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Messages - Franklin

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1
General Discussion / Re: Two Handed Spam
« on: March 08, 2011, 08:13:51 pm »
I am not sure how k/d and kill stats support the arguments, when a good shielder does not have to get the kills to contribute to the team.

I think it might be useful to know what weapon type is dealing the killing blow.  A shielder might push back or wound but how many times do they actually kill in comparison to other classes.
Same goes for Archers and polearms. 
It would be interesting to link the names on scoreboards to primary weapon types as well just to see how that scans.
Put it this way.  If kills are dominated by 2 handers to a massive degree then that may raise other questions re class dominance and weapon stats etc.  If it is an even spread with minor variations then we can wind this up and go and get laid.

This is only out of curiosity mind you.  I use a xbow so I don't find it that important.

2
General Discussion / Re: Two Handed Spam
« on: March 08, 2011, 10:47:02 am »
Pretty sure I already mentioned almost everything you said here and was vigorously attacked by other players.

+1

You could always spectate a game or two and count the kill types that scroll up the screen on the left hand side.
It will either confirm the majority view that 2h are ok or it will piss on their chips  :mrgreen:

3
I like the floating ladders that hang up in the sky where no player would ever be able to place them.  Sometimes you can get an entire squadron of ladders just hanging there as though frozen in amber.
Quite pretty really.  :mrgreen:

*goes of to write poetry about wanderin as lonely as a ladder.*

4
Suggestions Corner / Re: Peasant server
« on: March 06, 2011, 12:07:56 pm »
i sdont see many, which is why this server shouldn't be new players only, as it wouldnt be populated
Agreed that it shouldn't be new players only, just the level range 1 to 20 or 1 to 15.

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Suggestions Corner / Re: Peasant server
« on: March 06, 2011, 10:17:32 am »
well, i thought this mod was fun when i started to play it.
I had bought the game 1 hour earlier, started playing CRPG right away, and of course i got pwnd.
But i liked the challenge, i thought it was fun and i kept practicing.

so i disagree with everyone who says that CRPG sucks in th beginning.

A couple of questions.
How many new players do you see on a given day?  Not alts...brand new players.
For the new players you do encounter, how many do you see again?

6
Suggestions Corner / Re: Peasant server
« on: March 06, 2011, 09:46:39 am »
but how often would it be populated?
never

That would mean there are very few if no new players, which means this mod has a short life span and is fucked as the old timers get bored and move on. 
I like the idea of peasant server.  It would give new players a chance to have a decent scrap instead of being pwnd within 20 seconds of starting.

Brand new players to cRPG spend most of there time watching if they are on a battle server and most of their time respawning and being prime archer targets (because archers can actually kill them without having to use half their quiver), on siege. 
On the whole, being new to cRPG  is a shit experience which most probably avoid.  Fun is not a word I would use.  It takes determination  to stick with it.

7
As an xbowman I have had the ladder effect several times.  Both for some carrying and raising.  It naffs me off because I could not stop them from raising it.  it is almost as though it is like a massive shield.
I have also created an alt polearm and stood on top of a hill facing the castle while arrows passed straight through me. It must of pissed the archer off no end.  On that occassion I only got hit by a second archer firing from further along the wall.

8
Can't deny that this bugs me as well.  Fall off a castle wall and go splat ...fine.  Fall 8ft of a house roof and go splat?????  Also, I have fallen of battlements and died, yet have fallen off near the top whilst on a ladder and haven't.  the height difference was marginal.  Go figure.  :?

One thing that does make me pmsl is when someone brings there horse to a siege and everyone is like wtf? Were in a castle dude.  Then he uses his horse to go flying off the wall into the enemy far below.  Horse goes splat but he doesn't.    :mrgreen:

9
General Discussion / Re: Two Handed Spam
« on: March 04, 2011, 03:17:23 pm »
It seems you realized you were wrong with your rants.


I wasnt aware I was ranting. My writing style must need a tweak.  :?  I also wasn't aware of stating that one side was right and the other wrong, only that we didn't have the info to say anything for definate.

At the end of the day only time will tell with this.  It does make for a good chat tho  :mrgreen:

10
General Discussion / Re: Two Handed Spam
« on: March 04, 2011, 01:37:12 pm »
Guess what, that applies to everyone, you think a 2H weapon gives you superpowers and you can screw up against anyone? If I screw up once against a shielder and allow him to hit me I'm dead because I usually get outspammed and with the 1h animations I rarely manage to block. Now if you suck and allow 2H to circle spam you it's your own fault.

I actually think a 1h+shield can afford to screw up way more than a 2H because you can always hide behind your shield if you are in a tight situation, while a 2H has to manual block his way out.

