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Messages - Bongo Fury

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1
Spam / Re: P-a-n-o-s [EU only]
« on: March 15, 2012, 10:08:10 pm »


He actually is a cool and nice guy, fun to stick around with, especially when on ts, remove him and you remove quite a big chunk of my enjoynment for the mod.

Balance your own enjoyment against the massive pain in the arse he inccurs in many other players.

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Spam / Re: P-a-n-o-s [EU only]
« on: March 15, 2012, 09:26:36 pm »
Why people who talk loud and say things you don't like to hear get permabanned but those who openly cheat and abuse the system, making game miserable for everyone get second, third...eight chance?

Is it all about money, donations, cmpx being butthurt, what is the case? I'm really curious.

It's probably because the shear scale of cheating, alot more cheaters than people who talk loud...well maybe not, but it's easier to permaban one guy than ban a huge chunk of your player base.  :lol:

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That's just like, your opinion man.

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General Discussion / Re: CRPG - Aptly Named
« on: March 14, 2012, 02:39:07 pm »
Quite on the contrary. The reason i am actually in a clan was because of my Teamwork. Instead of complaining I was following some dudes on a server and try to do Teamwork with them. It never occured to me that to be succesful you have to be in a clan. And it never occured to me that not being in a clan is "underpowered". And i still think so. When some Byzants are on we still get owned if the enemy team is playing together and we do not.

Some clansmen though saw me doing teamwork and then asked me if i wanted to join them on Teamspeak to do even more effective teamwork. Hence I'm now in Byzantium.
I still think not being in a clan is perfectly viable if you do it right. But being in one makes the whole thing easier. And thats not bad. It is meant to be so.

Like I said: You get it wrong. Doing Teamwork is the key here. This is a Teamgame. Coordinating your movements as a team is no exploiting. Its the way this game is meant to be played. If you do not like this kind of playstile I understand that fully, but then you are wrong in cRPG. You should go and play native-deathmatch then. Or one of the other mods where you are supposed to play as an individual... But even then you would not find too much of that out there. Most mods with large playerbases I know of are Team-based-modes.

And because of that there is no "exploiting" here. Not in a negative sense of "abusing the system". Because the system consists of Teamwork. People complain there are big groups of players who work together as intended by the gamemode and "break the game". Thats not true. They do just a better job of teamwork as you.


I will grant you the fact that opinions are based on clanmembership. But it is in no way 50/50. Most long-time-players are in clans. Thats because most players see this game as what it is. It is based on teamwork. You can teamwork better if youre communicating actively and effectively with other players. Even more with players you know. At best together on teamspeak. And that is how clans work. That is why the majority of long-time players ARE in clans.

I mean no disrespect whatsoever to you and your opinion. I loathe people who argue on the internet and get personal simply because they are anonymous and they can, but I hold the honest opinion that you are in the wrong. You simply want the mod to be played in a way it is not meant to. It seems to me there are people who refuse to see this or want it to be in another way because of personal taste.

Another thing is to me that this theme in general is just the new "argument-flavour-of-the-month."
Sometimes it is polestagger, sometimes it is Ranged sometimes 2handed, sometimes cavalry, sometimes the way you earn XP/gold.
Clans were owning uncoordinated teams since i play this game, which is since 2 years ago. Nothing happened to make this into a "problem" recently...

God thats a long post, yes i understand where your coming from, no need to restate what you already have said in your previous post. We just won't agree unfortunately.

I do think however alot of Longtime (clanned) players are directly relating to a time when they themselves were unclanned, when dinosaurs walked the earth. CRPG has changed dramatically in recent times. I myself have been playing for nearly as long as you, unclanned, and i can honestly say its worse now than it has ever been.

I'm not arguing against your right to play the way you want, or that this game isn't based on teamwork, i just happen to believe that certain people are taking advantage of certain things, that's all.

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General Discussion / Re: CRPG - Aptly Named
« on: March 14, 2012, 12:38:50 pm »
Its like this in every Team-game. Be it a Shooter, a Strategy-game or a PVP-MMO. The most organised team wins.
This is not a "problem". This is simply the way Team-Games work. This is no Deathmatch-Style of game. This is no Quake or Unreal-Tournament.
Don't get me wrong I would really like some Deathmatch-mode for cRPG. And if there would be one all complaints about banner-balance would be in the right. But right now we don't have Deathmatch or something similar...
Complaining about team-work in team-based modes is plain wrong.

Some peculiar people seem to have false ideas about this whole thing.

Can't help feeling that if you weren't part of a clan you wouldn't be so quick to judge these "peculiar" people. It's no coincidence that both sides of the argument are split almost 50/50 based on clan membership or lack thereof.

There's team work and theres outright exploitation. You can get away with this kind of organised farming in something like an MMO, where your premade is spread amongst a massive pool of players, in CRPG it isn't, the same player base is being farmed by the same clans. Sooner or later there will be a point where this starts to hurt the community, people are already starting to get tired of this bullshit.

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General Discussion / Re: CRPG - Aptly Named
« on: March 13, 2012, 07:41:09 pm »
then y even bother posting? just play the game.

and i know what your going to say. clans steam roll non clans in the battle servers

if you want the answer to that you should probally re-read the thread

Don't really understand what your getting at here. It's a fact that clans steamroll non clans the vast majority of times. Like i said before, i don't hold it against them for being organised, they have as much of a right to play the game the way they want as i do.

