what you are saying is that you prefer having bigger numbers everywhere. If all the ratioes are the same, it doesn't change anything.

Offline no_rules_just_play

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Re: game balance in the future? all dead?
« Reply #4 on: November 21, 2012, 01:06:06 am »
0
Your gonna have a great time when you sober up and read this :D
sober as fuck, just bored because of studying chemistry :)

@kafein: i mean we should consider buffing some weapons too. buffing the non-OP weapons instead of nerfing the OP ones :P

Offline Froto_the_Loc

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Re: game balance in the future? all dead?
« Reply #5 on: November 21, 2012, 01:33:37 am »
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Things get changed when they didn't need to be changed. *cough* 2h weapons *cough*

Need to focus on things that actually need fixing before changing things that are fine.
Note I've said "change" and not "nerf" or "buff".
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline no_rules_just_play

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Re: game balance in the future? all dead?
« Reply #6 on: November 21, 2012, 03:22:05 am »
0
note that i said alot of 'nerf' :D