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Topics - Jacko

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31
Scene Editing / CTF/Rageball/Other map submissions for official servers
« on: January 19, 2012, 01:17:27 pm »
You made a CTF/Rageball/Other map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:
  • A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
  • At least 3 screenshots are required, one being an aerial view with spawns marked. Optionally you can mark possible paths, recommended especially for city maps. Spoiler tags will be used to add the screenshots.
  • -Addon To rules: A link to a thread where pictures can be found is adequate as well.
  • A short description of the map is required.
  • No fantasy maps.
  • No mass turf maps.
  • No maps larger then 600 KB.
  • Mirror maps allowed for CTF and Rageball!
Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.

32
Scene Editing / Submitting and Maintaining maps
« on: January 19, 2012, 11:58:59 am »
  • Submitting a map is done in one of the sticI love you, with a link to the download and a short description.
  • For feedback and updates, create a separate thread. Make sure you update the entry in the Submission thread ("map x have been updated, please see [link], is well enough).
  • If you have made several maps, make ONE thread with all of those maps in.

33
Scene Editing / [Feedback] Maps on official servers
« on: January 09, 2012, 01:51:56 pm »
Feedback about maps/rotation goes here.

Please state the Map Name and server of the map.

34
General Discussion / TLD and cRPG - A love story
« on: November 06, 2011, 08:04:02 pm »
DO IT.

35
Realism Discussion / Zoom feature, perhipheral vision and You
« on: October 21, 2011, 02:36:59 pm »
BY REQUEST OF THE WOOKI - RUSHED AS HELL


Introduction

So, there's a lot of silly threads in this section, here is a deadly serious one.


Field of View:
Humans have, roughly, a 180-degrees of peripheral vision, while "only" 120-degrees with binocular vision (both eyes, overlapping). This means movement outside of our direct view (the 120-degree cone), is blurry and faint. Some animals have an 360-degree FOW, but lacks the depth perception that we do. In the animal world, this is the difference between hunter and prey.

In game:
In Mount & Blade, the field of view is roughly 180-degrees when in third person, and about 80-degrees in first person. When zooming this comes down even further, about 50-degrees I'd say.

In Real Life:
Look away from your screen, now look at your screen again. Notice how it gets clear, but most stuff around it gets blurry. That's you focusing. The smaller the object of your focus, the less around it will be "clear".

Aiming is just this, only you have a guide point in front of your target, which is, if your doing it right, blurry. A trained marksman will shoot with both eyes open, if the sights allow it. Something that occurs frequently when untrained and/or under stress, is tunnel vision, which simply means that you only see things straight in front of you, losing all but the most basic FOW, focusing very heavily on one spot, one thing (this happens to most ranged characters in cRPG, on a fairly regular basis). The theory goes that tunnel vision is actually a part of the o'l reptilian brain, removing all the unnecessary functions for the task at hand (such as smell, hearing and so on).

This is not necessarily a bad thing.

Conclusion:
The biggest difference in Warband versus Real Life when comparing vision, is that Warband does not differentiate between the "Binocular vision" and Peripheral vision. There is a blur effect that you can turn on, but it’s more aesthetic then gameplay changing. I believe the FOW is more limited, to "simulate" loss of view.

What I'd like to propose, is a more clear distinction between the "zoomed tunnel vision binocular view" and the third person view. A more clear advantage and disadvantage between the two “modes”.

Proposal:
-Whenever a character has a ranged weapon out, the third person view goes into the [closest] 3rd person view.
  -Problem with this is that your head is actually in the way, if possible change the angle or don't have it in the closest mode.

-When a ranged character aims, he slowly starts going into zoom mode, until he realises the projectile. Sound is decreased to half. This is the only zoom available while having a ranged weapon out.

-Zoom is changed to a narrower FOW, but with a slightly higher zoom ability. It takes a slightly longer time then it currently does ingame:

All numbers below are examples.

Introduce a sweetspot for ranged (not really thought trough):

When the weapon is fully zoomed in, the player receive a bonus of x+ accuracy/damage/shot-speed, which only lasts for 1 sec /0.5 sec. (there already is a sweetspot in place, but that one is more of a bug then a “feature”, and I think you should reward the players for making the right decisions, and hopefully not using the other one).

“Zoom feature” does not affect the reticule speed (this will have to be tweaked to each ranged weapon).
"Realeasing early” (before fully zoomed) will make the bow slightly less accurate, but will make it faster instead, +speed rating (only until the zoom effect kicks in). Thus firing without the zoom will make you fire faster but with less accuracy.

