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Messages - ScotTFO

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16
General Discussion / Re: The Fallen Ones Gets Stats!
« on: February 14, 2011, 05:50:33 pm »
Wow look at the bow and head shot categories.
lol I am going to have to look at make sure the numbers are pulling correctly

17
General Discussion / Re: The Fallen Ones Gets Stats!
« on: February 14, 2011, 05:46:58 pm »
oh then every one is trolling, i seen no post about stats here  :(
who has the most flamburg kills?
who has the most xbow kills?
who has the most pony bumb kills?
Great suggestion...

Added:
http://www.thefallenones.com/cRPG/

18
General Discussion / Re: The Fallen Ones Gets Stats!
« on: February 12, 2011, 12:21:48 am »
Stats now show how many kills were made with each weapon type.

19
General Discussion / Re: The Fallen Ones Gets Stats!
« on: February 12, 2011, 12:03:51 am »
Stats have been updated and I added a cron to the system to update them at midnight every night.  So these stats should be continually updated now.

20
General Discussion / Re: ATS Servers
« on: February 11, 2011, 09:36:30 pm »
Thats the goon creed
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10 points for anyone who catches the reference.

21
General Discussion / Re: ATS Servers
« on: February 11, 2011, 09:21:25 pm »
scotTFO it is
Such failure, is to be expected.
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22
General Discussion / Re: ATS Servers
« on: February 11, 2011, 09:12:10 pm »
It is not an LLJK server. It's run by Scot, and he's not affiliated with any clans.
visitors can't see pics , please register or login

23
NA (ScotTFO) / Re: Philosiraptor's unban request
« on: February 11, 2011, 05:33:02 pm »
You have been unbanned with the understanding that you will not repeat the TK'ing incident.

If there is a problem with one of my admins and you feel they are not performing their administration duties correctly you can PM me.

24
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 07, 2011, 10:46:56 pm »
As far as camping, building, or whatever it is you all were doing.  I am fine with that.  As long as you know that if/when you are the last person alive you had better run out and kill or be killed then this shouldn't be an issue.  If you do continue to draw out rounds and become an annoyance to other players then I'd like my admins to follow the 3 strike's you're out.

Also if you are being vote kicked for it and it's clear the server does not want you doing it, please stop doing it otherwise the admins will have to step in.

As far as intentional TK'ing. I do not tolerate it in any form.  I understand sometimes is funny to mess with friends and I myself will admit to taking some arrow shots at a friend when he back is turned.  Obviously we cannot do anything about that but if you TK someone or multiple people and someone complains about it, our hands are tied and something has to be done about it.

25
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 07, 2011, 10:44:29 pm »
So maybe we need to make a ruling on the logging back in under an alt thing.

I for one do not like it and I don't think it should be allowed....however....

There is no way for us to enforce for everyone, therefor until chadz makes a ruling on it and implements a way of preventing it, it will be allowed on TFO.

26
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 07, 2011, 06:26:07 pm »
Phantom, I do plan on adding Kung Fu Jesus's maps for sure to the server, also Chagan_Arslan's maps do look good, I will try them as well in the rotation.

As far as removing maps, I will take what you said into consideration.  Like I said before I need to come up with a good system of voting for maps rather than spamming the general section with polls which is what I had been told to do. :)

I already removed Sky Castle, and will be making an attempt to let the map makers all know feedback on their maps if they haven't seen it here!  I really appreciate you keeping an eye out!

27
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 07, 2011, 04:34:52 am »
I think reducing the spawn time peoples get to actually spawn would be a good idea.
That is not something that can be changed by server admins.  That's a feature added in by chadz.

28
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 06, 2011, 07:57:57 pm »
Sky Castle Removed
Friendly Fire changed to 100%
Reflective Damage changed to 0%
Server changed to 64 players

29
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 06, 2011, 11:00:40 am »
I've identified these maps that should be removed:

    * rudi_horseshoe
    * Sky_Castle
    * Sky_Castle (it is listed twice)
    * IceAge
    * BurningoftheShips
    * cutthroat_island 
    * BlueBells_BeechTrees
    * IndoorMayhem
    * Bariyye
    * Ambushed_Small_3
I have no problem removing maps that people do not like.

The only thing that I would request for the benefit of the map makers themselves is that we try to provide them with some reason why people don't like the maps so they have an opportunity to fix and improve upon them.

30
Server Info / Re: The Fallen Ones - Official Server Thread
« on: February 06, 2011, 05:55:24 am »
I will be turning off reflective damage permanently tonight when I restart

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