I'm not asking questions, and therefore not looking for answers. Just stating my opinion is all.


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General Discussion / Re: CRPG - Aptly Named
« on: March 13, 2012, 07:19:35 pm »
no i understand where you are coming from completely. banner balance does not favor random pubs

however, you cant cater to the minority here

also the majority of players that come into crpg are through steam sales and we actually get alot of new guys players then

if you took off banner balance you would get even less multipliers. the teams would be too fair and you would rarely have an x3

Yes, you have a good point.

But, i don't it is catering to a minority, clanned players are just alot more vocal in voicing their opinions.

I don't think we're seeing many new players, and if we are, i don't think we're sustaining them. But thats only my observation, i don't have any access to raw data to make a full judgement.

On banner balance: Yes, less multipliers, but i don't care about multipliers, i care about whats fair and whats fun.

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General Discussion / Re: CRPG - Aptly Named
« on: March 13, 2012, 06:59:16 pm »
the thing is that the majority of players are casual clan members that when they get on to play a few rounds, they want to play with their friends.

the people like me who play this game all the time are fine with no banner balance, many people in clans have already stated this. However pairing teamwork with the directional combat system makes the game most enjoyable for a majority of the people.

i feel banner balance has gotten better, especially on seige

For me a casual player is someone who logs on, doesn't worry about TS, Vent or IRC, he/she doesn't really care about how the community perceives his epeen, or whatever. That percentage of the community is shrinking.

Yes, alot of clanned players fall under this category, but how long till they tire of the bullshit and leave, taking their friends with them no doubt to greener pastures.

My real point isn't really about Banner balance, (although i think its obviously open to abuse), its how the forum warriors on here react to a casual player just voicing his side of the story.

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Game Balance Discussion / Re: Get this broken balance fixed!
« on: March 13, 2012, 06:47:54 pm »
Clanned player: "NO U, nothing wrong with banner balance, Get a clan, or use our banner, or be farmed!"

*3 months later*

Clanned player: "muhahahah.........wait....where did everyone go?"

*Tumbleweed*


Think about what your saying and your actions.

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General Discussion / Re: CRPG - Aptly Named
« on: March 13, 2012, 06:29:50 pm »
Some guy speaks his mind about the current Clan domination of CRPG and makes some pretty valid points (whether you agree or not) and gets shouted down by the majority of Clanned players, suprise suprise.

Not many new people coming into CRPG these days, a lot less than when i first started thats for sure, i wonder if this kind of banner abuse and general contempt that many clanned players have for casual players is part of it.

I'm not anti clan, i don't have anything to say against organised play, it can greatly help a community, but it can also harm it. "Join a clan" sentiment doesn't work here, CRPG needs casual players.

I'll get flamed to fuck for this, but who cares.

11
General Discussion / Re: Blocking Tips?
« on: March 12, 2012, 06:33:54 pm »
Starting as a shielder probably has its merits as mentioned, but for me half the fun is the manual directional blocking system. I learned to play the game as a 2 hander and it is hard, but its pretty satisfying when you start getting some kills. Blocking just becomes second nature if you learn it early.

Polearm might be easier to learn with because you can take a point or 2 in shield and can take a break from manual blocking if you want while still attacking (get some spear type weapons for this). As a new player you can play a support role with polearms too, just stabbing from distance without committing to a fight. 2 handers are fine though and really force you to learn to block. 2 hander + crossbow might be good for taking breaks while still being semi useful for the team. I would get some speed for whichever you go for and some IF rather than the str builds people mentioned. Taking more hits is cool but you can avoid hits by dodging or escape from someone chasing with 6+ athletics. 5 is ok too, I just ended up with 6 in most my gens

I agree, much better to do what you originally want and just dive in at the deep end, yes its sometimes fustrating as a 2h, but its much more satisfying playing at higher stakes. i honestly can't play shielder anymore, it bores me.

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Server Info / Re: [Siege Servers] EU_cRPG_2 & EU_cRPG_5
« on: March 12, 2012, 02:34:03 pm »
We especially don't like playing against 20 clanmates coordinating their multiplier over teamspeak. "Okay, let's lose this round, I think if we don't, everyone will GTX."

Sometimes it feels like you have three options being an unclanned player on EU2:

- Stay and be farmed
- Quit or move to Battle
- Change your banner (the cowards way out).

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Beginner's Help and Guides / Re: 2h sword build
« on: March 12, 2012, 02:30:22 pm »
Pretty solid advice above.

Depends on what server you play on more, for siege i recomend even 24/15, which can be great fun.

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Beginner's Help and Guides / Re: Help with Masterwork 1 hander build
« on: March 11, 2012, 04:22:41 pm »
I'd cut down on the IF personally, i don't really take it unless i can properly stack it, i'd ignore it all together in 1h, either invest it into extra attributes or stick it in power throw and get some axes for a bit of utility. Makes it alot more fun to be a 1h and shielder for me.

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General Discussion / Re: [POLL]New armors to be added !
« on: February 16, 2012, 03:11:31 pm »
yawshan looks way heavier than a kuyak imo

Yeah, on second look i agree with you.

Still hoping for some cool alternatives to Kuyak's in the 6k to 8k range.

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