Author Topic: Disable ~ key?  (Read 3229 times)

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Offline engurrand

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Re: Disable ~ key?
« Reply #15 on: March 02, 2012, 09:03:01 am »
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Horrible suggestion.

You cannot honestly argue for this while still having 3rd person as the dominant view.

Think about this.. you cant turn your head without turning your body if you disable ~, and that is really stupid... So if you want to go the realism route with your argument you can consider that... but most folk are probably pretty weak in terms of logic and will simply say "well you cant turn your head around 360 degrees like ~ allows you to..

i think ~ is good... it helps "make up" for the lack of things like crouching, or other stealthy ways to look around..

« Last Edit: March 02, 2012, 09:04:11 am by engurrand »
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Offline dodnet

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Re: Disable ~ key?
« Reply #16 on: March 02, 2012, 09:04:44 am »
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You cannot honestly argue for this while still having 3rd person as the dominant view.

That came just to my mind... I cant look at my back head in RL without a mirror, so what is this talk about realism here?

And NO, DONT REMOVE 3rd PERSON!
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Offline Malaclypse

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Re: Disable ~ key?
« Reply #17 on: March 02, 2012, 09:21:58 am »
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In RL it's extremely obvious when someone is looking behind/around. We are on the realism board, so the only suggestion that makes sense is disabling it.

Not true. Keeping it in but making the head model turn according to it's use, and limiting it to approx 90 degrees left and right makes sense.
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Offline Vibe

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Re: Disable ~ key?
« Reply #18 on: March 02, 2012, 09:36:18 am »
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Disable - key


also disable ranged options

Offline Haze_The_Hobo

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Re: Disable ~ key?
« Reply #19 on: March 02, 2012, 09:52:26 am »
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Only if cav bump gets nerfed down to 25% damage and horses die to 1 hit.
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Offline Gurnisson

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Re: Disable ~ key?
« Reply #20 on: March 02, 2012, 11:15:01 am »
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Realism board, try again.

I know it's the realism board. It's just a bad idea because of how good cavalry are already. Remove it and they have almost no risk when charging in, compared to the low risk they have now
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Offline Digglez

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Re: Disable ~ key?
« Reply #21 on: March 02, 2012, 12:05:06 pm »
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would love if they took this out and implemented some basic FOV functions like most FPS games.  Have ability to increase FOV some and eventually limit FOV based on helmet you're wearing

Offline Son Of Odin

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Re: Disable ~ key?
« Reply #22 on: March 02, 2012, 02:20:19 pm »
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Hmm make character head turn when player is using the magic key and looking behind? Just saying. I don't really care, but since removing the button is suggested why not put an indicator showing when people are using it and not remove the button completely?
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Offline Miwiw

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Re: Disable ~ key?
« Reply #23 on: March 02, 2012, 02:23:51 pm »
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no way, let it stay. I dont see a reason to limit or remove it.
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Offline dodnet

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Re: Disable ~ key?
« Reply #24 on: March 02, 2012, 02:33:32 pm »
+2
They can make the head rotate when you use the key. OK, I just wanna see all those heads heavily rotating 360° in battle  :mrgreen:
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Offline Gravoth_iii

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Re: Disable ~ key?
« Reply #25 on: March 02, 2012, 02:53:46 pm »
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No, leave it please. This is the best way to kill cav, since you only hear them when its too late.
Usually when i sneak up on someone i know that they arent suspecting me if they dont walk in a straight line. If i see someone and they run in a straight line i always suspect that they use the ~ button because that makes them unable to steer with their mouse.
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Offline Teeth

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Re: Disable ~ key?
« Reply #26 on: March 02, 2012, 03:45:33 pm »
+1
More realistic without it, I'm pretty sure cavs are tired of being faked by people that turn at the last second.
Yes, cause its not like that cav is pretty much unbalanceable due to the monopoly on mobility they have and therefore get the ability to prey on the unaware. Lets nerf awareness more!

Offline Angantyr

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Re: Disable ~ key?
« Reply #27 on: March 02, 2012, 05:01:50 pm »
+1
Ideally the game needs a seperate head animation turning the head sideways when the console free look is activated, but removing this feature outright would bring with it a host of balance problems.

Offline dodnet

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Re: Disable ~ key?
« Reply #28 on: March 02, 2012, 05:09:10 pm »
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Ideally the game needs a seperate head animation turning the head

Implement it this way, it's realistic: http://www.youtube.com/watch?v=BMHkFUQiQzo
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Rumblood

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Re: Disable ~ key?
« Reply #29 on: March 02, 2012, 05:31:35 pm »
+1
In real life, I can run in one direction while looking in a different one. Leave it.
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