Author Topic: [Bug] crash EXCEPTION_UNKNOWN after a long time playing  (Read 1031 times)

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Offline Elio

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[Bug] crash EXCEPTION_UNKNOWN after a long time playing
« on: August 05, 2012, 05:03:53 pm »
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Yop,

XP, DX9.0c, after 3h30 game crashed when I was on steam browser, probably a sort of out of memory ?

EXCEPTION_UNKNOWN (0xE06D7363, 0x19930520, 0x04D6FA74, 0x0161AC28)


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crash_05.08.2012_16.53.43.dmp is empty, fail at crash? :D

Offline cmp

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Re: [Bug] crash EXCEPTION_UNKNOWN after a long time playing
« Reply #1 on: August 11, 2012, 08:49:14 pm »
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Yes, it's an out of memory error. The memory limit for an x86 process is 1.5GB (unless tweaked), and as you can see from the final log lines that was roughly the memory usage when it crashed.
I checked some time ago for memory leaks and found none, but I have Windows 7 x64 and I play mostly in Battle. What modes did you play, so I can try to reproduce it?

Offline Elio

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Re: [Bug] crash EXCEPTION_UNKNOWN after a long time playing
« Reply #2 on: August 11, 2012, 11:50:53 pm »
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Yes, it's an out of memory error. The memory limit for an x86 process is 1.5GB (unless tweaked), and as you can see from the final log lines that was roughly the memory usage when it crashed.
I checked some time ago for memory leaks and found none, but I have Windows 7 x64 and I play mostly in Battle. What modes did you play, so I can try to reproduce it?
Eu1 Battle with high settings.
You already did a nice job for optimising this game, I can now play with 100% textures during a lot of time when on cRPG Warband over 50% I crashed on every map with out of memory.

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Offline cmp

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Re: [Bug] crash EXCEPTION_UNKNOWN after a long time playing
« Reply #3 on: August 11, 2012, 11:54:16 pm »
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Maybe, but if it goes out of memory and crashes after 3 hours it means there's still room for improvement.

Offline Elio

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Re: [Bug] crash EXCEPTION_UNKNOWN after a long time playing
« Reply #4 on: August 12, 2012, 07:37:11 pm »
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Same after 3h30 :

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Offline cmp

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Re: [Bug] crash EXCEPTION_UNKNOWN after a long time playing
« Reply #5 on: August 12, 2012, 11:35:04 pm »
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Ok, I see the problem. Next version should consume a bit less memory overall, and also stop increasing memory consumption as new maps are loaded.