This is true.  I was just attempting to point out that there are other factors involved other than pure player skill. 
There are a lot of things to be considered when assessing a classes affectivness and overall impact on the balance of a game.  If there is no issue with 2 handed weapons then we have had a fun discussion.  If there is then hopefully nerf/buff/compromise, the problem will be solved.

As to which class is more prolific only game data can tell.

Hell, if we don't discuss this kind of thing then nothing is learnt and there is no evolution towards perfection.  :wink:

11
General Discussion / Re: Two Handed Spam
« on: March 04, 2011, 09:14:53 am »
At the end of the day player skill wins. Stop this QQ at once.
Er not quite.
If you carry a shield and meet a 2 hander skill is only a minor factor.
You have to take into account:

Level difference
Stat differences
Equipment strengths
Heirlooms
Weapon stats
Ping

amongst other things.

If you as a non 2 hander meet someone wielding a Barmace or 2h Sword, how many times can you afford to screw up and get hit?  Once? Twice?  If the 2 hander has decent equipment he can potentialy afford to screw up a few times before going down.  In the mean time he has cut a bloody swathe across the battlements.  The damage differences and weapon effects are poles apart.



12
General Discussion / Re: Two Handed Spam
« on: March 03, 2011, 11:11:09 pm »

EDIT2: The reason I talked about my RL skills is to show how your internet video game skills are pointless when we are trying to have a discussion about game mechanics and FAIRNESS within this mod and that I have a life outside of playing this mod 24/7.

Interesting martial art. Seriously.  But it doesn't realy have a bearing on this game per se.  Nor does any other for that matter.  I am in re-enactment and have faced Dane axes, bows, crossbows, cavalry and brute violence from the more enthusiastic groups.   I could rattle off how the 2 handed weapon in-game is slightly close to the real thing in its damage capabilities and its ability to bust through weapons but is miles away in speed because the game doesnt realistically represent weapon mass.  Thus it is a lot faster than it should be.  But at the end of the day its bollocks.
Without any hard data as to which weapon class tops the charts and by how much it is all speculation.  Things missing from the conversation are

level differences
class differences-an archer/xbowman is fecked if caught by anybody.
which class has the most gens and heirlooms
Armour worn.  You might be able to take 3 hits from a shielder, but if you screw up just once against a 2 hander your knackered.
Class balance by map.  In one game taking a castle it was in the main 2 handers.  When it switched to the shore landing with the village at the top of some cliffs it seemed to switch to shields.

Only if after checking all this against kill levels, there is still a large leaning towards 2 handers then there is an issue to be looked at.  It is my belief at the moment that most of the 2 hander players are old timers with heirloom weapons and it is new players like myself that are getting cheesed by them because our stats and equipment arent quite there yet.  Plus I think most people find 2 handed a lot of fun especially against groups where you can swing like a crazy f*cker and hit lots.

I do believe as well that the stats do make the 2 handed weapons a bit to fast but I would rather sojmething done to the other classes rather than go nerf mad.

13
General Discussion / Re: Two Handed Spam
« on: March 03, 2011, 05:10:27 pm »
Is it possible to use the logs to count kills by weapon type?  I know they scroll up the side of the screen ingame, but does it actually record it?

Just curious as everyone is commenting from a personal level and personal experience.  It would be quite interesting to look at it from a global view based on actual game data.

14
General Discussion / Re: A Few Suggestions for NA Battle Servers
« on: March 03, 2011, 11:10:54 am »

2) Introduce a flat open map... grassy flatlands, steppes inland, whatever you want to call it.  Does every single map have to be a city or castle?  Even the "open maps" we do get have some ruins or buildings for infantry to hide in.  I'm talking about a wide open map with no cover except for maybe a few scattered trees.  These maps are very popular in the native battle servers and introduce new tactics and teamwork formations etc...  There still seems to be a bit of that lingering cluster mentality among the crpg community but 1 open map in the rotation will not hurt anyone (except for maybe the people who choose only to go pure 1h with no secondary, but thats their choice)


Got to admit, I would like a bit more variety.  I always liked the bridge maps on FEZ.  The ones where whoever got to the crossing first and held it had the greater chance of winning.  The same for two valleys seperated by a tight mountain pass.
I cant see a problem with open plains as long as there is enough scenery for both side to use as cover or defensive positions.  Stone cirlcles, henges, standing stones, broken walls etc.  In fact an open plain with stone henge in the center would be interesting.

15
General Discussion / Re: Two Handed Spam
« on: March 01, 2011, 08:40:31 am »
I found this incredibly amusing, I will be giving you awesome points every time from now on whenever I remember to do so.

Why thank you sir *doffs cap and bows*  :mrgreen:

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