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Messages - Siiem

Pages: 1 ... 171 172 [173] 174
2581
General Discussion / Re: (Masterwork) katana + duel server = haha
« on: January 12, 2011, 11:38:32 pm »
Katana speed further upped by 1.

And it's cheaper.

2582
Faction Halls / Re: Mercenaries [Recruitment ON]
« on: January 12, 2011, 06:26:57 pm »

2583
Faction Halls / Re: Mercenaries [Recruitment ON]
« on: January 11, 2011, 02:41:42 pm »
Yes, i recon that is about the only way you can kill me.  :wink:

Or, when you have all your team m8's with you and you get cocky  :lol:

2584
General Discussion / Re: Changelog 0.210 (Items) + screenshots
« on: January 11, 2011, 01:27:25 pm »
You evil bastards.... change the heirloom modifier on poleaxes to "heavy" without warning first... I hate you.

2585
Faction Halls / Re: Mercenaries [Recruitment ON]
« on: January 11, 2011, 01:08:29 pm »
Cause its fun to tease Trollwen.  :wink:

Get back to talking with Fasader. 8-)

2586
Faction Halls / Re: Mercenaries [Recruitment ON]
« on: January 11, 2011, 11:46:26 am »
Look at it like this. If you apply... Olwen is the friend in the background with the last word on who gets in.

visitors can't see pics , please register or login

2587
General Discussion / Re: "Accused of exploiting Awlpikes"
« on: January 11, 2011, 10:10:26 am »
All the polearms since the patch, at least to me, have been ridiculously fast in all their animations. I can pick up a war spear or long hafted blade and swing it around just as fast as my 2hander.

Bah, same thing goes when I pick up a 2h and swing it around. With 1 wpp it seems as fast.

2588
General Discussion / Re: Bow need up
« on: January 10, 2011, 02:02:15 pm »
heirloom arrows gives only more arrows  , and to heirloom you need to play 10\24 ) i with boodkins + warbow need 6-7 arrows to kill tank)

Welcome to the world of the one hander... only your job is less risky.

2589
Announcements / Re: more chadzhate incoming - heirloom theft
« on: January 10, 2011, 09:50:26 am »
Well, fuck me then. I sold all my heirlooms except one... :(

2590
cRPG Technical problems / Re: Missing skill-points
« on: January 07, 2011, 04:46:25 am »
I have different stats on "c" everytime I relog. But at least the stats I set on the webpage stays the same.

2591
General Discussion / Re: chadz and cRPG - a lovestory!
« on: January 07, 2011, 04:44:04 am »
I have played through 2 entire nights, I didn't even do that before the patch ever. You created something beautifull here :) don't be disheartended by all the whineing.

2592
General Discussion / Re: I love all of you who...
« on: January 05, 2011, 08:46:20 pm »
I love how the new path unfolds. I don't get 2 hit killed raped by archers (Unless longbow 2 headshots). No more 21 str 27 agility spammers. This is heaven.

2593
Game Balance Discussion / Re: Hard level cap -- serious suggestion
« on: January 04, 2011, 06:31:12 pm »
Hard cap should be at lvl 31. Then you can still convert some extra skill points or use them for skills. At 30 you can convert and be 1 point short for something which would suck.

2594
Ninjas arent the issue, heirloomd spamitars with heirloomd/steelshield is the real problem.

2595
General Discussion / Re: Auto-Unbalance !?
« on: January 04, 2011, 06:24:46 pm »
Currently it's more like a autostacker.

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