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Messages - Chris_P_Bacon

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1
Suggestions Corner / Re: Gothic Armor Pants
« on: August 04, 2014, 05:38:43 am »
The person that did changes like that (Zagibu) is no longer working on crpg. I don't know if we have anyone able/willing to do the work on it.

Matching cloth to banner background color would be really cool on a lot of armor.
now bacon sad

2
Suggestions Corner / Gothic Armor Pants
« on: August 01, 2014, 09:01:55 pm »
If this gets implemented can a recolour of the Gothic Plate pants be included? I had blue pants client side for a while and it looked a lot better than the dirty yellow.
Pretty much this for both the gothic and the milanese, but how 'bout making the color of the pants match the color that you pick for the back of heraldic outfits. I have no talent with these things and I don't know how they work, but adding a separate armor that changed the pants color to your banner color like the colored pelt hood would be pretty cool.

3
Suggestions Corner / Re: Valor killed the mod. Remove plox.
« on: July 31, 2014, 12:36:03 am »
Suggestion: anyone not near flags at the end of round should be automatically excluded from valor.

Valor whores fighting their 1vs1 dick comparisions in some corner of the map with total disregard for team and fatherland should not be encouraged.
I agree with this only if it's an amount of time after the flags pop up, as Phew suggests. What if the flags pop up within a few seconds of killing the last member of the enemy team. Ooooo sorry no valour for anybody this round GG SPOOKFANS

4
General Discussion / Re: Help the poor peasants
« on: July 30, 2014, 11:48:11 pm »
If you keep the extreme low level, you just invest some hours more into the game with some funny and some frustrating moments.
EDIT:
If I think about it a second time, maybe I would even miss the lucky level 5 peasant kill and the slapstick of no gear, no hitpoints and not strength...
I don't remember the early levels of my first gen being funny or enjoyable at all, granted it was years ago, but I just remember hiding behind tin cans hoping not to die because xp was based on proximity back then. I feel like for a brand new player after the first couple rounds a lot of them just give up fighting until they've made more money and hit level 20 or so. So they just give higher level players a K/D ratio buffer.
Also, the suggestion where it only applies to the first gen, and after each time you retire it brings you back to level 1 would be more up your alley.
Considering the up hill battle the peasants have as is, I can see this easing their pain, at least some what.  I don't know if it's a real fix, though.  People who are new and quit so soon after starting probably wouldn't stay around even if they had a 15 level starting bonus.
I can't disagree with this one, people who are gonna stay are most likely gonna stay, and those 15 levels do have a low chance to be the one thing that makes the difference between continuing or not.
No, its fine. Theres eu7 where they can lvl once or twice per wave, there eu2 where the constant dbbl xp will have them wielding death in notime.

What kills most newbs is learning timing and being outranged and that wont change without their practising, that's all it takes.

If it was just about gear.. LSC and Scythe, shortened spear, practise longsword are all useable with 3 strength and can kill a man with some effort.

Don't mollycoddle the peasants or they will grow up weak and unable to defend themselves properly.
We don't have an under 20 server in NA, so that doesn't really help out over here. And the peasants are gonna grow up the same way whether or not they start at 1 or 20. The difference is whether or not they choose to continue, which will be more likely if they don't start unable to hurt anybody in the slightest, even when they're lucky enough to get a hit in. Also it's a lot easier to be outranged when you have only 1 athletics and the person you are fighting has 6 or 7 or more. Footwork is pretty important in cRPG for most players, and it's impossible to use when you have no equipment and are the slowest player on the field.

5
General Discussion / Help the poor peasants
« on: July 30, 2014, 08:28:42 pm »
Now, I may sound crazy, but I was thinking and I have an idea for making the game a little bit more new player friendly.

I think the lowest level in the game should be 15 or 20. Both when starting and when retiring (although making it only a first gen one time only thing could work as well), this could help ease along the grind. Starting a few levels ahead makes the game less frustrating for brand new players, who may feel completely overwhelmed by both our decently high skill level in cRPG and the very high level players who have been playing for years.

Starting at level 15 only takes 300k out of almost 8.7 million for 31, and starting at 20 takes out 600k. In the long run, this really isn't a lot of experience, but it's a really big character difference.

Also, and this is a long shot that I just thought of, but it would also be interesting if it was a degrading bonus, for instance, at gen 1 you start off at level 15, then every gen after that you start off one level lower, then from gen 15 on you'd retire to level 1.

I haven't thought this through much at all, so feel to bring any issues up. Discuss!

Edit: meant to put this in suggestions.

6
Suggestions Corner / Re: Banner Changes
« on: July 24, 2014, 03:06:58 am »
I'm okay with removing profanity and things that are offensive, but let the man show his colors! If Arys can keep his banner then Peyton should be able to as well.

7
cRPG Technical problems / Re: Request forum name change.
« on: June 21, 2014, 03:24:34 am »
Could I be Chris_P_Bacon

8
NA (Official) / Re: Ban Luk_Astralis and Never_Ever_Ever
« on: June 21, 2014, 03:16:56 am »
I don't have screenshots, so feel free to completely ignore this, but Black__Wolf was messing with us the whole night. He reported me for a nudge in spawn, which is fine he reserves that right, then he turned and hit me with an axe in the face while I was wearing peasant gear.  Then he started going after Never a bunch of rounds later.

9
General Discussion / Re: scamming taken to a whole new level
« on: June 15, 2014, 05:09:22 am »
Minimum wage, at least where I am from is $8.50 USD. Assuming someone works 40 hours per week, they make $1360 per month. Converting your 1000 euros into USD, you are making only $1353.98. Congrats making below minimum wage. The only way you can be "rich" is if you only work 10 hours per month or so (making your hourly income quite high) in which case you are quite lazy.

Not sure, but I think his point was that he's doing well for his relative economy, so if he were in a country with a better economy he'd be rich due to his relative success.

10
Faction Halls / Re: Astralis [NA]
« on: June 14, 2014, 08:01:50 am »
I have the weirdest boner right now.

11
cRPG Technical problems / Re: cant connect to servers
« on: June 10, 2014, 03:08:12 am »
dis sad fact make bacon sad

12
Beginner's Help and Guides / Re: track game hours
« on: June 10, 2014, 03:06:11 am »
I think you can use Xfire, if you wanna download another program.

13
General Discussion / Re: Post your first post on these forums
« on: June 10, 2014, 02:59:42 am »
visitors can't see pics , please register or login

This is me. Dressed as a guido. I do not normally dress as a guido, nor am I trying to show off my (lack thereof) muscle. I just think this picture is funny.
This is mildly embarassing

14
General Discussion / Re: Free Loompoints Lottery [ends 11th June]
« on: June 09, 2014, 04:52:46 am »
I'm not looking through all this shit so hopefully nobody said 347

15
NA (Official) / Re: Ban PennywiseTheClown
« on: June 08, 2014, 10:12:53 pm »
Penny claims someone was shit talking and so in response he decided to team wound. Sounds like he just got angry and couldn't handle a grown-up game.

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