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Messages - Joelturuz

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31
cRPG Technical problems / Ladders jamming doors
« on: October 07, 2011, 03:38:41 pm »
Recently when playing in siege server the defender team used ladder to, amongst other things, jam the doors to the flag. Here's an example:


As you might guess, not being able to attack due to such glitch was quite frustrating.

32
Suggestions Corner / Re: No ladders for defenders!
« on: October 05, 2011, 11:49:37 am »
Having the attackers make a ladder to an unreachable spot and build on from there was one quite a nasty problem when defenders couldn't make any ladders, hence now they have ladders.

33
Beginner's Help and Guides / Re: Mounted Thrower questions
« on: October 01, 2011, 04:55:06 pm »
Well, telling something like not getting a speedbonus when using throwing wouldn't really lead to minmaxing, other than people stopping running to get extra damage to the throw.
But eh.

34
Beginner's Help and Guides / Re: Mounted Thrower questions
« on: October 01, 2011, 01:50:52 pm »
So even infantry thrower doesn't get speed bonus?

We could use some gigantic cRPG/M&B mechanics FAQ some day.

35
Suggestions Corner / Re: [Fun Idea] Heirlooms
« on: September 26, 2011, 09:00:46 pm »
Sure things as long as they're not made too good (I'm looking at 0 slot ones, mainly).

36
General Discussion / Re: Ladders. Ladders everywhere!
« on: September 26, 2011, 08:55:43 pm »
The defender team also can benefit from this. Infinite construction sites are quite a pain in the arse once allowed to build up.

37
cRPG Technical problems / Re: My friends chars gets created on my account
« on: September 12, 2011, 08:13:21 pm »
Nah, you're right about that. Well, I've got no idea what it could be then. Best of luck!

38
cRPG Technical problems / Re: My friends chars gets created on my account
« on: September 12, 2011, 05:50:39 pm »
cRPG characters are tied to the Warband CD-Key. He didn't buy his own but used yours, I'd guess.

39
General Discussion / Re: Is it possible?
« on: September 11, 2011, 04:09:26 pm »
i done that,but i am having problem finding module_system file. Yes there is module in folder native,but it isn't that file i need because code i must enter is totaly different than anything in that file.
You sure it needs that? I don't remember having to do anything with python coding (if that is what you're talking about).

The items don't show up in game shops even though you've done the stuff said before? Remember to turn on cheat mode for quick teleporting around the shops of Caldaria. It sometimes pops up in only 1 out of 20 shops or so.

40
General Discussion / Re: Is it possible?
« on: September 10, 2011, 08:39:12 pm »
From what I remember, you should add the lines in the Item_kinds.txt provided in the RAR to the end of the Item_Kinds1.txt and of course move textures to textures folder and resources to resoursces folder.

It's been a while since I've installed any packs though, so be wary.

41
Suggestions Corner / Re: Second mode for more weapons
« on: September 09, 2011, 06:18:51 pm »
Agree with Mala there.

Also while I don't know how the mod system works and all that, wasn't there a problem at one point when dropped weapons wouldn't look like what they really were due to too many different weapons?
Since every secondary mode is actually an individual weapon, this could reintroduce the problem.

42
I don't think it changed the brushes or trees, other than making them low in size (kb).
Why hate him for bringing people more options?

43
Suggestions Corner / Re: Nerfing too much= No No
« on: August 22, 2011, 08:15:39 pm »
OP@: I don't usually do this, but damn you suck at trolling.

44
I actually like this look. I'll give it a shot for the kicks.

EDIT: Lack of mipmapping looks nasty, but otherwise nice, nostalgic look :)

45
Beginner's Help and Guides / Re: Different Weapons Swing Bonus Length
« on: August 16, 2011, 08:10:50 pm »
http://forums.taleworlds.com/index.php/topic,118906.0.html

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 (Outdated value, has new animation in cRPG)

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50

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