Hesky has stumbled upon and highlighted some very useful information that presents us with an extraordinary opportunity: How to make CRPG great again.
The time has arrived already for CRPGs revival -- we are in the midst of it. As we stand today, the mod lives again with regular server population and nice battles. We can be content and ride the wave until it peters out once again upon the shores of time -- or we can add to it's momentum and see how far it takes us!
New CRPG accounts are being created daily. Yes, every day new people are creating at least a few new CRPG accounts. Every day has a handful of new players with enough interest to check out the game. If we can encourage even just a few to stick around long enough to realize what an amazing mod this is, it will be greatly worth our while.
In this thread we can brainstorm ideas or find solutions to old problems to help in this effort.
65 people downloaded the bugged launcher from moddb over the past 3 days
How can this be remedied, for example?
We already have great noob topics and guides on the forum (though many are outdated) and we have clans willing and able to accept new members. What else can be done to help the new player stick around for even just a few extra days until they can appreciate the depth of fun the game can offer?
Maybe a stickied thread for new players to introduce themselves? What else can you think of? There are no dumb suggestions except for the dumb ones.
http://forum.melee.org/general-discussion/crpg-account-statistics-where-did-it-go-wrong/I refer you to graph 2: 'Account Signups' Jan2014-Jan2017.
The idea that this mod doesn't attract new players is a myth at best, otherwise an excuse for why the population dropped. We've always been great at getting new players, the rate at which they join has always been far more stable than the overall population. Our problem has been keeping them.
Allow me to explain some of the methods by which someone stumbles into this mod:
- MOD DB
- Regular patches
- Steam Sale
It would be delusional to claim the mod doesn't attract new players, even when the mod was dying it was attracting new players. We were getting 20 new accounts a day in mid-2015, down to 15/10 a day in the year that followed. One of the biggest groups of active players propping up NA1 right now (which account for it being bigger than EU1 since revival) is a group of Native players that joined as a clan, they joined within days of the servers going live again, before the mod was even properly fixed or advertised. And we don't get new players you say?