36
Introduction

(click to show/hide)

Suggestion:

Trading, or rather selling, would affect a Fiefs prosperity. As it is right now, a Trader will, in the inevitable Clan owned Territory, lessen a fiefs Production Efficiency (PE) by crafting. To offset this, selling goods should increase prosperity. This could also be affected by "Faraway Goods Bonus" (FGB), so the further you have travelled, the more luxurious and lucrative the goods will be, increasing the Prosperity more then goods coming from a closer destination. 

All numbers below are just examples.

Proposal A:

-Selling would increase the overall prosperity (of a town) by town tax.
-Raise prosperity random factor to +-1.5/24h instead of +-1
-Cyclic Prosperity: Prosperity decays after +4, for 5 days, to 0 (temporarily removing the random prosperity).
-Crafting would decrease the prosperity of a village by 0.01 each item crafted.

Proposal B:
 
-Selling would increase the overall prosperity (defined by "town tax"), only available to towns.
-"Prosperity worth of goods" Depending on the FGB and the worth of the goods. The more expensive the goods, the more the Prosperity will be affected (and tax).

-Cap prosperity at +3, the only way for it to go higher would be by selling goods to the fief.
-By selling goods with a FGB of under 200%, prosperity can only raised to +4.
-To get a prosperity over +4, you would need trade caravans that have a FGB of over 200%. 
-Cyclic Prosperity: Prosperity decays after +5, for 5 days, to 0 (temporarily removing the random prosperity).
-Crafting would decrease the prosperity of a village by 0.01 each item crafted.
-Plus prosperity via selling only available to towns (town tax that can be set by players).

37
Suggestions Corner / Recoloring old armors?
« on: October 06, 2011, 11:58:10 pm »
Would is be possible to add something similar to cRPG? I can imagine, especially in strat, that this would be awesome.

From the mod: http://forums.taleworlds.com/index.php/topic,115603.0.html

(click to show/hide)

Of course not to every armor, but to those that would be fitting (like padded armors and other armor with a lot of cloth in them). On a side note: we are really missing some mid tier armor that could fill this potential niche.

38
General Discussion / Rumour mill:
« on: October 05, 2011, 01:47:53 pm »
[13:44] <Wook> so chadz, when you gonna finish crpg?
[13:44] == Kirman [[email protected]] has joined #mount&blade-crpg
[13:44] * Kirman slaps Meow around a bit with a large fishbot
[13:44] <@chadz> today
[13:44] <@chadz> or tomorrow
[13:44] <@chadz> not sure
[13:45] <Wook> :(
[13:45] <Wook> i was hoping next year
[13:45] <@chadz> well, next year it is then
[13:45] <Wook> excellent

CONFIRMED

39
General Discussion / Welcome to Suno, the pearl of Swadia!
« on: August 18, 2011, 09:45:32 pm »
Welcome traveller, to the light of Calradia, the pearl of the Swadian Empire, the glorious Suno!

-Pssst! Here!

-Hello great traveller, my name is Mahir! I show you the sights of wonderful Suno for 50 silver!? Okey okey 20?! Fine fine 10 silver it is! Follow Mahir!

-Here we have great small path, great for fast travel between parts of towns yes?
visitors can't see pics , please register or login


-Next we have shop of meat, only the best Halal for Mahir!
visitors can't see pics , please register or login


-The best wheels in town!
visitors can't see pics , please register or login


-Fish! Big fish, small fish, smelly fish, all kinds of fish! You say Mahir sent you and get extra price yes!?
visitors can't see pics , please register or login


-Et tu, Brute? Great actors on stage every night, just say Mahir sent you!
visitors can't see pics , please register or login


-And last but not least Mahirs own shop! Only the best prices for you best items! Best prices in town! Unique items, never seen before and never will again! Spectacular items from the far east, spheres of power, Bride shoes of the giant! You name it Mahir have it!
visitors can't see pics , please register or login


-Now for payment, we say 50 silver yes?


http://forum.c-rpg.net/index.php/topic,10500.0.html

Sign up, make a map, be a HERO




40
Closed Requests / Ban request - cRPG_Easion, Lift_of_champion
« on: August 16, 2011, 09:28:44 am »
Watched for a min or so, but it's pretty obvious they were leeching.
On EU 5.

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41
Spam / EVERYBODY CALM THE FUCK DOWN
« on: April 29, 2011, 12:28:23 pm »
..It's a patch.

It's not the http://www.youtube.com/watch?v=nZMwKPmsbWE.
Sure, it's not perfect, but they are working on it. They'll iron out the worst glitches and you can all happily go back to grinding the shit out of your miserably lives,  yet again.

I'm gonna say it again, in big green letters so you won't forget:

CALM
THE
FUCK
DOWN


Monkeys!

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