"AGI? What's that?" -Any experienced player
tl;dr - You can either be a track runner or a walking tank.
Strength Advantages:
- Using superior weapons / armor
- Essential skills (Powerstrike - For Melee, Powerdraw - For Archers)
- Modifier for blocking (vs. crushthrough)
- Bonus to base attack
- Modifier for crushthrough
- Can pierce heavier armor
- Health increase (w/ Ironflesh)
- Small WPF boost every skill up
Agility Advantages:
- Slight bonus to melee attack speed
- Faster strafing (w/ Athletics)
- Essential skill (Riding - For Horsemen)As is made obvious here, AGI is at a serious disadvantage.
You need STR to get weapons that even allow you to function normally as a player. It's an essential skill. AGI however, is not an essential skill. It is just barely needed for horsemen (2 riding or more) and "recommended" because weapon master requires it. As horsemen become more and more rare due to the buffing of pike-related polearms and newly-introduced upkeep, the former "advantage" will diminish. A player can have a character with 30+ strength and function normally, if not better in melee (and ranged). However a player with minimal strength and maximum agility would find it hard to pierce the thinnest of armors and would be likely clad in paper-mache plate.
I just took a survey on the NA server as the round started. Although I doubt everyone that applied would have responded as some did, I tallied up a total of four characters (including mine) that had 6+ more Agility than Strength. Compared to the other 55 players on the server this is an insignificant amount.
So, it's not a question that AGI needs a small buff, it's the question of what to buff. I recommend a small bonus to ranged attacked speed (currently only choice of bow and wpf increased ranged speed) and a larger bonus to melee speed (but not significantly so). I would also appreciate it if AGI gave you WPF points to spend or at least had a similiar effect to single-player's weapon master skill (lowering cost of WPF).
Taking suggestions.