Poll

Crucible-RPG

I put on my robe and wizard hat. (yes)
252 (58.3%)
Burn it with fire! (no)
180 (41.7%)

Total Members Voted: 429

Author Topic: Magic  (Read 25647 times)

0 Members and 1 Guest are viewing this topic.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Magic
« Reply #30 on: November 11, 2011, 07:15:38 pm »
+5
how many of that BULLSHIT ancient magic actualy worked?

Well obviously non of the bullshit magic worked... but the REAL magic... woah...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Matey

  • King
  • **********
  • Renown: 1327
  • Infamy: 372
  • cRPG Player
  • A Pirate
    • View Profile
  • Game nicks: Matey_BRD
Re: Magic
« Reply #31 on: November 11, 2011, 07:26:06 pm »
+18
should be able to sacrifice 10 teamates in order to summon cthulu.

Offline Gmnotutoo

  • King
  • **********
  • Renown: 1387
  • Infamy: 229
  • cRPG Player A Gentleman and a Scholar
  • Space Pope of BIRD CLAN
    • View Profile
  • Faction: Unicorns
  • Game nicks: Gmnotutoo
Re: Magic
« Reply #32 on: November 11, 2011, 10:11:07 pm »
+2
should be able to sacrifice 10 teamates in order to summon cthulu.

If the Dev's implement any idea from this thread, this has my vote in favor.
visitors can't see pics , please register or login

THIS IS A MANLY CLAN. FOR MANLY MEN. DOING MANLY THINGS.

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: Magic
« Reply #33 on: November 12, 2011, 01:52:15 am »
0
How mutch of that Real magic actualy worked?
visitors can't see pics , please register or login

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: Magic
« Reply #34 on: November 12, 2011, 01:53:25 am »
0
Actually far more than you would expect.  It was often early stage chemistry called alchemy.  I think a realistic and good way of implementing this was demonstrated in the game "Darklands" one of the best old classic games out there.  Basically you have a crafting skill witha  percentage chance of creating a concoction based on ingredients you have on hand (think 0 slot items) and if successful created potiosn you could throw and would burst on impact creating the desired effect.

So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds or even blank screen fighting for 15 seconds.

Sulfur based would cause a minor explosion causing minimal damage but would distract the enemy similar to a temporary .5 second stun when you get hit by any weapon. (could use the firebomb and adapt its effects)

Mercury based would allow dissolve walls/buildings - thus forcing camping archers to the ground.

Would actually think it would be interesting addition to cRPG, especially if it takes a while to create or takes multiple components, similar to how siege equipment is implemented.

It does appear from the vote that the community wants this and chadz said if you got greater than 50% they could be implemented.  I think this is entirely possible with the new WSE.

P.S. I would like it to be allowed to strap ona  horn to a  horse like a charlatan's tricks and pretend you have a unicorn, but you get extra bonus charge damage for frontal bumps with the horse.
This isnt MAGIC its chemistery.
But i would love to see the evil archers get burned down to the ground!
visitors can't see pics , please register or login

Offline Gmnotutoo

  • King
  • **********
  • Renown: 1387
  • Infamy: 229
  • cRPG Player A Gentleman and a Scholar
  • Space Pope of BIRD CLAN
    • View Profile
  • Faction: Unicorns
  • Game nicks: Gmnotutoo
Re: Magic
« Reply #35 on: November 12, 2011, 08:32:01 am »
+1
No

You're at -37 for the post thus far! 13 people to go!
visitors can't see pics , please register or login

THIS IS A MANLY CLAN. FOR MANLY MEN. DOING MANLY THINGS.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Magic
« Reply #36 on: November 12, 2011, 10:20:19 am »
0
is this a troll?


magic is very very chode.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Darkkarma

  • Duke
  • *******
  • Renown: 573
  • Infamy: 106
  • cRPG Player
  • Slow your roll
    • View Profile
  • Faction: Chaos
  • Game nicks: DarkKarma
Re: Magic
« Reply #37 on: November 12, 2011, 01:09:26 pm »
+4
Ye, but to preserve memory the intelligence attribute will be a boolean: 1 for EU, 0 for NA.

We'll always have maxed charisma anyway, nerds.
This community hurts my brains, a lot.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Magic
« Reply #38 on: November 12, 2011, 03:21:10 pm »
+3
We'll always have maxed charisma anyway, nerds.

Maxed Charisma, Maxed Strength and Maxed Endurance.

And Maxed Sexual Appeal?
visitors can't see pics , please register or login

Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: Magic
« Reply #39 on: November 12, 2011, 04:42:13 pm »
0
Maxed Charisma, Maxed Strength and Maxed Endurance.

And Maxed Sexual Appeal?

Maxed capital punishment too.

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Magic
« Reply #40 on: November 14, 2011, 12:36:28 am »
0
Even ignoring the fact that this would be horrible if it was implemented, there isn't ANY code in the game to support this. That means adding it would be an absolutely massive project, most likely requiring an overhaul of the core of the combat system. Its taken chadz years to add as much as he has, and that isn't even a fraction of the work it would take to add magic.

Oh, and you think people hate ranged now? Imagine the crying and bitching unblockable aoe damage would cause. The whole point of the combat system as it is, is so that if you die or take damage, it's your own damn fault. Start adding things like this and you end up with a system where you can die even if you played perfectly, defeating the core point of the system.

M&B is basically the only good medieval game where you play as a single character that doesn't include magic... let's keep it that way, if only for the sake of a little diversity in the genre.
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Magic
« Reply #41 on: November 14, 2011, 08:41:35 am »
+5
should be able to sacrifice 10 teamates in order to summon cthulu.

Implement sacrificial rituals at once!

Offline Darkkarma

  • Duke
  • *******
  • Renown: 573
  • Infamy: 106
  • cRPG Player
  • Slow your roll
    • View Profile
  • Faction: Chaos
  • Game nicks: DarkKarma
Re: Magic
« Reply #42 on: November 14, 2011, 09:19:46 am »
0
Maxed capital punishment/capitalism too.

Both capital ideas I dare say.
This community hurts my brains, a lot.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Magic
« Reply #43 on: November 14, 2011, 02:21:15 pm »
-1
We'll always have maxed charisma anyway, nerds.

Maxed Fatness and Maxed Poverty and Maxed Unemployedness not to be forgotten
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline ToxicKilla

  • Knight
  • ***
  • Renown: 79
  • Infamy: 8
  • cRPG Player A Gentleman and a Scholar
  • For England, and Saint George!
    • View Profile
  • Game nicks: Killmoar_the_Lone_Knight
  • IRC nick: ToxicKilla
Re: Magic
« Reply #44 on: November 16, 2011, 10:51:37 pm »
0
Realistic Magic... Paradox much?